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/*
* Copyright 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
/*
* Native input transport.
*
* The InputConsumer is used by the application to receive events from the input dispatcher.
*/
#include "InputTransport.h"
namespace android {
/*
* Consumes input events from an input channel.
*/
class InputConsumer {
public:
/* Create a consumer associated with an input channel. */
explicit InputConsumer(const std::shared_ptr<InputChannel>& channel);
/* Create a consumer associated with an input channel, override resampling system property */
explicit InputConsumer(const std::shared_ptr<InputChannel>& channel,
bool enableTouchResampling);
/* Destroys the consumer and releases its input channel. */
~InputConsumer();
/* Gets the underlying input channel. */
inline std::shared_ptr<InputChannel> getChannel() { return mChannel; }
/* Consumes an input event from the input channel and copies its contents into
* an InputEvent object created using the specified factory.
*
* Tries to combine a series of move events into larger batches whenever possible.
*
* If consumeBatches is false, then defers consuming pending batched events if it
* is possible for additional samples to be added to them later. Call hasPendingBatch()
* to determine whether a pending batch is available to be consumed.
*
* If consumeBatches is true, then events are still batched but they are consumed
* immediately as soon as the input channel is exhausted.
*
* The frameTime parameter specifies the time when the current display frame started
* rendering in the CLOCK_MONOTONIC time base, or -1 if unknown.
*
* The returned sequence number is never 0 unless the operation failed.
*
* Returns OK on success.
* Returns WOULD_BLOCK if there is no event present.
* Returns DEAD_OBJECT if the channel's peer has been closed.
* Returns NO_MEMORY if the event could not be created.
* Other errors probably indicate that the channel is broken.
*/
status_t consume(InputEventFactoryInterface* factory, bool consumeBatches, nsecs_t frameTime,
uint32_t* outSeq, InputEvent** outEvent);
/* Sends a finished signal to the publisher to inform it that the message
* with the specified sequence number has finished being process and whether
* the message was handled by the consumer.
*
* Returns OK on success.
* Returns BAD_VALUE if seq is 0.
* Other errors probably indicate that the channel is broken.
*/
status_t sendFinishedSignal(uint32_t seq, bool handled);
status_t sendTimeline(int32_t inputEventId,
std::array<nsecs_t, GraphicsTimeline::SIZE> timeline);
/* Returns true if there is a pending batch.
*
* Should be called after calling consume() with consumeBatches == false to determine
* whether consume() should be called again later on with consumeBatches == true.
*/
bool hasPendingBatch() const;
/* Returns the source of first pending batch if exist.
*
* Should be called after calling consume() with consumeBatches == false to determine
* whether consume() should be called again later on with consumeBatches == true.
*/
int32_t getPendingBatchSource() const;
/* Returns true when there is *likely* a pending batch or a pending event in the channel.
*
* This is only a performance hint and may return false negative results. Clients should not
* rely on availability of the message based on the return value.
*/
bool probablyHasInput() const;
std::string dump() const;
private:
// True if touch resampling is enabled.
const bool mResampleTouch;
std::shared_ptr<InputChannel> mChannel;
// TODO(b/311142655): delete this temporary tracing after the ANR bug is fixed
const std::string mProcessingTraceTag;
const std::string mLifetimeTraceTag;
const int32_t mLifetimeTraceCookie;
// The current input message.
InputMessage mMsg;
// True if mMsg contains a valid input message that was deferred from the previous
// call to consume and that still needs to be handled.
bool mMsgDeferred;
// Batched motion events per device and source.
struct Batch {
std::vector<InputMessage> samples;
};
std::vector<Batch> mBatches;
// Touch state per device and source, only for sources of class pointer.
