| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright 2013 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #define LOG_TAG "SurfaceTextureGLToGL_test" | 
|  | 18 | //#define LOG_NDEBUG 0 | 
|  | 19 |  | 
|  | 20 | #include "SurfaceTextureGLToGL.h" | 
|  | 21 |  | 
|  | 22 | namespace android { | 
|  | 23 |  | 
|  | 24 | TEST_F(SurfaceTextureGLToGLTest, TransformHintGetsRespected) { | 
|  | 25 | const uint32_t texWidth = 32; | 
|  | 26 | const uint32_t texHeight = 64; | 
|  | 27 |  | 
|  | 28 | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  | 29 | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  | 30 |  | 
|  | 31 | // This test requires 3 buffers to avoid deadlock because we're | 
| Pablo Ceballos | 19e3e06 | 2015-08-19 16:16:06 -0700 | [diff] [blame] | 32 | // both producer and consumer, and only using one thread. Set max dequeued | 
|  | 33 | // to 2, and max acquired already defaults to 1. | 
|  | 34 | ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 35 |  | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 36 | SetUpWindowAndContext(); | 
|  | 37 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 38 | // Do the producer side of things | 
|  | 39 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 40 | mProducerEglSurface, mProducerEglContext)); | 
|  | 41 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 42 |  | 
|  | 43 | // Start a buffer with our chosen size and transform hint moving | 
|  | 44 | // through the system. | 
|  | 45 | glClear(GL_COLOR_BUFFER_BIT);  // give the driver something to do | 
|  | 46 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 47 | mST->updateTexImage();  // consume it | 
|  | 48 | // Swap again. | 
|  | 49 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 50 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 51 | mST->updateTexImage(); | 
|  | 52 |  | 
|  | 53 | // The current buffer should either show the effects of the transform | 
|  | 54 | // hint (in the form of an inverse transform), or show that the | 
|  | 55 | // transform hint has been ignored. | 
|  | 56 | sp<GraphicBuffer> buf = mST->getCurrentBuffer(); | 
|  | 57 | if (mST->getCurrentTransform() == NATIVE_WINDOW_TRANSFORM_ROT_270) { | 
|  | 58 | ASSERT_EQ(texWidth, buf->getHeight()); | 
|  | 59 | ASSERT_EQ(texHeight, buf->getWidth()); | 
|  | 60 | } else { | 
|  | 61 | ASSERT_EQ(texWidth, buf->getWidth()); | 
|  | 62 | ASSERT_EQ(texHeight, buf->getHeight()); | 
|  | 63 | } | 
|  | 64 |  | 
|  | 65 | // Reset the transform hint and confirm that it takes. | 
|  | 66 | mST->setTransformHint(0); | 
|  | 67 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 68 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 69 | mST->updateTexImage(); | 
|  | 70 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 71 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 72 | mST->updateTexImage(); | 
|  | 73 |  | 
|  | 74 | buf = mST->getCurrentBuffer(); | 
|  | 75 | ASSERT_EQ((uint32_t) 0, mST->getCurrentTransform()); | 
|  | 76 | ASSERT_EQ(texWidth, buf->getWidth()); | 
|  | 77 | ASSERT_EQ(texHeight, buf->getHeight()); | 
|  | 78 | } | 
|  | 79 |  | 
|  | 80 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { | 
|  | 81 | const int texWidth = 64; | 
|  | 82 | const int texHeight = 64; | 
|  | 83 |  | 
|  | 84 | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  | 85 |  | 
|  | 86 | // This test requires 3 buffers to complete run on a single thread. | 
| Pablo Ceballos | 19e3e06 | 2015-08-19 16:16:06 -0700 | [diff] [blame] | 87 | // Set max dequeued to 2, and max acquired already defaults to 1. | 
|  | 88 | ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 89 |  | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 90 | SetUpWindowAndContext(); | 
|  | 91 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 92 | // Do the producer side of things | 
|  | 93 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 94 | mProducerEglSurface, mProducerEglContext)); | 
|  | 95 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 96 |  | 
|  | 97 | // This is needed to ensure we pick up a buffer of the correct size. | 
