| /* |
| * Copyright 2024 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| |
| #include "../Entry.h" |
| #include "../InputTarget.h" |
| #include "EventTrackerInterface.h" |
| |
| namespace android::inputdispatcher::trace { |
| |
| /** |
| * InputTracerInterface is the tracing interface for InputDispatcher. |
| * |
| * The tracer is responsible for tracing information about input events and where they are |
| * dispatched. The trace is logged to the backend using the InputTracingBackendInterface. |
| * |
| * A normal traced event should have the following lifecycle: |
| * - The EventTracker is obtained from traceInboundEvent(), after which point the event |
| * should not change. |
| * - While the event is being processed, dispatchToTargetHint() is called for each target that |
| * the event will be eventually sent to. |
| * - Once all targets have been determined, eventProcessingComplete() is called, at which point |
| * the tracer will have enough information to commit the event to the trace. |
| * - For each event that is dispatched to the client, traceEventDispatch() is called, and the |
| * tracer will record that the event was sent to the client. |
| */ |
| class InputTracerInterface { |
| public: |
| InputTracerInterface() = default; |
| virtual ~InputTracerInterface() = default; |
| InputTracerInterface(const InputTracerInterface&) = delete; |
| InputTracerInterface& operator=(const InputTracerInterface&) = delete; |
| |
| /** |
| * Trace an input event that is being processed by InputDispatcher. The event must not be |
| * modified after it is traced to keep the traced event consistent with the event that is |
| * eventually dispatched. An EventTracker is returned for each traced event that should be used |
| * to track the event's lifecycle inside InputDispatcher. |
| */ |
| virtual std::unique_ptr<EventTrackerInterface> traceInboundEvent(const EventEntry&) = 0; |
| |
| /** |
| * Create a trace tracker for a synthetic event that does not stem from an inbound input event. |
| * This includes things like generating cancellations or down events for various reasons, |
| * such as ANR, pilfering, transfer touch, etc. Any key or motion events generated for this |
| * synthetic event should be traced as a derived event using {@link #traceDerivedEvent}. |
| */ |
| virtual std::unique_ptr<EventTrackerInterface> createTrackerForSyntheticEvent() = 0; |
| |
| /** |
| * Notify the tracer that the traced event will be sent to the given InputTarget. |
| * The tracer may change how the event is logged depending on the target. For example, |
| * events targeting certain UIDs may be logged as sensitive events. |
| * This may be called 0 or more times for each tracked event before event processing is |
| * completed. |
| */ |
| virtual void dispatchToTargetHint(const EventTrackerInterface&, const InputTarget&) = 0; |
| |
| /** |
| * Notify the tracer that the event processing is complete. This may be called at most once |
| * for each traced event. If a tracked event is dropped before it can be processed, it is |
| * possible that this is never called before the EventTracker is destroyed. |
| * |
| * This is used to commit the event to the trace in a timely manner, rather than always |
| * waiting for the event to go out of scope (and thus for the EventTracker to be destroyed) |
| * before committing. The point at which the event is destroyed can depend on several factors |
| * outside of our control, such as how long apps take to respond, so we don't want to depend on |
| * that. |
| */ |
| virtual void eventProcessingComplete(const EventTrackerInterface&, |
| nsecs_t processingTimestamp) = 0; |
| |
| /** |
| * Trace an input event that is derived from another event. This is used in cases where an event |
| * is modified from the original, such as when a touch is split across multiple windows, or |
| * when a HOVER_MOVE event is modified to be a HOVER_EXIT, etc. The original event's tracker |
| * must be provided, and a new EventTracker is returned that should be used to track the event's |
| * lifecycle. |
| * |
| * NOTE: The derived tracker cannot be used to change the targets of the original event, meaning |
| * it cannot be used with {@link #dispatchToTargetHint} or {@link eventProcessingComplete}. |
| */ |
| virtual std::unique_ptr<EventTrackerInterface> traceDerivedEvent( |
| const EventEntry&, const EventTrackerInterface& originalEventTracker) = 0; |
| |
| /** |
| * Trace an input event being successfully dispatched to a window. The dispatched event may |
| * be a previously traced inbound event, or it may be a synthesized event. All dispatched events |
| * must have been previously traced, so the trace tracker associated with the event must be |
| * provided. |
| */ |
| virtual void traceEventDispatch(const DispatchEntry&, const EventTrackerInterface&) = 0; |
| |
| /** |
| * Notify that the state of the input method connection changed. |
| */ |
| virtual void setInputMethodConnectionIsActive(bool isActive) = 0; |
| }; |
| |
| } // namespace android::inputdispatcher::trace |