struct History {
nsecs_t eventTime;
BitSet32 idBits;
int32_t idToIndex[MAX_POINTER_ID + 1];
PointerCoords pointers[MAX_POINTERS];
void initializeFrom(const InputMessage& msg) {
eventTime = msg.body.motion.eventTime;
idBits.clear();
for (uint32_t i = 0; i < msg.body.motion.pointerCount; i++) {
uint32_t id = msg.body.motion.pointers[i].properties.id;
idBits.markBit(id);
idToIndex[id] = i;
pointers[i].copyFrom(msg.body.motion.pointers[i].coords);
}
}
void initializeFrom(const History& other) {
eventTime = other.eventTime;
idBits = other.idBits; // temporary copy
for (size_t i = 0; i < other.idBits.count(); i++) {
uint32_t id = idBits.clearFirstMarkedBit();
int32_t index = other.idToIndex[id];
idToIndex[id] = index;
pointers[index].copyFrom(other.pointers[index]);
}
idBits = other.idBits; // final copy
}
const PointerCoords& getPointerById(uint32_t id) const { return pointers[idToIndex[id]]; }
bool hasPointerId(uint32_t id) const { return idBits.hasBit(id); }
};
struct TouchState {
int32_t deviceId;
int32_t source;
size_t historyCurrent;
size_t historySize;
History history[2];
History lastResample;
void initialize(int32_t incomingDeviceId, int32_t incomingSource) {
deviceId = incomingDeviceId;
source = incomingSource;
historyCurrent = 0;
historySize = 0;
lastResample.eventTime = 0;
lastResample.idBits.clear();
}
void addHistory(const InputMessage& msg) {
historyCurrent ^= 1;
if (historySize < 2) {
historySize += 1;
}
history[historyCurrent].initializeFrom(msg);
}
const History* getHistory(size_t index) const {
return &history[(historyCurrent + index) & 1];
}
bool recentCoordinatesAreIdentical(uint32_t id) const {
// Return true if the two most recently received "raw" coordinates are identical
if (historySize < 2) {
return false;
}
if (!getHistory(0)->hasPointerId(id) || !getHistory(1)->hasPointerId(id)) {
return false;
}
float currentX = getHistory(0)->getPointerById(id).getX();
float currentY = getHistory(0)->getPointerById(id).getY();
float previousX = getHistory(1)->getPointerById(id).getX();
float previousY = getHistory(1)->getPointerById(id).getY();
if (currentX == previousX && currentY == previousY) {
return true;
}
return false;
}
};
std::vector<TouchState> mTouchStates;
// Chain of batched sequence numbers. When multiple input messages are combined into
// a batch, we append a record here that associates the last sequence number in the
// batch with the previous one. When the finished signal is sent, we traverse the
// chain to individually finish all input messages that were part of the batch.
struct SeqChain {
uint32_t seq; // sequence number of batched input message
uint32_t chain; // sequence number of previous batched input message
};
std::vector<SeqChain> mSeqChains;
// The time at which each event with the sequence number 'seq' was consumed.
// This data is provided in 'finishInputEvent' so that the receiving end can measure the latency
// This collection is populated when the event is received, and the entries are erased when the
// events are finished. It should not grow infinitely because if an event is not ack'd, ANR
// will be raised for that connection, and no further events will be posted to that channel.
std::unordered_map<uint32_t /*seq*/, nsecs_t /*consumeTime*/> mConsumeTimes;
status_t consumeBatch(InputEventFactoryInterface* factory, nsecs_t frameTime, uint32_t* outSeq,
InputEvent** outEvent);
status_t consumeSamples(InputEventFactoryInterface* factory, Batch& batch, size_t count,
uint32_t* outSeq, InputEvent** outEvent);
void updateTouchState(InputMessage& msg);
void resampleTouchState(nsecs_t frameTime, MotionEvent* event, const InputMessage* next);
ssize_t findBatch(int32_t deviceId, int32_t source) const;
ssize_t findTouchState(int32_t deviceId, int32_t source) const;
nsecs_t getConsumeTime(uint32_t seq) const;
void popConsumeTime(uint32_t seq);
status_t sendUnchainedFinishedSignal(uint32_t seq, bool handled);
static void rewriteMessage(TouchState& state, InputMessage& msg);
static bool canAddSample(const Batch& batch, const InputMessage* msg);
static ssize_t findSampleNoLaterThan(const Batch& batch, nsecs_t time);
static bool isTouchResamplingEnabled();
};
} // namespace android