|  | 98 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 99 |  | 
|  | 100 | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | 101 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 102 |  | 
|  | 103 | glEnable(GL_SCISSOR_TEST); | 
|  | 104 | glScissor(4, 4, 4, 4); | 
|  | 105 | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | 106 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 107 |  | 
|  | 108 | glScissor(24, 48, 4, 4); | 
|  | 109 | glClearColor(0.0, 1.0, 0.0, 1.0); | 
|  | 110 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 111 |  | 
|  | 112 | glScissor(37, 17, 4, 4); | 
|  | 113 | glClearColor(0.0, 0.0, 1.0, 1.0); | 
|  | 114 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 115 |  | 
|  | 116 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 117 |  | 
|  | 118 | // Do the consumer side of things | 
|  | 119 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 120 | mEglContext)); | 
|  | 121 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 122 |  | 
|  | 123 | glDisable(GL_SCISSOR_TEST); | 
|  | 124 |  | 
|  | 125 | // Skip the first frame, which was empty | 
|  | 126 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 127 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 128 |  | 
|  | 129 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 130 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 131 |  | 
|  | 132 | glViewport(0, 0, texWidth, texHeight); | 
|  | 133 | drawTexture(); | 
|  | 134 |  | 
|  | 135 | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | 136 | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | 137 | EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | 
|  | 138 | EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | 
|  | 139 |  | 
|  | 140 | EXPECT_TRUE(checkPixel( 4,  7, 255,   0,   0, 255)); | 
|  | 141 | EXPECT_TRUE(checkPixel(25, 51,   0, 255,   0, 255)); | 
|  | 142 | EXPECT_TRUE(checkPixel(40, 19,   0,   0, 255, 255)); | 
|  | 143 | EXPECT_TRUE(checkPixel(29, 51, 153, 153, 153, 153)); | 
|  | 144 | EXPECT_TRUE(checkPixel( 5, 32, 153, 153, 153, 153)); | 
|  | 145 | EXPECT_TRUE(checkPixel(13,  8, 153, 153, 153, 153)); | 
|  | 146 | EXPECT_TRUE(checkPixel(46,  3, 153, 153, 153, 153)); | 
|  | 147 | EXPECT_TRUE(checkPixel(30, 33, 153, 153, 153, 153)); | 
|  | 148 | EXPECT_TRUE(checkPixel( 6, 52, 153, 153, 153, 153)); | 
|  | 149 | EXPECT_TRUE(checkPixel(55, 33, 153, 153, 153, 153)); | 
|  | 150 | EXPECT_TRUE(checkPixel(16, 29, 153, 153, 153, 153)); | 
|  | 151 | EXPECT_TRUE(checkPixel( 1, 30, 153, 153, 153, 153)); | 
|  | 152 | EXPECT_TRUE(checkPixel(41, 37, 153, 153, 153, 153)); | 
|  | 153 | EXPECT_TRUE(checkPixel(46, 29, 153, 153, 153, 153)); | 
|  | 154 | EXPECT_TRUE(checkPixel(15, 25, 153, 153, 153, 153)); | 
|  | 155 | EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); | 
|  | 156 | } | 
|  | 157 |  | 
|  | 158 | TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 159 | SetUpWindowAndContext(); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 160 | sp<GraphicBuffer> buffers[2]; | 
|  | 161 |  | 
|  | 162 | // This test requires async mode to run on a single thread. | 
|  | 163 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 164 | mProducerEglSurface, mProducerEglContext)); | 
|  | 165 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 166 | EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | 
|  | 167 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 168 |  | 
|  | 169 | for (int i = 0; i < 2; i++) { | 
|  | 170 | // Produce a frame | 
|  | 171 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 172 | mProducerEglSurface, mProducerEglContext)); | 
|  | 173 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 174 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 175 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 176 |  | 
|  | 177 | // Consume a frame | 
|  | 178 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 179 | mEglContext)); | 
|  | 180 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 181 | mFW->waitForFrame(); | 
|  | 182 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 183 | buffers[i] = mST->getCurrentBuffer(); | 
