| /* | 
 |  * Copyright 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <memory> | 
 |  | 
 | #include <utils/StrongPointer.h> | 
 |  | 
 | struct ANativeWindow; | 
 |  | 
 | namespace android { | 
 |  | 
 | class IGraphicBufferProducer; | 
 |  | 
 | namespace surfaceflinger { | 
 |  | 
 | // A thin interface to abstract creating instances of Surface (gui/Surface.h) to | 
 | // use as a NativeWindow. | 
 | class NativeWindowSurface { | 
 | public: | 
 |     virtual ~NativeWindowSurface(); | 
 |  | 
 |     // Gets the NativeWindow to use for the surface. | 
 |     virtual sp<ANativeWindow> getNativeWindow() const = 0; | 
 |  | 
 |     // Indicates that the surface should allocate its buffers now. | 
 |     virtual void preallocateBuffers() = 0; | 
 | }; | 
 |  | 
 | namespace impl { | 
 |  | 
 | std::unique_ptr<NativeWindowSurface> createNativeWindowSurface(const sp<IGraphicBufferProducer>&); | 
 |  | 
 | } // namespace impl | 
 | } // namespace surfaceflinger | 
 | } // namespace android |