| Marissa Wall | 713b63f | 2018-10-17 15:42:43 -0700 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright 2018 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #include <gui/BufferItemConsumer.h> | 
|  | 18 | #include <gui/Surface.h> | 
|  | 19 |  | 
|  | 20 | #include <GLES3/gl3.h> | 
|  | 21 | #include <math/vec2.h> | 
|  | 22 | #include <math/vec3.h> | 
|  | 23 | #include <math/vec4.h> | 
|  | 24 |  | 
|  | 25 | #include "BufferGenerator.h" | 
|  | 26 | #include "BufferGeneratorShader.h" | 
|  | 27 |  | 
|  | 28 | namespace android { | 
|  | 29 |  | 
|  | 30 | /* Used to receive the surfaces and fences from egl. The egl buffers are thrown | 
|  | 31 | * away. The fences are sent to the requester via a callback */ | 
|  | 32 | class SurfaceManager { | 
|  | 33 | public: | 
|  | 34 | /* Returns a fence from egl */ | 
|  | 35 | using BufferCallback = std::function<void(const sp<GraphicBuffer>& buffer, int32_t fence)>; | 
|  | 36 |  | 
|  | 37 | /* Listens for a new frame, detaches the buffer and returns the fence | 
|  | 38 | * through saved callback. */ | 
|  | 39 | class BufferListener : public ConsumerBase::FrameAvailableListener { | 
|  | 40 | public: | 
|  | 41 | BufferListener(sp<IGraphicBufferConsumer> consumer, BufferCallback callback) | 
|  | 42 | : mConsumer(consumer), mCallback(callback) {} | 
|  | 43 |  | 
|  | 44 | void onFrameAvailable(const BufferItem& /*item*/) { | 
|  | 45 | BufferItem item; | 
|  | 46 |  | 
|  | 47 | if (mConsumer->acquireBuffer(&item, 0)) return; | 
|  | 48 | if (mConsumer->detachBuffer(item.mSlot)) return; | 
|  | 49 |  | 
|  | 50 | mCallback(item.mGraphicBuffer, item.mFence->dup()); | 
|  | 51 | } | 
|  | 52 |  | 
|  | 53 | private: | 
|  | 54 | sp<IGraphicBufferConsumer> mConsumer; | 
|  | 55 | BufferCallback mCallback; | 
|  | 56 | }; | 
|  | 57 |  | 
|  | 58 | /* Creates a buffer listener that waits on a new frame from the buffer | 
|  | 59 | * queue. */ | 
|  | 60 | void initialize(uint32_t width, uint32_t height, android_pixel_format_t format, | 
|  | 61 | BufferCallback callback) { | 
|  | 62 | sp<IGraphicBufferProducer> producer; | 
|  | 63 | sp<IGraphicBufferConsumer> consumer; | 
|  | 64 | BufferQueue::createBufferQueue(&producer, &consumer); | 
|  | 65 |  | 
|  | 66 | consumer->setDefaultBufferSize(width, height); | 
|  | 67 | consumer->setDefaultBufferFormat(format); | 
|  | 68 |  | 
|  | 69 | mBufferItemConsumer = new BufferItemConsumer(consumer, 0); | 
|  | 70 |  | 
|  | 71 | mListener = new BufferListener(consumer, callback); | 
|  | 72 | mBufferItemConsumer->setFrameAvailableListener(mListener); | 
|  | 73 |  | 
|  | 74 | mSurface = new Surface(producer, true); | 
|  | 75 | } | 
|  | 76 |  | 
|  | 77 | /* Used by Egl manager. The surface is never displayed. */ | 
|  | 78 | sp<Surface> getSurface() const { return mSurface; } | 
|  | 79 |  | 
|  | 80 | private: | 
|  | 81 | sp<BufferItemConsumer> mBufferItemConsumer; | 
