| /* | 
 |  * Copyright 2013 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include <log/log.h> | 
 | #include <ui/Rect.h> | 
 | #include <ui/Region.h> | 
 |  | 
 | #include "GLES20RenderEngine.h" | 
 | #include "GLExtensions.h" | 
 | #include "Image.h" | 
 | #include "Mesh.h" | 
 | #include "RenderEngine.h" | 
 |  | 
 | #include <SurfaceFlinger.h> | 
 | #include <vector> | 
 |  | 
 | #include <android/hardware/configstore/1.0/ISurfaceFlingerConfigs.h> | 
 | #include <configstore/Utils.h> | 
 |  | 
 | using namespace android::hardware::configstore; | 
 | using namespace android::hardware::configstore::V1_0; | 
 |  | 
 | extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name); | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | namespace android { | 
 | namespace RE { | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | RenderEngine::~RenderEngine() = default; | 
 |  | 
 | namespace impl { | 
 |  | 
 | std::unique_ptr<RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) { | 
 |     // initialize EGL for the default display | 
 |     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
 |     if (!eglInitialize(display, nullptr, nullptr)) { | 
 |         LOG_ALWAYS_FATAL("failed to initialize EGL"); | 
 |     } | 
 |  | 
 |     GLExtensions& extensions = GLExtensions::getInstance(); | 
 |     extensions.initWithEGLStrings(eglQueryStringImplementationANDROID(display, EGL_VERSION), | 
 |                                   eglQueryStringImplementationANDROID(display, EGL_EXTENSIONS)); | 
 |  | 
 |     // The code assumes that ES2 or later is available if this extension is | 
 |     // supported. | 
 |     EGLConfig config = EGL_NO_CONFIG; | 
 |     if (!extensions.hasNoConfigContext()) { | 
 |         config = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); | 
 |     } | 
 |  | 
 |     EGLint renderableType = 0; | 
 |     if (config == EGL_NO_CONFIG) { | 
 |         renderableType = EGL_OPENGL_ES2_BIT; | 
 |     } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) { | 
 |         LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE"); | 
 |     } | 
 |     EGLint contextClientVersion = 0; | 
 |     if (renderableType & EGL_OPENGL_ES2_BIT) { | 
 |         contextClientVersion = 2; | 
 |     } else if (renderableType & EGL_OPENGL_ES_BIT) { | 
 |         contextClientVersion = 1; | 
 |     } else { | 
 |         LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs"); | 
 |     } | 
 |  | 
 |     std::vector<EGLint> contextAttributes; | 
 |     contextAttributes.reserve(6); | 
 |     contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION); | 
 |     contextAttributes.push_back(contextClientVersion); | 
 |     bool useContextPriority = overrideUseContextPriorityFromConfig(extensions.hasContextPriority()); | 
 |     if (useContextPriority) { | 
 |         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG); | 
 |         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG); | 
 |     } | 
 |     contextAttributes.push_back(EGL_NONE); | 
 |  | 
 |     EGLContext ctxt = eglCreateContext(display, config, nullptr, contextAttributes.data()); | 
 |  | 
 |     // if can't create a GL context, we can only abort. | 
 |     LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed"); | 
 |  | 
 |     // now figure out what version of GL did we actually get | 
 |     // NOTE: a dummy surface is not needed if KHR_create_context is supported | 
 |  | 
 |     EGLConfig dummyConfig = config; | 
 |     if (dummyConfig == EGL_NO_CONFIG) { | 
 |         dummyConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true); | 
 |     } | 
 |     EGLint attribs[] = {EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE}; | 
 |     EGLSurface dummy = eglCreatePbufferSurface(display, dummyConfig, attribs); | 
 |     LOG_ALWAYS_FATAL_IF(dummy == EGL_NO_SURFACE, "can't create dummy pbuffer"); | 
 |     EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt); | 
