blob: d9d64ae9db94a1410977743464bb4705fdfb2086 [file] [log] [blame]
Andy Yu2ae6b6b2021-11-18 14:51:06 -08001/*
2 * Copyright 2022 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "FrameRateOverrideMappings.h"
18
19namespace android::scheduler {
20using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride;
21
22std::optional<Fps> FrameRateOverrideMappings::getFrameRateOverrideForUid(
23 uid_t uid, bool supportsFrameRateOverrideByContent) const {
24 std::lock_guard lock(mFrameRateOverridesLock);
25
26 {
27 const auto iter = mFrameRateOverridesFromBackdoor.find(uid);
28 if (iter != mFrameRateOverridesFromBackdoor.end()) {
29 return iter->second;
30 }
31 }
32
33 {
34 const auto iter = mFrameRateOverridesFromGameManager.find(uid);
35 if (iter != mFrameRateOverridesFromGameManager.end()) {
36 return iter->second;
37 }
38 }
39
40 if (!supportsFrameRateOverrideByContent) {
41 return std::nullopt;
42 }
43
44 {
45 const auto iter = mFrameRateOverridesByContent.find(uid);
46 if (iter != mFrameRateOverridesByContent.end()) {
47 return iter->second;
48 }
49 }
50
51 return std::nullopt;
52}
53
54std::vector<FrameRateOverride> FrameRateOverrideMappings::getAllFrameRateOverrides() {
55 std::lock_guard lock(mFrameRateOverridesLock);
56 std::vector<FrameRateOverride> overrides;
57 overrides.reserve(std::max({mFrameRateOverridesFromGameManager.size(),
58 mFrameRateOverridesFromBackdoor.size(),
59 mFrameRateOverridesByContent.size()}));
60
61 for (const auto& [uid, frameRate] : mFrameRateOverridesFromBackdoor) {
62 overrides.emplace_back(FrameRateOverride{uid, frameRate.getValue()});
63 }
64 for (const auto& [uid, frameRate] : mFrameRateOverridesFromGameManager) {
65 if (std::find_if(overrides.begin(), overrides.end(),
66 [uid = uid](auto i) { return i.uid == uid; }) == overrides.end()) {
67 overrides.emplace_back(FrameRateOverride{uid, frameRate.getValue()});
68 }
69 }
70 for (const auto& [uid, frameRate] : mFrameRateOverridesByContent) {
71 if (std::find_if(overrides.begin(), overrides.end(),
72 [uid = uid](auto i) { return i.uid == uid; }) == overrides.end()) {
73 overrides.emplace_back(FrameRateOverride{uid, frameRate.getValue()});
74 }
75 }
76
77 return overrides;
78}
79
80void FrameRateOverrideMappings::dump(std::string& result) const {
81 using base::StringAppendF;
82
83 std::lock_guard lock(mFrameRateOverridesLock);
84
85 StringAppendF(&result, "Frame Rate Overrides (backdoor): {");
86 for (const auto& [uid, frameRate] : mFrameRateOverridesFromBackdoor) {
87 StringAppendF(&result, "[uid: %d frameRate: %s], ", uid, to_string(frameRate).c_str());
88 }
89 StringAppendF(&result, "}\n");
90
91 StringAppendF(&result, "Frame Rate Overrides (GameManager): {");
92 for (const auto& [uid, frameRate] : mFrameRateOverridesFromGameManager) {
93 StringAppendF(&result, "[uid: %d frameRate: %s], ", uid, to_string(frameRate).c_str());
94 }
95 StringAppendF(&result, "}\n");
96
97 StringAppendF(&result, "Frame Rate Overrides (setFrameRate): {");
98 for (const auto& [uid, frameRate] : mFrameRateOverridesByContent) {
99 StringAppendF(&result, "[uid: %d frameRate: %s], ", uid, to_string(frameRate).c_str());
100 }
101 StringAppendF(&result, "}\n");
102}
103
104bool FrameRateOverrideMappings::updateFrameRateOverridesByContent(
105 const UidToFrameRateOverride& frameRateOverrides) {
106 std::lock_guard lock(mFrameRateOverridesLock);
107 if (!std::equal(mFrameRateOverridesByContent.begin(), mFrameRateOverridesByContent.end(),
108 frameRateOverrides.begin(), frameRateOverrides.end(),
109 [](const auto& lhs, const auto& rhs) {
110 return lhs.first == rhs.first && isApproxEqual(lhs.second, rhs.second);
111 })) {
112 mFrameRateOverridesByContent = frameRateOverrides;
113 return true;
114 }
115 return false;
116}
117
118void FrameRateOverrideMappings::setGameModeRefreshRateForUid(FrameRateOverride frameRateOverride) {
119 std::lock_guard lock(mFrameRateOverridesLock);
120 if (frameRateOverride.frameRateHz != 0.f) {
121 mFrameRateOverridesFromGameManager[frameRateOverride.uid] =
122 Fps::fromValue(frameRateOverride.frameRateHz);
123 } else {
124 mFrameRateOverridesFromGameManager.erase(frameRateOverride.uid);
125 }
126}
127
128void FrameRateOverrideMappings::setPreferredRefreshRateForUid(FrameRateOverride frameRateOverride) {
129 std::lock_guard lock(mFrameRateOverridesLock);
130 if (frameRateOverride.frameRateHz != 0.f) {
131 mFrameRateOverridesFromBackdoor[frameRateOverride.uid] =
132 Fps::fromValue(frameRateOverride.frameRateHz);
133 } else {
134 mFrameRateOverridesFromBackdoor.erase(frameRateOverride.uid);
135 }
136}
137} // namespace android::scheduler