Andy Yu | 2ae6b6b | 2021-11-18 14:51:06 -0800 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2022 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #pragma once |
| 18 | |
| 19 | #include <android-base/thread_annotations.h> |
| 20 | #include <gui/DisplayEventReceiver.h> |
| 21 | #include <scheduler/Fps.h> |
| 22 | #include <sys/types.h> |
| 23 | #include <map> |
| 24 | #include <optional> |
| 25 | |
| 26 | namespace android::scheduler { |
| 27 | class FrameRateOverrideMappings { |
| 28 | using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride; |
| 29 | using UidToFrameRateOverride = std::map<uid_t, Fps>; |
| 30 | |
| 31 | public: |
| 32 | std::optional<Fps> getFrameRateOverrideForUid(uid_t uid, |
| 33 | bool supportsFrameRateOverrideByContent) const |
| 34 | EXCLUDES(mFrameRateOverridesLock); |
| 35 | std::vector<FrameRateOverride> getAllFrameRateOverrides() EXCLUDES(mFrameRateOverridesLock); |
| 36 | void dump(std::string& result) const; |
| 37 | bool updateFrameRateOverridesByContent(const UidToFrameRateOverride& frameRateOverrides) |
| 38 | EXCLUDES(mFrameRateOverridesLock); |
| 39 | void setGameModeRefreshRateForUid(FrameRateOverride frameRateOverride) |
| 40 | EXCLUDES(mFrameRateOverridesLock); |
| 41 | void setPreferredRefreshRateForUid(FrameRateOverride frameRateOverride) |
| 42 | EXCLUDES(mFrameRateOverridesLock); |
| 43 | |
| 44 | private: |
| 45 | // The frame rate override lists need their own mutex as they are being read |
| 46 | // by SurfaceFlinger, Scheduler and EventThread (as a callback) to prevent deadlocks |
| 47 | mutable std::mutex mFrameRateOverridesLock; |
| 48 | |
| 49 | // mappings between a UID and a preferred refresh rate that this app would |
| 50 | // run at. |
| 51 | UidToFrameRateOverride mFrameRateOverridesByContent GUARDED_BY(mFrameRateOverridesLock); |
| 52 | UidToFrameRateOverride mFrameRateOverridesFromBackdoor GUARDED_BY(mFrameRateOverridesLock); |
| 53 | UidToFrameRateOverride mFrameRateOverridesFromGameManager GUARDED_BY(mFrameRateOverridesLock); |
| 54 | }; |
| 55 | } // namespace android::scheduler |