| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 1 | /*Gluint | 
|  | 2 | * Copyright 2013 The Android Open Source Project | 
|  | 3 | * | 
|  | 4 | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | 5 | * you may not use this file except in compliance with the License. | 
|  | 6 | * You may obtain a copy of the License at | 
|  | 7 | * | 
|  | 8 | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | 9 | * | 
|  | 10 | * Unless required by applicable law or agreed to in writing, software | 
|  | 11 | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | 13 | * See the License for the specific language governing permissions and | 
|  | 14 | * limitations under the License. | 
|  | 15 | */ | 
|  | 16 |  | 
|  | 17 | #include <stdint.h> | 
|  | 18 |  | 
| Mark Salyzyn | 7823e12 | 2016-09-29 08:08:05 -0700 | [diff] [blame] | 19 | #include <log/log.h> | 
| Mark Salyzyn | a5e161b | 2016-09-29 08:08:05 -0700 | [diff] [blame] | 20 | #include <utils/String8.h> | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 21 |  | 
| Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 22 | #include <math/mat4.h> | 
|  | 23 | #include "Description.h" | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 24 | #include "Program.h" | 
|  | 25 | #include "ProgramCache.h" | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 26 |  | 
|  | 27 | namespace android { | 
|  | 28 |  | 
| Mark Salyzyn | 92dc3fc | 2014-03-12 13:12:44 -0700 | [diff] [blame] | 29 | Program::Program(const ProgramCache::Key& /*needs*/, const char* vertex, const char* fragment) | 
| Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 30 | : mInitialized(false) { | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 31 | GLuint vertexId = buildShader(vertex, GL_VERTEX_SHADER); | 
|  | 32 | GLuint fragmentId = buildShader(fragment, GL_FRAGMENT_SHADER); | 
|  | 33 | GLuint programId = glCreateProgram(); | 
|  | 34 | glAttachShader(programId, vertexId); | 
|  | 35 | glAttachShader(programId, fragmentId); | 
|  | 36 | glBindAttribLocation(programId, position, "position"); | 
|  | 37 | glBindAttribLocation(programId, texCoords, "texCoords"); | 
|  | 38 | glLinkProgram(programId); | 
|  | 39 |  | 
|  | 40 | GLint status; | 
|  | 41 | glGetProgramiv(programId, GL_LINK_STATUS, &status); | 
|  | 42 | if (status != GL_TRUE) { | 
|  | 43 | ALOGE("Error while linking shaders:"); | 
|  | 44 | GLint infoLen = 0; | 
|  | 45 | glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); | 
|  | 46 | if (infoLen > 1) { | 
|  | 47 | GLchar log[infoLen]; | 
|  | 48 | glGetProgramInfoLog(programId, infoLen, 0, &log[0]); | 
|  | 49 | ALOGE("%s", log); | 
|  | 50 | } | 
|  | 51 | glDetachShader(programId, vertexId); | 
|  | 52 | glDetachShader(programId, fragmentId); | 
|  | 53 | glDeleteShader(vertexId); | 
|  | 54 | glDeleteShader(fragmentId); | 
|  | 55 | glDeleteProgram(programId); | 
|  | 56 | } else { | 
|  | 57 | mProgram = programId; | 
|  | 58 | mVertexShader = vertexId; | 
|  | 59 | mFragmentShader = fragmentId; | 
|  | 60 | mInitialized = true; | 
|  | 61 |  | 
| Mathias Agopian | ff2ed70 | 2013-09-01 21:36:12 -0700 | [diff] [blame] | 62 | mColorMatrixLoc = glGetUniformLocation(programId, "colorMatrix"); | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 63 | mProjectionMatrixLoc = glGetUniformLocation(programId, "projection"); | 
|  | 64 | mTextureMatrixLoc = glGetUniformLocation(programId, "texture"); | 
|  | 65 | mSamplerLoc = glGetUniformLocation(programId, "sampler"); | 
|  | 66 | mColorLoc = glGetUniformLocation(programId, "color"); | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 67 |  | 
|  | 68 | // set-up the default values for our uniforms | 
|  | 69 | glUseProgram(programId); | 
| Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 70 | glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, mat4().asArray()); | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 71 | glEnableVertexAttribArray(0); | 
|  | 72 | } | 
|  | 73 | } | 