|  | 184 | } | 
|  | 185 |  | 
|  | 186 | // Destroy the GL texture object to release its ref on buffers[2]. | 
|  | 187 | GLuint texID = TEX_ID; | 
|  | 188 | glDeleteTextures(1, &texID); | 
|  | 189 |  | 
|  | 190 | // Destroy the EGLSurface | 
|  | 191 | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | 192 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 193 | mProducerEglSurface = EGL_NO_SURFACE; | 
|  | 194 |  | 
|  | 195 | // This test should have the only reference to buffer 0. | 
|  | 196 | EXPECT_EQ(1, buffers[0]->getStrongCount()); | 
|  | 197 |  | 
| Michael Lentine | d8ead0c | 2015-05-19 15:23:43 -0700 | [diff] [blame] | 198 | // The GLConsumer should hold one reference to buffer 1 in its | 
|  | 199 | // mCurrentTextureImage member and another reference in mEglSlots. The third | 
|  | 200 | // reference is in this test. | 
|  | 201 | EXPECT_EQ(3, buffers[1]->getStrongCount()); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 202 | } | 
|  | 203 |  | 
|  | 204 | TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 205 | SetUpWindowAndContext(); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 206 | sp<GraphicBuffer> buffers[3]; | 
|  | 207 |  | 
|  | 208 | // This test requires async mode to run on a single thread. | 
|  | 209 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 210 | mProducerEglSurface, mProducerEglContext)); | 
|  | 211 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 212 | EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); | 
|  | 213 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 214 |  | 
|  | 215 | for (int i = 0; i < 3; i++) { | 
|  | 216 | // Produce a frame | 
|  | 217 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 218 | mProducerEglSurface, mProducerEglContext)); | 
|  | 219 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 220 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 221 | EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
|  | 222 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 223 |  | 
|  | 224 | // Consume a frame | 
|  | 225 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 226 | mEglContext)); | 
|  | 227 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 228 | mFW->waitForFrame(); | 
|  | 229 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 230 | buffers[i] = mST->getCurrentBuffer(); | 
|  | 231 | } | 
|  | 232 |  | 
|  | 233 | // Abandon the GLConsumer, releasing the ref that the GLConsumer has | 
|  | 234 | // on buffers[2]. | 
|  | 235 | mST->abandon(); | 
|  | 236 |  | 
|  | 237 | // Destroy the GL texture object to release its ref on buffers[2]. | 
|  | 238 | GLuint texID = TEX_ID; | 
|  | 239 | glDeleteTextures(1, &texID); | 
|  | 240 |  | 
|  | 241 | // Destroy the EGLSurface. | 
|  | 242 | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | 243 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 244 | mProducerEglSurface = EGL_NO_SURFACE; | 
|  | 245 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 246 | EXPECT_EQ(1, buffers[1]->getStrongCount()); | 
|  | 247 |  | 
|  | 248 | // Depending on how lazily the GL driver dequeues buffers, we may end up | 
| Michael Lentine | d8ead0c | 2015-05-19 15:23:43 -0700 | [diff] [blame] | 249 | // with either two or three total buffers.  If there are three, each entry | 
|  | 250 | // of the buffers array will be unique and there should only be one | 
|  | 251 | // reference (the one in this test). If there are two the first and last | 
|  | 252 | // element in the array will be equal meaning that buffer representing both | 
|  | 253 | // 0 and 2 will have two references (one for 0 and one for 2). | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 254 | if (buffers[2] != buffers[0]) { | 
| Michael Lentine | d8ead0c | 2015-05-19 15:23:43 -0700 | [diff] [blame] | 255 | EXPECT_EQ(1, buffers[0]->getStrongCount()); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 256 | EXPECT_EQ(1, buffers[2]->getStrongCount()); | 
| Michael Lentine | d8ead0c | 2015-05-19 15:23:43 -0700 | [diff] [blame] | 257 | } else { | 
|  | 258 | EXPECT_EQ(2, buffers[0]->getStrongCount()); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 259 | } | 
