Do not blur when doing region sampling
The luma approximation will already be pretty good without the blurs.
Test: RegionSamplingTest
Test: libsurfacelfinger_test
Fixes: 154556259
Change-Id: I4010ac54aee2e23bd8cf155f591584eeec425702
Merged-In: I4010ac54aee2e23bd8cf155f591584eeec425702
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 0a0c9b7..e0dd0d9 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -231,6 +231,7 @@
const Rect sourceCrop(0, 0, DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT);
constexpr bool useIdentityTransform = true;
constexpr bool forSystem = true;
+ constexpr bool regionSampling = false;
DisplayRenderArea renderArea(mDisplay, sourceCrop, DEFAULT_DISPLAY_WIDTH,
DEFAULT_DISPLAY_HEIGHT, ui::Dataspace::V0_SRGB,
@@ -249,7 +250,7 @@
int fd = -1;
status_t result =
mFlinger.captureScreenImplLocked(renderArea, traverseLayers, mCaptureScreenBuffer.get(),
- useIdentityTransform, forSystem, &fd);
+ useIdentityTransform, forSystem, &fd, regionSampling);
if (fd >= 0) {
close(fd);
}
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index cccf314..389df86 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -323,13 +323,14 @@
auto onMessageReceived(int32_t what) { return mFlinger->onMessageReceived(what, systemTime()); }
- auto captureScreenImplLocked(
- const RenderArea& renderArea, SurfaceFlinger::TraverseLayersFunction traverseLayers,
- ANativeWindowBuffer* buffer, bool useIdentityTransform, bool forSystem, int* outSyncFd) {
+ auto captureScreenImplLocked(const RenderArea& renderArea,
+ SurfaceFlinger::TraverseLayersFunction traverseLayers,
+ ANativeWindowBuffer* buffer, bool useIdentityTransform,
+ bool forSystem, int* outSyncFd, bool regionSampling) {
bool ignored;
return mFlinger->captureScreenImplLocked(renderArea, traverseLayers, buffer,
useIdentityTransform, forSystem, outSyncFd,
- ignored);
+ regionSampling, ignored);
}
auto traverseLayersInDisplay(const sp<const DisplayDevice>& display,