Valerie Hau | e9137b7 | 2019-08-27 13:22:18 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2019 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #pragma once |
| 18 | |
| 19 | //#include <algorithm> |
| 20 | #include <chrono> |
| 21 | //#include <cinttypes> |
| 22 | //#include <functional> |
| 23 | //#include <limits> |
| 24 | //#include <ostream> |
| 25 | //#include <thread> |
| 26 | #include <gtest/gtest.h> |
| 27 | |
| 28 | #include <android/native_window.h> |
| 29 | #include <hardware/hwcomposer_defs.h> |
| 30 | |
| 31 | #include <binder/IPCThreadState.h> |
| 32 | |
| 33 | #include <gui/Surface.h> |
| 34 | #include <gui/SurfaceComposerClient.h> |
| 35 | |
| 36 | #include <private/gui/ComposerService.h> |
| 37 | |
| 38 | #include <ui/GraphicBuffer.h> |
| 39 | #include <ui/Rect.h> |
| 40 | |
| 41 | #include "ColorUtils.h" |
| 42 | //#include <sys/types.h> |
| 43 | //#include <unistd.h> |
| 44 | |
| 45 | namespace android { |
| 46 | |
| 47 | namespace { |
| 48 | |
| 49 | using namespace std::chrono_literals; |
| 50 | |
| 51 | std::ostream& operator<<(std::ostream& os, const Color& color) { |
| 52 | os << int(color.r) << ", " << int(color.g) << ", " << int(color.b) << ", " << int(color.a); |
| 53 | return os; |
| 54 | } |
| 55 | |
| 56 | // Fill a region with the specified color. |
| 57 | void fillANativeWindowBufferColor(const ANativeWindow_Buffer& buffer, const Rect& rect, |
| 58 | const Color& color) { |
| 59 | Rect r(0, 0, buffer.width, buffer.height); |
| 60 | if (!r.intersect(rect, &r)) { |
| 61 | return; |
| 62 | } |
| 63 | |
| 64 | int32_t width = r.right - r.left; |
| 65 | int32_t height = r.bottom - r.top; |
| 66 | |
| 67 | for (int32_t row = 0; row < height; row++) { |
| 68 | uint8_t* dst = |
| 69 | static_cast<uint8_t*>(buffer.bits) + (buffer.stride * (r.top + row) + r.left) * 4; |
| 70 | for (int32_t column = 0; column < width; column++) { |
| 71 | dst[0] = color.r; |
| 72 | dst[1] = color.g; |
| 73 | dst[2] = color.b; |
| 74 | dst[3] = color.a; |
| 75 | dst += 4; |
| 76 | } |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | // Fill a region with the specified color. |
| 81 | void fillGraphicBufferColor(const sp<GraphicBuffer>& buffer, const Rect& rect, const Color& color) { |
| 82 | Rect r(0, 0, buffer->width, buffer->height); |
| 83 | if (!r.intersect(rect, &r)) { |
| 84 | return; |
| 85 | } |
| 86 | |
| 87 | int32_t width = r.right - r.left; |
| 88 | int32_t height = r.bottom - r.top; |
| 89 | |
| 90 | uint8_t* pixels; |
| 91 | buffer->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, |
| 92 | reinterpret_cast<void**>(&pixels)); |
| 93 | |
| 94 | for (int32_t row = 0; row < height; row++) { |
| 95 | uint8_t* dst = pixels + (buffer->getStride() * (r.top + row) + r.left) * 4; |
| 96 | for (int32_t column = 0; column < width; column++) { |
| 97 | dst[0] = color.r; |
| 98 | dst[1] = color.g; |
| 99 | dst[2] = color.b; |
| 100 | dst[3] = color.a; |
| 101 | dst += 4; |
| 102 | } |
| 103 | } |
| 104 | buffer->unlock(); |
| 105 | } |
| 106 | |
| 107 | // Check if a region has the specified color. |
