|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_SURFACE_TEXTURE_FBO_H | 
|  | #define ANDROID_SURFACE_TEXTURE_FBO_H | 
|  |  | 
|  | #include "SurfaceTextureGL.h" | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class SurfaceTextureFBOTest : public SurfaceTextureGLTest { | 
|  | protected: | 
|  | virtual void SetUp() { | 
|  | SurfaceTextureGLTest::SetUp(); | 
|  |  | 
|  | glGenFramebuffers(1, &mFbo); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  |  | 
|  | glGenTextures(1, &mFboTex); | 
|  | glBindTexture(GL_TEXTURE_2D, mFboTex); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getSurfaceWidth(), | 
|  | getSurfaceHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | 
|  | glBindTexture(GL_TEXTURE_2D, 0); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  |  | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, mFbo); | 
|  | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, | 
|  | GL_TEXTURE_2D, mFboTex, 0); | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
|  | ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); | 
|  | } | 
|  |  | 
|  | virtual void TearDown() { | 
|  | SurfaceTextureGLTest::TearDown(); | 
|  |  | 
|  | glDeleteTextures(1, &mFboTex); | 
|  | glDeleteFramebuffers(1, &mFbo); | 
|  | } | 
|  |  | 
|  | GLuint mFbo; | 
|  | GLuint mFboTex; | 
|  | }; | 
|  |  | 
|  | void fillRGBA8BufferSolid(uint8_t* buf, int w, int h, int stride, | 
|  | uint8_t r, uint8_t g, uint8_t b, uint8_t a) { | 
|  | const size_t PIXEL_SIZE = 4; | 
|  | for (int y = 0; y < h; y++) { | 
|  | for (int x = 0; x < w; x++) { | 
|  | off_t offset = (y * stride + x) * PIXEL_SIZE; | 
|  | buf[offset + 0] = r; | 
|  | buf[offset + 1] = g; | 
|  | buf[offset + 2] = b; | 
|  | buf[offset + 3] = a; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | #endif |