 |     LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current"); | 
 |  | 
 |     extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER), | 
 |                                  glGetString(GL_VERSION), glGetString(GL_EXTENSIONS)); | 
 |  | 
 |     GlesVersion version = parseGlesVersion(extensions.getVersion()); | 
 |  | 
 |     // initialize the renderer while GL is current | 
 |  | 
 |     std::unique_ptr<RenderEngine> engine; | 
 |     switch (version) { | 
 |         case GLES_VERSION_1_0: | 
 |         case GLES_VERSION_1_1: | 
 |             LOG_ALWAYS_FATAL("SurfaceFlinger requires OpenGL ES 2.0 minimum to run."); | 
 |             break; | 
 |         case GLES_VERSION_2_0: | 
 |         case GLES_VERSION_3_0: | 
 |             engine = std::make_unique<GLES20RenderEngine>(featureFlags); | 
 |             break; | 
 |     } | 
 |     engine->setEGLHandles(display, config, ctxt); | 
 |  | 
 |     ALOGI("OpenGL ES informations:"); | 
 |     ALOGI("vendor    : %s", extensions.getVendor()); | 
 |     ALOGI("renderer  : %s", extensions.getRenderer()); | 
 |     ALOGI("version   : %s", extensions.getVersion()); | 
 |     ALOGI("extensions: %s", extensions.getExtensions()); | 
 |     ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize()); | 
 |     ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims()); | 
 |  | 
 |     eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
 |     eglDestroySurface(display, dummy); | 
 |  | 
 |     return engine; | 
 | } | 
 |  | 
 | bool RenderEngine::overrideUseContextPriorityFromConfig(bool useContextPriority) { | 
 |     OptionalBool ret; | 
 |     ISurfaceFlingerConfigs::getService()->useContextPriority([&ret](OptionalBool b) { ret = b; }); | 
 |     if (ret.specified) { | 
 |         return ret.value; | 
 |     } else { | 
 |         return useContextPriority; | 
 |     } | 
 | } | 
 |  | 
 | RenderEngine::RenderEngine() | 
 |       : mEGLDisplay(EGL_NO_DISPLAY), mEGLConfig(nullptr), mEGLContext(EGL_NO_CONTEXT) {} | 
 |  | 
 | RenderEngine::~RenderEngine() { | 
 |     eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
 |     eglTerminate(mEGLDisplay); | 
 | } | 
 |  | 
 | void RenderEngine::setEGLHandles(EGLDisplay display, EGLConfig config, EGLContext ctxt) { | 
 |     mEGLDisplay = display; | 
 |     mEGLConfig = config; | 
 |     mEGLContext = ctxt; | 
 | } | 
 |  | 
 | EGLDisplay RenderEngine::getEGLDisplay() const { | 
 |     return mEGLDisplay; | 
 | } | 
 |  | 
 | EGLConfig RenderEngine::getEGLConfig() const { | 
 |     return mEGLConfig; | 
 | } | 
 |  | 
 | bool RenderEngine::supportsImageCrop() const { | 
 |     return GLExtensions::getInstance().hasImageCrop(); | 
 | } | 
 |  | 
 | bool RenderEngine::isCurrent() const { | 
 |     return mEGLDisplay == eglGetCurrentDisplay() && mEGLContext == eglGetCurrentContext(); | 
 | } | 
 |  | 
 | std::unique_ptr<RE::Surface> RenderEngine::createSurface() { | 
 |     return std::make_unique<Surface>(*this); | 
 | } | 
 |  | 
 | std::unique_ptr<RE::Image> RenderEngine::createImage() { | 
 |     return std::make_unique<Image>(*this); | 
 | } | 
 |  | 
 | bool RenderEngine::setCurrentSurface(const android::RE::Surface& surface) { | 
 |     // Note: RE::Surface is an abstract interface. This implementation only ever | 
 |     // creates RE::impl::Surface's, so it is safe to just cast to the actual | 
 |     // type. | 
 |     return setCurrentSurface(static_cast<const android::RE::impl::Surface&>(surface)); | 
 | } | 
 |  | 
 | bool RenderEngine::setCurrentSurface(const android::RE::impl::Surface& surface) { | 
 |     bool success = true; | 
 |     EGLSurface eglSurface = surface.getEGLSurface(); | 
 |     if (eglSurface != eglGetCurrentSurface(EGL_DRAW)) { | 
 |         success = eglMakeCurrent(mEGLDisplay, eglSurface, eglSurface, mEGLContext) == EGL_TRUE; | 
 |         if (success && surface.getAsync()) { | 
 |             eglSwapInterval(mEGLDisplay, 0); | 