|  | 82 | sp<BufferListener> mListener; | 
|  | 83 | /* Used by Egl manager. The surface is never displayed */ | 
|  | 84 | sp<Surface> mSurface; | 
|  | 85 | }; | 
|  | 86 |  | 
|  | 87 | /* Used to generate valid fences. It is not possible to create a dummy sync | 
|  | 88 | * fence for testing. Egl can generate buffers along with a valid fence. | 
|  | 89 | * The buffer cannot be guaranteed to be the same format across all devices so | 
|  | 90 | * a CPU filled buffer is used instead. The Egl fence is used along with the | 
|  | 91 | * CPU filled buffer. */ | 
|  | 92 | class EglManager { | 
|  | 93 | public: | 
|  | 94 | EglManager() | 
|  | 95 | : mEglDisplay(EGL_NO_DISPLAY), mEglSurface(EGL_NO_SURFACE), mEglContext(EGL_NO_CONTEXT) {} | 
|  | 96 |  | 
|  | 97 | ~EglManager() { cleanup(); } | 
|  | 98 |  | 
|  | 99 | int initialize(sp<Surface> surface) { | 
|  | 100 | mSurface = surface; | 
|  | 101 |  | 
|  | 102 | mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | 103 | if (mEglDisplay == EGL_NO_DISPLAY) return false; | 
|  | 104 |  | 
|  | 105 | EGLint major; | 
|  | 106 | EGLint minor; | 
|  | 107 | if (!eglInitialize(mEglDisplay, &major, &minor)) { | 
|  | 108 | ALOGW("Could not initialize EGL"); | 
|  | 109 | return false; | 
|  | 110 | } | 
|  | 111 |  | 
|  | 112 | /* We're going to use a 1x1 pbuffer surface later on | 
|  | 113 | * The configuration distance doesn't really matter for what we're | 
|  | 114 | * trying to do */ | 
|  | 115 | EGLint configAttrs[] = {EGL_RENDERABLE_TYPE, | 
|  | 116 | EGL_OPENGL_ES2_BIT, | 
|  | 117 | EGL_RED_SIZE, | 
|  | 118 | 8, | 
|  | 119 | EGL_GREEN_SIZE, | 
|  | 120 | 8, | 
|  | 121 | EGL_BLUE_SIZE, | 
|  | 122 | 8, | 
|  | 123 | EGL_ALPHA_SIZE, | 
|  | 124 | 0, | 
|  | 125 | EGL_DEPTH_SIZE, | 
|  | 126 | 24, | 
|  | 127 | EGL_STENCIL_SIZE, | 
|  | 128 | 0, | 
|  | 129 | EGL_NONE}; | 
|  | 130 |  | 
|  | 131 | EGLConfig configs[1]; | 
|  | 132 | EGLint configCnt; | 
|  | 133 | if (!eglChooseConfig(mEglDisplay, configAttrs, configs, 1, &configCnt)) { | 
|  | 134 | ALOGW("Could not select EGL configuration"); | 
|  | 135 | eglReleaseThread(); | 
|  | 136 | eglTerminate(mEglDisplay); | 
|  | 137 | return false; | 
|  | 138 | } | 
|  | 139 |  | 
|  | 140 | if (configCnt <= 0) { | 
|  | 141 | ALOGW("Could not find EGL configuration"); | 
|  | 142 | eglReleaseThread(); | 
|  | 143 | eglTerminate(mEglDisplay); | 
|  | 144 | return false; | 
|  | 145 | } | 
|  | 146 |  | 
|  | 147 | /* These objects are initialized below but the default "null" values are | 
|  | 148 | * used to cleanup properly at any point in the initialization sequence */ | 
|  | 149 | EGLint attrs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE}; | 
|  | 150 | mEglContext = eglCreateContext(mEglDisplay, configs[0], EGL_NO_CONTEXT, attrs); | 
|  | 151 | if (mEglContext == EGL_NO_CONTEXT) { | 
|  | 152 | ALOGW("Could not create EGL context"); | 
|  | 153 | cleanup(); | 
