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/*
* Copyright 2024 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "SkiaGpuContext.h"
#include <android-base/macros.h>
namespace android::renderengine::skia {
class GaneshGpuContext : public SkiaGpuContext {
public:
GaneshGpuContext(sk_sp<GrDirectContext> grContext);
~GaneshGpuContext() override;
sk_sp<GrDirectContext> grDirectContext() override;
std::unique_ptr<SkiaBackendTexture> makeBackendTexture(AHardwareBuffer* buffer,
bool isOutputBuffer) override;
sk_sp<SkSurface> createRenderTarget(SkImageInfo imageInfo) override;
size_t getMaxRenderTargetSize() const override;
size_t getMaxTextureSize() const override;
bool isAbandonedOrDeviceLost() override;
void setResourceCacheLimit(size_t maxResourceBytes) override;
void purgeUnlockedScratchResources() override;
void resetContextIfApplicable() override;
void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const override;
private:
DISALLOW_COPY_AND_ASSIGN(GaneshGpuContext);
const sk_sp<GrDirectContext> mGrContext;
};
} // namespace android::renderengine::skia