|  | /* | 
|  | * Copyright 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <chrono> | 
|  | #include <mutex> | 
|  |  | 
|  | #include "Scheduler.h" | 
|  |  | 
|  | namespace android::scheduler { | 
|  |  | 
|  | /* | 
|  | * Modulates the vsync-offsets depending on current SurfaceFlinger state. | 
|  | */ | 
|  | class VSyncModulator { | 
|  | private: | 
|  | // Number of frames we'll keep the early phase offsets once they are activated for a | 
|  | // transaction. This acts as a low-pass filter in case the client isn't quick enough in | 
|  | // sending new transactions. | 
|  | static constexpr int MIN_EARLY_FRAME_COUNT_TRANSACTION = 2; | 
|  |  | 
|  | // Number of frames we'll keep the early gl phase offsets once they are activated. | 
|  | // This acts as a low-pass filter to avoid scenarios where we rapidly | 
|  | // switch in and out of gl composition. | 
|  | static constexpr int MIN_EARLY_GL_FRAME_COUNT_TRANSACTION = 2; | 
|  |  | 
|  | // Margin used to account for potential data races | 
|  | static const constexpr std::chrono::nanoseconds MARGIN_FOR_TX_APPLY = 1ms; | 
|  |  | 
|  | public: | 
|  | // Wrapper for a collection of surfaceflinger/app offsets for a particular | 
|  | // configuration. | 
|  | struct Offsets { | 
|  | nsecs_t sf; | 
|  | nsecs_t app; | 
|  |  | 
|  | bool operator==(const Offsets& other) const { return sf == other.sf && app == other.app; } | 
|  |  | 
|  | bool operator!=(const Offsets& other) const { return !(*this == other); } | 
|  | }; | 
|  |  | 
|  | struct OffsetsConfig { | 
|  | Offsets early;   // For transactions with the eEarlyWakeup flag. | 
|  | Offsets earlyGl; // As above but while compositing with GL. | 
|  | Offsets late;    // Default. | 
|  |  | 
|  | bool operator==(const OffsetsConfig& other) const { | 
|  | return early == other.early && earlyGl == other.earlyGl && late == other.late; | 
|  | } | 
|  |  | 
|  | bool operator!=(const OffsetsConfig& other) const { return !(*this == other); } | 
|  | }; | 
|  |  | 
|  | VSyncModulator(IPhaseOffsetControl&, ConnectionHandle appConnectionHandle, | 
|  | ConnectionHandle sfConnectionHandle, const OffsetsConfig&); | 
|  |  | 
|  | void setPhaseOffsets(const OffsetsConfig&) EXCLUDES(mMutex); | 
|  |  | 
|  | // Signals that a transaction has started, and changes offsets accordingly. | 
|  | void setTransactionStart(Scheduler::TransactionStart transactionStart); | 
|  |  | 
|  | // Signals that a transaction has been completed, so that we can finish | 
|  | // special handling for a transaction. | 
|  | void onTransactionHandled(); | 
|  |  | 
|  | // Called when we send a refresh rate change to hardware composer, so that | 
|  | // we can move into early offsets. | 
|  | void onRefreshRateChangeInitiated(); | 
|  |  | 
|  | // Called when we detect from vsync signals that the refresh rate changed. | 
|  | // This way we can move out of early offsets if no longer necessary. | 
|  | void onRefreshRateChangeCompleted(); | 
|  |  | 
|  | // Called when the display is presenting a new frame. usedRenderEngine | 
|  | // should be set to true if RenderEngine was involved with composing the new | 
|  | // frame. | 
|  | void onRefreshed(bool usedRenderEngine); | 
|  |  | 
|  | // Returns the offsets that we are currently using | 
|  | Offsets getOffsets() const EXCLUDES(mMutex); | 
|  |  | 
|  | private: | 
|  | friend class VSyncModulatorTest; | 
|  | // Returns the next offsets that we should be using | 
|  | const Offsets& getNextOffsets() const REQUIRES(mMutex); | 
|  | // Updates offsets and persists them into the scheduler framework. | 
|  | void updateOffsets() EXCLUDES(mMutex); | 
|  | void updateOffsetsLocked() REQUIRES(mMutex); | 
|  |  | 
|  | IPhaseOffsetControl& mPhaseOffsetControl; | 
|  | const ConnectionHandle mAppConnectionHandle; | 
|  | const ConnectionHandle mSfConnectionHandle; | 
|  |  | 
|  | mutable std::mutex mMutex; | 
|  | OffsetsConfig mOffsetsConfig GUARDED_BY(mMutex); | 
|  |  | 
|  | Offsets mOffsets GUARDED_BY(mMutex){mOffsetsConfig.late}; | 
|  |  | 
|  | std::atomic<Scheduler::TransactionStart> mTransactionStart = | 
|  | Scheduler::TransactionStart::Normal; | 
|  | std::atomic<bool> mRefreshRateChangePending = false; | 
|  | std::atomic<bool> mExplicitEarlyWakeup = false; | 
|  | std::atomic<int> mRemainingEarlyFrameCount = 0; | 
|  | std::atomic<int> mRemainingRenderEngineUsageCount = 0; | 
|  | std::atomic<std::chrono::steady_clock::time_point> mEarlyTxnStartTime = {}; | 
|  | std::atomic<std::chrono::steady_clock::time_point> mTxnAppliedTime = {}; | 
|  |  | 
|  | bool mTraceDetailedInfo = false; | 
|  | }; | 
|  |  | 
|  | } // namespace android::scheduler |