| /* | 
 |  * Copyright 2018 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #undef LOG_TAG | 
 | #define LOG_TAG "RenderEngineTest" | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic push | 
 | #pragma clang diagnostic ignored "-Wconversion" | 
 | #pragma clang diagnostic ignored "-Wextra" | 
 |  | 
 | #include <cutils/properties.h> | 
 | #include <gtest/gtest.h> | 
 | #include <renderengine/ExternalTexture.h> | 
 | #include <renderengine/RenderEngine.h> | 
 | #include <sync/sync.h> | 
 | #include <ui/PixelFormat.h> | 
 |  | 
 | #include <chrono> | 
 | #include <condition_variable> | 
 | #include <fstream> | 
 |  | 
 | #include "../gl/GLESRenderEngine.h" | 
 | #include "../skia/SkiaGLRenderEngine.h" | 
 | #include "../threaded/RenderEngineThreaded.h" | 
 |  | 
 | constexpr int DEFAULT_DISPLAY_WIDTH = 128; | 
 | constexpr int DEFAULT_DISPLAY_HEIGHT = 256; | 
 | constexpr int DEFAULT_DISPLAY_OFFSET = 64; | 
 | constexpr bool WRITE_BUFFER_TO_FILE_ON_FAILURE = false; | 
 |  | 
 | namespace android { | 
 | namespace renderengine { | 
 |  | 
 | class RenderEngineFactory { | 
 | public: | 
 |     virtual ~RenderEngineFactory() = default; | 
 |  | 
 |     virtual std::string name() = 0; | 
 |     virtual renderengine::RenderEngine::RenderEngineType type() = 0; | 
 |     virtual std::unique_ptr<renderengine::RenderEngine> createRenderEngine() = 0; | 
 |     virtual std::unique_ptr<renderengine::gl::GLESRenderEngine> createGLESRenderEngine() { | 
 |         return nullptr; | 
 |     } | 
 |     virtual bool useColorManagement() const = 0; | 
 | }; | 
 |  | 
 | class GLESRenderEngineFactory : public RenderEngineFactory { | 
 | public: | 
 |     std::string name() override { return "GLESRenderEngineFactory"; } | 
 |  | 
 |     renderengine::RenderEngine::RenderEngineType type() { | 
 |         return renderengine::RenderEngine::RenderEngineType::GLES; | 
 |     } | 
 |  | 
 |     std::unique_ptr<renderengine::RenderEngine> createRenderEngine() override { | 
 |         return createGLESRenderEngine(); | 
 |     } | 
 |  | 
 |     std::unique_ptr<renderengine::gl::GLESRenderEngine> createGLESRenderEngine() { | 
 |         renderengine::RenderEngineCreationArgs reCreationArgs = | 
 |                 renderengine::RenderEngineCreationArgs::Builder() | 
 |                         .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888)) | 
 |                         .setImageCacheSize(1) | 
 |                         .setUseColorManagerment(false) | 
 |                         .setEnableProtectedContext(false) | 
 |                         .setPrecacheToneMapperShaderOnly(false) | 
 |                         .setSupportsBackgroundBlur(true) | 
 |                         .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) | 
 |                         .setRenderEngineType(type()) | 
 |                         .setUseColorManagerment(useColorManagement()) | 
 |                         .build(); | 
 |         return renderengine::gl::GLESRenderEngine::create(reCreationArgs); | 
 |     } | 
 |  | 
 |     bool useColorManagement() const override { return false; } | 
 | }; | 
 |  | 
 | class GLESCMRenderEngineFactory : public RenderEngineFactory { | 
 | public: | 
 |     std::string name() override { return "GLESCMRenderEngineFactory"; } | 
 |  | 
 |     renderengine::RenderEngine::RenderEngineType type() { | 
 |         return renderengine::RenderEngine::RenderEngineType::GLES; | 
 |     } | 
 |  | 
 |     std::unique_ptr<renderengine::RenderEngine> createRenderEngine() override { | 
 |         return createGLESRenderEngine(); | 
 |     } | 
 |  | 
 |     std::unique_ptr<renderengine::gl::GLESRenderEngine> createGLESRenderEngine() override { | 
 |         renderengine::RenderEngineCreationArgs reCreationArgs = | 
 |                 renderengine::RenderEngineCreationArgs::Builder() | 
 |                         .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888)) | 
 |                         .setImageCacheSize(1) | 
 |                         .setEnableProtectedContext(false) | 
 |                         .setPrecacheToneMapperShaderOnly(false) | 
 |                         .setSupportsBackgroundBlur(true) | 
 |                         .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) | 
 |                         .setRenderEngineType(type()) | 
 |                         .setUseColorManagerment(useColorManagement()) | 
 |                         .build(); | 
 |         return renderengine::gl::GLESRenderEngine::create(reCreationArgs); | 
 |     } | 
 |  | 
 |     bool useColorManagement() const override { return true; } | 
 | }; | 
 |  | 
 | class SkiaGLESRenderEngineFactory : public RenderEngineFactory { | 
 | public: | 
 |     std::string name() override { return "SkiaGLRenderEngineFactory"; } | 
 |  | 
 |     renderengine::RenderEngine::RenderEngineType type() { | 
 |         return renderengine::RenderEngine::RenderEngineType::SKIA_GL; | 
 |     } | 
 |  | 