|  | 260 | } | 
|  | 261 |  | 
|  | 262 | TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentBeforeConsumerDeathUnrefsBuffers) { | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 263 | SetUpWindowAndContext(); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 264 | sp<GraphicBuffer> buffer; | 
|  | 265 |  | 
|  | 266 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 267 | mProducerEglSurface, mProducerEglContext)); | 
|  | 268 |  | 
|  | 269 | // Produce a frame | 
|  | 270 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 271 | EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
|  | 272 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 273 |  | 
|  | 274 | // Destroy the EGLSurface. | 
|  | 275 | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | 276 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 277 | mProducerEglSurface = EGL_NO_SURFACE; | 
|  | 278 | mSTC.clear(); | 
|  | 279 | mANW.clear(); | 
|  | 280 | mTextureRenderer.clear(); | 
|  | 281 |  | 
|  | 282 | // Consume a frame | 
|  | 283 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 284 | buffer = mST->getCurrentBuffer(); | 
|  | 285 |  | 
|  | 286 | // Destroy the GL texture object to release its ref | 
|  | 287 | GLuint texID = TEX_ID; | 
|  | 288 | glDeleteTextures(1, &texID); | 
|  | 289 |  | 
|  | 290 | // make un-current, all references to buffer should be gone | 
|  | 291 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, | 
|  | 292 | EGL_NO_SURFACE, EGL_NO_CONTEXT)); | 
|  | 293 |  | 
|  | 294 | // Destroy consumer | 
|  | 295 | mST.clear(); | 
|  | 296 |  | 
|  | 297 | EXPECT_EQ(1, buffer->getStrongCount()); | 
|  | 298 | } | 
|  | 299 |  | 
|  | 300 | TEST_F(SurfaceTextureGLToGLTest, EglMakeCurrentAfterConsumerDeathUnrefsBuffers) { | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 301 | SetUpWindowAndContext(); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 302 | sp<GraphicBuffer> buffer; | 
|  | 303 |  | 
|  | 304 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 305 | mProducerEglSurface, mProducerEglContext)); | 
|  | 306 |  | 
|  | 307 | // Produce a frame | 
|  | 308 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 309 | EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); | 
|  | 310 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 311 |  | 
|  | 312 | // Destroy the EGLSurface. | 
|  | 313 | EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); | 
|  | 314 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 315 | mProducerEglSurface = EGL_NO_SURFACE; | 
|  | 316 | mSTC.clear(); | 
|  | 317 | mANW.clear(); | 
|  | 318 | mTextureRenderer.clear(); | 
|  | 319 |  | 
|  | 320 | // Consume a frame | 
|  | 321 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 322 | buffer = mST->getCurrentBuffer(); | 
|  | 323 |  | 
|  | 324 | // Destroy the GL texture object to release its ref | 
|  | 325 | GLuint texID = TEX_ID; | 
|  | 326 | glDeleteTextures(1, &texID); | 
|  | 327 |  | 
|  | 328 | // Destroy consumer | 
|  | 329 | mST.clear(); | 
|  | 330 |  | 
|  | 331 | // make un-current, all references to buffer should be gone | 
|  | 332 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, | 
|  | 333 | EGL_NO_SURFACE, EGL_NO_CONTEXT)); | 
|  | 334 |  | 
|  | 335 | EXPECT_EQ(1, buffer->getStrongCount()); | 
|  | 336 | } | 
|  | 337 |  | 
|  | 338 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { | 
|  | 339 | enum { texWidth = 64 }; | 
|  | 340 | enum { texHeight = 64 }; | 
|  | 341 |  | 
|  | 342 | // This test requires 3 buffers to complete run on a single thread. | 
| Pablo Ceballos | 19e3e06 | 2015-08-19 16:16:06 -0700 | [diff] [blame] | 343 | // Set max dequeued to 2, and max acquired already defaults to 1. | 
|  | 344 | ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 345 |  | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 346 | SetUpWindowAndContext(); | 
|  | 347 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 348 | // Set the user buffer size. | 
|  | 349 | native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | 
|  | 350 |  | 
|  | 351 | // Do the producer side of things | 