|  | 154 | return false; | 
|  | 155 | } | 
|  | 156 |  | 
|  | 157 | EGLint majorVersion; | 
|  | 158 | if (!eglQueryContext(mEglDisplay, mEglContext, EGL_CONTEXT_CLIENT_VERSION, &majorVersion)) { | 
|  | 159 | ALOGW("Could not query EGL version"); | 
|  | 160 | cleanup(); | 
|  | 161 | return false; | 
|  | 162 | } | 
|  | 163 |  | 
|  | 164 | if (majorVersion != 3) { | 
|  | 165 | ALOGW("Unsupported EGL version"); | 
|  | 166 | cleanup(); | 
|  | 167 | return false; | 
|  | 168 | } | 
|  | 169 |  | 
|  | 170 | EGLint surfaceAttrs[] = {EGL_NONE}; | 
|  | 171 | mEglSurface = eglCreateWindowSurface(mEglDisplay, configs[0], mSurface.get(), surfaceAttrs); | 
|  | 172 | if (mEglSurface == EGL_NO_SURFACE) { | 
|  | 173 | ALOGW("Could not create EGL surface"); | 
|  | 174 | cleanup(); | 
|  | 175 | return false; | 
|  | 176 | } | 
|  | 177 |  | 
|  | 178 | if (!eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext)) { | 
|  | 179 | ALOGW("Could not change current EGL context"); | 
|  | 180 | cleanup(); | 
|  | 181 | return false; | 
|  | 182 | } | 
|  | 183 |  | 
|  | 184 | return true; | 
|  | 185 | } | 
|  | 186 |  | 
|  | 187 | void makeCurrent() const { eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, mEglContext); } | 
|  | 188 |  | 
|  | 189 | void present() const { eglSwapBuffers(mEglDisplay, mEglSurface); } | 
|  | 190 |  | 
|  | 191 | private: | 
|  | 192 | void cleanup() { | 
|  | 193 | if (mEglDisplay == EGL_NO_DISPLAY) return; | 
|  | 194 | if (mEglSurface != EGL_NO_SURFACE) eglDestroySurface(mEglDisplay, mEglSurface); | 
|  | 195 | if (mEglContext != EGL_NO_CONTEXT) eglDestroyContext(mEglDisplay, mEglContext); | 
|  | 196 |  | 
|  | 197 | eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
|  | 198 | eglReleaseThread(); | 
|  | 199 | eglTerminate(mEglDisplay); | 
|  | 200 | } | 
|  | 201 |  | 
|  | 202 | sp<Surface> mSurface; | 
|  | 203 | EGLDisplay mEglDisplay; | 
|  | 204 | EGLSurface mEglSurface; | 
|  | 205 | EGLContext mEglContext; | 
|  | 206 | }; | 
|  | 207 |  | 
|  | 208 | class Program { | 
|  | 209 | public: | 
|  | 210 | ~Program() { | 
|  | 211 | if (mInitialized) { | 
|  | 212 | glDetachShader(mProgram, mVertexShader); | 
|  | 213 | glDetachShader(mProgram, mFragmentShader); | 
|  | 214 |  | 
|  | 215 | glDeleteShader(mVertexShader); | 
|  | 216 | glDeleteShader(mFragmentShader); | 
|  | 217 |  | 
|  | 218 | glDeleteProgram(mProgram); | 
|  | 219 | } | 
|  | 220 | } | 
|  | 221 |  | 
|  | 222 | bool initialize(const char* vertex, const char* fragment) { | 
|  | 223 | mVertexShader = buildShader(vertex, GL_VERTEX_SHADER); | 
|  | 224 | if (!mVertexShader) { | 
|  | 225 | return false; | 
|  | 226 | } | 
|  | 227 |  | 
|  | 228 | mFragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); | 
|  | 229 | if (!mFragmentShader) { | 
|  | 230 | return false; | 
|  | 231 | } | 
|  | 232 |  | 
|  | 233 | mProgram = glCreateProgram(); | 
|  | 234 | glAttachShader(mProgram, mVertexShader); | 
