blob: 1b5c6e70f8e9f42f97b4eb80680eb912a2190eb7 [file] [log] [blame]
/*
* Copyright 2021 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#undef LOG_TAG
#define LOG_TAG "LibSurfaceFlingerUnittests"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include <gui/LayerMetadata.h>
#include <gui/SurfaceComposerClient.h>
#include <log/log.h>
#include "TestableSurfaceFlinger.h"
#include "mock/DisplayHardware/MockComposer.h"
namespace android {
using testing::_;
using testing::Mock;
using testing::Return;
using gui::GameMode;
using gui::LayerMetadata;
class GameModeTest : public testing::Test {
public:
GameModeTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name());
mFlinger.setupMockScheduler();
setupComposer();
}
~GameModeTest() {
const ::testing::TestInfo* const test_info =
::testing::UnitTest::GetInstance()->current_test_info();
ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name());
}
sp<Layer> createLayer() {
sp<Client> client;
LayerCreationArgs args(mFlinger.flinger(), client, "layer", 0, LayerMetadata());
return sp<Layer>::make(args);
}
void setupComposer() {
mComposer = new Hwc2::mock::Composer();
mFlinger.setupComposer(std::unique_ptr<Hwc2::Composer>(mComposer));
Mock::VerifyAndClear(mComposer);
}
// Mocks the behavior of applying a transaction from WMShell
void setGameModeMetadata(sp<Layer> layer, GameMode gameMode) {
mLayerMetadata.setInt32(gui::METADATA_GAME_MODE, static_cast<int32_t>(gameMode));
layer->setMetadata(mLayerMetadata);
layer->setGameModeForTree(gameMode);
}
TestableSurfaceFlinger mFlinger;
Hwc2::mock::Composer* mComposer = nullptr;
client_cache_t mClientCache;
LayerMetadata mLayerMetadata;
};
TEST_F(GameModeTest, SetGameModeSetsForAllCurrentChildren) {
sp<Layer> rootLayer = createLayer();
sp<Layer> childLayer1 = createLayer();
sp<Layer> childLayer2 = createLayer();
rootLayer->addChild(childLayer1);
rootLayer->addChild(childLayer2);
rootLayer->setGameModeForTree(GameMode::Performance);
EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance);
EXPECT_EQ(childLayer1->getGameMode(), GameMode::Performance);
EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance);
}
TEST_F(GameModeTest, AddChildAppliesGameModeFromParent) {
sp<Layer> rootLayer = createLayer();
sp<Layer> childLayer = createLayer();
rootLayer->setGameModeForTree(GameMode::Performance);
rootLayer->addChild(childLayer);
EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance);
EXPECT_EQ(childLayer->getGameMode(), GameMode::Performance);
}
TEST_F(GameModeTest, RemoveChildResetsGameMode) {
sp<Layer> rootLayer = createLayer();
sp<Layer> childLayer = createLayer();
rootLayer->setGameModeForTree(GameMode::Performance);
rootLayer->addChild(childLayer);
EXPECT_EQ(rootLayer->getGameMode(), GameMode::Performance);
EXPECT_EQ(childLayer->getGameMode(), GameMode::Performance);
rootLayer->removeChild(childLayer);
EXPECT_EQ(childLayer->getGameMode(), GameMode::Unsupported);
}
TEST_F(GameModeTest, ReparentingDoesNotOverrideMetadata) {
sp<Layer> rootLayer = createLayer();
sp<Layer> childLayer1 = createLayer();
sp<Layer> childLayer2 = createLayer();
rootLayer->setGameModeForTree(GameMode::Standard);
rootLayer->addChild(childLayer1);
setGameModeMetadata(childLayer2, GameMode::Performance);
rootLayer->addChild(childLayer2);
EXPECT_EQ(rootLayer->getGameMode(), GameMode::Standard);
EXPECT_EQ(childLayer1->getGameMode(), GameMode::Standard);
EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance);
rootLayer->removeChild(childLayer2);
EXPECT_EQ(childLayer2->getGameMode(), GameMode::Performance);
}
} // namespace android