SF: Introduce LayerFE::prepareClientComposition
Renames Layer::prepareClientLayer, and alters it to not take a
RenderArea.
Test: atest libsurfaceflinger_unittest libcompositionengine_test
Bug: 121291683
Change-Id: I6da6005c2e34e6e44692043cdc7adf9c4aa57cf5
diff --git a/services/surfaceflinger/BufferLayer.h b/services/surfaceflinger/BufferLayer.h
index bb0205d..c86acf0 100644
--- a/services/surfaceflinger/BufferLayer.h
+++ b/services/surfaceflinger/BufferLayer.h
@@ -82,7 +82,6 @@
bool isHdrY410() const override;
- bool onPreComposition(nsecs_t refreshStartTime) override;
bool onPostComposition(const std::optional<DisplayId>& displayId,
const std::shared_ptr<FenceTime>& glDoneFence,
const std::shared_ptr<FenceTime>& presentFence,
@@ -146,7 +145,13 @@
virtual status_t updateFrameNumber(nsecs_t latchTime) = 0;
protected:
- void latchPerFrameState(compositionengine::LayerFECompositionState& outState) const override;
+ /*
+ * compositionengine::LayerFE overrides
+ */
+ bool onPreComposition(nsecs_t) override;
+ void latchPerFrameState(compositionengine::LayerFECompositionState&) const override;
+ std::optional<renderengine::LayerSettings> prepareClientComposition(
+ compositionengine::LayerFE::ClientCompositionTargetSettings&) override;
// Loads the corresponding system property once per process
static bool latchUnsignaledBuffers();
@@ -163,15 +168,9 @@
bool mRefreshPending{false};
- // prepareClientLayer - constructs a RenderEngine layer for GPU composition.
- bool prepareClientLayer(const RenderArea& renderArea, const Region& clip,
- bool useIdentityTransform, Region& clearRegion,
- const bool supportProtectedContent,
- renderengine::LayerSettings& layer) override;
-
private:
// Returns true if this layer requires filtering
- bool needsFiltering(const sp<const DisplayDevice>& displayDevice) const;
+ bool needsFiltering(const sp<const DisplayDevice>& displayDevice) const override;
uint64_t getHeadFrameNumber(nsecs_t expectedPresentTime) const;