| /* | 
 |  * Copyright 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #pragma once | 
 |  | 
 | #include <cstdint> | 
 |  | 
 | #include <EGL/egl.h> | 
 | #include <EGL/eglext.h> | 
 | #include <renderengine/Framebuffer.h> | 
 |  | 
 | struct ANativeWindowBuffer; | 
 |  | 
 | namespace android { | 
 | namespace renderengine { | 
 | namespace gl { | 
 |  | 
 | class GLESRenderEngine; | 
 |  | 
 | class GLFramebuffer : public renderengine::Framebuffer { | 
 | public: | 
 |     explicit GLFramebuffer(const GLESRenderEngine& engine); | 
 |     ~GLFramebuffer() override; | 
 |  | 
 |     bool setNativeWindowBuffer(ANativeWindowBuffer* nativeBuffer, bool isProtected) override; | 
 |     EGLImageKHR getEGLImage() const { return mEGLImage; } | 
 |     uint32_t getTextureName() const { return mTextureName; } | 
 |     uint32_t getFramebufferName() const { return mFramebufferName; } | 
 |     int32_t getBufferHeight() const { return mBufferHeight; } | 
 |     int32_t getBufferWidth() const { return mBufferWidth; } | 
 |  | 
 | private: | 
 |     EGLDisplay mEGLDisplay; | 
 |     EGLImageKHR mEGLImage; | 
 |     uint32_t mTextureName, mFramebufferName; | 
 |  | 
 |     int32_t mBufferHeight = 0; | 
 |     int32_t mBufferWidth = 0; | 
 | }; | 
 |  | 
 | } // namespace gl | 
 | } // namespace renderengine | 
 | } // namespace android |