Do not blur when doing region sampling

The luma approximation will already be pretty good without the blurs.

Test: RegionSamplingTest
Test: libsurfacelfinger_test
Fixes: 154556259
Change-Id: I4010ac54aee2e23bd8cf155f591584eeec425702
Merged-In: I4010ac54aee2e23bd8cf155f591584eeec425702
diff --git a/services/surfaceflinger/RegionSamplingThread.cpp b/services/surfaceflinger/RegionSamplingThread.cpp
index 68cd84f..6e59034 100644
--- a/services/surfaceflinger/RegionSamplingThread.cpp
+++ b/services/surfaceflinger/RegionSamplingThread.cpp
@@ -430,7 +430,8 @@
     }
 
     bool ignored;
-    mFlinger.captureScreenCommon(renderArea, traverseLayers, buffer, false, ignored);
+    mFlinger.captureScreenCommon(renderArea, traverseLayers, buffer, false /* identityTransform */,
+                                 true /* regionSampling */, ignored);
 
     std::vector<Descriptor> activeDescriptors;
     for (const auto& descriptor : descriptors) {
diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp
index 2ed23de..d0e2668 100644
--- a/services/surfaceflinger/SurfaceFlinger.cpp
+++ b/services/surfaceflinger/SurfaceFlinger.cpp
@@ -5665,13 +5665,13 @@
                                              usage, "screenshot");
 
     return captureScreenCommon(renderArea, traverseLayers, *outBuffer, useIdentityTransform,
-                               outCapturedSecureLayers);
+                               false /* regionSampling */, outCapturedSecureLayers);
 }
 
 status_t SurfaceFlinger::captureScreenCommon(RenderArea& renderArea,
                                              TraverseLayersFunction traverseLayers,
                                              const sp<GraphicBuffer>& buffer,
-                                             bool useIdentityTransform,
+                                             bool useIdentityTransform, bool regionSampling,
                                              bool& outCapturedSecureLayers) {
     // This mutex protects syncFd and captureResult for communication of the return values from the
     // main thread back to this Binder thread
@@ -5702,7 +5702,7 @@
             renderArea.render([&] {
                 result = captureScreenImplLocked(renderArea, traverseLayers, buffer.get(),
                                                  useIdentityTransform, forSystem, &fd,
-                                                 outCapturedSecureLayers);
+                                                 regionSampling, outCapturedSecureLayers);
             });
         }
 
@@ -5739,7 +5739,7 @@
 void SurfaceFlinger::renderScreenImplLocked(const RenderArea& renderArea,
                                             TraverseLayersFunction traverseLayers,
                                             ANativeWindowBuffer* buffer, bool useIdentityTransform,
-                                            int* outSyncFd) {
+                                            bool regionSampling, int* outSyncFd) {
     ATRACE_CALL();
 
     const auto reqWidth = renderArea.getReqWidth();
@@ -5795,6 +5795,12 @@
             for (auto& settings : results) {
                 settings.geometry.positionTransform =
                         transform.asMatrix4() * settings.geometry.positionTransform;
+                // There's no need to process blurs when we're executing region sampling,
+                // we're just trying to understand what we're drawing, and doing so without
+                // blurs is already a pretty good approximation.
+                if (regionSampling) {
+                    settings.backgroundBlurRadius = 0;
+                }
             }
             clientCompositionLayers.insert(clientCompositionLayers.end(),
                                            std::make_move_iterator(results.begin()),
@@ -5832,7 +5838,8 @@
                                                  TraverseLayersFunction traverseLayers,
                                                  ANativeWindowBuffer* buffer,
                                                  bool useIdentityTransform, bool forSystem,
-                                                 int* outSyncFd, bool& outCapturedSecureLayers) {
+                                                 int* outSyncFd, bool regionSampling,
+                                                 bool& outCapturedSecureLayers) {
     ATRACE_CALL();
 
     traverseLayers([&](Layer* layer) {
@@ -5847,7 +5854,8 @@
         ALOGW("FB is protected: PERMISSION_DENIED");
         return PERMISSION_DENIED;
     }
-    renderScreenImplLocked(renderArea, traverseLayers, buffer, useIdentityTransform, outSyncFd);
+    renderScreenImplLocked(renderArea, traverseLayers, buffer, useIdentityTransform, regionSampling,
+                           outSyncFd);
     return NO_ERROR;
 }
 
