|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  |  | 
|  | #ifndef SF_RENDERENGINE_H_ | 
|  | #define SF_RENDERENGINE_H_ | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <EGL/eglext.h> | 
|  | #include <ui/mat4.h> | 
|  | #include <Transform.h> | 
|  |  | 
|  | #define EGL_NO_CONFIG ((EGLConfig)0) | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | class String8; | 
|  | class Rect; | 
|  | class Region; | 
|  | class Mesh; | 
|  | class Texture; | 
|  |  | 
|  | class RenderEngine { | 
|  | enum GlesVersion { | 
|  | GLES_VERSION_1_0    = 0x10000, | 
|  | GLES_VERSION_1_1    = 0x10001, | 
|  | GLES_VERSION_2_0    = 0x20000, | 
|  | GLES_VERSION_3_0    = 0x30000, | 
|  | }; | 
|  | static GlesVersion parseGlesVersion(const char* str); | 
|  |  | 
|  | EGLConfig mEGLConfig; | 
|  | EGLContext mEGLContext; | 
|  | void setEGLHandles(EGLConfig config, EGLContext ctxt); | 
|  |  | 
|  | virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, uint32_t* status) = 0; | 
|  | virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0; | 
|  |  | 
|  | protected: | 
|  | RenderEngine(); | 
|  | virtual ~RenderEngine() = 0; | 
|  |  | 
|  | public: | 
|  | static RenderEngine* create(EGLDisplay display, int hwcFormat); | 
|  |  | 
|  | static EGLConfig chooseEglConfig(EGLDisplay display, int format); | 
|  |  | 
|  | // dump the extension strings. always call the base class. | 
|  | virtual void dump(String8& result); | 
|  |  | 
|  | // helpers | 
|  | void flush(); | 
|  | void clearWithColor(float red, float green, float blue, float alpha); | 
|  | void fillRegionWithColor(const Region& region, uint32_t height, | 
|  | float red, float green, float blue, float alpha); | 
|  |  | 
|  | // common to all GL versions | 
|  | void setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top); | 
|  | void disableScissor(); | 
|  | void genTextures(size_t count, uint32_t* names); | 
|  | void deleteTextures(size_t count, uint32_t const* names); | 
|  | void readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels); | 
|  |  | 
|  | class BindImageAsFramebuffer { | 
|  | RenderEngine& mEngine; | 
|  | uint32_t mTexName, mFbName; | 
|  | uint32_t mStatus; | 
|  | public: | 
|  | BindImageAsFramebuffer(RenderEngine& engine, EGLImageKHR image); | 
|  | ~BindImageAsFramebuffer(); | 
|  | int getStatus() const; | 
|  | }; | 
|  |  | 
|  | // set-up | 
|  | virtual void checkErrors() const; | 
|  | virtual void setViewportAndProjection(size_t vpw, size_t vph, | 
|  | Rect sourceCrop, size_t hwh, bool yswap, Transform::orientation_flags rotation) = 0; | 
|  | #ifdef USE_HWC2 | 
|  | virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, float alpha) = 0; | 
|  | virtual void setupDimLayerBlending(float alpha) = 0; | 
|  | #else | 
|  | virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0; | 
|  | virtual void setupDimLayerBlending(int alpha) = 0; | 
|  | #endif | 
|  | virtual void setupLayerTexturing(const Texture& texture) = 0; | 
|  | virtual void setupLayerBlackedOut() = 0; | 
|  | virtual void setupFillWithColor(float r, float g, float b, float a) = 0; | 
|  |  | 
|  | virtual mat4 setupColorTransform(const mat4& /* colorTransform */) { | 
|  | return mat4(); | 
|  | } | 
|  |  | 
|  | virtual void disableTexturing() = 0; | 
|  | virtual void disableBlending() = 0; | 
|  |  | 
|  | // drawing | 
|  | virtual void drawMesh(const Mesh& mesh) = 0; | 
|  |  | 
|  | // queries | 
|  | virtual size_t getMaxTextureSize() const = 0; | 
|  | virtual size_t getMaxViewportDims() const = 0; | 
|  |  | 
|  | EGLConfig getEGLConfig() const; | 
|  | EGLContext getEGLContext() const; | 
|  | }; | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | #endif /* SF_RENDERENGINE_H_ */ |