| /* | 
 |  * Copyright (C) 2022 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #include "TestHelpers.h" | 
 |  | 
 | #include <chrono> | 
 | #include <vector> | 
 |  | 
 | #include <attestation/HmacKeyManager.h> | 
 | #include <gtest/gtest.h> | 
 | #include <input/InputTransport.h> | 
 |  | 
 | using namespace std::chrono_literals; | 
 |  | 
 | namespace android { | 
 |  | 
 | struct Pointer { | 
 |     int32_t id; | 
 |     float x; | 
 |     float y; | 
 | }; | 
 |  | 
 | struct InputEventEntry { | 
 |     std::chrono::nanoseconds eventTime; | 
 |     std::vector<Pointer> pointers; | 
 |     int32_t action; | 
 | }; | 
 |  | 
 | class TouchResamplingTest : public testing::Test { | 
 | protected: | 
 |     std::unique_ptr<InputPublisher> mPublisher; | 
 |     std::unique_ptr<InputConsumer> mConsumer; | 
 |     PreallocatedInputEventFactory mEventFactory; | 
 |  | 
 |     uint32_t mSeq = 1; | 
 |  | 
 |     void SetUp() override { | 
 |         std::unique_ptr<InputChannel> serverChannel, clientChannel; | 
 |         status_t result = | 
 |                 InputChannel::openInputChannelPair("channel name", serverChannel, clientChannel); | 
 |         ASSERT_EQ(OK, result); | 
 |  | 
 |         mPublisher = std::make_unique<InputPublisher>(std::move(serverChannel)); | 
 |         mConsumer = std::make_unique<InputConsumer>(std::move(clientChannel), | 
 |                                                     true /* enableTouchResampling */); | 
 |     } | 
 |  | 
 |     status_t publishSimpleMotionEventWithCoords(int32_t action, nsecs_t eventTime, | 
 |                                                 const std::vector<PointerProperties>& properties, | 
 |                                                 const std::vector<PointerCoords>& coords); | 
 |     void publishSimpleMotionEvent(int32_t action, nsecs_t eventTime, | 
 |                                   const std::vector<Pointer>& pointers); | 
 |     void publishInputEventEntries(const std::vector<InputEventEntry>& entries); | 
 |     void consumeInputEventEntries(const std::vector<InputEventEntry>& entries, | 
 |                                   std::chrono::nanoseconds frameTime); | 
 |     void receiveResponseUntilSequence(uint32_t seq); | 
 | }; | 
 |  | 
 | status_t TouchResamplingTest::publishSimpleMotionEventWithCoords( | 
 |         int32_t action, nsecs_t eventTime, const std::vector<PointerProperties>& properties, | 
 |         const std::vector<PointerCoords>& coords) { | 
 |     const ui::Transform identityTransform; | 
 |     const nsecs_t downTime = 0; | 
 |  | 
 |     if (action == AMOTION_EVENT_ACTION_DOWN && eventTime != 0) { | 
 |         ADD_FAILURE() << "Downtime should be equal to 0 (hardcoded for convenience)"; | 
 |     } | 
 |     return mPublisher->publishMotionEvent(mSeq++, InputEvent::nextId(), 1 /*deviceId*/, | 
 |                                           AINPUT_SOURCE_TOUCHSCREEN, 0 /*displayId*/, INVALID_HMAC, | 
 |                                           action, 0 /*actionButton*/, 0 /*flags*/, 0 /*edgeFlags*/, | 
 |                                           AMETA_NONE, 0 /*buttonState*/, MotionClassification::NONE, | 
 |                                           identityTransform, 0 /*xPrecision*/, 0 /*yPrecision*/, | 
 |                                           AMOTION_EVENT_INVALID_CURSOR_POSITION, | 
 |                                           AMOTION_EVENT_INVALID_CURSOR_POSITION, identityTransform, | 
 |                                           downTime, eventTime, properties.size(), properties.data(), | 
 |                                           coords.data()); | 
 | } | 
 |  | 
 | void TouchResamplingTest::publishSimpleMotionEvent(int32_t action, nsecs_t eventTime, | 
 |                                                    const std::vector<Pointer>& pointers) { | 
 |     std::vector<PointerProperties> properties; | 
 |     std::vector<PointerCoords> coords; | 
 |  | 
 |     for (const Pointer& pointer : pointers) { | 
 |         properties.push_back({}); | 
 |         properties.back().clear(); | 
 |         properties.back().id = pointer.id; | 
 |         properties.back().toolType = AMOTION_EVENT_TOOL_TYPE_FINGER; | 
 |  | 
 |         coords.push_back({}); | 
 |         coords.back().clear(); | 
 |         coords.back().setAxisValue(AMOTION_EVENT_AXIS_X, pointer.x); | 