 |     std::unique_ptr<renderengine::RenderEngine> createRenderEngine() override { | 
 |         renderengine::RenderEngineCreationArgs reCreationArgs = | 
 |                 renderengine::RenderEngineCreationArgs::Builder() | 
 |                         .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888)) | 
 |                         .setImageCacheSize(1) | 
 |                         .setEnableProtectedContext(false) | 
 |                         .setPrecacheToneMapperShaderOnly(false) | 
 |                         .setSupportsBackgroundBlur(true) | 
 |                         .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) | 
 |                         .setRenderEngineType(type()) | 
 |                         .setUseColorManagerment(useColorManagement()) | 
 |                         .build(); | 
 |         return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs); | 
 |     } | 
 |  | 
 |     bool useColorManagement() const override { return false; } | 
 | }; | 
 |  | 
 | class SkiaGLESCMRenderEngineFactory : public RenderEngineFactory { | 
 | public: | 
 |     std::string name() override { return "SkiaGLCMRenderEngineFactory"; } | 
 |  | 
 |     renderengine::RenderEngine::RenderEngineType type() { | 
 |         return renderengine::RenderEngine::RenderEngineType::SKIA_GL; | 
 |     } | 
 |  | 
 |     std::unique_ptr<renderengine::RenderEngine> createRenderEngine() override { | 
 |         renderengine::RenderEngineCreationArgs reCreationArgs = | 
 |                 renderengine::RenderEngineCreationArgs::Builder() | 
 |                         .setPixelFormat(static_cast<int>(ui::PixelFormat::RGBA_8888)) | 
 |                         .setImageCacheSize(1) | 
 |                         .setEnableProtectedContext(false) | 
 |                         .setPrecacheToneMapperShaderOnly(false) | 
 |                         .setSupportsBackgroundBlur(true) | 
 |                         .setContextPriority(renderengine::RenderEngine::ContextPriority::MEDIUM) | 
 |                         .setRenderEngineType(type()) | 
 |                         .setUseColorManagerment(useColorManagement()) | 
 |                         .build(); | 
 |         return renderengine::skia::SkiaGLRenderEngine::create(reCreationArgs); | 
 |     } | 
 |  | 
 |     bool useColorManagement() const override { return true; } | 
 | }; | 
 |  | 
 | class RenderEngineTest : public ::testing::TestWithParam<std::shared_ptr<RenderEngineFactory>> { | 
 | public: | 
 |     std::shared_ptr<renderengine::ExternalTexture> allocateDefaultBuffer() { | 
 |         return std::make_shared< | 
 |                 renderengine:: | 
 |                         ExternalTexture>(new GraphicBuffer(DEFAULT_DISPLAY_WIDTH, | 
 |                                                            DEFAULT_DISPLAY_HEIGHT, | 
 |                                                            HAL_PIXEL_FORMAT_RGBA_8888, 1, | 
 |                                                            GRALLOC_USAGE_SW_READ_OFTEN | | 
 |                                                                    GRALLOC_USAGE_SW_WRITE_OFTEN | | 
 |                                                                    GRALLOC_USAGE_HW_RENDER | | 
 |                                                                    GRALLOC_USAGE_HW_TEXTURE, | 
 |                                                            "output"), | 
 |                                          *mRE, | 
 |                                          renderengine::ExternalTexture::Usage::READABLE | | 
 |                                                  renderengine::ExternalTexture::Usage::WRITEABLE); | 
 |     } | 
 |  | 
 |     // Allocates a 1x1 buffer to fill with a solid color | 
 |     std::shared_ptr<renderengine::ExternalTexture> allocateSourceBuffer(uint32_t width, | 
 |                                                                         uint32_t height) { | 
 |         return std::make_shared< | 
 |                 renderengine:: | 
 |                         ExternalTexture>(new GraphicBuffer(width, height, | 
 |                                                            HAL_PIXEL_FORMAT_RGBA_8888, 1, | 
 |                                                            GRALLOC_USAGE_SW_READ_OFTEN | | 
 |                                                                    GRALLOC_USAGE_SW_WRITE_OFTEN | | 
 |                                                                    GRALLOC_USAGE_HW_TEXTURE, | 
 |                                                            "input"), | 
 |                                          *mRE, | 
 |                                          renderengine::ExternalTexture::Usage::READABLE | | 
 |                                                  renderengine::ExternalTexture::Usage::WRITEABLE); | 
 |     } | 
 |  | 
 |     RenderEngineTest() { | 
 |         const ::testing::TestInfo* const test_info = | 
 |                 ::testing::UnitTest::GetInstance()->current_test_info(); | 
