| /* | 
 |  * Copyright (C) 2012 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
 | //#define LOG_NDEBUG 0 | 
 |  | 
 | #include "SurfaceFlingerConsumer.h" | 
 | #include "Layer.h" | 
 |  | 
 | #include <private/gui/SyncFeatures.h> | 
 |  | 
 | #include <gui/BufferItem.h> | 
 |  | 
 | #include <utils/Errors.h> | 
 | #include <utils/NativeHandle.h> | 
 | #include <utils/Trace.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | status_t SurfaceFlingerConsumer::updateTexImage(BufferRejecter* rejecter, | 
 |         const DispSync& dispSync, bool* autoRefresh, bool* queuedBuffer, | 
 |         uint64_t maxFrameNumber) | 
 | { | 
 |     ATRACE_CALL(); | 
 |     ALOGV("updateTexImage"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     if (mAbandoned) { | 
 |         ALOGE("updateTexImage: GLConsumer is abandoned!"); | 
 |         return NO_INIT; | 
 |     } | 
 |  | 
 |     // Make sure the EGL state is the same as in previous calls. | 
 |     status_t err = checkAndUpdateEglStateLocked(); | 
 |     if (err != NO_ERROR) { | 
 |         return err; | 
 |     } | 
 |  | 
 |     BufferItem item; | 
 |  | 
 |     // Acquire the next buffer. | 
 |     // In asynchronous mode the list is guaranteed to be one buffer | 
 |     // deep, while in synchronous mode we use the oldest buffer. | 
 |     err = acquireBufferLocked(&item, computeExpectedPresent(dispSync), | 
 |             maxFrameNumber); | 
 |     if (err != NO_ERROR) { | 
 |         if (err == BufferQueue::NO_BUFFER_AVAILABLE) { | 
 |             err = NO_ERROR; | 
 |         } else if (err == BufferQueue::PRESENT_LATER) { | 
 |             // return the error, without logging | 
 |         } else { | 
 |             ALOGE("updateTexImage: acquire failed: %s (%d)", | 
 |                 strerror(-err), err); | 
 |         } | 
 |         return err; | 
 |     } | 
 |  | 
 |     // We call the rejecter here, in case the caller has a reason to | 
 |     // not accept this buffer.  This is used by SurfaceFlinger to | 
 |     // reject buffers which have the wrong size | 
 |     int slot = item.mSlot; | 
 |     if (rejecter && rejecter->reject(mSlots[slot].mGraphicBuffer, item)) { | 
 |         releaseBufferLocked(slot, mSlots[slot].mGraphicBuffer, EGL_NO_SYNC_KHR); | 
 |         return BUFFER_REJECTED; | 
 |     } | 
 |  | 
 |     if (autoRefresh) { | 
 |         *autoRefresh = item.mAutoRefresh; | 
 |     } | 
 |  | 
 |     if (queuedBuffer) { | 
 |         *queuedBuffer = item.mQueuedBuffer; | 
 |     } | 
 |  | 
 |     // Release the previous buffer. | 
 | #ifdef USE_HWC2 | 
 |     err = updateAndReleaseLocked(item, &mPendingRelease); | 
 | #else | 
 |     err = updateAndReleaseLocked(item); | 
 | #endif | 
 |     if (err != NO_ERROR) { | 
 |         return err; | 
 |     } | 
 |  | 
 |     if (!SyncFeatures::getInstance().useNativeFenceSync()) { | 
 |         // Bind the new buffer to the GL texture. | 
 |         // | 
 |         // Older devices require the "implicit" synchronization provided | 
 |         // by glEGLImageTargetTexture2DOES, which this method calls.  Newer | 
 |         // devices will either call this in Layer::onDraw, or (if it's not | 
 |         // a GL-composited layer) not at all. | 
 |         err = bindTextureImageLocked(); | 
 |     } | 
 |  | 
 |     return err; | 
 | } | 
 |  | 
 | status_t SurfaceFlingerConsumer::bindTextureImage() | 
 | { | 
 |     Mutex::Autolock lock(mMutex); | 
 |  | 
 |     return bindTextureImageLocked(); | 
 | } | 
 |  | 
 | status_t SurfaceFlingerConsumer::acquireBufferLocked(BufferItem* item, | 
 |         nsecs_t presentWhen, uint64_t maxFrameNumber) { | 
 |     status_t result = GLConsumer::acquireBufferLocked(item, presentWhen, | 
 |             maxFrameNumber); | 
 |     if (result == NO_ERROR) { | 
 |         mTransformToDisplayInverse = item->mTransformToDisplayInverse; | 
 |         mSurfaceDamage = item->mSurfaceDamage; | 
 |     } | 
 |     return result; | 
 | } | 
 |  | 
 | bool SurfaceFlingerConsumer::getTransformToDisplayInverse() const { | 
 |     Mutex::Autolock lock(mMutex); | 
 |     return mTransformToDisplayInverse; | 
 | } | 
 |  | 
 | const Region& SurfaceFlingerConsumer::getSurfaceDamage() const { | 
 |     return mSurfaceDamage; | 
 | } | 
 |  | 
 | sp<NativeHandle> SurfaceFlingerConsumer::getSidebandStream() const { | 
 |     return mConsumer->getSidebandStream(); | 
 | } | 
 |  | 
 | // We need to determine the time when a buffer acquired now will be | 
 | // displayed.  This can be calculated: | 
 | //   time when previous buffer's actual-present fence was signaled | 
 | //    + current display refresh rate * HWC latency | 
 | //    + a little extra padding | 
 | // | 
 | // Buffer producers are expected to set their desired presentation time | 
 | // based on choreographer time stamps, which (coming from vsync events) | 
 | // will be slightly later then the actual-present timing.  If we get a | 
