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/*
* Copyright 2023 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "InputListener.h"
#include "NotifyArgs.h"
#include "PointerChoreographerPolicyInterface.h"
#include <android-base/thread_annotations.h>
#include <gui/WindowInfosListener.h>
#include <type_traits>
#include <unordered_set>
namespace android {
struct SpriteIcon;
/**
* A helper class that wraps a factory method that acts as a constructor for the type returned
* by the factory method.
*/
template <typename Factory>
struct ConstructorDelegate {
constexpr ConstructorDelegate(Factory&& factory) : mFactory(std::move(factory)) {}
using ConstructedType = std::invoke_result_t<const Factory&>;
constexpr operator ConstructedType() const { return mFactory(); }
Factory mFactory;
};
/**
* PointerChoreographer manages the icons shown by the system for input interactions.
* This includes showing the mouse cursor, stylus hover icons, and touch spots.
* It is responsible for accumulating the location of the mouse cursor, and populating
* the cursor position for incoming events, if necessary.
*/
class PointerChoreographerInterface : public InputListenerInterface {
public:
/**
* Set the display that pointers, like the mouse cursor and drawing tablets,
* should be drawn on.
*/
virtual void setDefaultMouseDisplayId(ui::LogicalDisplayId displayId) = 0;
virtual void setDisplayViewports(const std::vector<DisplayViewport>& viewports) = 0;
virtual std::optional<DisplayViewport> getViewportForPointerDevice(
ui::LogicalDisplayId associatedDisplayId = ui::LogicalDisplayId::INVALID) = 0;
virtual FloatPoint getMouseCursorPosition(ui::LogicalDisplayId displayId) = 0;
virtual void setShowTouchesEnabled(bool enabled) = 0;
virtual void setStylusPointerIconEnabled(bool enabled) = 0;
/**
* Set the icon that is shown for the given pointer. The request may fail in some cases, such
* as if the device or display was removed, or if the cursor was moved to a different display.
* Returns true if the icon was changed successfully, false otherwise.
*/
virtual bool setPointerIcon(std::variant<std::unique_ptr<SpriteIcon>, PointerIconStyle> icon,
ui::LogicalDisplayId displayId, DeviceId deviceId) = 0;
/**
* Set whether pointer icons for mice, touchpads, and styluses should be visible on the
* given display.
*/
virtual void setPointerIconVisibility(ui::LogicalDisplayId displayId, bool visible) = 0;
/**
* Used by Dispatcher to notify changes in the current focused display.
*/
virtual void setFocusedDisplay(ui::LogicalDisplayId displayId) = 0;
/**
* This method may be called on any thread (usually by the input manager on a binder thread).
*/
virtual void dump(std::string& dump) = 0;
};
class PointerChoreographer : public PointerChoreographerInterface {
public:
explicit PointerChoreographer(InputListenerInterface& listener,
PointerChoreographerPolicyInterface&);
~PointerChoreographer() override;
void setDefaultMouseDisplayId(ui::LogicalDisplayId displayId) override;
void setDisplayViewports(const std::vector<DisplayViewport>& viewports) override;
std::optional<DisplayViewport> getViewportForPointerDevice(
ui::LogicalDisplayId associatedDisplayId) override;
FloatPoint getMouseCursorPosition(ui::LogicalDisplayId displayId) override;
void setShowTouchesEnabled(bool enabled) override;
void setStylusPointerIconEnabled(bool enabled) override;
bool setPointerIcon(std::variant<std::unique_ptr<SpriteIcon>, PointerIconStyle> icon,
ui::LogicalDisplayId displayId, DeviceId deviceId) override;
void setPointerIconVisibility(ui::LogicalDisplayId displayId, bool visible) override;
void setFocusedDisplay(ui::LogicalDisplayId displayId) override;
void notifyInputDevicesChanged(const NotifyInputDevicesChangedArgs& args) override;
void notifyKey(const NotifyKeyArgs& args) override;
void notifyMotion(const NotifyMotionArgs& args) override;
void notifySwitch(const NotifySwitchArgs& args) override;
void notifySensor(const NotifySensorArgs& args) override;
void notifyVibratorState(const NotifyVibratorStateArgs& args) override;
void notifyDeviceReset(const NotifyDeviceResetArgs& args) override;
void notifyPointerCaptureChanged(const NotifyPointerCaptureChangedArgs& args) override;
void dump(std::string& dump) override;
private:
using PointerDisplayChange = std::optional<
std::tuple<ui::LogicalDisplayId /*displayId*/, FloatPoint /*cursorPosition*/>>;
[[nodiscard]] PointerDisplayChange updatePointerControllersLocked() REQUIRES(mLock);
[[nodiscard]] PointerDisplayChange calculatePointerDisplayChangeToNotify() REQUIRES(mLock);
const DisplayViewport* findViewportByIdLocked(ui::LogicalDisplayId displayId) const
REQUIRES(mLock);
ui::LogicalDisplayId getTargetMouseDisplayLocked(ui::LogicalDisplayId associatedDisplayId) const
REQUIRES(mLock);
std::pair<ui::LogicalDisplayId /*displayId*/, PointerControllerInterface&>
ensureMouseControllerLocked(ui::LogicalDisplayId associatedDisplayId) REQUIRES(mLock);
InputDeviceInfo* findInputDeviceLocked(DeviceId deviceId) REQUIRES(mLock);
bool canUnfadeOnDisplay(ui::LogicalDisplayId displayId) REQUIRES(mLock);
void fadeMouseCursorOnKeyPress(const NotifyKeyArgs& args);
NotifyMotionArgs processMotion(const NotifyMotionArgs& args);
NotifyMotionArgs processMouseEventLocked(const NotifyMotionArgs& args) REQUIRES(mLock);
NotifyMotionArgs processTouchpadEventLocked(const NotifyMotionArgs& args) REQUIRES(mLock);
void processDrawingTabletEventLocked(const NotifyMotionArgs& args) REQUIRES(mLock);
void processTouchscreenAndStylusEventLocked(const NotifyMotionArgs& args) REQUIRES(mLock);
void processStylusHoverEventLocked(const NotifyMotionArgs& args) REQUIRES(mLock);
void processDeviceReset(const NotifyDeviceResetArgs& args);
void onControllerAddedOrRemovedLocked() REQUIRES(mLock);
void onPrivacySensitiveDisplaysChangedLocked(
const std::unordered_set<ui::LogicalDisplayId>& privacySensitiveDisplays)
REQUIRES(mLock);
void onPrivacySensitiveDisplaysChanged(
const std::unordered_set<ui::LogicalDisplayId>& privacySensitiveDisplays);
/* This listener keeps tracks of visible privacy sensitive displays and updates the
* choreographer if there are any changes.
