Siva Velusamy | 0469dd6 | 2011-11-30 15:05:37 -0800 | [diff] [blame] | 1 | Design of the GLES Tracing Library |
| 2 | |
| 3 | Code Runtime Behavior: |
| 4 | |
| 5 | Initialization: |
| 6 | |
| 7 | egl_display_t::initialize() calls initEglTraceLevel() to figure out whether tracing should be |
| 8 | enabled. Currently, the shell properties "debug.egl.trace" and "debug.egl.debug_proc" together |
| 9 | control whether tracing should be enabled for a certain process. If tracing is enabled, this |
| 10 | calls GLTrace_start() to start the trace server. |
| 11 | |
| 12 | Note that initEglTraceLevel() is also called from early_egl_init(), but that happens in the |
| 13 | context of the zygote, so that invocation has no effect. |
| 14 | |
| 15 | egl_display_t::initialize() then calls setGLHooksThreadSpecific() where we set the thread |
| 16 | specific gl_hooks structure to point to the trace implementation. From this point on, every |
| 17 | GLES call is redirected to the trace implementation. |
| 18 | |
| 19 | Application runtime: |
| 20 | |
| 21 | While the application is running, all its GLES calls are directly routed to their corresponding |
| 22 | trace implementation. |
| 23 | |
| 24 | For EGL calls, the trace library provides a bunch of functions that must be explicitly called |
| 25 | from the EGL library. These functions are declared in glestrace.h |
| 26 | |
| 27 | Application shutdown: |
| 28 | |
| 29 | Currently, the application is killed when the user stops tracing from the frontend GUI. We need |
| 30 | to explore if a more graceful method of stopping the application, or detaching tracing from the |
| 31 | application is required. |
| 32 | |
| 33 | Code Structure: |
| 34 | |
| 35 | glestrace.h declares all the hooks exposed by libglestrace. These are used by EGL/egl.cpp and |
| 36 | EGL/eglApi.cpp to initialize the trace library, and to inform the library of EGL calls. |
| 37 | |
| 38 | All GL calls are present in GLES_Trace/src/gltrace_api.cpp. This file is generated by the |
| 39 | GLES_Trace/src/genapi.py script. The structure of all the functions looks like this: |
| 40 | |
| 41 | void GLTrace_glFunction(args) { |
| 42 | // declare a protobuf |
| 43 | // copy arguments into the protobuf |
| 44 | // call the original GLES function |
| 45 | // if there is a return value, save it into the protobuf |
| 46 | // fixup the protobuf if necessary |
| 47 | // transport the protobuf to the host |
| 48 | } |
| 49 | |
| 50 | The fixupGLMessage() call does any custom processing of the protobuf based on the GLES call. |
| 51 | This typically amounts to copying the data corresponding to input or output pointers. |