| /* |
| * Copyright 2024 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include <vector> |
| |
| #include <android/gui/ActivePicture.h> |
| |
| namespace android { |
| |
| class Layer; |
| class LayerFE; |
| struct CompositionResult; |
| |
| // Keeps track of active pictures - layers that are undergoing picture processing. |
| class ActivePictureUpdater { |
| public: |
| // Called for each visible layer when SurfaceFlinger finishes composing. |
| void onLayerComposed(const Layer& layer, const LayerFE& layerFE, |
| const CompositionResult& result); |
| |
| // Update internals and return whether the set of active pictures have changed. |
| bool updateAndHasChanged(); |
| |
| // The current set of active pictures. |
| const std::vector<gui::ActivePicture>& getActivePictures() const; |
| |
| private: |
| std::vector<gui::ActivePicture> mOldActivePictures; |
| std::vector<gui::ActivePicture> mNewActivePictures; |
| }; |
| |
| } // namespace android |