|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <stdlib.h> | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/Log.h> | 
|  |  | 
|  | #include "LayerDim.h" | 
|  | #include "SurfaceFlinger.h" | 
|  | #include "DisplayHardware/DisplayHardware.h" | 
|  |  | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | const uint32_t LayerDim::typeInfo = LayerBaseClient::typeInfo | 0x10; | 
|  | const char* const LayerDim::typeID = "LayerDim"; | 
|  |  | 
|  | bool LayerDim::sUseTexture; | 
|  | GLuint LayerDim::sTexId; | 
|  | EGLImageKHR LayerDim::sImage; | 
|  | int32_t LayerDim::sWidth; | 
|  | int32_t LayerDim::sHeight; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | LayerDim::LayerDim(SurfaceFlinger* flinger, DisplayID display, | 
|  | const sp<Client>& client, int32_t i) | 
|  | : LayerBaseClient(flinger, display, client, i) | 
|  | { | 
|  | } | 
|  |  | 
|  | void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h) | 
|  | { | 
|  | sTexId = -1; | 
|  | sImage = EGL_NO_IMAGE_KHR; | 
|  | sWidth = w; | 
|  | sHeight = h; | 
|  | sUseTexture = false; | 
|  |  | 
|  | #ifdef DIM_WITH_TEXTURE | 
|  |  | 
|  | #warning "using a texture to implement LayerDim" | 
|  |  | 
|  | /* On some h/w like msm7K, it is faster to use a texture because the | 
|  | * software renderer will defer to copybit, for this to work we need to | 
|  | * use an EGLImage texture so copybit can actually make use of it. | 
|  | * This burns a full-screen worth of graphic memory. | 
|  | */ | 
|  |  | 
|  | const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); | 
|  | uint32_t flags = hw.getFlags(); | 
|  |  | 
|  | if (LIKELY(flags & DisplayHardware::DIRECT_TEXTURE)) { | 
|  | // TODO: api to pass the usage flags | 
|  | sp<Buffer> buffer = new Buffer(w, h, PIXEL_FORMAT_RGB_565); | 
|  | android_native_buffer_t* clientBuf = buffer->getNativeBuffer(); | 
|  |  | 
|  | glGenTextures(1, &sTexId); | 
|  | glBindTexture(GL_TEXTURE_2D, sTexId); | 
|  |  | 
|  | EGLDisplay dpy = eglGetCurrentDisplay(); | 
|  | sImage = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, | 
|  | EGL_NATIVE_BUFFER_ANDROID, (EGLClientBuffer)clientBuf, 0); | 
|  | if (sImage == EGL_NO_IMAGE_KHR) { | 
|  | LOGE("eglCreateImageKHR() failed. err=0x%4x", eglGetError()); | 
|  | return; | 
|  | } | 
|  |  | 
|  | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)sImage); | 
|  | GLint error = glGetError(); | 
|  | if (error != GL_NO_ERROR) { | 
|  | eglDestroyImageKHR(dpy, sImage); | 
|  | LOGE("glEGLImageTargetTexture2DOES() failed. err=0x%4x", error); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // initialize the texture with zeros | 
|  | GGLSurface t; | 
|  | buffer->lock(&t, GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN); | 
|  | memset(t.data, 0, t.stride * t.height * 2); | 
|  | buffer->unlock(); | 
|  | sUseTexture = true; | 
|  | } | 
|  | #endif | 
|  | } | 
|  |  | 
|  | LayerDim::~LayerDim() | 
|  | { | 
|  | } | 
|  |  | 
|  | void LayerDim::onDraw(const Region& clip) const | 
|  | { | 
|  | const State& s(drawingState()); | 
|  | Region::const_iterator it = clip.begin(); | 
|  | Region::const_iterator const end = clip.end(); | 
|  | if (s.alpha>0 && (it != end)) { | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const GGLfixed alpha = (s.alpha << 16)/255; | 
|  | const uint32_t fbHeight = hw.getHeight(); | 
|  | glDisable(GL_DITHER); | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
|  | glColor4x(0, 0, 0, alpha); | 
|  |  | 
|  | #ifdef DIM_WITH_TEXTURE | 
|  | if (sUseTexture) { | 
|  | glBindTexture(GL_TEXTURE_2D, sTexId); | 
|  | glEnable(GL_TEXTURE_2D); | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
|  | const GLshort texCoords[4][2] = { | 
|  | { 0,  0 }, | 
|  | { 0,  1 }, | 
|  | { 1,  1 }, | 
|  | { 1,  0 } | 
|  | }; | 
|  | glMatrixMode(GL_TEXTURE); | 
|  | glLoadIdentity(); | 
|  | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glTexCoordPointer(2, GL_SHORT, 0, texCoords); | 
|  | } else | 
|  | #endif | 
|  | { | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | } | 
|  |  | 
|  | GLshort w = sWidth; | 
|  | GLshort h = sHeight; | 
|  | const GLshort vertices[4][2] = { | 
|  | { 0, 0 }, | 
|  | { 0, h }, | 
|  | { w, h }, | 
|  | { w, 0 } | 
|  | }; | 
|  | glVertexPointer(2, GL_SHORT, 0, vertices); | 
|  |  | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  | } | 
|  | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | }; // namespace android |