 |         ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); | 
 |     } | 
 |  | 
 |     ~RenderEngineTest() { | 
 |         if (WRITE_BUFFER_TO_FILE_ON_FAILURE && ::testing::Test::HasFailure()) { | 
 |             writeBufferToFile("/data/texture_out_"); | 
 |         } | 
 |         for (uint32_t texName : mTexNames) { | 
 |             mRE->deleteTextures(1, &texName); | 
 |             if (mGLESRE != nullptr) { | 
 |                 EXPECT_FALSE(mGLESRE->isTextureNameKnownForTesting(texName)); | 
 |             } | 
 |         } | 
 |         const ::testing::TestInfo* const test_info = | 
 |                 ::testing::UnitTest::GetInstance()->current_test_info(); | 
 |         ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); | 
 |     } | 
 |  | 
 |     void writeBufferToFile(const char* basename) { | 
 |         std::string filename(basename); | 
 |         filename.append(::testing::UnitTest::GetInstance()->current_test_info()->name()); | 
 |         filename.append(".ppm"); | 
 |         std::ofstream file(filename.c_str(), std::ios::binary); | 
 |         if (!file.is_open()) { | 
 |             ALOGE("Unable to open file: %s", filename.c_str()); | 
 |             ALOGE("You may need to do: \"adb shell setenforce 0\" to enable " | 
 |                   "surfaceflinger to write debug images"); | 
 |             return; | 
 |         } | 
 |  | 
 |         uint8_t* pixels; | 
 |         mBuffer->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, | 
 |                                    reinterpret_cast<void**>(&pixels)); | 
 |  | 
 |         file << "P6\n"; | 
 |         file << mBuffer->getBuffer()->getWidth() << "\n"; | 
 |         file << mBuffer->getBuffer()->getHeight() << "\n"; | 
 |         file << 255 << "\n"; | 
 |  | 
 |         std::vector<uint8_t> outBuffer(mBuffer->getBuffer()->getWidth() * | 
 |                                        mBuffer->getBuffer()->getHeight() * 3); | 
 |         auto outPtr = reinterpret_cast<uint8_t*>(outBuffer.data()); | 
 |  | 
 |         for (int32_t j = 0; j < mBuffer->getBuffer()->getHeight(); j++) { | 
 |             const uint8_t* src = pixels + (mBuffer->getBuffer()->getStride() * j) * 4; | 
 |             for (int32_t i = 0; i < mBuffer->getBuffer()->getWidth(); i++) { | 
 |                 // Only copy R, G and B components | 
 |                 outPtr[0] = src[0]; | 
 |                 outPtr[1] = src[1]; | 
 |                 outPtr[2] = src[2]; | 
 |                 outPtr += 3; | 
 |  | 
 |                 src += 4; | 
 |             } | 
 |         } | 
 |         file.write(reinterpret_cast<char*>(outBuffer.data()), outBuffer.size()); | 
 |         mBuffer->getBuffer()->unlock(); | 
 |     } | 
 |  | 
 |     void expectBufferColor(const Region& region, uint8_t r, uint8_t g, uint8_t b, uint8_t a) { | 
 |         size_t c; | 
 |         Rect const* rect = region.getArray(&c); | 
 |         for (size_t i = 0; i < c; i++, rect++) { | 
 |             expectBufferColor(*rect, r, g, b, a); | 
 |         } | 
 |     } | 
 |  | 
 |     void expectBufferColor(const Point& point, uint8_t r, uint8_t g, uint8_t b, uint8_t a, | 
 |                            uint8_t tolerance = 0) { | 
 |         expectBufferColor(Rect(point.x, point.y, point.x + 1, point.y + 1), r, g, b, a, tolerance); | 
 |     } | 
 |  | 
 |     void expectBufferColor(const Rect& rect, uint8_t r, uint8_t g, uint8_t b, uint8_t a, | 
 |                            uint8_t tolerance = 0) { | 
 |         auto colorCompare = [tolerance](const uint8_t* colorA, const uint8_t* colorB) { | 
 |             auto colorBitCompare = [tolerance](uint8_t a, uint8_t b) { | 
 |                 uint8_t tmp = a >= b ? a - b : b - a; | 
 |                 return tmp <= tolerance; | 
 |             }; | 
 |             return std::equal(colorA, colorA + 4, colorB, colorBitCompare); | 
 |         }; | 
 |  | 
 |         expectBufferColor(rect, r, g, b, a, colorCompare); | 
 |     } | 
 |  | 
 |     void expectBufferColor(const Rect& region, uint8_t r, uint8_t g, uint8_t b, uint8_t a, | 
 |                            std::function<bool(const uint8_t* a, const uint8_t* b)> colorCompare) { | 
 |         uint8_t* pixels; | 
 |         mBuffer->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, | 
 |                                    reinterpret_cast<void**>(&pixels)); | 
 |         int32_t maxFails = 10; | 
 |         int32_t fails = 0; | 
 |         for (int32_t j = 0; j < region.getHeight(); j++) { | 
 |             const uint8_t* src = pixels + | 
 |                     (mBuffer->getBuffer()->getStride() * (region.top + j) + region.left) * 4; | 
 |             for (int32_t i = 0; i < region.getWidth(); i++) { | 
 |                 const uint8_t expected[4] = {r, g, b, a}; | 
 |                 bool equal = colorCompare(src, expected); | 
 |                 EXPECT_TRUE(equal) | 
 |                         << GetParam()->name().c_str() << ": " | 