|  | 235 | glAttachShader(mProgram, mFragmentShader); | 
|  | 236 |  | 
|  | 237 | glLinkProgram(mProgram); | 
|  | 238 |  | 
|  | 239 | GLint status; | 
|  | 240 | glGetProgramiv(mProgram, GL_LINK_STATUS, &status); | 
|  | 241 | if (status != GL_TRUE) { | 
|  | 242 | GLint length = 0; | 
|  | 243 | glGetProgramiv(mProgram, GL_INFO_LOG_LENGTH, &length); | 
|  | 244 | if (length > 1) { | 
|  | 245 | GLchar log[length]; | 
|  | 246 | glGetProgramInfoLog(mProgram, length, nullptr, &log[0]); | 
|  | 247 | ALOGE("%s", log); | 
|  | 248 | } | 
|  | 249 | ALOGE("Error while linking shaders"); | 
|  | 250 | return false; | 
|  | 251 | } | 
|  | 252 | mInitialized = true; | 
|  | 253 | return true; | 
|  | 254 | } | 
|  | 255 |  | 
|  | 256 | void use() const { glUseProgram(mProgram); } | 
|  | 257 |  | 
|  | 258 | void bindVec4(GLint location, vec4 v) const { glUniform4f(location, v.x, v.y, v.z, v.w); } | 
|  | 259 |  | 
|  | 260 | void bindVec3(GLint location, const vec3* v, uint32_t count) const { | 
|  | 261 | glUniform3fv(location, count, &(v->x)); | 
|  | 262 | } | 
|  | 263 |  | 
|  | 264 | void bindFloat(GLint location, float v) { glUniform1f(location, v); } | 
|  | 265 |  | 
|  | 266 | private: | 
|  | 267 | GLuint buildShader(const char* source, GLenum type) const { | 
|  | 268 | GLuint shader = glCreateShader(type); | 
|  | 269 | glShaderSource(shader, 1, &source, nullptr); | 
|  | 270 | glCompileShader(shader); | 
|  | 271 |  | 
|  | 272 | GLint status; | 
|  | 273 | glGetShaderiv(shader, GL_COMPILE_STATUS, &status); | 
|  | 274 | if (status != GL_TRUE) { | 
|  | 275 | ALOGE("Error while compiling shader of type 0x%x:\n===\n%s\n===", type, source); | 
|  | 276 | // Some drivers return wrong values for GL_INFO_LOG_LENGTH | 
|  | 277 | // use a fixed size instead | 
|  | 278 | GLchar log[512]; | 
|  | 279 | glGetShaderInfoLog(shader, sizeof(log), nullptr, &log[0]); | 
|  | 280 | ALOGE("Shader info log: %s", log); | 
|  | 281 | return 0; | 
|  | 282 | } | 
|  | 283 |  | 
|  | 284 | return shader; | 
|  | 285 | } | 
|  | 286 |  | 
|  | 287 | GLuint mProgram = 0; | 
|  | 288 | GLuint mVertexShader = 0; | 
|  | 289 | GLuint mFragmentShader = 0; | 
|  | 290 | bool mInitialized = false; | 
|  | 291 | }; | 
|  | 292 |  | 
|  | 293 | BufferGenerator::BufferGenerator() | 
|  | 294 | : mSurfaceManager(new SurfaceManager), mEglManager(new EglManager), mProgram(new Program) { | 
|  | 295 | const float width = 1000.0; | 
|  | 296 | const float height = 1000.0; | 
|  | 297 |  | 
|  | 298 | auto setBufferWithContext = | 
|  | 299 | std::bind(setBuffer, std::placeholders::_1, std::placeholders::_2, this); | 
|  | 300 | mSurfaceManager->initialize(width, height, HAL_PIXEL_FORMAT_RGBA_8888, setBufferWithContext); | 
|  | 301 |  | 
|  | 302 | if (!mEglManager->initialize(mSurfaceManager->getSurface())) return; | 
|  | 303 |  | 
|  | 304 | mEglManager->makeCurrent(); | 
|  | 305 |  | 
