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#pragma once
#include <ui/GraphicTypes.h>
#include <ui/Transform.h>
#include <functional>
#include "FrontEnd/LayerSnapshot.h"
#include "Layer.h"
namespace android {
class DisplayDevice;
// RenderArea describes a rectangular area that layers can be rendered to.
//
// There is a logical render area and a physical render area. When a layer is
// rendered to the render area, it is first transformed and clipped to the logical
// render area. The transformed and clipped layer is then projected onto the
// physical render area.
class RenderArea {
public:
enum class CaptureFill {CLEAR, OPAQUE};
enum class Options {
// If not set, the secure layer would be blacked out or skipped
// when rendered to an insecure render area
CAPTURE_SECURE_LAYERS = 1 << 0,
// If set, the render result may be used for system animations
// that must preserve the exact colors of the display
HINT_FOR_SEAMLESS_TRANSITION = 1 << 1,
};
static float getCaptureFillValue(CaptureFill captureFill);
RenderArea(ui::Size reqSize, CaptureFill captureFill, ui::Dataspace reqDataSpace,
ftl::Flags<Options> options)
: mOptions(options),
mReqSize(reqSize),
mReqDataSpace(reqDataSpace),
mCaptureFill(captureFill) {}
virtual ~RenderArea() = default;
// Returns true if the render area is secure. A secure layer should be
// blacked out / skipped when rendered to an insecure render area.
virtual bool isSecure() const = 0;
// Returns the transform to be applied on layers to transform them into
// the logical render area.
virtual const ui::Transform& getTransform() const = 0;
// Returns the source crop of the render area. The source crop defines
// how layers are projected from the logical render area onto the physical
// render area. It can be larger than the logical render area. It can
// also be optionally rotated.
//
// The source crop is specified in layer space (when rendering a layer and
// its children), or in layer-stack space (when rendering all layers visible
// on the display).
virtual Rect getSourceCrop() const = 0;
// Returns the size of the physical render area.
int getReqWidth() const { return mReqSize.width; }
int getReqHeight() const { return mReqSize.height; }
// Returns the composition data space of the render area.
ui::Dataspace getReqDataSpace() const { return mReqDataSpace; }
// Returns the fill color of the physical render area. Regions not
// covered by any rendered layer should be filled with this color.
CaptureFill getCaptureFill() const { return mCaptureFill; }
virtual sp<const DisplayDevice> getDisplayDevice() const = 0;
// If this is a LayerRenderArea, return the root layer of the
// capture operation.
virtual sp<Layer> getParentLayer() const { return nullptr; }
// If this is a LayerRenderArea, return the layer snapshot
// of the root layer of the capture operation
virtual const frontend::LayerSnapshot* getLayerSnapshot() const { return nullptr; }
// Returns whether the render result may be used for system animations that
// must preserve the exact colors of the display.
bool getHintForSeamlessTransition() const {
return mOptions.test(Options::HINT_FOR_SEAMLESS_TRANSITION);
}
protected:
ftl::Flags<Options> mOptions;
private:
const ui::Size mReqSize;
const ui::Dataspace mReqDataSpace;
const CaptureFill mCaptureFill;
};
} // namespace android