 |                         << "pixel @ (" << region.left + i << ", " << region.top + j << "): " | 
 |                         << "expected (" << static_cast<uint32_t>(r) << ", " | 
 |                         << static_cast<uint32_t>(g) << ", " << static_cast<uint32_t>(b) << ", " | 
 |                         << static_cast<uint32_t>(a) << "), " | 
 |                         << "got (" << static_cast<uint32_t>(src[0]) << ", " | 
 |                         << static_cast<uint32_t>(src[1]) << ", " << static_cast<uint32_t>(src[2]) | 
 |                         << ", " << static_cast<uint32_t>(src[3]) << ")"; | 
 |                 src += 4; | 
 |                 if (!equal && ++fails >= maxFails) { | 
 |                     break; | 
 |                 } | 
 |             } | 
 |             if (fails >= maxFails) { | 
 |                 break; | 
 |             } | 
 |         } | 
 |         mBuffer->getBuffer()->unlock(); | 
 |     } | 
 |  | 
 |     void expectAlpha(const Rect& rect, uint8_t a) { | 
 |         auto colorCompare = [](const uint8_t* colorA, const uint8_t* colorB) { | 
 |             return colorA[3] == colorB[3]; | 
 |         }; | 
 |         expectBufferColor(rect, 0.0f /* r */, 0.0f /*g */, 0.0f /* b */, a, colorCompare); | 
 |     } | 
 |  | 
 |     void expectShadowColor(const renderengine::LayerSettings& castingLayer, | 
 |                            const renderengine::ShadowSettings& shadow, const ubyte4& casterColor, | 
 |                            const ubyte4& backgroundColor) { | 
 |         const Rect casterRect(castingLayer.geometry.boundaries); | 
 |         Region casterRegion = Region(casterRect); | 
 |         const float casterCornerRadius = castingLayer.geometry.roundedCornersRadius; | 
 |         if (casterCornerRadius > 0.0f) { | 
 |             // ignore the corners if a corner radius is set | 
 |             Rect cornerRect(casterCornerRadius, casterCornerRadius); | 
 |             casterRegion.subtractSelf(cornerRect.offsetTo(casterRect.left, casterRect.top)); | 
 |             casterRegion.subtractSelf( | 
 |                     cornerRect.offsetTo(casterRect.right - casterCornerRadius, casterRect.top)); | 
 |             casterRegion.subtractSelf( | 
 |                     cornerRect.offsetTo(casterRect.left, casterRect.bottom - casterCornerRadius)); | 
 |             casterRegion.subtractSelf(cornerRect.offsetTo(casterRect.right - casterCornerRadius, | 
 |                                                           casterRect.bottom - casterCornerRadius)); | 
 |         } | 
 |  | 
 |         const float shadowInset = shadow.length * -1.0f; | 
 |         const Rect casterWithShadow = | 
 |                 Rect(casterRect).inset(shadowInset, shadowInset, shadowInset, shadowInset); | 
 |         const Region shadowRegion = Region(casterWithShadow).subtractSelf(casterRect); | 
 |         const Region backgroundRegion = Region(fullscreenRect()).subtractSelf(casterWithShadow); | 
 |  | 
 |         // verify casting layer | 
 |         expectBufferColor(casterRegion, casterColor.r, casterColor.g, casterColor.b, casterColor.a); | 
 |  | 
 |         // verify shadows by testing just the alpha since its difficult to validate the shadow color | 
 |         size_t c; | 
 |         Rect const* r = shadowRegion.getArray(&c); | 
 |         for (size_t i = 0; i < c; i++, r++) { | 
 |             expectAlpha(*r, 255); | 
 |         } | 
 |  | 
 |         // verify background | 
 |         expectBufferColor(backgroundRegion, backgroundColor.r, backgroundColor.g, backgroundColor.b, | 
 |                           backgroundColor.a); | 
 |     } | 
 |  | 
 |     void expectShadowColorWithoutCaster(const FloatRect& casterBounds, | 
 |                                         const renderengine::ShadowSettings& shadow, | 
 |                                         const ubyte4& backgroundColor) { | 
 |         const float shadowInset = shadow.length * -1.0f; | 
 |         const Rect casterRect(casterBounds); | 
 |         const Rect shadowRect = | 
 |                 Rect(casterRect).inset(shadowInset, shadowInset, shadowInset, shadowInset); | 
 |  | 
 |         const Region backgroundRegion = | 
 |                 Region(fullscreenRect()).subtractSelf(casterRect).subtractSelf(shadowRect); | 
 |  | 
 |         expectAlpha(shadowRect, 255); | 
 |         // (0, 0, 0) fill on the bounds of the layer should be ignored. | 
 |         expectBufferColor(casterRect, 255, 255, 255, 255, 254); | 
 |  | 
 |         // verify background | 
 |         expectBufferColor(backgroundRegion, backgroundColor.r, backgroundColor.g, backgroundColor.b, | 
 |                           backgroundColor.a); | 
 |     } | 
 |  | 
 |     static renderengine::ShadowSettings getShadowSettings(const vec2& casterPos, float shadowLength, | 
 |                                                           bool casterIsTranslucent) { | 
 |         renderengine::ShadowSettings shadow; | 
