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/*
* Copyright 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "../Entry.h"
#include "../InputTarget.h"
#include "EventTrackerInterface.h"
namespace android::inputdispatcher::trace {
/**
* InputTracerInterface is the tracing interface for InputDispatcher.
*
* The tracer is responsible for tracing information about input events and where they are
* dispatched. The trace is logged to the backend using the InputTracingBackendInterface.
*
* A normal traced event should have the following lifecycle:
* - The EventTracker is obtained from traceInboundEvent(), after which point the event
* should not change.
* - While the event is being processed, dispatchToTargetHint() is called for each target that
* the event will be eventually sent to.
* - Once all targets have been determined, eventProcessingComplete() is called, at which point
* the tracer will have enough information to commit the event to the trace.
* - For each event that is dispatched to the client, traceEventDispatch() is called, and the
* tracer will record that the event was sent to the client.
*/
class InputTracerInterface {
public:
InputTracerInterface() = default;
virtual ~InputTracerInterface() = default;
InputTracerInterface(const InputTracerInterface&) = delete;
InputTracerInterface& operator=(const InputTracerInterface&) = delete;
/**
* Trace an input event that is being processed by InputDispatcher. The event must not be
* modified after it is traced to keep the traced event consistent with the event that is
* eventually dispatched. An EventTracker is returned for each traced event that should be used
* to track the event's lifecycle inside InputDispatcher.
*/
virtual std::unique_ptr<EventTrackerInterface> traceInboundEvent(const EventEntry&) = 0;
/**
* Create a trace tracker for a synthetic event that does not stem from an inbound input event.
* This includes things like generating cancellations or down events for various reasons,
* such as ANR, pilfering, transfer touch, etc. Any key or motion events generated for this
* synthetic event should be traced as a derived event using {@link #traceDerivedEvent}.
*/
virtual std::unique_ptr<EventTrackerInterface> createTrackerForSyntheticEvent() = 0;
/**
* Notify the tracer that the traced event will be sent to the given InputTarget.
* The tracer may change how the event is logged depending on the target. For example,
* events targeting certain UIDs may be logged as sensitive events.
* This may be called 0 or more times for each tracked event before event processing is
* completed.
*/
virtual void dispatchToTargetHint(const EventTrackerInterface&, const InputTarget&) = 0;
/**
* Notify the tracer that the event processing is complete. This may be called at most once
* for each traced event. If a tracked event is dropped before it can be processed, it is
* possible that this is never called before the EventTracker is destroyed.
*
* This is used to commit the event to the trace in a timely manner, rather than always
* waiting for the event to go out of scope (and thus for the EventTracker to be destroyed)
* before committing. The point at which the event is destroyed can depend on several factors
* outside of our control, such as how long apps take to respond, so we don't want to depend on
* that.
*/
virtual void eventProcessingComplete(const EventTrackerInterface&,
nsecs_t processingTimestamp) = 0;
/**
* Trace an input event that is derived from another event. This is used in cases where an event
* is modified from the original, such as when a touch is split across multiple windows, or
* when a HOVER_MOVE event is modified to be a HOVER_EXIT, etc. The original event's tracker
* must be provided, and a new EventTracker is returned that should be used to track the event's
* lifecycle.
*
* NOTE: The derived tracker cannot be used to change the targets of the original event, meaning
* it cannot be used with {@link #dispatchToTargetHint} or {@link eventProcessingComplete}.
*/
virtual std::unique_ptr<EventTrackerInterface> traceDerivedEvent(
const EventEntry&, const EventTrackerInterface& originalEventTracker) = 0;
/**
* Trace an input event being successfully dispatched to a window. The dispatched event may
* be a previously traced inbound event, or it may be a synthesized event. All dispatched events
* must have been previously traced, so the trace tracker associated with the event must be
* provided.
*/
virtual void traceEventDispatch(const DispatchEntry&, const EventTrackerInterface&) = 0;
/**
* Notify that the state of the input method connection changed.
*/
virtual void setInputMethodConnectionIsActive(bool isActive) = 0;
};
} // namespace android::inputdispatcher::trace