 |         } | 
 |     } | 
 |  | 
 |     return success; | 
 | } | 
 |  | 
 | void RenderEngine::resetCurrentSurface() { | 
 |     eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
 | } | 
 |  | 
 | base::unique_fd RenderEngine::flush() { | 
 |     if (!GLExtensions::getInstance().hasNativeFenceSync()) { | 
 |         return base::unique_fd(); | 
 |     } | 
 |  | 
 |     EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr); | 
 |     if (sync == EGL_NO_SYNC_KHR) { | 
 |         ALOGW("failed to create EGL native fence sync: %#x", eglGetError()); | 
 |         return base::unique_fd(); | 
 |     } | 
 |  | 
 |     // native fence fd will not be populated until flush() is done. | 
 |     glFlush(); | 
 |  | 
 |     // get the fence fd | 
 |     base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync)); | 
 |     eglDestroySyncKHR(mEGLDisplay, sync); | 
 |     if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) { | 
 |         ALOGW("failed to dup EGL native fence sync: %#x", eglGetError()); | 
 |     } | 
 |  | 
 |     return fenceFd; | 
 | } | 
 |  | 
 | bool RenderEngine::finish() { | 
 |     if (!GLExtensions::getInstance().hasFenceSync()) { | 
 |         ALOGW("no synchronization support"); | 
 |         return false; | 
 |     } | 
 |  | 
 |     EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_FENCE_KHR, nullptr); | 
 |     if (sync == EGL_NO_SYNC_KHR) { | 
 |         ALOGW("failed to create EGL fence sync: %#x", eglGetError()); | 
 |         return false; | 
 |     } | 
 |  | 
 |     EGLint result = eglClientWaitSyncKHR(mEGLDisplay, sync, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, | 
 |                                          2000000000 /*2 sec*/); | 
 |     EGLint error = eglGetError(); | 
 |     eglDestroySyncKHR(mEGLDisplay, sync); | 
 |     if (result != EGL_CONDITION_SATISFIED_KHR) { | 
 |         if (result == EGL_TIMEOUT_EXPIRED_KHR) { | 
 |             ALOGW("fence wait timed out"); | 
 |         } else { | 
 |             ALOGW("error waiting on EGL fence: %#x", error); | 
 |         } | 
 |         return false; | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | bool RenderEngine::waitFence(base::unique_fd fenceFd) { | 
 |     if (!GLExtensions::getInstance().hasNativeFenceSync() || | 
 |         !GLExtensions::getInstance().hasWaitSync()) { | 
 |         return false; | 
 |     } | 
 |  | 
 |     EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceFd, EGL_NONE}; | 
 |     EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs); | 
 |     if (sync == EGL_NO_SYNC_KHR) { | 
 |         ALOGE("failed to create EGL native fence sync: %#x", eglGetError()); | 
 |         return false; | 
 |     } | 
 |  | 
 |     // fenceFd is now owned by EGLSync | 
 |     (void)fenceFd.release(); | 
 |  | 
 |     // XXX: The spec draft is inconsistent as to whether this should return an | 
 |     // EGLint or void.  Ignore the return value for now, as it's not strictly | 
 |     // needed. | 
 |     eglWaitSyncKHR(mEGLDisplay, sync, 0); | 
 |     EGLint error = eglGetError(); | 
 |     eglDestroySyncKHR(mEGLDisplay, sync); | 
 |     if (error != EGL_SUCCESS) { | 
 |         ALOGE("failed to wait for EGL native fence sync: %#x", error); | 
 |         return false; | 
 |     } | 
 |  | 
 |     return true; | 
 | } | 
 |  | 
 | void RenderEngine::checkErrors() const { | 
 |     do { | 
 |         // there could be more than one error flag | 
 |         GLenum error = glGetError(); | 
 |         if (error == GL_NO_ERROR) break; | 
 |         ALOGE("GL error 0x%04x", int(error)); | 
 |     } while (true); | 
 | } | 
 |  | 
 | RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) { | 
 |     int major, minor; | 
 |     if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) { | 
 |         if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) { | 
 |             ALOGW("Unable to parse GL_VERSION string: \"%s\"", str); | 
