|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #include <stdlib.h> | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/Log.h> | 
|  |  | 
|  | #include <GLES/gl.h> | 
|  | #include <GLES/glext.h> | 
|  |  | 
|  | #include "clz.h" | 
|  | #include "BlurFilter.h" | 
|  | #include "LayerBlur.h" | 
|  | #include "SurfaceFlinger.h" | 
|  | #include "DisplayHardware/DisplayHardware.h" | 
|  |  | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | LayerBlur::LayerBlur(SurfaceFlinger* flinger, DisplayID display, | 
|  | const sp<Client>& client) | 
|  | : LayerBaseClient(flinger, display, client), mCacheDirty(true), | 
|  | mRefreshCache(true), mCacheAge(0), mTextureName(-1U), | 
|  | mWidthScale(1.0f), mHeightScale(1.0f), | 
|  | mBlurFormat(GGL_PIXEL_FORMAT_RGB_565) | 
|  | { | 
|  | } | 
|  |  | 
|  | LayerBlur::~LayerBlur() | 
|  | { | 
|  | if (mTextureName != -1U) { | 
|  | glDeleteTextures(1, &mTextureName); | 
|  | } | 
|  | } | 
|  |  | 
|  | void LayerBlur::setVisibleRegion(const Region& visibleRegion) | 
|  | { | 
|  | LayerBaseClient::setVisibleRegion(visibleRegion); | 
|  | if (visibleRegionScreen.isEmpty()) { | 
|  | if (mTextureName != -1U) { | 
|  | // We're not visible, free the texture up. | 
|  | glBindTexture(GL_TEXTURE_2D, 0); | 
|  | glDeleteTextures(1, &mTextureName); | 
|  | mTextureName = -1U; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | uint32_t LayerBlur::doTransaction(uint32_t flags) | 
|  | { | 
|  | // we're doing a transaction, refresh the cache! | 
|  | if (!mFlinger->isFrozen()) { | 
|  | mRefreshCache = true; | 
|  | mCacheDirty = true; | 
|  | flags |= eVisibleRegion; | 
|  | this->contentDirty = true; | 
|  | } | 
|  | return LayerBase::doTransaction(flags); | 
|  | } | 
|  |  | 
|  | void LayerBlur::unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion) | 
|  | { | 
|  | // this code-path must be as tight as possible, it's called each time | 
|  | // the screen is composited. | 
|  | if (UNLIKELY(!visibleRegionScreen.isEmpty())) { | 
|  | // if anything visible below us is invalidated, the cache becomes dirty | 
|  | if (!mCacheDirty && | 
|  | !visibleRegionScreen.intersect(outDirtyRegion).isEmpty()) { | 
|  | mCacheDirty = true; | 
|  | } | 
|  | if (mCacheDirty) { | 
|  | if (!mFlinger->isFrozen()) { | 
|  | // update everything below us that is visible | 
|  | outDirtyRegion.orSelf(visibleRegionScreen); | 
|  | nsecs_t now = systemTime(); | 
|  | if ((now - mCacheAge) >= ms2ns(500)) { | 
|  | mCacheAge = now; | 
|  | mRefreshCache = true; | 
|  | mCacheDirty = false; | 
|  | } else { | 
|  | if (!mAutoRefreshPending) { | 
|  | mFlinger->postMessageAsync( | 
|  | new MessageBase(MessageQueue::INVALIDATE), | 
|  | ms2ns(500)); | 
|  | mAutoRefreshPending = true; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | LayerBase::unlockPageFlip(planeTransform, outDirtyRegion); | 
|  | } | 
|  |  | 
|  | void LayerBlur::onDraw(const Region& clip) const | 
|  | { | 
|  | const DisplayHardware& hw(graphicPlane(0).displayHardware()); | 
|  | const uint32_t fbHeight = hw.getHeight(); | 
|  | int x = mTransformedBounds.left; | 
|  | int y = mTransformedBounds.top; | 
|  | int w = mTransformedBounds.width(); | 
|  | int h = mTransformedBounds.height(); | 
|  | GLint X = x; | 
|  | GLint Y = fbHeight - (y + h); | 
|  | if (X < 0) { | 
|  | w += X; | 
|  | X = 0; | 
|  | } | 
|  | if (Y < 0) { | 
|  | h += Y; | 
|  | Y = 0; | 
|  | } | 
|  | if (w<0 || h<0) { | 
|  | // we're outside of the framebuffer | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (mTextureName == -1U) { | 
|  | // create the texture name the first time | 
|  | // can't do that in the ctor, because it runs in another thread. | 
|  | glGenTextures(1, &mTextureName); | 