|  | 352 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 353 | mProducerEglSurface, mProducerEglContext)); | 
|  | 354 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 355 |  | 
|  | 356 | // This is needed to ensure we pick up a buffer of the correct size. | 
|  | 357 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 358 |  | 
|  | 359 | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | 360 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 361 |  | 
|  | 362 | glEnable(GL_SCISSOR_TEST); | 
|  | 363 | glScissor(4, 4, 1, 1); | 
|  | 364 | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | 365 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 366 |  | 
|  | 367 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 368 |  | 
|  | 369 | // Do the consumer side of things | 
|  | 370 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 371 | mEglContext)); | 
|  | 372 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 373 |  | 
|  | 374 | glDisable(GL_SCISSOR_TEST); | 
|  | 375 |  | 
|  | 376 | // Skip the first frame, which was empty | 
|  | 377 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 378 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 379 |  | 
|  | 380 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 381 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 382 |  | 
|  | 383 | glViewport(0, 0, texWidth, texHeight); | 
|  | 384 | drawTexture(); | 
|  | 385 |  | 
|  | 386 | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | 387 | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | 388 | EXPECT_TRUE(checkPixel(63, 63, 153, 153, 153, 153)); | 
|  | 389 | EXPECT_TRUE(checkPixel( 0, 63, 153, 153, 153, 153)); | 
|  | 390 |  | 
|  | 391 | EXPECT_TRUE(checkPixel( 4,  4, 255,   0,   0, 255)); | 
|  | 392 | EXPECT_TRUE(checkPixel( 5,  5, 153, 153, 153, 153)); | 
|  | 393 | EXPECT_TRUE(checkPixel( 3,  3, 153, 153, 153, 153)); | 
|  | 394 | EXPECT_TRUE(checkPixel(45, 52, 153, 153, 153, 153)); | 
|  | 395 | EXPECT_TRUE(checkPixel(12, 36, 153, 153, 153, 153)); | 
|  | 396 | } | 
|  | 397 |  | 
|  | 398 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) { | 
|  | 399 | enum { texWidth = 64 }; | 
|  | 400 | enum { texHeight = 16 }; | 
|  | 401 |  | 
|  | 402 | // This test requires 3 buffers to complete run on a single thread. | 
| Pablo Ceballos | 19e3e06 | 2015-08-19 16:16:06 -0700 | [diff] [blame] | 403 | // Set max dequeued to 2, and max acquired already defaults to 1. | 
|  | 404 | ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 405 |  | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 406 | SetUpWindowAndContext(); | 
|  | 407 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 408 | // Set the transform hint. | 
|  | 409 | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  | 410 |  | 
|  | 411 | // Set the user buffer size. | 
|  | 412 | native_window_set_buffers_user_dimensions(mANW.get(), texWidth, texHeight); | 
|  | 413 |  | 
|  | 414 | // Do the producer side of things | 
|  | 415 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 416 | mProducerEglSurface, mProducerEglContext)); | 
|  | 417 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 418 |  | 
|  | 419 | // This is needed to ensure we pick up a buffer of the correct size and the | 
|  | 420 | // new rotation hint. | 
|  | 421 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 422 |  | 
|  | 423 | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | 424 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 425 |  | 
|  | 426 | glEnable(GL_SCISSOR_TEST); | 
|  | 427 | glScissor(24, 4, 1, 1); | 
|  | 428 | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | 429 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 430 |  | 
|  | 431 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 432 |  | 
|  | 433 | // Do the consumer side of things | 
|  | 434 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 435 | mEglContext)); | 
|  | 436 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 437 |  | 
|  | 438 | glDisable(GL_SCISSOR_TEST); | 
|  | 439 |  | 
|  | 440 | // Skip the first frame, which was empty | 