 |             return GLES_VERSION_1_0; | 
 |         } | 
 |     } | 
 |  | 
 |     if (major == 1 && minor == 0) return GLES_VERSION_1_0; | 
 |     if (major == 1 && minor >= 1) return GLES_VERSION_1_1; | 
 |     if (major == 2 && minor >= 0) return GLES_VERSION_2_0; | 
 |     if (major == 3 && minor >= 0) return GLES_VERSION_3_0; | 
 |  | 
 |     ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor); | 
 |     return GLES_VERSION_1_0; | 
 | } | 
 |  | 
 | void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height, float red, | 
 |                                        float green, float blue, float alpha) { | 
 |     size_t c; | 
 |     Rect const* r = region.getArray(&c); | 
 |     Mesh mesh(Mesh::TRIANGLES, c * 6, 2); | 
 |     Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>()); | 
 |     for (size_t i = 0; i < c; i++, r++) { | 
 |         position[i * 6 + 0].x = r->left; | 
 |         position[i * 6 + 0].y = height - r->top; | 
 |         position[i * 6 + 1].x = r->left; | 
 |         position[i * 6 + 1].y = height - r->bottom; | 
 |         position[i * 6 + 2].x = r->right; | 
 |         position[i * 6 + 2].y = height - r->bottom; | 
 |         position[i * 6 + 3].x = r->left; | 
 |         position[i * 6 + 3].y = height - r->top; | 
 |         position[i * 6 + 4].x = r->right; | 
 |         position[i * 6 + 4].y = height - r->bottom; | 
 |         position[i * 6 + 5].x = r->right; | 
 |         position[i * 6 + 5].y = height - r->top; | 
 |     } | 
 |     setupFillWithColor(red, green, blue, alpha); | 
 |     drawMesh(mesh); | 
 | } | 
 |  | 
 | void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) { | 
 |     glClearColor(red, green, blue, alpha); | 
 |     glClear(GL_COLOR_BUFFER_BIT); | 
 | } | 
 |  | 
 | void RenderEngine::setScissor(uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) { | 
 |     glScissor(left, bottom, right, top); | 
 |     glEnable(GL_SCISSOR_TEST); | 
 | } | 
 |  | 
 | void RenderEngine::disableScissor() { | 
 |     glDisable(GL_SCISSOR_TEST); | 
 | } | 
 |  | 
 | void RenderEngine::genTextures(size_t count, uint32_t* names) { | 
 |     glGenTextures(count, names); | 
 | } | 
 |  | 
 | void RenderEngine::deleteTextures(size_t count, uint32_t const* names) { | 
 |     glDeleteTextures(count, names); | 
 | } | 
 |  | 
 | void RenderEngine::bindExternalTextureImage(uint32_t texName, const android::RE::Image& image) { | 
 |     // Note: RE::Image is an abstract interface. This implementation only ever | 
 |     // creates RE::impl::Image's, so it is safe to just cast to the actual type. | 
 |     return bindExternalTextureImage(texName, static_cast<const android::RE::impl::Image&>(image)); | 
 | } | 
 |  | 
 | void RenderEngine::bindExternalTextureImage(uint32_t texName, | 
 |                                             const android::RE::impl::Image& image) { | 
 |     const GLenum target = GL_TEXTURE_EXTERNAL_OES; | 
 |  | 
 |     glBindTexture(target, texName); | 
 |     if (image.getEGLImage() != EGL_NO_IMAGE_KHR) { | 
 |         glEGLImageTargetTexture2DOES(target, static_cast<GLeglImageOES>(image.getEGLImage())); | 
 |     } | 
 | } | 
 |  | 
 | void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) { | 
 |     glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels); | 
 | } | 
 |  | 
 | void RenderEngine::dump(String8& result) { | 
 |     const GLExtensions& extensions = GLExtensions::getInstance(); | 
 |  | 
 |     result.appendFormat("EGL implementation : %s\n", extensions.getEGLVersion()); | 
 |     result.appendFormat("%s\n", extensions.getEGLExtensions()); | 
 |  | 
 |     result.appendFormat("GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(), | 
 |                         extensions.getVersion()); | 
 |     result.appendFormat("%s\n", extensions.getExtensions()); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | void RenderEngine::bindNativeBufferAsFrameBuffer(ANativeWindowBuffer* buffer, | 