 |         shadow.ambientColor = {0.0f, 0.0f, 0.0f, 0.039f}; | 
 |         shadow.spotColor = {0.0f, 0.0f, 0.0f, 0.19f}; | 
 |         shadow.lightPos = vec3(casterPos.x, casterPos.y, 0); | 
 |         shadow.lightRadius = 0.0f; | 
 |         shadow.length = shadowLength; | 
 |         shadow.casterIsTranslucent = casterIsTranslucent; | 
 |         return shadow; | 
 |     } | 
 |  | 
 |     static Rect fullscreenRect() { return Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT); } | 
 |  | 
 |     static Rect offsetRect() { | 
 |         return Rect(DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_WIDTH, | 
 |                     DEFAULT_DISPLAY_HEIGHT); | 
 |     } | 
 |  | 
 |     static Rect offsetRectAtZero() { | 
 |         return Rect(DEFAULT_DISPLAY_WIDTH - DEFAULT_DISPLAY_OFFSET, | 
 |                     DEFAULT_DISPLAY_HEIGHT - DEFAULT_DISPLAY_OFFSET); | 
 |     } | 
 |  | 
 |     void invokeDraw(renderengine::DisplaySettings settings, | 
 |                     std::vector<const renderengine::LayerSettings*> layers) { | 
 |         base::unique_fd fence; | 
 |         status_t status = | 
 |                 mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), &fence); | 
 |  | 
 |         int fd = fence.release(); | 
 |         if (fd >= 0) { | 
 |             sync_wait(fd, -1); | 
 |             close(fd); | 
 |         } | 
 |  | 
 |         ASSERT_EQ(NO_ERROR, status); | 
 |         if (layers.size() > 0 && mGLESRE != nullptr) { | 
 |             ASSERT_TRUE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId())); | 
 |         } | 
 |     } | 
 |  | 
 |     void drawEmptyLayers() { | 
 |         renderengine::DisplaySettings settings; | 
 |         std::vector<const renderengine::LayerSettings*> layers; | 
 |         invokeDraw(settings, layers); | 
 |     } | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBuffer(half r, half g, half b, half a); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillRedBuffer(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillGreenBuffer(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBlueBuffer(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillRedTransparentBuffer(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillRedOffsetBuffer(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferPhysicalOffset(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferCheckers(uint32_t rotation); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferCheckersRotate0(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferCheckersRotate90(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferCheckersRotate180(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferCheckersRotate270(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferWithLayerTransform(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferLayerTransform(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferWithColorTransform(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferColorTransform(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferWithColorTransformZeroLayerAlpha(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferColorTransformZeroLayerAlpha(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillRedBufferWithRoundedCorners(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferWithRoundedCorners(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillBufferAndBlurBackground(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void fillSmallLayerAndBlurBackground(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void overlayCorners(); | 
 |  | 
 |     void fillRedBufferTextureTransform(); | 
 |  | 
 |     void fillBufferTextureTransform(); | 
 |  | 
 |     void fillRedBufferWithPremultiplyAlpha(); | 
 |  | 
 |     void fillBufferWithPremultiplyAlpha(); | 
 |  | 
 |     void fillRedBufferWithoutPremultiplyAlpha(); | 
 |  | 
 |     void fillBufferWithoutPremultiplyAlpha(); | 
 |  | 
 |     void fillGreenColorBufferThenClearRegion(); | 
 |  | 
 |     void clearLeftRegion(); | 
 |  | 
 |     void clearRegion(); | 
 |  | 
 |     template <typename SourceVariant> | 
 |     void drawShadow(const renderengine::LayerSettings& castingLayer, | 
 |                     const renderengine::ShadowSettings& shadow, const ubyte4& casterColor, | 
 |                     const ubyte4& backgroundColor); | 
 |  | 
 |     void drawShadowWithoutCaster(const FloatRect& castingBounds, | 
 |                                  const renderengine::ShadowSettings& shadow, | 
 |                                  const ubyte4& backgroundColor); | 
 |  | 
 |     void initializeRenderEngine(); | 
 |  | 
 |     std::unique_ptr<renderengine::RenderEngine> mRE; | 
 |     std::shared_ptr<renderengine::ExternalTexture> mBuffer; | 
 |     // GLESRenderEngine for testing GLES-specific behavior. | 
 |     // Owened by mRE, but this is downcasted. | 
 |     renderengine::gl::GLESRenderEngine* mGLESRE = nullptr; | 
 |  | 
 |     std::vector<uint32_t> mTexNames; | 
