| /* | 
 |  * Copyright (C) 2011 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <android-base/thread_annotations.h> | 
 | #include <android/gui/BnDisplayEventConnection.h> | 
 | #include <gui/DisplayEventReceiver.h> | 
 | #include <private/gui/BitTube.h> | 
 | #include <sys/types.h> | 
 | #include <utils/Errors.h> | 
 |  | 
 | #include <condition_variable> | 
 | #include <cstdint> | 
 | #include <deque> | 
 | #include <mutex> | 
 | #include <optional> | 
 | #include <thread> | 
 | #include <vector> | 
 |  | 
 | #include "DisplayHardware/DisplayMode.h" | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 | namespace android { | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | class EventThread; | 
 | class EventThreadTest; | 
 | class SurfaceFlinger; | 
 |  | 
 | namespace frametimeline { | 
 | class TokenManager; | 
 | } // namespace frametimeline | 
 |  | 
 | using gui::ParcelableVsyncEventData; | 
 | using gui::VsyncEventData; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | using ResyncCallback = std::function<void()>; | 
 | using FrameRateOverride = DisplayEventReceiver::Event::FrameRateOverride; | 
 |  | 
 | enum class VSyncRequest { | 
 |     None = -2, | 
 |     // Single wakes up for the next two frames to avoid scheduler overhead | 
 |     Single = -1, | 
 |     // SingleSuppressCallback only wakes up for the next frame | 
 |     SingleSuppressCallback = 0, | 
 |     Periodic = 1, | 
 |     // Subsequent values are periods. | 
 | }; | 
 |  | 
 | class VSyncSource { | 
 | public: | 
 |     class VSyncData { | 
 |     public: | 
 |         nsecs_t expectedPresentationTime; | 
 |         nsecs_t deadlineTimestamp; | 
 |     }; | 
 |  | 
 |     class Callback { | 
 |     public: | 
 |         virtual ~Callback() {} | 
 |         virtual void onVSyncEvent(nsecs_t when, VSyncData vsyncData) = 0; | 
 |     }; | 
 |  | 
 |     virtual ~VSyncSource() {} | 
 |  | 
 |     virtual const char* getName() const = 0; | 
 |     virtual void setVSyncEnabled(bool enable) = 0; | 
 |     virtual void setCallback(Callback* callback) = 0; | 
 |     virtual void setDuration(std::chrono::nanoseconds workDuration, | 
 |                              std::chrono::nanoseconds readyDuration) = 0; | 
 |     virtual VSyncData getLatestVSyncData() const = 0; | 
 |  | 
 |     virtual void dump(std::string& result) const = 0; | 
 | }; | 
 |  | 
 | class EventThreadConnection : public gui::BnDisplayEventConnection { | 
 | public: | 
 |     EventThreadConnection(EventThread*, uid_t callingUid, ResyncCallback, | 
 |                           EventRegistrationFlags eventRegistration = {}); | 
 |     virtual ~EventThreadConnection(); | 
 |  | 
 |     virtual status_t postEvent(const DisplayEventReceiver::Event& event); | 
 |  | 
 |     binder::Status stealReceiveChannel(gui::BitTube* outChannel) override; | 
 |     binder::Status setVsyncRate(int rate) override; | 
 |     binder::Status requestNextVsync() override; // asynchronous | 
 |     binder::Status getLatestVsyncEventData(ParcelableVsyncEventData* outVsyncEventData) override; | 
 |  | 
 |     // Called in response to requestNextVsync. | 
 |     const ResyncCallback resyncCallback; | 
 |  | 
 |     VSyncRequest vsyncRequest = VSyncRequest::None; | 
 |     const uid_t mOwnerUid; | 
 |     const EventRegistrationFlags mEventRegistration; | 
 |  | 
 | private: | 
 |     virtual void onFirstRef(); | 
 |     EventThread* const mEventThread; | 
 |     std::mutex mLock; | 
 |     gui::BitTube mChannel GUARDED_BY(mLock); | 
 |  | 
 |     std::vector<DisplayEventReceiver::Event> mPendingEvents; | 