 |                                                  RE::BindNativeBufferAsFramebuffer* bindHelper) { | 
 |     bindHelper->mImage = eglCreateImageKHR(mEGLDisplay, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, | 
 |                                            buffer, nullptr); | 
 |     if (bindHelper->mImage == EGL_NO_IMAGE_KHR) { | 
 |         bindHelper->mStatus = NO_MEMORY; | 
 |         return; | 
 |     } | 
 |  | 
 |     uint32_t glStatus; | 
 |     bindImageAsFramebuffer(bindHelper->mImage, &bindHelper->mTexName, &bindHelper->mFbName, | 
 |                            &glStatus); | 
 |  | 
 |     ALOGE_IF(glStatus != GL_FRAMEBUFFER_COMPLETE_OES, "glCheckFramebufferStatusOES error %d", | 
 |              glStatus); | 
 |  | 
 |     bindHelper->mStatus = glStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE; | 
 | } | 
 |  | 
 | void RenderEngine::unbindNativeBufferAsFrameBuffer(RE::BindNativeBufferAsFramebuffer* bindHelper) { | 
 |     if (bindHelper->mImage == EGL_NO_IMAGE_KHR) { | 
 |         return; | 
 |     } | 
 |  | 
 |     // back to main framebuffer | 
 |     unbindFramebuffer(bindHelper->mTexName, bindHelper->mFbName); | 
 |     eglDestroyImageKHR(mEGLDisplay, bindHelper->mImage); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute, | 
 |                                          EGLint wanted, EGLConfig* outConfig) { | 
 |     EGLint numConfigs = -1, n = 0; | 
 |     eglGetConfigs(dpy, nullptr, 0, &numConfigs); | 
 |     EGLConfig* const configs = new EGLConfig[numConfigs]; | 
 |     eglChooseConfig(dpy, attrs, configs, numConfigs, &n); | 
 |  | 
 |     if (n) { | 
 |         if (attribute != EGL_NONE) { | 
 |             for (int i = 0; i < n; i++) { | 
 |                 EGLint value = 0; | 
 |                 eglGetConfigAttrib(dpy, configs[i], attribute, &value); | 
 |                 if (wanted == value) { | 
 |                     *outConfig = configs[i]; | 
 |                     delete[] configs; | 
 |                     return NO_ERROR; | 
 |                 } | 
 |             } | 
 |         } else { | 
 |             // just pick the first one | 
 |             *outConfig = configs[0]; | 
 |             delete[] configs; | 
 |             return NO_ERROR; | 
 |         } | 
 |     } | 
 |     delete[] configs; | 
 |     return NAME_NOT_FOUND; | 
 | } | 
 |  | 
 | class EGLAttributeVector { | 
 |     struct Attribute; | 
 |     class Adder; | 
 |     friend class Adder; | 
 |     KeyedVector<Attribute, EGLint> mList; | 
 |     struct Attribute { | 
 |         Attribute() : v(0){}; | 
 |         explicit Attribute(EGLint v) : v(v) {} | 
 |         EGLint v; | 
 |         bool operator<(const Attribute& other) const { | 
 |             // this places EGL_NONE at the end | 
 |             EGLint lhs(v); | 
 |             EGLint rhs(other.v); | 
 |             if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; | 
 |             if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; | 
 |             return lhs < rhs; | 
 |         } | 
 |     }; | 
 |     class Adder { | 
 |         friend class EGLAttributeVector; | 
 |         EGLAttributeVector& v; | 
 |         EGLint attribute; | 
 |         Adder(EGLAttributeVector& v, EGLint attribute) : v(v), attribute(attribute) {} | 
 |  | 
 |     public: | 
 |         void operator=(EGLint value) { | 
 |             if (attribute != EGL_NONE) { | 
 |                 v.mList.add(Attribute(attribute), value); | 
 |             } | 
 |         } | 
 |         operator EGLint() const { return v.mList[attribute]; } | 
 |     }; | 
 |  | 
 | public: | 
 |     EGLAttributeVector() { mList.add(Attribute(EGL_NONE), EGL_NONE); } | 
 |     void remove(EGLint attribute) { | 
 |         if (attribute != EGL_NONE) { | 
 |             mList.removeItem(Attribute(attribute)); | 
 |         } | 
 |     } | 
 |     Adder operator[](EGLint attribute) { return Adder(*this, attribute); } | 