 | }; | 
 |  | 
 | void RenderEngineTest::initializeRenderEngine() { | 
 |     const auto& renderEngineFactory = GetParam(); | 
 |     if (renderEngineFactory->type() == renderengine::RenderEngine::RenderEngineType::GLES) { | 
 |         // Only GLESRenderEngine exposes test-only methods. Provide a pointer to the | 
 |         // GLESRenderEngine if we're using it so that we don't need to dynamic_cast | 
 |         // every time. | 
 |         std::unique_ptr<renderengine::gl::GLESRenderEngine> renderEngine = | 
 |                 renderEngineFactory->createGLESRenderEngine(); | 
 |         mGLESRE = renderEngine.get(); | 
 |         mRE = std::move(renderEngine); | 
 |     } else { | 
 |         mRE = renderEngineFactory->createRenderEngine(); | 
 |     } | 
 |     mBuffer = allocateDefaultBuffer(); | 
 | } | 
 |  | 
 | struct ColorSourceVariant { | 
 |     static void fillColor(renderengine::LayerSettings& layer, half r, half g, half b, | 
 |                           RenderEngineTest* /*fixture*/) { | 
 |         layer.source.solidColor = half3(r, g, b); | 
 |         layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     } | 
 | }; | 
 |  | 
 | struct RelaxOpaqueBufferVariant { | 
 |     static void setOpaqueBit(renderengine::LayerSettings& layer) { | 
 |         layer.source.buffer.isOpaque = false; | 
 |         layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     } | 
 |  | 
 |     static uint8_t getAlphaChannel() { return 255; } | 
 | }; | 
 |  | 
 | struct ForceOpaqueBufferVariant { | 
 |     static void setOpaqueBit(renderengine::LayerSettings& layer) { | 
 |         layer.source.buffer.isOpaque = true; | 
 |         layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     } | 
 |  | 
 |     static uint8_t getAlphaChannel() { | 
 |         // The isOpaque bit will override the alpha channel, so this should be | 
 |         // arbitrary. | 
 |         return 50; | 
 |     } | 
 | }; | 
 |  | 
 | template <typename OpaquenessVariant> | 
 | struct BufferSourceVariant { | 
 |     static void fillColor(renderengine::LayerSettings& layer, half r, half g, half b, | 
 |                           RenderEngineTest* fixture) { | 
 |         const auto buf = fixture->allocateSourceBuffer(1, 1); | 
 |         uint32_t texName; | 
 |         fixture->mRE->genTextures(1, &texName); | 
 |         fixture->mTexNames.push_back(texName); | 
 |  | 
 |         uint8_t* pixels; | 
 |         buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, | 
 |                                reinterpret_cast<void**>(&pixels)); | 
 |  | 
 |         for (int32_t j = 0; j < buf->getBuffer()->getHeight(); j++) { | 
 |             uint8_t* iter = pixels + (buf->getBuffer()->getStride() * j) * 4; | 
 |             for (int32_t i = 0; i < buf->getBuffer()->getWidth(); i++) { | 
 |                 iter[0] = uint8_t(r * 255); | 
 |                 iter[1] = uint8_t(g * 255); | 
 |                 iter[2] = uint8_t(b * 255); | 
 |                 iter[3] = OpaquenessVariant::getAlphaChannel(); | 
 |                 iter += 4; | 
 |             } | 
 |         } | 
 |  | 
 |         buf->getBuffer()->unlock(); | 
 |  | 
 |         layer.source.buffer.buffer = buf; | 
 |         layer.source.buffer.textureName = texName; | 
 |         layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |         OpaquenessVariant::setOpaqueBit(layer); | 
 |     } | 
 | }; | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBuffer(half r, half g, half b, half a) { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings layer; | 
 |     layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     layer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     SourceVariant::fillColor(layer, r, g, b, this); | 
 |     layer.alpha = a; | 
 |  | 
 |     layers.push_back(&layer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillRedBuffer() { | 
 |     fillBuffer<SourceVariant>(1.0f, 0.0f, 0.0f, 1.0f); | 
 |     expectBufferColor(fullscreenRect(), 255, 0, 0, 255); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillGreenBuffer() { | 
 |     fillBuffer<SourceVariant>(0.0f, 1.0f, 0.0f, 1.0f); | 
 |     expectBufferColor(fullscreenRect(), 0, 255, 0, 255); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBlueBuffer() { | 
 |     fillBuffer<SourceVariant>(0.0f, 0.0f, 1.0f, 1.0f); | 
 |     expectBufferColor(fullscreenRect(), 0, 0, 255, 255); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillRedTransparentBuffer() { | 
 |     fillBuffer<SourceVariant>(1.0f, 0.0f, 0.0f, .2f); | 
 |     expectBufferColor(fullscreenRect(), 51, 0, 0, 51); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillRedOffsetBuffer() { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     settings.physicalDisplay = offsetRect(); | 
 |     settings.clip = offsetRectAtZero(); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings layer; | 
 |     layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     layer.geometry.boundaries = offsetRectAtZero().toFloatRect(); | 