 |         coords.back().setAxisValue(AMOTION_EVENT_AXIS_Y, pointer.y); | 
 |     } | 
 |  | 
 |     status_t result = publishSimpleMotionEventWithCoords(action, eventTime, properties, coords); | 
 |     ASSERT_EQ(OK, result); | 
 | } | 
 |  | 
 | /** | 
 |  * Each entry is published separately, one entry at a time. As a result, action is used here | 
 |  * on a per-entry basis. | 
 |  */ | 
 | void TouchResamplingTest::publishInputEventEntries(const std::vector<InputEventEntry>& entries) { | 
 |     for (const InputEventEntry& entry : entries) { | 
 |         publishSimpleMotionEvent(entry.action, entry.eventTime.count(), entry.pointers); | 
 |     } | 
 | } | 
 |  | 
 | /** | 
 |  * Inside the publisher, read responses repeatedly until the desired sequence number is returned. | 
 |  * | 
 |  * Sometimes, when you call 'sendFinishedSignal', you would be finishing a batch which is comprised | 
 |  * of several input events. As a result, consumer will generate multiple 'finish' signals on your | 
 |  * behalf. | 
 |  * | 
 |  * In this function, we call 'receiveConsumerResponse' in a loop until the desired sequence number | 
 |  * is returned. | 
 |  */ | 
 | void TouchResamplingTest::receiveResponseUntilSequence(uint32_t seq) { | 
 |     size_t consumedEvents = 0; | 
 |     while (consumedEvents < 100) { | 
 |         android::base::Result<InputPublisher::ConsumerResponse> response = | 
 |                 mPublisher->receiveConsumerResponse(); | 
 |         ASSERT_TRUE(response.ok()); | 
 |         ASSERT_TRUE(std::holds_alternative<InputPublisher::Finished>(*response)); | 
 |         const InputPublisher::Finished& finish = std::get<InputPublisher::Finished>(*response); | 
 |         ASSERT_TRUE(finish.handled) | 
 |                 << "publisher receiveFinishedSignal should have set handled to consumer's reply"; | 
 |         if (finish.seq == seq) { | 
 |             return; | 
 |         } | 
 |         consumedEvents++; | 
 |     } | 
 |     FAIL() << "Got " << consumedEvents << "events, but still no event with seq=" << seq; | 
 | } | 
 |  | 
 | /** | 
 |  * All entries are compared against a single MotionEvent, but the same data structure | 
 |  * InputEventEntry is used here for simpler code. As a result, the entire array of InputEventEntry | 
 |  * must contain identical values for the action field. | 
 |  */ | 
 | void TouchResamplingTest::consumeInputEventEntries(const std::vector<InputEventEntry>& entries, | 
 |                                                    std::chrono::nanoseconds frameTime) { | 
 |     ASSERT_GE(entries.size(), 1U) << "Must have at least 1 InputEventEntry to compare against"; | 
 |  | 
 |     uint32_t consumeSeq; | 
 |     InputEvent* event; | 
 |  | 
 |     status_t status = mConsumer->consume(&mEventFactory, true /*consumeBatches*/, frameTime.count(), | 
 |                                          &consumeSeq, &event); | 
 |     ASSERT_EQ(OK, status); | 
 |     MotionEvent* motionEvent = static_cast<MotionEvent*>(event); | 
 |  | 
 |     ASSERT_EQ(entries.size() - 1, motionEvent->getHistorySize()); | 
 |     for (size_t i = 0; i < entries.size(); i++) { // most recent sample is last | 
 |         SCOPED_TRACE(i); | 
 |         const InputEventEntry& entry = entries[i]; | 
 |         ASSERT_EQ(entry.action, motionEvent->getAction()); | 
 |         ASSERT_EQ(entry.eventTime.count(), motionEvent->getHistoricalEventTime(i)); | 
 |         ASSERT_EQ(entry.pointers.size(), motionEvent->getPointerCount()); | 
 |  | 
 |         for (size_t p = 0; p < motionEvent->getPointerCount(); p++) { | 
 |             SCOPED_TRACE(p); | 
 |             // The pointers can be in any order, both in MotionEvent as well as InputEventEntry | 
 |             ssize_t motionEventPointerIndex = motionEvent->findPointerIndex(entry.pointers[p].id); | 
 |             ASSERT_GE(motionEventPointerIndex, 0) << "Pointer must be present in MotionEvent"; | 
 |             ASSERT_EQ(entry.pointers[p].x, | 
 |                       motionEvent->getHistoricalAxisValue(AMOTION_EVENT_AXIS_X, | 
 |                                                           motionEventPointerIndex, i)); | 
 |             ASSERT_EQ(entry.pointers[p].x, | 
 |                       motionEvent->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_X, | 