 | }; | 
 |  | 
 | class EventThread { | 
 | public: | 
 |     virtual ~EventThread(); | 
 |  | 
 |     virtual sp<EventThreadConnection> createEventConnection( | 
 |             ResyncCallback, EventRegistrationFlags eventRegistration = {}) const = 0; | 
 |  | 
 |     // called before the screen is turned off from main thread | 
 |     virtual void onScreenReleased() = 0; | 
 |  | 
 |     // called after the screen is turned on from main thread | 
 |     virtual void onScreenAcquired() = 0; | 
 |  | 
 |     virtual void onHotplugReceived(PhysicalDisplayId displayId, bool connected) = 0; | 
 |  | 
 |     // called when SF changes the active mode and apps needs to be notified about the change | 
 |     virtual void onModeChanged(DisplayModePtr) = 0; | 
 |  | 
 |     // called when SF updates the Frame Rate Override list | 
 |     virtual void onFrameRateOverridesChanged(PhysicalDisplayId displayId, | 
 |                                              std::vector<FrameRateOverride> overrides) = 0; | 
 |  | 
 |     virtual void dump(std::string& result) const = 0; | 
 |  | 
 |     virtual void setDuration(std::chrono::nanoseconds workDuration, | 
 |                              std::chrono::nanoseconds readyDuration) = 0; | 
 |  | 
 |     virtual status_t registerDisplayEventConnection( | 
 |             const sp<EventThreadConnection>& connection) = 0; | 
 |     virtual void setVsyncRate(uint32_t rate, const sp<EventThreadConnection>& connection) = 0; | 
 |     // Requests the next vsync. If resetIdleTimer is set to true, it resets the idle timer. | 
 |     virtual void requestNextVsync(const sp<EventThreadConnection>& connection) = 0; | 
 |     virtual VsyncEventData getLatestVsyncEventData( | 
 |             const sp<EventThreadConnection>& connection) const = 0; | 
 |  | 
 |     // Retrieves the number of event connections tracked by this EventThread. | 
 |     virtual size_t getEventThreadConnectionCount() = 0; | 
 | }; | 
 |  | 
 | namespace impl { | 
 |  | 
 | class EventThread : public android::EventThread, private VSyncSource::Callback { | 
 | public: | 
 |     using InterceptVSyncsCallback = std::function<void(nsecs_t)>; | 
 |     using ThrottleVsyncCallback = std::function<bool(nsecs_t, uid_t)>; | 
 |     using GetVsyncPeriodFunction = std::function<nsecs_t(uid_t)>; | 
 |  | 
 |     EventThread(std::unique_ptr<VSyncSource>, frametimeline::TokenManager*, InterceptVSyncsCallback, | 
 |                 ThrottleVsyncCallback, GetVsyncPeriodFunction); | 
 |     ~EventThread(); | 
 |  | 
 |     sp<EventThreadConnection> createEventConnection( | 
 |             ResyncCallback, EventRegistrationFlags eventRegistration = {}) const override; | 
 |  | 
 |     status_t registerDisplayEventConnection(const sp<EventThreadConnection>& connection) override; | 
 |     void setVsyncRate(uint32_t rate, const sp<EventThreadConnection>& connection) override; | 
 |     void requestNextVsync(const sp<EventThreadConnection>& connection) override; | 
 |     VsyncEventData getLatestVsyncEventData( | 
 |             const sp<EventThreadConnection>& connection) const override; | 
 |  | 
 |     // called before the screen is turned off from main thread | 
 |     void onScreenReleased() override; | 
 |  | 
 |     // called after the screen is turned on from main thread | 
 |     void onScreenAcquired() override; | 
 |  | 
 |     void onHotplugReceived(PhysicalDisplayId displayId, bool connected) override; | 
 |  | 
 |     void onModeChanged(DisplayModePtr) override; | 
 |  | 
 |     void onFrameRateOverridesChanged(PhysicalDisplayId displayId, | 