|  | glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, &mReadFormat); | 
|  | glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, &mReadType); | 
|  | if (mReadFormat != GL_RGB || mReadType != GL_UNSIGNED_SHORT_5_6_5) { | 
|  | mReadFormat = GL_RGBA; | 
|  | mReadType = GL_UNSIGNED_BYTE; | 
|  | mBlurFormat = GGL_PIXEL_FORMAT_RGBX_8888; | 
|  | } | 
|  | } | 
|  |  | 
|  | Region::const_iterator it = clip.begin(); | 
|  | Region::const_iterator const end = clip.end(); | 
|  | if (it != end) { | 
|  | #if defined(GL_OES_EGL_image_external) | 
|  | if (GLExtensions::getInstance().haveTextureExternal()) { | 
|  | glDisable(GL_TEXTURE_EXTERNAL_OES); | 
|  | } | 
|  | #endif | 
|  | glEnable(GL_TEXTURE_2D); | 
|  | glBindTexture(GL_TEXTURE_2D, mTextureName); | 
|  |  | 
|  | if (mRefreshCache) { | 
|  | mRefreshCache = false; | 
|  | mAutoRefreshPending = false; | 
|  |  | 
|  | int32_t pixelSize = 4; | 
|  | int32_t s = w; | 
|  | if (mReadType == GL_UNSIGNED_SHORT_5_6_5) { | 
|  | // allocate enough memory for 4-bytes (2 pixels) aligned data | 
|  | s = (w + 1) & ~1; | 
|  | pixelSize = 2; | 
|  | } | 
|  |  | 
|  | uint16_t* const pixels = (uint16_t*)malloc(s*h*pixelSize); | 
|  |  | 
|  | // This reads the frame-buffer, so a h/w GL would have to | 
|  | // finish() its rendering first. we don't want to do that | 
|  | // too often. Read data is 4-bytes aligned. | 
|  | glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); | 
|  |  | 
|  | // blur that texture. | 
|  | GGLSurface bl; | 
|  | bl.version = sizeof(GGLSurface); | 
|  | bl.width = w; | 
|  | bl.height = h; | 
|  | bl.stride = s; | 
|  | bl.format = mBlurFormat; | 
|  | bl.data = (GGLubyte*)pixels; | 
|  | blurFilter(&bl, 8, 2); | 
|  |  | 
|  | if (GLExtensions::getInstance().haveNpot()) { | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, w, h, 0, | 
|  | mReadFormat, mReadType, pixels); | 
|  | mWidthScale  = 1.0f / w; | 
|  | mHeightScale =-1.0f / h; | 
|  | mYOffset = 0; | 
|  | } else { | 
|  | GLuint tw = 1 << (31 - clz(w)); | 
|  | GLuint th = 1 << (31 - clz(h)); | 
|  | if (tw < GLuint(w)) tw <<= 1; | 
|  | if (th < GLuint(h)) th <<= 1; | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, mReadFormat, tw, th, 0, | 
|  | mReadFormat, mReadType, NULL); | 
|  | glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, | 
|  | mReadFormat, mReadType, pixels); | 
|  | mWidthScale  = 1.0f / tw; | 
|  | mHeightScale =-1.0f / th; | 
|  | mYOffset = th-h; | 
|  | } | 
|  |  | 
|  | free((void*)pixels); | 
|  | } | 
|  |  | 
|  | const State& s = drawingState(); | 
|  | if (UNLIKELY(s.alpha < 0xFF)) { | 
|  | const GLfloat alpha = s.alpha * (1.0f/255.0f); | 
|  | glColor4f(0, 0, 0, alpha); | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
|  | } else { | 
|  | glDisable(GL_BLEND); | 
|  | } | 
|  |  | 
|  | if (mFlags & DisplayHardware::SLOW_CONFIG) { | 
|  | glDisable(GL_DITHER); | 
|  | } else { | 
|  | glEnable(GL_DITHER); | 
|  | } | 
|  |  | 
|  | glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  |  | 
|  | glMatrixMode(GL_TEXTURE); | 
|  | glLoadIdentity(); | 
|  | glScalef(mWidthScale, mHeightScale, 1); | 
|  | glTranslatef(-x, mYOffset - y, 0); | 
|  | glEnableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glVertexPointer(2, GL_FLOAT, 0, mVertices); | 
|  | glTexCoordPointer(2, GL_FLOAT, 0, mVertices); | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | const GLint sy = fbHeight - (r.top + r.height()); | 
|  | glScissor(r.left, sy, r.width(), r.height()); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  | glDisableClientState(GL_TEXTURE_COORD_ARRAY); | 
|  | glLoadIdentity(); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | } | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | }; // namespace android |