 |                                                              motionEventPointerIndex, i)); | 
 |             ASSERT_EQ(entry.pointers[p].y, | 
 |                       motionEvent->getHistoricalAxisValue(AMOTION_EVENT_AXIS_Y, | 
 |                                                           motionEventPointerIndex, i)); | 
 |             ASSERT_EQ(entry.pointers[p].y, | 
 |                       motionEvent->getHistoricalRawAxisValue(AMOTION_EVENT_AXIS_Y, | 
 |                                                              motionEventPointerIndex, i)); | 
 |         } | 
 |     } | 
 |  | 
 |     status = mConsumer->sendFinishedSignal(consumeSeq, true); | 
 |     ASSERT_EQ(OK, status); | 
 |  | 
 |     receiveResponseUntilSequence(consumeSeq); | 
 | } | 
 |  | 
 | /** | 
 |  * Timeline | 
 |  * ---------+------------------+------------------+--------+-----------------+---------------------- | 
 |  *          0 ms               10 ms              20 ms    25 ms            35 ms | 
 |  *          ACTION_DOWN       ACTION_MOVE      ACTION_MOVE  ^                ^ | 
 |  *                                                          |                | | 
 |  *                                                         resampled value   | | 
 |  *                                                                          frameTime | 
 |  * Typically, the prediction is made for time frameTime - RESAMPLE_LATENCY, or 30 ms in this case | 
 |  * However, that would be 10 ms later than the last real sample (which came in at 20 ms). | 
 |  * Therefore, the resampling should happen at 20 ms + RESAMPLE_MAX_PREDICTION = 28 ms. | 
 |  * In this situation, though, resample time is further limited by taking half of the difference | 
 |  * between the last two real events, which would put this time at: | 
 |  * 20 ms + (20 ms - 10 ms) / 2 = 25 ms. | 
 |  */ | 
 | TEST_F(TouchResamplingTest, EventIsResampled) { | 
 |     std::chrono::nanoseconds frameTime; | 
 |     std::vector<InputEventEntry> entries, expectedEntries; | 
 |  | 
 |     // Initial ACTION_DOWN should be separate, because the first consume event will only return | 
 |     // InputEvent with a single action. | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 5ms; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 35ms; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {25ms, {{0, 35, 30}}, AMOTION_EVENT_ACTION_MOVE}, // resampled value | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 | } | 
 |  | 
 | /** | 
 |  * Same as above test, but use pointer id=1 instead of 0 to make sure that system does not | 
 |  * have these hardcoded. | 
 |  */ | 
 | TEST_F(TouchResamplingTest, EventIsResampledWithDifferentId) { | 
 |     std::chrono::nanoseconds frameTime; | 
 |     std::vector<InputEventEntry> entries, expectedEntries; | 
 |  | 
 |     // Initial ACTION_DOWN should be separate, because the first consume event will only return | 
 |     // InputEvent with a single action. | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {0ms, {{1, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 5ms; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {0ms, {{1, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {10ms, {{1, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {20ms, {{1, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 35ms; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {10ms, {{1, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {20ms, {{1, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {25ms, {{1, 35, 30}}, AMOTION_EVENT_ACTION_MOVE}, // resampled value | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 | } | 
 |  | 
 | /** | 
 |  * Event should not be resampled when sample time is equal to event time. | 
 |  */ | 
 | TEST_F(TouchResamplingTest, SampleTimeEqualsEventTime) { | 
 |     std::chrono::nanoseconds frameTime; | 
 |     std::vector<InputEventEntry> entries, expectedEntries; | 
 |  | 
 |     // Initial ACTION_DOWN should be separate, because the first consume event will only return | 
 |     // InputEvent with a single action. | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 5ms; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 20ms + 5ms /*RESAMPLE_LATENCY*/; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             // no resampled event because the time of resample falls exactly on the existing event | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 | } | 