*
* Listener uses mListenerLock to guard all private data as choreographer and SurfaceComposer
* both can call into the listener. To prevent deadlocks Choreographer can call listener with
* its lock held, but listener must not call choreographer with its lock.
*/
class PointerChoreographerDisplayInfoListener : public gui::WindowInfosListener {
public:
explicit PointerChoreographerDisplayInfoListener(PointerChoreographer* pc)
: mPointerChoreographer(pc){};
void onWindowInfosChanged(const gui::WindowInfosUpdate&) override;
void setInitialDisplayInfos(const std::vector<gui::WindowInfo>& windowInfos);
std::unordered_set<ui::LogicalDisplayId /*displayId*/> getPrivacySensitiveDisplays();
void onPointerChoreographerDestroyed();
private:
std::mutex mListenerLock;
PointerChoreographer* mPointerChoreographer GUARDED_BY(mListenerLock);
std::unordered_set<ui::LogicalDisplayId /*displayId*/> mPrivacySensitiveDisplays
GUARDED_BY(mListenerLock);
};
sp<PointerChoreographerDisplayInfoListener> mWindowInfoListener GUARDED_BY(mLock);
using ControllerConstructor =
ConstructorDelegate<std::function<std::shared_ptr<PointerControllerInterface>()>>;
ControllerConstructor mTouchControllerConstructor GUARDED_BY(mLock);
ControllerConstructor getMouseControllerConstructor(ui::LogicalDisplayId displayId)
REQUIRES(mLock);
ControllerConstructor getStylusControllerConstructor(ui::LogicalDisplayId displayId)
REQUIRES(mLock);
std::mutex mLock;
InputListenerInterface& mNextListener;
PointerChoreographerPolicyInterface& mPolicy;
std::map<ui::LogicalDisplayId, std::shared_ptr<PointerControllerInterface>>
mMousePointersByDisplay GUARDED_BY(mLock);
std::map<DeviceId, std::shared_ptr<PointerControllerInterface>> mTouchPointersByDevice
GUARDED_BY(mLock);
std::map<DeviceId, std::shared_ptr<PointerControllerInterface>> mStylusPointersByDevice
GUARDED_BY(mLock);
std::map<DeviceId, std::shared_ptr<PointerControllerInterface>> mDrawingTabletPointersByDevice
GUARDED_BY(mLock);
ui::LogicalDisplayId mDefaultMouseDisplayId GUARDED_BY(mLock);
ui::LogicalDisplayId mNotifiedPointerDisplayId GUARDED_BY(mLock);
std::vector<InputDeviceInfo> mInputDeviceInfos GUARDED_BY(mLock);
std::set<DeviceId> mMouseDevices GUARDED_BY(mLock);
std::vector<DisplayViewport> mViewports GUARDED_BY(mLock);
bool mShowTouchesEnabled GUARDED_BY(mLock);
bool mStylusPointerIconEnabled GUARDED_BY(mLock);
std::set<ui::LogicalDisplayId /*displayId*/> mDisplaysWithPointersHidden;
ui::LogicalDisplayId mCurrentFocusedDisplay GUARDED_BY(mLock);
protected:
using WindowListenerRegisterConsumer = std::function<std::vector<gui::WindowInfo>(
const sp<android::gui::WindowInfosListener>&)>;
using WindowListenerUnregisterConsumer =
std::function<void(const sp<android::gui::WindowInfosListener>&)>;
explicit PointerChoreographer(InputListenerInterface& listener,
PointerChoreographerPolicyInterface&,
const WindowListenerRegisterConsumer& registerListener,
const WindowListenerUnregisterConsumer& unregisterListener);
private:
const WindowListenerRegisterConsumer mRegisterListener;
const WindowListenerUnregisterConsumer mUnregisterListener;
};
} // namespace android