|  | 74 |  | 
| Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 75 | Program::~Program() {} | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 76 |  | 
|  | 77 | bool Program::isValid() const { | 
|  | 78 | return mInitialized; | 
|  | 79 | } | 
|  | 80 |  | 
|  | 81 | void Program::use() { | 
|  | 82 | glUseProgram(mProgram); | 
|  | 83 | } | 
|  | 84 |  | 
|  | 85 | GLuint Program::getAttrib(const char* name) const { | 
|  | 86 | // TODO: maybe use a local cache | 
|  | 87 | return glGetAttribLocation(mProgram, name); | 
|  | 88 | } | 
|  | 89 |  | 
|  | 90 | GLint Program::getUniform(const char* name) const { | 
|  | 91 | // TODO: maybe use a local cache | 
|  | 92 | return glGetUniformLocation(mProgram, name); | 
|  | 93 | } | 
|  | 94 |  | 
|  | 95 | GLuint Program::buildShader(const char* source, GLenum type) { | 
|  | 96 | GLuint shader = glCreateShader(type); | 
|  | 97 | glShaderSource(shader, 1, &source, 0); | 
|  | 98 | glCompileShader(shader); | 
|  | 99 | GLint status; | 
|  | 100 | glGetShaderiv(shader, GL_COMPILE_STATUS, &status); | 
|  | 101 | if (status != GL_TRUE) { | 
|  | 102 | // Some drivers return wrong values for GL_INFO_LOG_LENGTH | 
|  | 103 | // use a fixed size instead | 
|  | 104 | GLchar log[512]; | 
|  | 105 | glGetShaderInfoLog(shader, sizeof(log), 0, log); | 
|  | 106 | ALOGE("Error while compiling shader: \n%s\n%s", source, log); | 
|  | 107 | glDeleteShader(shader); | 
|  | 108 | return 0; | 
|  | 109 | } | 
|  | 110 | return shader; | 
|  | 111 | } | 
|  | 112 |  | 
| Mark Salyzyn | 92dc3fc | 2014-03-12 13:12:44 -0700 | [diff] [blame] | 113 | String8& Program::dumpShader(String8& result, GLenum /*type*/) { | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 114 | GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; | 
|  | 115 | GLint l; | 
|  | 116 | glGetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &l); | 
|  | 117 | char* src = new char[l]; | 
| Peiyong Lin | 566a3b4 | 2018-01-09 18:22:43 -0800 | [diff] [blame] | 118 | glGetShaderSource(shader, l, nullptr, src); | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 119 | result.append(src); | 
| Chia-I Wu | b027f80 | 2017-11-29 14:00:52 -0800 | [diff] [blame] | 120 | delete[] src; | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 121 | return result; | 
|  | 122 | } | 
|  | 123 |  | 
|  | 124 | void Program::setUniforms(const Description& desc) { | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 125 | // TODO: we should have a mechanism here to not always reset uniforms that | 
|  | 126 | // didn't change for this program. | 
|  | 127 |  | 
|  | 128 | if (mSamplerLoc >= 0) { | 
|  | 129 | glUniform1i(mSamplerLoc, 0); | 
| Mathias Agopian | a8c386f | 2013-08-26 20:42:07 -0700 | [diff] [blame] | 130 | glUniformMatrix4fv(mTextureMatrixLoc, 1, GL_FALSE, desc.mTexture.getMatrix().asArray()); | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 131 | } | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 132 | if (mColorLoc >= 0) { | 
| chaviw | 89e197a | 2017-10-05 15:38:42 -0700 | [diff] [blame] | 133 | const float color[4] = {desc.mColor.r, desc.mColor.g, desc.mColor.b, desc.mColor.a}; | 
| chaviw | 13fdc49 | 2017-06-27 12:40:18 -0700 | [diff] [blame] | 134 | glUniform4fv(mColorLoc, 1, color); | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 135 | } | 
| Mathias Agopian | ff2ed70 | 2013-09-01 21:36:12 -0700 | [diff] [blame] | 136 | if (mColorMatrixLoc >= 0) { | 
|  | 137 | glUniformMatrix4fv(mColorMatrixLoc, 1, GL_FALSE, desc.mColorMatrix.asArray()); | 
|  | 138 | } | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 139 | // these uniforms are always present | 
| Mathias Agopian | a8c386f | 2013-08-26 20:42:07 -0700 | [diff] [blame] | 140 | glUniformMatrix4fv(mProjectionMatrixLoc, 1, GL_FALSE, desc.mProjectionMatrix.asArray()); | 
| Mathias Agopian | 3f84483 | 2013-08-07 21:24:32 -0700 | [diff] [blame] | 141 | } | 
|  | 142 |  | 
|  | 143 | } /* namespace android */ |