Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2013 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef SF_RENDER_ENGINE_PROGRAM_H |
| 18 | #define SF_RENDER_ENGINE_PROGRAM_H |
| 19 | |
| 20 | #include <stdint.h> |
| 21 | |
| 22 | #include <GLES2/gl2.h> |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame] | 23 | #include <renderengine/private/Description.h> |
| 24 | #include "ProgramCache.h" |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 25 | |
| 26 | namespace android { |
| 27 | |
| 28 | class String8; |
| 29 | |
Peiyong Lin | 833074a | 2018-08-28 11:53:54 -0700 | [diff] [blame] | 30 | namespace renderengine { |
| 31 | namespace gl { |
| 32 | |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 33 | /* |
| 34 | * Abstracts a GLSL program comprising a vertex and fragment shader |
| 35 | */ |
| 36 | class Program { |
| 37 | public: |
| 38 | // known locations for position and texture coordinates |
Lucas Dupin | 1b6531c | 2018-07-05 17:18:21 -0700 | [diff] [blame^] | 39 | enum { |
| 40 | /* position of each vertex for vertex shader */ |
| 41 | position = 0, |
| 42 | |
| 43 | /* UV coordinates for texture mapping */ |
| 44 | texCoords = 1, |
| 45 | |
| 46 | /* Crop coordinates, in pixels */ |
| 47 | cropCoords = 2 |
| 48 | }; |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 49 | |
| 50 | Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment); |
Chia-I Wu | d3b13cb | 2018-09-13 13:31:26 -0700 | [diff] [blame] | 51 | ~Program() = default; |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 52 | |
| 53 | /* whether this object is usable */ |
| 54 | bool isValid() const; |
| 55 | |
| 56 | /* Binds this program to the GLES context */ |
| 57 | void use(); |
| 58 | |
| 59 | /* Returns the location of the specified attribute */ |
| 60 | GLuint getAttrib(const char* name) const; |
| 61 | |
| 62 | /* Returns the location of the specified uniform */ |
| 63 | GLint getUniform(const char* name) const; |
| 64 | |
| 65 | /* set-up uniforms from the description */ |
| 66 | void setUniforms(const Description& desc); |
| 67 | |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 68 | private: |
| 69 | GLuint buildShader(const char* source, GLenum type); |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 70 | |
| 71 | // whether the initialization succeeded |
| 72 | bool mInitialized; |
| 73 | |
| 74 | // Name of the OpenGL program and shaders |
| 75 | GLuint mProgram; |
| 76 | GLuint mVertexShader; |
| 77 | GLuint mFragmentShader; |
| 78 | |
| 79 | /* location of the projection matrix uniform */ |
| 80 | GLint mProjectionMatrixLoc; |
| 81 | |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 82 | /* location of the texture matrix uniform */ |
| 83 | GLint mTextureMatrixLoc; |
| 84 | |
| 85 | /* location of the sampler uniform */ |
| 86 | GLint mSamplerLoc; |
| 87 | |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 88 | /* location of the color uniform */ |
| 89 | GLint mColorLoc; |
Peiyong Lin | fb06930 | 2018-04-25 14:34:31 -0700 | [diff] [blame] | 90 | |
| 91 | /* location of display luminance uniform */ |
| 92 | GLint mDisplayMaxLuminanceLoc; |
Peiyong Lin | a296b0c | 2018-04-30 16:55:29 -0700 | [diff] [blame] | 93 | |
| 94 | /* location of transform matrix */ |
| 95 | GLint mInputTransformMatrixLoc; |
| 96 | GLint mOutputTransformMatrixLoc; |
Lucas Dupin | 1b6531c | 2018-07-05 17:18:21 -0700 | [diff] [blame^] | 97 | |
| 98 | /* location of corner radius uniform */ |
| 99 | GLint mCornerRadiusLoc; |
| 100 | |
| 101 | /* location of surface crop origin uniform, for rounded corner clipping */ |
| 102 | GLint mCropCenterLoc; |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 103 | }; |
| 104 | |
Peiyong Lin | 46080ef | 2018-10-26 18:43:14 -0700 | [diff] [blame] | 105 | } // namespace gl |
| 106 | } // namespace renderengine |
| 107 | } // namespace android |
Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 108 | |
| 109 | #endif /* SF_RENDER_ENGINE_PROGRAM_H */ |