|  | /* | 
|  | * Copyright 2018 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include <cinttypes> | 
|  | #include <mutex> | 
|  |  | 
|  | #include "Scheduler.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | /* | 
|  | * Modulates the vsync-offsets depending on current SurfaceFlinger state. | 
|  | */ | 
|  | class VSyncModulator { | 
|  | private: | 
|  | // Number of frames we'll keep the early phase offsets once they are activated for a | 
|  | // transaction. This acts as a low-pass filter in case the client isn't quick enough in | 
|  | // sending new transactions. | 
|  | const int MIN_EARLY_FRAME_COUNT_TRANSACTION = 2; | 
|  |  | 
|  | // Number of frames we'll keep the early gl phase offsets once they are activated. | 
|  | // This acts as a low-pass filter to avoid scenarios where we rapidly | 
|  | // switch in and out of gl composition. | 
|  | const int MIN_EARLY_GL_FRAME_COUNT_TRANSACTION = 2; | 
|  |  | 
|  | public: | 
|  | VSyncModulator(); | 
|  |  | 
|  | // Wrapper for a collection of surfaceflinger/app offsets for a particular | 
|  | // configuration . | 
|  | struct Offsets { | 
|  | scheduler::RefreshRateConfigs::RefreshRateType fpsMode; | 
|  | nsecs_t sf; | 
|  | nsecs_t app; | 
|  | }; | 
|  |  | 
|  | enum class OffsetType { | 
|  | Early, | 
|  | EarlyGl, | 
|  | Late, | 
|  | }; | 
|  |  | 
|  | // Sets the phase offsets | 
|  | // | 
|  | // sfEarly: The phase offset when waking up SF early, which happens when marking a transaction | 
|  | //          as early. May be the same as late, in which case we don't shift offsets. | 
|  | // sfEarlyGl: Like sfEarly, but only if we used GL composition. If we use both GL composition | 
|  | //            and the transaction was marked as early, we'll use sfEarly. | 
|  | // sfLate: The regular SF vsync phase offset. | 
|  | // appEarly: Like sfEarly, but for the app-vsync | 
|  | // appEarlyGl: Like sfEarlyGl, but for the app-vsync. | 
|  | // appLate: The regular app vsync phase offset. | 
|  | void setPhaseOffsets(Offsets early, Offsets earlyGl, Offsets late, | 
|  | nsecs_t thresholdForNextVsync) EXCLUDES(mMutex); | 
|  |  | 
|  | // Sets the scheduler and vsync connection handlers. | 
|  | void setSchedulerAndHandles(Scheduler* scheduler, | 
|  | Scheduler::ConnectionHandle* appConnectionHandle, | 
|  | Scheduler::ConnectionHandle* sfConnectionHandle) { | 
|  | mScheduler = scheduler; | 
|  | mAppConnectionHandle = appConnectionHandle; | 
|  | mSfConnectionHandle = sfConnectionHandle; | 
|  | } | 
|  |  | 
|  | // Signals that a transaction has started, and changes offsets accordingly. | 
|  | void setTransactionStart(Scheduler::TransactionStart transactionStart); | 
|  |  | 
|  | // Signals that a transaction has been completed, so that we can finish | 
|  | // special handling for a transaction. | 
|  | void onTransactionHandled(); | 
|  |  | 
|  | // Called when we send a refresh rate change to hardware composer, so that | 
|  | // we can move into early offsets. | 
|  | void onRefreshRateChangeInitiated(); | 
|  |  | 
|  | // Called when we detect from vsync signals that the refresh rate changed. | 
|  | // This way we can move out of early offsets if no longer necessary. | 
|  | void onRefreshRateChangeCompleted(); | 
|  |  | 
|  | // Called when the display is presenting a new frame. usedRenderEngine | 
|  | // should be set to true if RenderEngine was involved with composing the new | 
|  | // frame. | 
|  | void onRefreshed(bool usedRenderEngine); | 
|  |  | 
|  | // Returns the offsets that we are currently using | 
|  | Offsets getOffsets() EXCLUDES(mMutex); | 
|  |  | 
|  | private: | 
|  | // Returns the next offsets that we should be using | 
|  | Offsets getNextOffsets() REQUIRES(mMutex); | 
|  | // Returns the next offset type that we should use. | 
|  | OffsetType getNextOffsetType(); | 
|  | // Updates offsets and persists them into the scheduler framework. | 
|  | void updateOffsets() EXCLUDES(mMutex); | 
|  | void updateOffsetsLocked() REQUIRES(mMutex); | 
|  | // Updates the internal offsets and offset type. | 
|  | void flushOffsets() REQUIRES(mMutex); | 
|  |  | 
|  | mutable std::mutex mMutex; | 
|  | std::unordered_map<OffsetType, Offsets> mOffsetMap GUARDED_BY(mMutex); | 
|  | nsecs_t mThresholdForNextVsync; | 
|  |  | 
|  | Scheduler* mScheduler = nullptr; | 
|  | Scheduler::ConnectionHandle* mAppConnectionHandle = nullptr; | 
|  | Scheduler::ConnectionHandle* mSfConnectionHandle = nullptr; | 
|  |  | 
|  | Offsets mOffsets GUARDED_BY(mMutex) = {Scheduler::RefreshRateType::DEFAULT, 0, 0}; | 
|  |  | 
|  | std::atomic<Scheduler::TransactionStart> mTransactionStart = | 
|  | Scheduler::TransactionStart::NORMAL; | 
|  | std::atomic<bool> mRefreshRateChangePending = false; | 
|  | std::atomic<int> mRemainingEarlyFrameCount = 0; | 
|  | std::atomic<int> mRemainingRenderEngineUsageCount = 0; | 
|  |  | 
|  | bool mTraceDetailedInfo = false; | 
|  | }; | 
|  |  | 
|  | } // namespace android |