| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* | 
 | 2 |  * Copyright 2013 The Android Open Source Project | 
 | 3 |  * | 
 | 4 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 | 5 |  * you may not use this file except in compliance with the License. | 
 | 6 |  * You may obtain a copy of the License at | 
 | 7 |  * | 
 | 8 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 | 9 |  * | 
 | 10 |  * Unless required by applicable law or agreed to in writing, software | 
 | 11 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 | 12 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | 13 |  * See the License for the specific language governing permissions and | 
 | 14 |  * limitations under the License. | 
 | 15 |  */ | 
 | 16 |  | 
 | 17 | #ifndef ANDROID_SURFACE_TEXTURE_GL_THREAD_TO_GL_H | 
 | 18 | #define ANDROID_SURFACE_TEXTURE_GL_THREAD_TO_GL_H | 
 | 19 |  | 
 | 20 | #include "SurfaceTextureGLToGL.h" | 
 | 21 |  | 
 | 22 | namespace android { | 
 | 23 |  | 
 | 24 | /* | 
 | 25 |  * This test fixture is for testing GL -> GL texture streaming from one thread | 
 | 26 |  * to another.  It contains functionality to create a producer thread that will | 
 | 27 |  * perform GL rendering to an ANativeWindow that feeds frames to a | 
 | 28 |  * GLConsumer.  Additionally it supports interlocking the producer and | 
 | 29 |  * consumer threads so that a specific sequence of calls can be | 
 | 30 |  * deterministically created by the test. | 
 | 31 |  * | 
 | 32 |  * The intended usage is as follows: | 
 | 33 |  * | 
 | 34 |  * TEST_F(...) { | 
 | 35 |  *     class PT : public ProducerThread { | 
 | 36 |  *         virtual void render() { | 
 | 37 |  *             ... | 
 | 38 |  *             swapBuffers(); | 
 | 39 |  *         } | 
 | 40 |  *     }; | 
 | 41 |  * | 
 | 42 |  *     runProducerThread(new PT()); | 
 | 43 |  * | 
 | 44 |  *     // The order of these calls will vary from test to test and may include | 
 | 45 |  *     // multiple frames and additional operations (e.g. GL rendering from the | 
 | 46 |  *     // texture). | 
 | 47 |  *     fc->waitForFrame(); | 
 | 48 |  *     mST->updateTexImage(); | 
 | 49 |  *     fc->finishFrame(); | 
 | 50 |  * } | 
 | 51 |  * | 
 | 52 |  */ | 
 | 53 | class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest { | 
 | 54 | protected: | 
 | 55 |  | 
 | 56 |     // ProducerThread is an abstract base class to simplify the creation of | 
 | 57 |     // OpenGL ES frame producer threads. | 
 | 58 |     class ProducerThread : public Thread { | 
 | 59 |     public: | 
 | 60 |         virtual ~ProducerThread() { | 
 | 61 |         } | 
 | 62 |  | 
 | 63 |         void setEglObjects(EGLDisplay producerEglDisplay, | 
 | 64 |                 EGLSurface producerEglSurface, | 
 | 65 |                 EGLContext producerEglContext) { | 
 | 66 |             mProducerEglDisplay = producerEglDisplay; | 
 | 67 |             mProducerEglSurface = producerEglSurface; | 
 | 68 |             mProducerEglContext = producerEglContext; | 
 | 69 |         } | 
 | 70 |  | 
 | 71 |         virtual bool threadLoop() { | 
 | 72 |             eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface, | 
 | 73 |                     mProducerEglSurface, mProducerEglContext); | 
 | 74 |             render(); | 
 | 75 |             eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, | 
 | 76 |                     EGL_NO_CONTEXT); | 
 | 77 |             return false; | 
 | 78 |         } | 
 | 79 |  | 
 | 80 |     protected: | 
 | 81 |         virtual void render() = 0; | 
 | 82 |  | 
 | 83 |         void swapBuffers() { | 
 | 84 |             eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface); | 
 | 85 |         } | 
 | 86 |  | 
 | 87 |         EGLDisplay mProducerEglDisplay; | 
 | 88 |         EGLSurface mProducerEglSurface; | 
 | 89 |         EGLContext mProducerEglContext; | 
 | 90 |     }; | 
 | 91 |  | 
 | 92 |     // FrameCondition is a utility class for interlocking between the producer | 
 | 93 |     // and consumer threads.  The FrameCondition object should be created and | 
 | 94 |     // destroyed in the consumer thread only.  The consumer thread should set | 
 | 95 |     // the FrameCondition as the FrameAvailableListener of the GLConsumer, | 
 | 96 |     // and should call both waitForFrame and finishFrame once for each expected | 
