| The Android Open Source Project | edbf3b6 | 2009-03-03 19:31:44 -0800 | [diff] [blame] | 1 | /* libs/opengles/fp.cpp | 
 | 2 | ** | 
 | 3 | ** Copyright 2006, The Android Open Source Project | 
 | 4 | ** | 
 | 5 | ** Licensed under the Apache License, Version 2.0 (the "License");  | 
 | 6 | ** you may not use this file except in compliance with the License.  | 
 | 7 | ** You may obtain a copy of the License at  | 
 | 8 | ** | 
 | 9 | **     http://www.apache.org/licenses/LICENSE-2.0  | 
 | 10 | ** | 
 | 11 | ** Unless required by applicable law or agreed to in writing, software  | 
 | 12 | ** distributed under the License is distributed on an "AS IS" BASIS,  | 
 | 13 | ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.  | 
 | 14 | ** See the License for the specific language governing permissions and  | 
 | 15 | ** limitations under the License. | 
 | 16 | */ | 
 | 17 |  | 
 | 18 | #include "fp.h" | 
 | 19 |  | 
 | 20 | // ---------------------------------------------------------------------------- | 
 | 21 |  | 
 | 22 | #if !defined(__arm__) | 
 | 23 | GGLfixed gglFloatToFixed(float v) {    | 
 | 24 |     return GGLfixed(floorf(v * 65536.0f + 0.5f)); | 
 | 25 | } | 
 | 26 | #endif | 
 | 27 |  | 
 | 28 | // ---------------------------------------------------------------------------- | 
 | 29 |  | 
 | 30 | namespace android { | 
 | 31 |  | 
 | 32 | namespace gl { | 
 | 33 |  | 
 | 34 | GLfloat fixedToFloat(GLfixed x) | 
 | 35 | { | 
 | 36 | #if DEBUG_USE_FLOATS | 
 | 37 |     return x / 65536.0f; | 
 | 38 | #else | 
 | 39 |     if (!x) return 0; | 
 | 40 |     const uint32_t s = x & 0x80000000; | 
 | 41 |     union { | 
 | 42 |         uint32_t i; | 
 | 43 |         float f; | 
 | 44 |     }; | 
 | 45 |     i = s ? -x : x; | 
 | 46 |     const int c = gglClz(i) - 8; | 
 | 47 |     i = (c>=0) ? (i<<c) : (i>>-c); | 
 | 48 |     const uint32_t e = 134 - c; | 
 | 49 |     i &= ~0x800000; | 
 | 50 |     i |= e<<23; | 
 | 51 |     i |= s; | 
 | 52 |     return f; | 
 | 53 | #endif | 
 | 54 | } | 
 | 55 |  | 
 | 56 | float sinef(float x) | 
 | 57 | { | 
 | 58 |     const float A =   1.0f / (2.0f*M_PI); | 
 | 59 |     const float B = -16.0f; | 
 | 60 |     const float C =   8.0f; | 
 | 61 |  | 
 | 62 |     // scale angle for easy argument reduction | 
 | 63 |     x *= A; | 
 | 64 |      | 
 | 65 |     if (fabsf(x) >= 0.5f) { | 
 | 66 |         // Argument reduction | 
 | 67 |         x = x - ceilf(x + 0.5f) + 1.0f;  | 
 | 68 |     } | 
 | 69 |  | 
 | 70 |     const float y = B*x*fabsf(x) + C*x; | 
 | 71 |     return 0.2215f * (y*fabsf(y) - y) + y; | 
 | 72 | } | 
 | 73 |  | 
 | 74 | float cosinef(float x) | 
 | 75 | { | 
 | 76 |     return sinef(x + float(M_PI/2)); | 
 | 77 | } | 
 | 78 |  | 
 | 79 | void sincosf(GLfloat angle, GLfloat* s, GLfloat* c) { | 
 | 80 |     *s = sinef(angle); | 
 | 81 |     *c = cosinef(angle); | 
 | 82 | } | 
 | 83 |  | 
 | 84 | }; // namespace fp_utils | 
 | 85 |  | 
 | 86 | // ---------------------------------------------------------------------------- | 
 | 87 | }; // namespace android |