Remove useFramebufferCache parameter in drawLayers()
GLESRenderEngine used it, but GLESRenderEngine is no more.
Bug: 199918329
Test: builds
Change-Id: Id4fcc15d802523faa548ccea0bbd94cffea1b272
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 5eec305..7dde716 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -490,7 +490,7 @@
void invokeDraw(const renderengine::DisplaySettings& settings,
const std::vector<renderengine::LayerSettings>& layers) {
ftl::Future<FenceResult> future =
- mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+ mRE->drawLayers(settings, layers, mBuffer, base::unique_fd());
ASSERT_TRUE(future.valid());
auto result = future.get();
@@ -1610,8 +1610,7 @@
layer.geometry.boundaries = fullscreenRect().toFloatRect();
BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
layers.push_back(layer);
- ftl::Future<FenceResult> future =
- mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd());
+ ftl::Future<FenceResult> future = mRE->drawLayers(settings, layers, nullptr, base::unique_fd());
ASSERT_TRUE(future.valid());
auto result = future.get();
@@ -2263,14 +2262,14 @@
layers.push_back(layer);
ftl::Future<FenceResult> futureOne =
- mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+ mRE->drawLayers(settings, layers, mBuffer, base::unique_fd());
ASSERT_TRUE(futureOne.valid());
auto resultOne = futureOne.get();
ASSERT_TRUE(resultOne.ok());
auto fenceOne = resultOne.value();
ftl::Future<FenceResult> futureTwo =
- mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(fenceOne->dup()));
+ mRE->drawLayers(settings, layers, mBuffer, base::unique_fd(fenceOne->dup()));
ASSERT_TRUE(futureTwo.valid());
auto resultTwo = futureTwo.get();
ASSERT_TRUE(resultTwo.ok());