 |     EGLint operator[](EGLint attribute) const { return mList[attribute]; } | 
 |     // cast-operator to (EGLint const*) | 
 |     operator EGLint const*() const { return &mList.keyAt(0).v; } | 
 | }; | 
 |  | 
 | static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType, | 
 |                                 EGLConfig* config) { | 
 |     // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if | 
 |     // it is to be used with WIFI displays | 
 |     status_t err; | 
 |     EGLint wantedAttribute; | 
 |     EGLint wantedAttributeValue; | 
 |  | 
 |     EGLAttributeVector attribs; | 
 |     if (renderableType) { | 
 |         attribs[EGL_RENDERABLE_TYPE] = renderableType; | 
 |         attribs[EGL_RECORDABLE_ANDROID] = EGL_TRUE; | 
 |         attribs[EGL_SURFACE_TYPE] = EGL_WINDOW_BIT | EGL_PBUFFER_BIT; | 
 |         attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; | 
 |         attribs[EGL_RED_SIZE] = 8; | 
 |         attribs[EGL_GREEN_SIZE] = 8; | 
 |         attribs[EGL_BLUE_SIZE] = 8; | 
 |         attribs[EGL_ALPHA_SIZE] = 8; | 
 |         wantedAttribute = EGL_NONE; | 
 |         wantedAttributeValue = EGL_NONE; | 
 |     } else { | 
 |         // if no renderable type specified, fallback to a simplified query | 
 |         wantedAttribute = EGL_NATIVE_VISUAL_ID; | 
 |         wantedAttributeValue = format; | 
 |     } | 
 |  | 
 |     err = selectConfigForAttribute(display, attribs, wantedAttribute, wantedAttributeValue, config); | 
 |     if (err == NO_ERROR) { | 
 |         EGLint caveat; | 
 |         if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat)) | 
 |             ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); | 
 |     } | 
 |  | 
 |     return err; | 
 | } | 
 |  | 
 | EGLConfig RenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) { | 
 |     status_t err; | 
 |     EGLConfig config; | 
 |  | 
 |     // First try to get an ES2 config | 
 |     err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config); | 
 |     if (err != NO_ERROR) { | 
 |         // If ES2 fails, try ES1 | 
 |         err = selectEGLConfig(display, format, EGL_OPENGL_ES_BIT, &config); | 
 |         if (err != NO_ERROR) { | 
 |             // still didn't work, probably because we're on the emulator... | 
 |             // try a simplified query | 
 |             ALOGW("no suitable EGLConfig found, trying a simpler query"); | 
 |             err = selectEGLConfig(display, format, 0, &config); | 
 |             if (err != NO_ERROR) { | 
 |                 // this EGL is too lame for android | 
 |                 LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up"); | 
 |             } | 
 |         } | 
 |     } | 
 |  | 
 |     if (logConfig) { | 
 |         // print some debugging info | 
 |         EGLint r, g, b, a; | 
 |         eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r); | 
 |         eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g); | 
 |         eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b); | 
 |         eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a); | 
 |         ALOGI("EGL information:"); | 
 |         ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR)); | 
 |         ALOGI("version   : %s", eglQueryString(display, EGL_VERSION)); | 
 |         ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS)); | 
 |         ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported"); | 
 |         ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config); | 
 |     } | 
 |  | 
 |     return config; | 
 | } | 
 |  | 
 | void RenderEngine::primeCache() const { | 
 |     // Getting the ProgramCache instance causes it to prime its shader cache, | 
 |     // which is performed in its constructor | 
 |     ProgramCache::getInstance(); | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | } // namespace impl | 
 | } // namespace RE | 
 | } // namespace android |