 |                                      std::vector<FrameRateOverride> overrides) override; | 
 |  | 
 |     void dump(std::string& result) const override; | 
 |  | 
 |     void setDuration(std::chrono::nanoseconds workDuration, | 
 |                      std::chrono::nanoseconds readyDuration) override; | 
 |  | 
 |     size_t getEventThreadConnectionCount() override; | 
 |  | 
 | private: | 
 |     friend EventThreadTest; | 
 |  | 
 |     using DisplayEventConsumers = std::vector<sp<EventThreadConnection>>; | 
 |  | 
 |     void threadMain(std::unique_lock<std::mutex>& lock) REQUIRES(mMutex); | 
 |  | 
 |     bool shouldConsumeEvent(const DisplayEventReceiver::Event& event, | 
 |                             const sp<EventThreadConnection>& connection) const REQUIRES(mMutex); | 
 |     void dispatchEvent(const DisplayEventReceiver::Event& event, | 
 |                        const DisplayEventConsumers& consumers) REQUIRES(mMutex); | 
 |  | 
 |     void removeDisplayEventConnectionLocked(const wp<EventThreadConnection>& connection) | 
 |             REQUIRES(mMutex); | 
 |  | 
 |     // Implements VSyncSource::Callback | 
 |     void onVSyncEvent(nsecs_t timestamp, VSyncSource::VSyncData vsyncData) override; | 
 |  | 
 |     int64_t generateToken(nsecs_t timestamp, nsecs_t deadlineTimestamp, | 
 |                           nsecs_t expectedPresentationTime) const; | 
 |     void generateFrameTimeline(VsyncEventData& outVsyncEventData, nsecs_t frameInterval, | 
 |                                nsecs_t timestamp, nsecs_t preferredExpectedPresentationTime, | 
 |                                nsecs_t preferredDeadlineTimestamp) const; | 
 |  | 
 |     const std::unique_ptr<VSyncSource> mVSyncSource GUARDED_BY(mMutex); | 
 |     frametimeline::TokenManager* const mTokenManager; | 
 |  | 
 |     const InterceptVSyncsCallback mInterceptVSyncsCallback; | 
 |     const ThrottleVsyncCallback mThrottleVsyncCallback; | 
 |     const GetVsyncPeriodFunction mGetVsyncPeriodFunction; | 
 |     const char* const mThreadName; | 
 |  | 
 |     std::thread mThread; | 
 |     mutable std::mutex mMutex; | 
 |     mutable std::condition_variable mCondition; | 
 |  | 
 |     std::vector<wp<EventThreadConnection>> mDisplayEventConnections GUARDED_BY(mMutex); | 
 |     std::deque<DisplayEventReceiver::Event> mPendingEvents GUARDED_BY(mMutex); | 
 |  | 
 |     // VSYNC state of connected display. | 
 |     struct VSyncState { | 
 |         explicit VSyncState(PhysicalDisplayId displayId) : displayId(displayId) {} | 
 |  | 
 |         const PhysicalDisplayId displayId; | 
 |  | 
 |         // Number of VSYNC events since display was connected. | 
 |         uint32_t count = 0; | 
 |  | 
 |         // True if VSYNC should be faked, e.g. when display is off. | 
 |         bool synthetic = false; | 
 |     }; | 
 |  | 
 |     // TODO(b/74619554): Create per-display threads waiting on respective VSYNC signals, | 
 |     // and support headless mode by injecting a fake display with synthetic VSYNC. | 
 |     std::optional<VSyncState> mVSyncState GUARDED_BY(mMutex); | 
 |  | 
 |     // State machine for event loop. | 
 |     enum class State { | 
 |         Idle, | 
 |         Quit, | 
 |         SyntheticVSync, | 
 |         VSync, | 
 |     }; | 
 |  | 
 |     State mState GUARDED_BY(mMutex) = State::Idle; | 
 |  | 
 |     static const char* toCString(State); | 
 | }; | 
 |  | 
 | // --------------------------------------------------------------------------- | 
 |  | 
 | } // namespace impl | 
 | } // namespace android |