 |  | 
 | /** | 
 |  * Once we send a resampled value to the app, we should continue to "lie" if the pointer | 
 |  * does not move. So, if the pointer keeps the same coordinates, resampled value should continue | 
 |  * to be used. | 
 |  */ | 
 | TEST_F(TouchResamplingTest, ResampledValueIsUsedForIdenticalCoordinates) { | 
 |     std::chrono::nanoseconds frameTime; | 
 |     std::vector<InputEventEntry> entries, expectedEntries; | 
 |  | 
 |     // Initial ACTION_DOWN should be separate, because the first consume event will only return | 
 |     // InputEvent with a single action. | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 5ms; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 35ms; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {25ms, {{0, 35, 30}}, AMOTION_EVENT_ACTION_MOVE}, // resampled value | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     // Coordinate value 30 has been resampled to 35. When a new event comes in with value 30 again, | 
 |     // the system should still report 35. | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {40ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 45ms + 5ms /*RESAMPLE_LATENCY*/; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {40ms, {{0, 35, 30}}, AMOTION_EVENT_ACTION_MOVE}, // original event, rewritten | 
 |             {45ms, {{0, 35, 30}}, AMOTION_EVENT_ACTION_MOVE}, // resampled event, rewritten | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 | } | 
 |  | 
 | TEST_F(TouchResamplingTest, OldEventReceivedAfterResampleOccurs) { | 
 |     std::chrono::nanoseconds frameTime; | 
 |     std::vector<InputEventEntry> entries, expectedEntries; | 
 |  | 
 |     // Initial ACTION_DOWN should be separate, because the first consume event will only return | 
 |     // InputEvent with a single action. | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 5ms; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {0ms, {{0, 10, 20}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     // Two ACTION_MOVE events 10 ms apart that move in X direction and stay still in Y | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 35ms; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {10ms, {{0, 20, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {20ms, {{0, 30, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {25ms, {{0, 35, 30}}, AMOTION_EVENT_ACTION_MOVE}, // resampled value | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |     // Above, the resampled event is at 25ms rather than at 30 ms = 35ms - RESAMPLE_LATENCY | 
 |     // because we are further bound by how far we can extrapolate by the "last time delta". | 
 |     // That's 50% of (20 ms - 10ms) => 5ms. So we can't predict more than 5 ms into the future | 
 |     // from the event at 20ms, which is why the resampled event is at t = 25 ms. | 
 |  | 
 |     // We resampled the event to 25 ms. Now, an older 'real' event comes in. | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {24ms, {{0, 40, 30}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 50ms; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {24ms, {{0, 35, 30}}, AMOTION_EVENT_ACTION_MOVE}, // original event, rewritten | 
 |             {26ms, {{0, 45, 30}}, AMOTION_EVENT_ACTION_MOVE}, // resampled event, rewritten | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 | } | 
 |  | 
 | TEST_F(TouchResamplingTest, TwoPointersAreResampledIndependently) { | 
 |     std::chrono::nanoseconds frameTime; | 
 |     std::vector<InputEventEntry> entries, expectedEntries; | 
 |  | 
 |     // full action for when a pointer with id=1 appears (some other pointer must already be present) | 
 |     constexpr int32_t actionPointer1Down = | 
 |             AMOTION_EVENT_ACTION_POINTER_DOWN + (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
 |  | 
 |     // full action for when a pointer with id=0 disappears (some other pointer must still remain) | 
 |     constexpr int32_t actionPointer0Up = | 
 |             AMOTION_EVENT_ACTION_POINTER_UP + (0 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT); | 
 |  | 
 |     // Initial ACTION_DOWN should be separate, because the first consume event will only return | 
 |     // InputEvent with a single action. | 
 |     entries = { | 
 |             //      id  x   y | 
