blob: a63085e02d5f8e7b16453b1933f7360367e3e404 [file] [log] [blame]
/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <renderengine/RenderEngine.h>
#include <vector>
#include <log/log.h>
#include <private/gui/SyncFeatures.h>
#include <renderengine/Image.h>
#include <renderengine/Mesh.h>
#include <renderengine/Surface.h>
#include <ui/Rect.h>
#include <ui/Region.h>
#include <utils/KeyedVector.h>
#include "gl/GLES20RenderEngine.h"
#include "gl/GLExtensions.h"
#include "gl/ProgramCache.h"
using namespace android::renderengine::gl;
extern "C" EGLAPI const char* eglQueryStringImplementationANDROID(EGLDisplay dpy, EGLint name);
namespace android {
namespace renderengine {
std::unique_ptr<impl::RenderEngine> RenderEngine::create(int hwcFormat, uint32_t featureFlags) {
return renderengine::gl::GLES20RenderEngine::create(hwcFormat, featureFlags);
}
RenderEngine::~RenderEngine() = default;
namespace impl {
RenderEngine::RenderEngine(uint32_t featureFlags)
: mFeatureFlags(featureFlags) {}
RenderEngine::~RenderEngine() = default;
bool RenderEngine::useNativeFenceSync() const {
return SyncFeatures::getInstance().useNativeFenceSync();
}
bool RenderEngine::useWaitSync() const {
return SyncFeatures::getInstance().useWaitSync();
}
} // namespace impl
} // namespace renderengine
} // namespace android