Don't cache framebuffer images for screenshots.
Screenshots always create a new GraphicBuffer, so they shouldn't be
cached since they'll never be redrawn to.
Bug: 129072814
Test: systrace
Change-Id: I116444804b80fbdacf5b8f8ef23f943032b3b777
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index a5f025d..916e531 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -3436,7 +3436,8 @@
}
}
renderEngine.drawLayers(clientCompositionDisplay, clientCompositionLayers,
- buf->getNativeBuffer(), std::move(fd), readyFence);
+ buf->getNativeBuffer(), /*useFramebufferCache=*/true, std::move(fd),
+ readyFence);
if (expensiveRenderingExpected && displayId) {
mPowerAdvisor.setExpensiveRenderingExpected(*displayId, false);
}
@@ -5722,7 +5723,7 @@
base::unique_fd drawFence;
getRenderEngine().useProtectedContext(false);
getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayers, buffer,
- std::move(bufferFence), &drawFence);
+ /*useFramebufferCache=*/false, std::move(bufferFence), &drawFence);
*outSyncFd = drawFence.release();
}