| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 1 | /* | 
 | 2 |  * Copyright 2013 The Android Open Source Project | 
 | 3 |  * | 
 | 4 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 | 5 |  * you may not use this file except in compliance with the License. | 
 | 6 |  * You may obtain a copy of the License at | 
 | 7 |  * | 
 | 8 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 | 9 |  * | 
 | 10 |  * Unless required by applicable law or agreed to in writing, software | 
 | 11 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 | 12 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | 13 |  * See the License for the specific language governing permissions and | 
 | 14 |  * limitations under the License. | 
 | 15 |  */ | 
 | 16 |  | 
 | 17 | #ifndef SF_RENDER_ENGINE_PROGRAM_H | 
 | 18 | #define SF_RENDER_ENGINE_PROGRAM_H | 
 | 19 |  | 
 | 20 | #include <stdint.h> | 
 | 21 |  | 
 | 22 | #include <GLES2/gl2.h> | 
 | 23 |  | 
 | 24 | #include "Description.h" | 
 | 25 | #include "ProgramCache.h" | 
 | 26 |  | 
 | 27 | namespace android { | 
 | 28 |  | 
 | 29 | class String8; | 
 | 30 |  | 
 | 31 | /* | 
 | 32 |  * Abstracts a GLSL program comprising a vertex and fragment shader | 
 | 33 |  */ | 
 | 34 | class Program { | 
 | 35 | public: | 
 | 36 |     // known locations for position and texture coordinates | 
| Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 37 |     enum { position = 0, texCoords = 1 }; | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 38 |  | 
 | 39 |     Program(const ProgramCache::Key& needs, const char* vertex, const char* fragment); | 
 | 40 |     ~Program(); | 
 | 41 |  | 
 | 42 |     /* whether this object is usable */ | 
 | 43 |     bool isValid() const; | 
 | 44 |  | 
 | 45 |     /* Binds this program to the GLES context */ | 
 | 46 |     void use(); | 
 | 47 |  | 
 | 48 |     /* Returns the location of the specified attribute */ | 
 | 49 |     GLuint getAttrib(const char* name) const; | 
 | 50 |  | 
 | 51 |     /* Returns the location of the specified uniform */ | 
 | 52 |     GLint getUniform(const char* name) const; | 
 | 53 |  | 
 | 54 |     /* set-up uniforms from the description */ | 
 | 55 |     void setUniforms(const Description& desc); | 
 | 56 |  | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 57 | private: | 
 | 58 |     GLuint buildShader(const char* source, GLenum type); | 
 | 59 |     String8& dumpShader(String8& result, GLenum type); | 
 | 60 |  | 
 | 61 |     // whether the initialization succeeded | 
 | 62 |     bool mInitialized; | 
 | 63 |  | 
 | 64 |     // Name of the OpenGL program and shaders | 
 | 65 |     GLuint mProgram; | 
 | 66 |     GLuint mVertexShader; | 
 | 67 |     GLuint mFragmentShader; | 
 | 68 |  | 
 | 69 |     /* location of the projection matrix uniform */ | 
 | 70 |     GLint mProjectionMatrixLoc; | 
 | 71 |  | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 72 |     /* location of the texture matrix uniform */ | 
 | 73 |     GLint mTextureMatrixLoc; | 
 | 74 |  | 
 | 75 |     /* location of the sampler uniform */ | 
 | 76 |     GLint mSamplerLoc; | 
 | 77 |  | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 78 |     /* location of the color uniform */ | 
 | 79 |     GLint mColorLoc; | 
| Peiyong Lin | fb06930 | 2018-04-25 14:34:31 -0700 | [diff] [blame] | 80 |  | 
 | 81 |     /* location of display luminance uniform */ | 
 | 82 |     GLint mDisplayMaxLuminanceLoc; | 
| Peiyong Lin | a296b0c | 2018-04-30 16:55:29 -0700 | [diff] [blame] | 83 |  | 
 | 84 |     /* location of transform matrix */ | 
 | 85 |     GLint mInputTransformMatrixLoc; | 
 | 86 |     GLint mOutputTransformMatrixLoc; | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 87 | }; | 
 | 88 |  | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 89 | } /* namespace android */ | 
 | 90 |  | 
 | 91 | #endif /* SF_RENDER_ENGINE_PROGRAM_H */ |