Don't cache framebuffer images for screenshots.

Screenshots always create a new GraphicBuffer, so they shouldn't be
cached since they'll never be redrawn to.

Bug: 129072814
Test: systrace
Change-Id: I116444804b80fbdacf5b8f8ef23f943032b3b777
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index a5f025d..916e531 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -3436,7 +3436,8 @@
             }
         }
         renderEngine.drawLayers(clientCompositionDisplay, clientCompositionLayers,
-                                buf->getNativeBuffer(), std::move(fd), readyFence);
+                                buf->getNativeBuffer(), /*useFramebufferCache=*/true, std::move(fd),
+                                readyFence);
         if (expensiveRenderingExpected && displayId) {
             mPowerAdvisor.setExpensiveRenderingExpected(*displayId, false);
         }
@@ -5722,7 +5723,7 @@
     base::unique_fd drawFence;
     getRenderEngine().useProtectedContext(false);
     getRenderEngine().drawLayers(clientCompositionDisplay, clientCompositionLayers, buffer,
-                                 std::move(bufferFence), &drawFence);
+                                 /*useFramebufferCache=*/false, std::move(bufferFence), &drawFence);
 
     *outSyncFd = drawFence.release();
 }
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index ea2818d..ef3dfef 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -175,7 +175,6 @@
     renderengine::mock::RenderEngine* mRenderEngine = new renderengine::mock::RenderEngine();
     mock::MessageQueue* mMessageQueue = new mock::MessageQueue();
     mock::DispSync* mPrimaryDispSync = new mock::DispSync();
-    renderengine::mock::Framebuffer* mReFrameBuffer = new renderengine::mock::Framebuffer();
 
     sp<Fence> mClientTargetAcquireFence = Fence::NO_FENCE;
 
@@ -312,8 +311,8 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillRepeatedly(
                         [](const renderengine::DisplaySettings& displaySettings,
-                           const std::vector<renderengine::LayerSettings>& /*layerSettings*/,
-                           ANativeWindowBuffer*, base::unique_fd&&, base::unique_fd*) -> status_t {
+                           const std::vector<renderengine::LayerSettings>&, ANativeWindowBuffer*,
+                           const bool, base::unique_fd&&, base::unique_fd*) -> status_t {
                             EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                             EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                                       displaySettings.physicalDisplay);
@@ -351,8 +350,8 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillRepeatedly(
                         [](const renderengine::DisplaySettings& displaySettings,
-                           const std::vector<renderengine::LayerSettings>& /*layerSettings*/,
-                           ANativeWindowBuffer*, base::unique_fd&&, base::unique_fd*) -> status_t {
+                           const std::vector<renderengine::LayerSettings>&, ANativeWindowBuffer*,
+                           const bool, base::unique_fd&&, base::unique_fd*) -> status_t {
                             EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                             EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
                                       displaySettings.physicalDisplay);
@@ -581,7 +580,7 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([](const renderengine::DisplaySettings& displaySettings,
                              const std::vector<renderengine::LayerSettings>& layerSettings,
-                             ANativeWindowBuffer*, base::unique_fd&&,
+                             ANativeWindowBuffer*, const bool, base::unique_fd&&,
                              base::unique_fd*) -> status_t {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -624,7 +623,7 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([](const renderengine::DisplaySettings& displaySettings,
                              const std::vector<renderengine::LayerSettings>& layerSettings,
-                             ANativeWindowBuffer*, base::unique_fd&&,
+                             ANativeWindowBuffer*, const bool, base::unique_fd&&,
                              base::unique_fd*) -> status_t {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),
@@ -694,7 +693,7 @@
         EXPECT_CALL(*test->mRenderEngine, drawLayers)
                 .WillOnce([](const renderengine::DisplaySettings& displaySettings,
                              const std::vector<renderengine::LayerSettings>& layerSettings,
-                             ANativeWindowBuffer*, base::unique_fd&&,
+                             ANativeWindowBuffer*, const bool, base::unique_fd&&,
                              base::unique_fd*) -> status_t {
                     EXPECT_EQ(DEFAULT_DISPLAY_MAX_LUMINANCE, displaySettings.maxLuminance);
                     EXPECT_EQ(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT),