blob: 20779bb0ff09de72fa8d9918fff6b34097e0983c [file] [log] [blame] [edit]
/*
* Copyright 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <vector>
#include <android/gui/ActivePicture.h>
namespace android {
class Layer;
class LayerFE;
struct CompositionResult;
// Keeps track of active pictures - layers that are undergoing picture processing.
class ActivePictureUpdater {
public:
// Called for each visible layer when SurfaceFlinger finishes composing.
void onLayerComposed(const Layer& layer, const LayerFE& layerFE,
const CompositionResult& result);
// Update internals and return whether the set of active pictures have changed.
bool updateAndHasChanged();
// The current set of active pictures.
const std::vector<gui::ActivePicture>& getActivePictures() const;
private:
std::vector<gui::ActivePicture> mOldActivePictures;
std::vector<gui::ActivePicture> mNewActivePictures;
};
} // namespace android