 | // desired-present time that is unintentionally a hair after the next | 
 | // vsync, we'll hold the frame when we really want to display it.  We | 
 | // need to take the offset between actual-present and reported-vsync | 
 | // into account. | 
 | // | 
 | // If the system is configured without a DispSync phase offset for the app, | 
 | // we also want to throw in a bit of padding to avoid edge cases where we | 
 | // just barely miss.  We want to do it here, not in every app.  A major | 
 | // source of trouble is the app's use of the display's ideal refresh time | 
 | // (via Display.getRefreshRate()), which could be off of the actual refresh | 
 | // by a few percent, with the error multiplied by the number of frames | 
 | // between now and when the buffer should be displayed. | 
 | // | 
 | // If the refresh reported to the app has a phase offset, we shouldn't need | 
 | // to tweak anything here. | 
 | nsecs_t SurfaceFlingerConsumer::computeExpectedPresent(const DispSync& dispSync) | 
 | { | 
 |     // The HWC doesn't currently have a way to report additional latency. | 
 |     // Assume that whatever we submit now will appear right after the flip. | 
 |     // For a smart panel this might be 1.  This is expressed in frames, | 
 |     // rather than time, because we expect to have a constant frame delay | 
 |     // regardless of the refresh rate. | 
 |     const uint32_t hwcLatency = 0; | 
 |  | 
 |     // Ask DispSync when the next refresh will be (CLOCK_MONOTONIC). | 
 |     const nsecs_t nextRefresh = dispSync.computeNextRefresh(hwcLatency); | 
 |  | 
 |     // The DispSync time is already adjusted for the difference between | 
 |     // vsync and reported-vsync (PRESENT_TIME_OFFSET_FROM_VSYNC_NS), so | 
 |     // we don't need to factor that in here.  Pad a little to avoid | 
 |     // weird effects if apps might be requesting times right on the edge. | 
 |     nsecs_t extraPadding = 0; | 
 |     if (VSYNC_EVENT_PHASE_OFFSET_NS == 0) { | 
 |         extraPadding = 1000000;        // 1ms (6% of 60Hz) | 
 |     } | 
 |  | 
 |     return nextRefresh + extraPadding; | 
 | } | 
 |  | 
 | #ifdef USE_HWC2 | 
 | void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence) | 
 | { | 
 |     mPrevReleaseFence = fence; | 
 |     if (!mPendingRelease.isPending) { | 
 |         GLConsumer::setReleaseFence(fence); | 
 |         return; | 
 |     } | 
 |     auto currentTexture = mPendingRelease.currentTexture; | 
 |     if (fence->isValid() && | 
 |             currentTexture != BufferQueue::INVALID_BUFFER_SLOT) { | 
 |         status_t result = addReleaseFence(currentTexture, | 
 |                 mPendingRelease.graphicBuffer, fence); | 
 |         ALOGE_IF(result != NO_ERROR, "setReleaseFence: failed to add the" | 
 |                 " fence: %s (%d)", strerror(-result), result); | 
 |     } | 
 | } | 
 |  | 
 | void SurfaceFlingerConsumer::releasePendingBuffer() | 
 | { | 
 |     if (!mPendingRelease.isPending) { | 
 |         ALOGV("Pending buffer already released"); | 
 |         return; | 
 |     } | 
 |     ALOGV("Releasing pending buffer"); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     status_t result = releaseBufferLocked(mPendingRelease.currentTexture, | 
 |             mPendingRelease.graphicBuffer, mPendingRelease.display, | 
 |             mPendingRelease.fence); | 
 |     ALOGE_IF(result != NO_ERROR, "releasePendingBuffer failed: %s (%d)", | 
 |             strerror(-result), result); | 
 |     mPendingRelease = PendingRelease(); | 
 | } | 
 | #else | 
 | void SurfaceFlingerConsumer::setReleaseFence(const sp<Fence>& fence) { | 
 |     mPrevReleaseFence = fence; | 
 |     GLConsumer::setReleaseFence(fence); | 
 | } | 
 | #endif | 
 |  | 
 | sp<Fence> SurfaceFlingerConsumer::getPrevReleaseFence() const { | 
 |     return mPrevReleaseFence; | 
 | } | 
 |  | 
 | void SurfaceFlingerConsumer::setContentsChangedListener( | 
 |         const wp<ContentsChangedListener>& listener) { | 
 |     setFrameAvailableListener(listener); | 
 |     Mutex::Autolock lock(mMutex); | 
 |     mContentsChangedListener = listener; | 
 | } | 
 |  | 
 | void SurfaceFlingerConsumer::onSidebandStreamChanged() { | 
 |     sp<ContentsChangedListener> listener; | 
 |     {   // scope for the lock | 
 |         Mutex::Autolock lock(mMutex); | 
 |         ALOG_ASSERT(mFrameAvailableListener.unsafe_get() == mContentsChangedListener.unsafe_get()); | 
 |         listener = mContentsChangedListener.promote(); | 
 |     } | 
 |  | 
 |     if (listener != NULL) { | 
 |         listener->onSidebandStreamChanged(); | 
 |     } | 
 | } | 
 |  | 
 | bool SurfaceFlingerConsumer::getFrameTimestamps(uint64_t frameNumber, | 
 |         FrameTimestamps* outTimestamps) const { | 
 |     sp<const Layer> l = mLayer.promote(); | 
 |     return l.get() ? l->getFrameTimestamps(frameNumber, outTimestamps) : false; | 
 | } | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | }; // namespace android | 
 |  |