 |     SourceVariant::fillColor(layer, 1.0f, 0.0f, 0.0f, this); | 
 |     layer.alpha = 1.0f; | 
 |  | 
 |     layers.push_back(&layer); | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferPhysicalOffset() { | 
 |     fillRedOffsetBuffer<SourceVariant>(); | 
 |  | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_WIDTH, | 
 |                            DEFAULT_DISPLAY_HEIGHT), | 
 |                       255, 0, 0, 255); | 
 |     Rect offsetRegionLeft(DEFAULT_DISPLAY_OFFSET, DEFAULT_DISPLAY_HEIGHT); | 
 |     Rect offsetRegionTop(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_OFFSET); | 
 |  | 
 |     expectBufferColor(offsetRegionLeft, 0, 0, 0, 0); | 
 |     expectBufferColor(offsetRegionTop, 0, 0, 0, 0); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferCheckers(uint32_t orientationFlag) { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     // Here logical space is 2x2 | 
 |     settings.clip = Rect(2, 2); | 
 |     settings.orientation = orientationFlag; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings layerOne; | 
 |     layerOne.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     Rect rectOne(0, 0, 1, 1); | 
 |     layerOne.geometry.boundaries = rectOne.toFloatRect(); | 
 |     SourceVariant::fillColor(layerOne, 1.0f, 0.0f, 0.0f, this); | 
 |     layerOne.alpha = 1.0f; | 
 |  | 
 |     renderengine::LayerSettings layerTwo; | 
 |     layerTwo.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     Rect rectTwo(0, 1, 1, 2); | 
 |     layerTwo.geometry.boundaries = rectTwo.toFloatRect(); | 
 |     SourceVariant::fillColor(layerTwo, 0.0f, 1.0f, 0.0f, this); | 
 |     layerTwo.alpha = 1.0f; | 
 |  | 
 |     renderengine::LayerSettings layerThree; | 
 |     layerThree.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     Rect rectThree(1, 0, 2, 1); | 
 |     layerThree.geometry.boundaries = rectThree.toFloatRect(); | 
 |     SourceVariant::fillColor(layerThree, 0.0f, 0.0f, 1.0f, this); | 
 |     layerThree.alpha = 1.0f; | 
 |  | 
 |     layers.push_back(&layerOne); | 
 |     layers.push_back(&layerTwo); | 
 |     layers.push_back(&layerThree); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferCheckersRotate0() { | 
 |     fillBufferCheckers<SourceVariant>(ui::Transform::ROT_0); | 
 |     expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 255, 0, 0, | 
 |                       255); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH, | 
 |                            DEFAULT_DISPLAY_HEIGHT / 2), | 
 |                       0, 0, 255, 255); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2, | 
 |                            DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), | 
 |                       0, 0, 0, 0); | 
 |     expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2, | 
 |                            DEFAULT_DISPLAY_HEIGHT), | 
 |                       0, 255, 0, 255); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferCheckersRotate90() { | 
 |     fillBufferCheckers<SourceVariant>(ui::Transform::ROT_90); | 
 |     expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 0, 255, 0, | 
 |                       255); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH, | 
 |                            DEFAULT_DISPLAY_HEIGHT / 2), | 
 |                       255, 0, 0, 255); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2, | 
 |                            DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), | 
 |                       0, 0, 255, 255); | 
 |     expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2, | 
 |                            DEFAULT_DISPLAY_HEIGHT), | 
 |                       0, 0, 0, 0); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferCheckersRotate180() { | 
 |     fillBufferCheckers<SourceVariant>(ui::Transform::ROT_180); | 
 |     expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 0, 0, 0, | 
 |                       0); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH, | 
 |                            DEFAULT_DISPLAY_HEIGHT / 2), | 
 |                       0, 255, 0, 255); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2, | 
 |                            DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), | 
 |                       255, 0, 0, 255); | 
 |     expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2, | 
 |                            DEFAULT_DISPLAY_HEIGHT), | 
 |                       0, 0, 255, 255); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferCheckersRotate270() { | 
 |     fillBufferCheckers<SourceVariant>(ui::Transform::ROT_270); | 
 |     expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 0, 0, 255, | 
 |                       255); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH, | 
 |                            DEFAULT_DISPLAY_HEIGHT / 2), | 
 |                       0, 0, 0, 0); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2, | 