 |             {0ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 5ms; | 
 |     expectedEntries = { | 
 |             //      id  x   y | 
 |             {0ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_DOWN}, | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     entries = { | 
 |             //       id  x   y | 
 |             {10ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 10ms + 5ms /*RESAMPLE_LATENCY*/; | 
 |     expectedEntries = { | 
 |             //       id  x   y | 
 |             {10ms, {{0, 100, 100}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             // no resampled value because frameTime - RESAMPLE_LATENCY == eventTime | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     // Second pointer id=1 appears | 
 |     entries = { | 
 |             //      id  x    y | 
 |             {15ms, {{0, 100, 100}, {1, 500, 500}}, actionPointer1Down}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 20ms + 5ms /*RESAMPLE_LATENCY*/; | 
 |     expectedEntries = { | 
 |             //      id  x    y | 
 |             {15ms, {{0, 100, 100}, {1, 500, 500}}, actionPointer1Down}, | 
 |             // no resampled value because frameTime - RESAMPLE_LATENCY == eventTime | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     // Both pointers move | 
 |     entries = { | 
 |             //      id  x    y | 
 |             {30ms, {{0, 100, 100}, {1, 500, 500}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {40ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 45ms + 5ms /*RESAMPLE_LATENCY*/; | 
 |     expectedEntries = { | 
 |             //      id  x    y | 
 |             {30ms, {{0, 100, 100}, {1, 500, 500}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {40ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {45ms, {{0, 130, 130}, {1, 650, 650}}, AMOTION_EVENT_ACTION_MOVE}, // resampled value | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     // Both pointers move again | 
 |     entries = { | 
 |             //      id  x    y | 
 |             {60ms, {{0, 120, 120}, {1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {70ms, {{0, 130, 130}, {1, 700, 700}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 75ms + 5ms /*RESAMPLE_LATENCY*/; | 
 |     /** | 
 |      * The sample at t = 60, pointer id 0 is not equal to 120, because this value of 120 was | 
 |      * received twice, and resampled to 130. So if we already reported it as "130", we continue | 
 |      * to report it as such. Similar with pointer id 1. | 
 |      */ | 
 |     expectedEntries = { | 
 |             {60ms, | 
 |              {{0, 130, 130}, // not 120! because it matches previous real event | 
 |               {1, 650, 650}}, | 
 |              AMOTION_EVENT_ACTION_MOVE}, | 
 |             {70ms, {{0, 130, 130}, {1, 700, 700}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             {75ms, {{0, 135, 135}, {1, 750, 750}}, AMOTION_EVENT_ACTION_MOVE}, // resampled value | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     // First pointer id=0 leaves the screen | 
 |     entries = { | 
 |             //      id  x    y | 
 |             {80ms, {{1, 600, 600}}, actionPointer0Up}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 90ms; | 
 |     expectedEntries = { | 
 |             //      id  x    y | 
 |             {80ms, {{1, 600, 600}}, actionPointer0Up}, | 
 |             // no resampled event for ACTION_POINTER_UP | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 |  | 
 |     // Remaining pointer id=1 is still present, but doesn't move | 
 |     entries = { | 
 |             //      id  x    y | 
 |             {90ms, {{1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |     }; | 
 |     publishInputEventEntries(entries); | 
 |     frameTime = 100ms; | 
 |     expectedEntries = { | 
 |             //      id  x    y | 
 |             {90ms, {{1, 600, 600}}, AMOTION_EVENT_ACTION_MOVE}, | 
 |             /** | 
 |              * The latest event with ACTION_MOVE was at t = 70, coord = 700. | 
 |              * Use that value for resampling here: (600 - 700) / (90 - 70) * 5 + 600 | 
 |              */ | 
 |             {95ms, {{1, 575, 575}}, AMOTION_EVENT_ACTION_MOVE}, // resampled value | 
 |     }; | 
 |     consumeInputEventEntries(expectedEntries, frameTime); | 
 | } | 
 |  | 
 | } // namespace android |