 | 97 |     // frame. | 
 | 98 |     // | 
 | 99 |     // This interlocking relies on the fact that onFrameAvailable gets called | 
 | 100 |     // synchronously from GLConsumer::queueBuffer. | 
 | 101 |     class FrameCondition : public GLConsumer::FrameAvailableListener { | 
 | 102 |     public: | 
 | 103 |         FrameCondition(): | 
 | 104 |                 mFrameAvailable(false), | 
 | 105 |                 mFrameFinished(false) { | 
 | 106 |         } | 
 | 107 |  | 
 | 108 |         // waitForFrame waits for the next frame to arrive.  This should be | 
 | 109 |         // called from the consumer thread once for every frame expected by the | 
 | 110 |         // test. | 
 | 111 |         void waitForFrame() { | 
 | 112 |             Mutex::Autolock lock(mMutex); | 
 | 113 |             ALOGV("+waitForFrame"); | 
 | 114 |             while (!mFrameAvailable) { | 
 | 115 |                 mFrameAvailableCondition.wait(mMutex); | 
 | 116 |             } | 
 | 117 |             mFrameAvailable = false; | 
 | 118 |             ALOGV("-waitForFrame"); | 
 | 119 |         } | 
 | 120 |  | 
 | 121 |         // Allow the producer to return from its swapBuffers call and continue | 
 | 122 |         // on to produce the next frame.  This should be called by the consumer | 
 | 123 |         // thread once for every frame expected by the test. | 
 | 124 |         void finishFrame() { | 
 | 125 |             Mutex::Autolock lock(mMutex); | 
 | 126 |             ALOGV("+finishFrame"); | 
 | 127 |             mFrameFinished = true; | 
 | 128 |             mFrameFinishCondition.signal(); | 
 | 129 |             ALOGV("-finishFrame"); | 
 | 130 |         } | 
 | 131 |  | 
 | 132 |         // This should be called by GLConsumer on the producer thread. | 
| Dan Stoza | 8dc5539 | 2014-11-04 11:37:46 -0800 | [diff] [blame] | 133 |         virtual void onFrameAvailable(const BufferItem& /* item */) { | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 134 |             Mutex::Autolock lock(mMutex); | 
 | 135 |             ALOGV("+onFrameAvailable"); | 
 | 136 |             mFrameAvailable = true; | 
 | 137 |             mFrameAvailableCondition.signal(); | 
 | 138 |             while (!mFrameFinished) { | 
 | 139 |                 mFrameFinishCondition.wait(mMutex); | 
 | 140 |             } | 
 | 141 |             mFrameFinished = false; | 
 | 142 |             ALOGV("-onFrameAvailable"); | 
 | 143 |         } | 
 | 144 |  | 
 | 145 |     protected: | 
 | 146 |         bool mFrameAvailable; | 
 | 147 |         bool mFrameFinished; | 
 | 148 |  | 
 | 149 |         Mutex mMutex; | 
 | 150 |         Condition mFrameAvailableCondition; | 
 | 151 |         Condition mFrameFinishCondition; | 
 | 152 |     }; | 
 | 153 |  | 
 | 154 |     virtual void SetUp() { | 
 | 155 |         SurfaceTextureGLToGLTest::SetUp(); | 
 | 156 |         mFC = new FrameCondition(); | 
 | 157 |         mST->setFrameAvailableListener(mFC); | 
 | 158 |     } | 
 | 159 |  | 
 | 160 |     virtual void TearDown() { | 
| Yi Kong | a03e044 | 2018-07-17 11:16:57 -0700 | [diff] [blame] | 161 |         if (mProducerThread != nullptr) { | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 162 |             mProducerThread->requestExitAndWait(); | 
 | 163 |         } | 
 | 164 |         mProducerThread.clear(); | 
 | 165 |         mFC.clear(); | 
 | 166 |         SurfaceTextureGLToGLTest::TearDown(); | 
 | 167 |     } | 
 | 168 |  | 
 | 169 |     void runProducerThread(const sp<ProducerThread> producerThread) { | 
| Yi Kong | a03e044 | 2018-07-17 11:16:57 -0700 | [diff] [blame] | 170 |         ASSERT_TRUE(mProducerThread == nullptr); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 171 |         mProducerThread = producerThread; | 
 | 172 |         producerThread->setEglObjects(mEglDisplay, mProducerEglSurface, | 
 | 173 |                 mProducerEglContext); | 
| Brian Carlstrom | 83b1e68 | 2016-03-12 16:07:59 -0800 | [diff] [blame] | 174 |         producerThread->run("ProducerThread"); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 175 |     } | 
 | 176 |  | 
 | 177 |     sp<ProducerThread> mProducerThread; | 
 | 178 |     sp<FrameCondition> mFC; | 
 | 179 | }; | 
 | 180 |  | 
 | 181 | } // namespace android | 
 | 182 |  | 
 | 183 | #endif |