| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 1 | /* | 
 | 2 |  * Copyright 2013 The Android Open Source Project | 
 | 3 |  * | 
 | 4 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 | 5 |  * you may not use this file except in compliance with the License. | 
 | 6 |  * You may obtain a copy of the License at | 
 | 7 |  * | 
 | 8 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 | 9 |  * | 
 | 10 |  * Unless required by applicable law or agreed to in writing, software | 
 | 11 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 | 12 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | 13 |  * See the License for the specific language governing permissions and | 
 | 14 |  * limitations under the License. | 
 | 15 |  */ | 
 | 16 |  | 
 | 17 | #ifndef ANDROID_SURFACE_TEXTURE_FBO_H | 
 | 18 | #define ANDROID_SURFACE_TEXTURE_FBO_H | 
 | 19 |  | 
 | 20 | #include "SurfaceTextureGL.h" | 
 | 21 |  | 
 | 22 | #include <GLES2/gl2.h> | 
 | 23 |  | 
 | 24 | namespace android { | 
 | 25 |  | 
 | 26 | class SurfaceTextureFBOTest : public SurfaceTextureGLTest { | 
 | 27 | protected: | 
 | 28 |     virtual void SetUp() { | 
 | 29 |         SurfaceTextureGLTest::SetUp(); | 
 | 30 |  | 
 | 31 |         glGenFramebuffers(1, &mFbo); | 
 | 32 |         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
 | 33 |  | 
 | 34 |         glGenTextures(1, &mFboTex); | 
 | 35 |         glBindTexture(GL_TEXTURE_2D, mFboTex); | 
 | 36 |         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), | 
| Yi Kong | a03e044 | 2018-07-17 11:16:57 -0700 | [diff] [blame] | 37 |                 getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); | 
| Dan Stoza | cb1fcde | 2013-12-03 12:37:36 -0800 | [diff] [blame] | 38 |         glBindTexture(GL_TEXTURE_2D, 0); | 
 | 39 |         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
 | 40 |  | 
 | 41 |         glBindFramebuffer(GL_FRAMEBUFFER, mFbo); | 
 | 42 |         glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
 | 43 |                 GL_TEXTURE_2D, mFboTex, 0); | 
 | 44 |         glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
 | 45 |         ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
 | 46 |     } | 
 | 47 |  | 
 | 48 |     virtual void TearDown() { | 
 | 49 |         SurfaceTextureGLTest::TearDown(); | 
 | 50 |  | 
 | 51 |         glDeleteTextures(1, &mFboTex); | 
 | 52 |         glDeleteFramebuffers(1, &mFbo); | 
 | 53 |     } | 
 | 54 |  | 
 | 55 |     GLuint mFbo; | 
 | 56 |     GLuint mFboTex; | 
 | 57 | }; | 
 | 58 |  | 
 | 59 | void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, | 
 | 60 |         uint8_t r, uint8_t g, uint8_t b, uint8_t a) { | 
 | 61 |     const size_t PIXEL_SIZE = 4; | 
 | 62 |     for (int y = 0; y < h; y++) { | 
 | 63 |         for (int x = 0; x < w; x++) { | 
 | 64 |             off_t offset = (y * stride + x) * PIXEL_SIZE; | 
 | 65 |             buf[offset + 0] = r; | 
 | 66 |             buf[offset + 1] = g; | 
 | 67 |             buf[offset + 2] = b; | 
 | 68 |             buf[offset + 3] = a; | 
 | 69 |         } | 
 | 70 |     } | 
 | 71 | } | 
 | 72 |  | 
 | 73 | } // namespace android | 
 | 74 |  | 
 | 75 | #endif |