Remove useFramebufferCache parameter in drawLayers()

GLESRenderEngine used it, but GLESRenderEngine is no more.

Bug: 199918329
Test: builds
Change-Id: Id4fcc15d802523faa548ccea0bbd94cffea1b272
diff --git a/libs/renderengine/tests/RenderEngineTest.cpp b/libs/renderengine/tests/RenderEngineTest.cpp
index 5eec305..7dde716 100644
--- a/libs/renderengine/tests/RenderEngineTest.cpp
+++ b/libs/renderengine/tests/RenderEngineTest.cpp
@@ -490,7 +490,7 @@
     void invokeDraw(const renderengine::DisplaySettings& settings,
                     const std::vector<renderengine::LayerSettings>& layers) {
         ftl::Future<FenceResult> future =
-                mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+                mRE->drawLayers(settings, layers, mBuffer, base::unique_fd());
         ASSERT_TRUE(future.valid());
 
         auto result = future.get();
@@ -1610,8 +1610,7 @@
     layer.geometry.boundaries = fullscreenRect().toFloatRect();
     BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this);
     layers.push_back(layer);
-    ftl::Future<FenceResult> future =
-            mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd());
+    ftl::Future<FenceResult> future = mRE->drawLayers(settings, layers, nullptr, base::unique_fd());
 
     ASSERT_TRUE(future.valid());
     auto result = future.get();
@@ -2263,14 +2262,14 @@
     layers.push_back(layer);
 
     ftl::Future<FenceResult> futureOne =
-            mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd());
+            mRE->drawLayers(settings, layers, mBuffer, base::unique_fd());
     ASSERT_TRUE(futureOne.valid());
     auto resultOne = futureOne.get();
     ASSERT_TRUE(resultOne.ok());
     auto fenceOne = resultOne.value();
 
     ftl::Future<FenceResult> futureTwo =
-            mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(fenceOne->dup()));
+            mRE->drawLayers(settings, layers, mBuffer, base::unique_fd(fenceOne->dup()));
     ASSERT_TRUE(futureTwo.valid());
     auto resultTwo = futureTwo.get();
     ASSERT_TRUE(resultTwo.ok());
diff --git a/libs/renderengine/tests/RenderEngineThreadedTest.cpp b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
index 281a502..475dc15 100644
--- a/libs/renderengine/tests/RenderEngineThreadedTest.cpp
+++ b/libs/renderengine/tests/RenderEngineThreadedTest.cpp
@@ -143,11 +143,11 @@
             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
                           const renderengine::DisplaySettings&,
                           const std::vector<renderengine::LayerSettings>&,
-                          const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                          const std::shared_ptr<renderengine::ExternalTexture>&,
                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
 
     ftl::Future<FenceResult> future =
-            mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
+            mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
     ASSERT_TRUE(future.valid());
     auto result = future.get();
     ASSERT_TRUE(result.ok());
@@ -176,11 +176,11 @@
             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
                           const renderengine::DisplaySettings&,
                           const std::vector<renderengine::LayerSettings>&,
-                          const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                          const std::shared_ptr<renderengine::ExternalTexture>&,
                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
 
     ftl::Future<FenceResult> future =
-            mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
+            mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
     ASSERT_TRUE(future.valid());
     auto result = future.get();
     ASSERT_TRUE(result.ok());
@@ -204,11 +204,11 @@
             .WillOnce([&](const std::shared_ptr<std::promise<FenceResult>>&& resultPromise,
                           const renderengine::DisplaySettings&,
                           const std::vector<renderengine::LayerSettings>&,
-                          const std::shared_ptr<renderengine::ExternalTexture>&, const bool,
+                          const std::shared_ptr<renderengine::ExternalTexture>&,
                           base::unique_fd&&) { resultPromise->set_value(Fence::NO_FENCE); });
 
     ftl::Future<FenceResult> future =
-            mThreadedRE->drawLayers(settings, layers, buffer, false, std::move(bufferFence));
+            mThreadedRE->drawLayers(settings, layers, buffer, std::move(bufferFence));
     ASSERT_TRUE(future.valid());
     auto result = future.get();
     ASSERT_TRUE(result.ok());