| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* | 
|  | 2 | * Copyright 2013 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #ifndef ANDROID_SURFACE_TEXTURE_GL_H | 
|  | 18 | #define ANDROID_SURFACE_TEXTURE_GL_H | 
|  | 19 |  | 
|  | 20 | #include "GLTest.h" | 
|  | 21 |  | 
|  | 22 | #include "FrameWaiter.h" | 
|  | 23 | #include "TextureRenderer.h" | 
|  | 24 |  | 
|  | 25 | #include <gui/GLConsumer.h> | 
|  | 26 | #include <gui/Surface.h> | 
|  | 27 |  | 
|  | 28 | namespace android { | 
|  | 29 |  | 
|  | 30 | class FrameWaiter; | 
|  | 31 | class GLConsumer; | 
|  | 32 | class TextureRenderer; | 
|  | 33 |  | 
|  | 34 | class SurfaceTextureGLTest : public GLTest { | 
|  | 35 | protected: | 
|  | 36 | enum { TEX_ID = 123 }; | 
|  | 37 |  | 
|  | 38 | void SetUp() { | 
|  | 39 | GLTest::SetUp(); | 
| Dan Stoza | 5603a2f | 2014-04-07 13:41:37 -0700 | [diff] [blame] | 40 | sp<IGraphicBufferProducer> producer; | 
|  | 41 | BufferQueue::createBufferQueue(&producer, &mConsumer); | 
| Dan Stoza | e49ba8e | 2014-06-24 13:09:19 -0700 | [diff] [blame] | 42 | mST = new GLConsumer(mConsumer, TEX_ID, GLConsumer::TEXTURE_EXTERNAL, | 
|  | 43 | true, false); | 
| Dan Stoza | 5603a2f | 2014-04-07 13:41:37 -0700 | [diff] [blame] | 44 | mSTC = new Surface(producer); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 45 | mANW = mSTC; | 
|  | 46 | mTextureRenderer = new TextureRenderer(TEX_ID, mST); | 
|  | 47 | ASSERT_NO_FATAL_FAILURE(mTextureRenderer->SetUp()); | 
|  | 48 | mFW = new FrameWaiter; | 
|  | 49 | mST->setFrameAvailableListener(mFW); | 
|  | 50 | } | 
|  | 51 |  | 
|  | 52 | void TearDown() { | 
|  | 53 | mTextureRenderer.clear(); | 
|  | 54 | mANW.clear(); | 
|  | 55 | mSTC.clear(); | 
|  | 56 | mST.clear(); | 
|  | 57 | GLTest::TearDown(); | 
|  | 58 | } | 
|  | 59 |  | 
|  | 60 | void drawTexture() { | 
|  | 61 | mTextureRenderer->drawTexture(); | 
|  | 62 | } | 
|  | 63 |  | 
| Dan Stoza | 5603a2f | 2014-04-07 13:41:37 -0700 | [diff] [blame] | 64 | sp<IGraphicBufferConsumer> mConsumer; | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 65 | sp<GLConsumer> mST; | 
|  | 66 | sp<Surface> mSTC; | 
|  | 67 | sp<ANativeWindow> mANW; | 
|  | 68 | sp<TextureRenderer> mTextureRenderer; | 
|  | 69 | sp<FrameWaiter> mFW; | 
|  | 70 | }; | 
|  | 71 |  | 
|  | 72 | } // namespace android | 
|  | 73 |  | 
|  | 74 | #endif |