| 108 | void expectBufferColor(const sp<GraphicBuffer>& outBuffer, uint8_t* pixels, const Rect& rect, |
| 109 | const Color& color, uint8_t tolerance) { |
| 110 | int32_t x = rect.left; |
| 111 | int32_t y = rect.top; |
| 112 | int32_t width = rect.right - rect.left; |
| 113 | int32_t height = rect.bottom - rect.top; |
| 114 | |
| 115 | int32_t bufferWidth = int32_t(outBuffer->getWidth()); |
| 116 | int32_t bufferHeight = int32_t(outBuffer->getHeight()); |
| 117 | if (x + width > bufferWidth) { |
| 118 | x = std::min(x, bufferWidth); |
| 119 | width = bufferWidth - x; |
| 120 | } |
| 121 | if (y + height > bufferHeight) { |
| 122 | y = std::min(y, bufferHeight); |
| 123 | height = bufferHeight - y; |
| 124 | } |
| 125 | |
| 126 | auto colorCompare = [tolerance](uint8_t a, uint8_t b) { |
| 127 | uint8_t tmp = a >= b ? a - b : b - a; |
| 128 | return tmp <= tolerance; |
| 129 | }; |
| 130 | for (int32_t j = 0; j < height; j++) { |
| 131 | const uint8_t* src = pixels + (outBuffer->getStride() * (y + j) + x) * 4; |
| 132 | for (int32_t i = 0; i < width; i++) { |
| 133 | const uint8_t expected[4] = {color.r, color.g, color.b, color.a}; |
| 134 | EXPECT_TRUE(std::equal(src, src + 4, expected, colorCompare)) |
| 135 | << "pixel @ (" << x + i << ", " << y + j << "): " |
| 136 | << "expected (" << color << "), " |
| 137 | << "got (" << Color{src[0], src[1], src[2], src[3]} << ")"; |
| 138 | src += 4; |
| 139 | } |
| 140 | } |
| 141 | } |
| 142 | |
| 143 | using Transaction = SurfaceComposerClient::Transaction; |
| 144 | |
| 145 | // Fill an RGBA_8888 formatted surface with a single color. |
| 146 | static void fillSurfaceRGBA8(const sp<SurfaceControl>& sc, uint8_t r, uint8_t g, uint8_t b, |
| 147 | bool unlock = true) { |
| 148 | ANativeWindow_Buffer outBuffer; |
| 149 | sp<Surface> s = sc->getSurface(); |
| 150 | ASSERT_TRUE(s != nullptr); |
| 151 | ASSERT_EQ(NO_ERROR, s->lock(&outBuffer, nullptr)); |
| 152 | uint8_t* img = reinterpret_cast<uint8_t*>(outBuffer.bits); |
| 153 | for (int y = 0; y < outBuffer.height; y++) { |
| 154 | for (int x = 0; x < outBuffer.width; x++) { |
| 155 | uint8_t* pixel = img + (4 * (y * outBuffer.stride + x)); |
| 156 | pixel[0] = r; |
| 157 | pixel[1] = g; |
| 158 | pixel[2] = b; |
| 159 | pixel[3] = 255; |
| 160 | } |
| 161 | } |
| 162 | if (unlock) { |
| 163 | ASSERT_EQ(NO_ERROR, s->unlockAndPost()); |
| 164 | } |
| 165 | } |
| 166 | |
| 167 | enum class RenderPath { SCREENSHOT, VIRTUAL_DISPLAY }; |
| 168 | |
| 169 | // Environment for starting up binder threads. This is required for testing |
| 170 | // virtual displays, as BufferQueue parameters may be queried over binder. |
| 171 | class BinderEnvironment : public ::testing::Environment { |
| 172 | public: |
| 173 | void SetUp() override { ProcessState::self()->startThreadPool(); } |
| 174 | }; |
| 175 | |
| 176 | /** RAII Wrapper around get/seteuid */ |
| 177 | class UIDFaker { |
| 178 | uid_t oldId; |
| 179 | |
| 180 | public: |
| 181 | UIDFaker(uid_t uid) { |
| 182 | oldId = geteuid(); |
| 183 | seteuid(uid); |
| 184 | } |
| 185 | ~UIDFaker() { seteuid(oldId); } |
| 186 | }; |
| 187 | } // namespace |
| 188 | } // namespace android |