diff --git a/services/surfaceflinger/SurfaceFlinger.h b/services/surfaceflinger/SurfaceFlinger.h
index 484e3ed..c5e7d13 100644
--- a/services/surfaceflinger/SurfaceFlinger.h
+++ b/services/surfaceflinger/SurfaceFlinger.h
@@ -697,19 +697,20 @@
 
     void renderScreenImplLocked(const RenderArea& renderArea, TraverseLayersFunction traverseLayers,
                                 ANativeWindowBuffer* buffer, bool useIdentityTransform,
-                                int* outSyncFd);
+                                bool regionSampling, int* outSyncFd);
     status_t captureScreenCommon(RenderArea& renderArea, TraverseLayersFunction traverseLayers,
                                  sp<GraphicBuffer>* outBuffer, const ui::PixelFormat reqPixelFormat,
                                  bool useIdentityTransform, bool& outCapturedSecureLayers);
     status_t captureScreenCommon(RenderArea& renderArea, TraverseLayersFunction traverseLayers,
                                  const sp<GraphicBuffer>& buffer, bool useIdentityTransform,
-                                 bool& outCapturedSecureLayers);
+                                 bool regionSampling, bool& outCapturedSecureLayers);
     const sp<DisplayDevice> getDisplayByIdOrLayerStack(uint64_t displayOrLayerStack);
     const sp<DisplayDevice> getDisplayByLayerStack(uint64_t layerStack);
     status_t captureScreenImplLocked(const RenderArea& renderArea,
                                      TraverseLayersFunction traverseLayers,
                                      ANativeWindowBuffer* buffer, bool useIdentityTransform,
-                                     bool forSystem, int* outSyncFd, bool& outCapturedSecureLayers);
+                                     bool forSystem, int* outSyncFd, bool regionSampling,
+                                     bool& outCapturedSecureLayers);
     void traverseLayersInDisplay(const sp<const DisplayDevice>& display,
                                  const LayerVector::Visitor& visitor);
 
diff --git a/services/surfaceflinger/tests/unittests/CompositionTest.cpp b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
index 0a0c9b7..e0dd0d9 100644
--- a/services/surfaceflinger/tests/unittests/CompositionTest.cpp
+++ b/services/surfaceflinger/tests/unittests/CompositionTest.cpp
@@ -231,6 +231,7 @@
     const Rect sourceCrop(0, 0, DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT);
     constexpr bool useIdentityTransform = true;
     constexpr bool forSystem = true;
+    constexpr bool regionSampling = false;
 
     DisplayRenderArea renderArea(mDisplay, sourceCrop, DEFAULT_DISPLAY_WIDTH,
                                  DEFAULT_DISPLAY_HEIGHT, ui::Dataspace::V0_SRGB,
@@ -249,7 +250,7 @@
     int fd = -1;
     status_t result =
             mFlinger.captureScreenImplLocked(renderArea, traverseLayers, mCaptureScreenBuffer.get(),
-                                             useIdentityTransform, forSystem, &fd);
+                                             useIdentityTransform, forSystem, &fd, regionSampling);
     if (fd >= 0) {
         close(fd);
     }
diff --git a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
index cccf314..389df86 100644
--- a/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
+++ b/services/surfaceflinger/tests/unittests/TestableSurfaceFlinger.h
@@ -323,13 +323,14 @@
 
     auto onMessageReceived(int32_t what) { return mFlinger->onMessageReceived(what, systemTime()); }
 
-    auto captureScreenImplLocked(
-            const RenderArea& renderArea, SurfaceFlinger::TraverseLayersFunction traverseLayers,
-            ANativeWindowBuffer* buffer, bool useIdentityTransform, bool forSystem, int* outSyncFd) {
+    auto captureScreenImplLocked(const RenderArea& renderArea,
+                                 SurfaceFlinger::TraverseLayersFunction traverseLayers,
+                                 ANativeWindowBuffer* buffer, bool useIdentityTransform,
+                                 bool forSystem, int* outSyncFd, bool regionSampling) {
         bool ignored;
         return mFlinger->captureScreenImplLocked(renderArea, traverseLayers, buffer,
                                                  useIdentityTransform, forSystem, outSyncFd,
-                                                 ignored);
+                                                 regionSampling, ignored);
     }
 
     auto traverseLayersInDisplay(const sp<const DisplayDevice>& display,