|  | 441 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 442 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 443 |  | 
|  | 444 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 445 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 446 |  | 
|  | 447 | glViewport(0, 0, texWidth, texHeight); | 
|  | 448 | drawTexture(); | 
|  | 449 |  | 
|  | 450 | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | 451 | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | 452 | EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | 
|  | 453 | EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | 
|  | 454 |  | 
|  | 455 | EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255)); | 
|  | 456 | EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153)); | 
|  | 457 | EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153)); | 
|  | 458 | EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | 
|  | 459 | EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153)); | 
|  | 460 | } | 
|  | 461 |  | 
|  | 462 | TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { | 
|  | 463 | enum { texWidth = 64 }; | 
|  | 464 | enum { texHeight = 16 }; | 
|  | 465 |  | 
|  | 466 | // This test requires 3 buffers to complete run on a single thread. | 
| Pablo Ceballos | 19e3e06 | 2015-08-19 16:16:06 -0700 | [diff] [blame] | 467 | // Set max dequeued to 2, and max acquired already defaults to 1. | 
|  | 468 | ASSERT_EQ(OK, mSTC->setMaxDequeuedBufferCount(2)); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 469 |  | 
| Pablo Ceballos | b687a28 | 2015-10-06 11:14:51 -0700 | [diff] [blame] | 470 | SetUpWindowAndContext(); | 
|  | 471 |  | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 472 | // Set the transform hint. | 
|  | 473 | mST->setTransformHint(NATIVE_WINDOW_TRANSFORM_ROT_90); | 
|  | 474 |  | 
|  | 475 | // Set the default buffer size. | 
|  | 476 | mST->setDefaultBufferSize(texWidth, texHeight); | 
|  | 477 |  | 
|  | 478 | // Do the producer side of things | 
|  | 479 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, | 
|  | 480 | mProducerEglSurface, mProducerEglContext)); | 
|  | 481 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 482 |  | 
|  | 483 | // This is needed to ensure we pick up a buffer of the correct size and the | 
|  | 484 | // new rotation hint. | 
|  | 485 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 486 |  | 
|  | 487 | glClearColor(0.6, 0.6, 0.6, 0.6); | 
|  | 488 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 489 |  | 
|  | 490 | glEnable(GL_SCISSOR_TEST); | 
|  | 491 | glScissor(24, 4, 1, 1); | 
|  | 492 | glClearColor(1.0, 0.0, 0.0, 1.0); | 
|  | 493 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 494 |  | 
|  | 495 | eglSwapBuffers(mEglDisplay, mProducerEglSurface); | 
|  | 496 |  | 
|  | 497 | // Do the consumer side of things | 
|  | 498 | EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, | 
|  | 499 | mEglContext)); | 
|  | 500 | ASSERT_EQ(EGL_SUCCESS, eglGetError()); | 
|  | 501 |  | 
|  | 502 | glDisable(GL_SCISSOR_TEST); | 
|  | 503 |  | 
|  | 504 | // Skip the first frame, which was empty | 
|  | 505 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 506 | ASSERT_EQ(NO_ERROR, mST->updateTexImage()); | 
|  | 507 |  | 
|  | 508 | glClearColor(0.2, 0.2, 0.2, 0.2); | 
|  | 509 | glClear(GL_COLOR_BUFFER_BIT); | 
|  | 510 |  | 
|  | 511 | glViewport(0, 0, texWidth, texHeight); | 
|  | 512 | drawTexture(); | 
|  | 513 |  | 
|  | 514 | EXPECT_TRUE(checkPixel( 0,  0, 153, 153, 153, 153)); | 
|  | 515 | EXPECT_TRUE(checkPixel(63,  0, 153, 153, 153, 153)); | 
|  | 516 | EXPECT_TRUE(checkPixel(63, 15, 153, 153, 153, 153)); | 
|  | 517 | EXPECT_TRUE(checkPixel( 0, 15, 153, 153, 153, 153)); | 
|  | 518 |  | 
|  | 519 | EXPECT_TRUE(checkPixel(24,  4, 255,   0,   0, 255)); | 
|  | 520 | EXPECT_TRUE(checkPixel(25,  5, 153, 153, 153, 153)); | 
|  | 521 | EXPECT_TRUE(checkPixel(23,  3, 153, 153, 153, 153)); | 
|  | 522 | EXPECT_TRUE(checkPixel(45, 13, 153, 153, 153, 153)); | 
|  | 523 | EXPECT_TRUE(checkPixel(12,  8, 153, 153, 153, 153)); | 
|  | 524 | } | 
|  | 525 |  | 
|  | 526 | } // namespace android |