|  | 306 | if (!mProgram->initialize(VERTEX_SHADER, FRAGMENT_SHADER)) return; | 
|  | 307 | mProgram->use(); | 
|  | 308 | mProgram->bindVec4(0, vec4{width, height, 1.0f / width, 1.0f / height}); | 
|  | 309 | mProgram->bindVec3(2, &SPHERICAL_HARMONICS[0], 4); | 
|  | 310 |  | 
|  | 311 | glEnableVertexAttribArray(0); | 
|  | 312 | glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, &TRIANGLE[0]); | 
|  | 313 |  | 
|  | 314 | mInitialized = true; | 
|  | 315 | } | 
|  | 316 |  | 
|  | 317 | BufferGenerator::~BufferGenerator() { | 
|  | 318 | mEglManager->makeCurrent(); | 
|  | 319 | } | 
|  | 320 |  | 
|  | 321 | status_t BufferGenerator::get(sp<GraphicBuffer>* outBuffer, sp<Fence>* outFence) { | 
|  | 322 | // mMutex is used to protect get() from getting called by multiple threads at the same time | 
|  | 323 | static std::mutex mMutex; | 
|  | 324 | std::lock_guard lock(mMutex); | 
|  | 325 |  | 
|  | 326 | if (!mInitialized) { | 
|  | 327 | if (outBuffer) { | 
|  | 328 | *outBuffer = nullptr; | 
|  | 329 | } | 
|  | 330 | if (*outFence) { | 
|  | 331 | *outFence = nullptr; | 
|  | 332 | } | 
|  | 333 | return -EINVAL; | 
|  | 334 | } | 
|  | 335 |  | 
|  | 336 | // Generate a buffer and fence. They will be returned through the setBuffer callback | 
|  | 337 | mEglManager->makeCurrent(); | 
|  | 338 |  | 
|  | 339 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 340 |  | 
|  | 341 | const std::chrono::duration<float> time = std::chrono::steady_clock::now() - mEpoch; | 
|  | 342 | mProgram->bindFloat(1, time.count()); | 
|  | 343 |  | 
|  | 344 | glDrawArrays(GL_TRIANGLES, 0, 3); | 
|  | 345 |  | 
|  | 346 | mPending = true; | 
|  | 347 | mEglManager->present(); | 
|  | 348 |  | 
|  | 349 | // Wait for the setBuffer callback | 
|  | 350 | if (!mConditionVariable.wait_for(mMutex, std::chrono::seconds(2), | 
|  | 351 | [this] { return !mPending; })) { | 
|  | 352 | ALOGE("failed to set buffer and fence"); | 
|  | 353 | return -ETIME; | 
|  | 354 | } | 
|  | 355 |  | 
|  | 356 | // Return buffer and fence | 
|  | 357 | if (outBuffer) { | 
|  | 358 | *outBuffer = mGraphicBuffer; | 
|  | 359 | } | 
|  | 360 | if (outFence) { | 
|  | 361 | *outFence = new Fence(mFence); | 
|  | 362 | } else { | 
|  | 363 | close(mFence); | 
|  | 364 | } | 
|  | 365 | mGraphicBuffer = nullptr; | 
|  | 366 | mFence = -1; | 
|  | 367 |  | 
|  | 368 | return NO_ERROR; | 
|  | 369 | } | 
|  | 370 |  | 
|  | 371 | // static | 
|  | 372 | void BufferGenerator::setBuffer(const sp<GraphicBuffer>& buffer, int32_t fence, | 
|  | 373 | void* bufferGenerator) { | 
|  | 374 | BufferGenerator* generator = static_cast<BufferGenerator*>(bufferGenerator); | 
|  | 375 | generator->mGraphicBuffer = buffer; | 
|  | 376 | generator->mFence = fence; | 
|  | 377 | generator->mPending = false; | 
|  | 378 | generator->mConditionVariable.notify_all(); | 
|  | 379 | } | 
|  | 380 |  | 
|  | 381 | } // namespace android |