 |                            DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), | 
 |                       0, 255, 0, 255); | 
 |     expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT / 2, DEFAULT_DISPLAY_WIDTH / 2, | 
 |                            DEFAULT_DISPLAY_HEIGHT), | 
 |                       255, 0, 0, 255); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferWithLayerTransform() { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     // Here logical space is 2x2 | 
 |     settings.clip = Rect(2, 2); | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings layer; | 
 |     layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     layer.geometry.boundaries = Rect(1, 1).toFloatRect(); | 
 |     // Translate one pixel diagonally | 
 |     layer.geometry.positionTransform = mat4(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1); | 
 |     SourceVariant::fillColor(layer, 1.0f, 0.0f, 0.0f, this); | 
 |     layer.source.solidColor = half3(1.0f, 0.0f, 0.0f); | 
 |     layer.alpha = 1.0f; | 
 |  | 
 |     layers.push_back(&layer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferLayerTransform() { | 
 |     fillBufferWithLayerTransform<SourceVariant>(); | 
 |     expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT / 2), 0, 0, 0, 0); | 
 |     expectBufferColor(Rect(0, 0, DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT), 0, 0, 0, 0); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2, | 
 |                            DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), | 
 |                       255, 0, 0, 255); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferWithColorTransform() { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = Rect(1, 1); | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings layer; | 
 |     layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     layer.geometry.boundaries = Rect(1, 1).toFloatRect(); | 
 |     SourceVariant::fillColor(layer, 0.5f, 0.25f, 0.125f, this); | 
 |     layer.alpha = 1.0f; | 
 |  | 
 |     // construct a fake color matrix | 
 |     // annihilate green and blue channels | 
 |     settings.colorTransform = mat4::scale(vec4(0.9f, 0, 0, 1)); | 
 |     // set red channel to red + green | 
 |     layer.colorTransform = mat4(1, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); | 
 |  | 
 |     layer.alpha = 1.0f; | 
 |     layer.geometry.boundaries = Rect(1, 1).toFloatRect(); | 
 |  | 
 |     layers.push_back(&layer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferColorTransform() { | 
 |     fillBufferWithColorTransform<SourceVariant>(); | 
 |     expectBufferColor(fullscreenRect(), 172, 0, 0, 255, 1); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferWithColorTransformZeroLayerAlpha() { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = Rect(1, 1); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings layer; | 
 |     layer.geometry.boundaries = Rect(1, 1).toFloatRect(); | 
 |     SourceVariant::fillColor(layer, 0.5f, 0.25f, 0.125f, this); | 
 |     layer.alpha = 0; | 
 |  | 
 |     // construct a fake color matrix | 
 |     // simple inverse color | 
 |     settings.colorTransform = mat4(-1, 0, 0, 0, 0, -1, 0, 0, 0, 0, -1, 0, 1, 1, 1, 1); | 
 |  | 
 |     layer.geometry.boundaries = Rect(1, 1).toFloatRect(); | 
 |  | 
 |     layers.push_back(&layer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferColorTransformZeroLayerAlpha() { | 
 |     fillBufferWithColorTransformZeroLayerAlpha<SourceVariant>(); | 
 |     expectBufferColor(fullscreenRect(), 0, 0, 0, 0); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillRedBufferWithRoundedCorners() { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings layer; | 
 |     layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     layer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     layer.geometry.roundedCornersRadius = 5.0f; | 
 |     layer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); | 
 |     SourceVariant::fillColor(layer, 1.0f, 0.0f, 0.0f, this); | 
 |     layer.alpha = 1.0f; | 
 |  | 
 |     layers.push_back(&layer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferWithRoundedCorners() { | 
 |     fillRedBufferWithRoundedCorners<SourceVariant>(); | 
 |     // Corners should be ignored... | 
 |     expectBufferColor(Rect(0, 0, 1, 1), 0, 0, 0, 0); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH - 1, 0, DEFAULT_DISPLAY_WIDTH, 1), 0, 0, 0, 0); | 
 |     expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT - 1, 1, DEFAULT_DISPLAY_HEIGHT), 0, 0, 0, 0); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH - 1, DEFAULT_DISPLAY_HEIGHT - 1, | 
 |                            DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), | 
 |                       0, 0, 0, 0); | 
 |     // ...And the non-rounded portion should be red. | 
 |     // Other pixels may be anti-aliased, so let's not check those. | 
 |     expectBufferColor(Rect(5, 5, DEFAULT_DISPLAY_WIDTH - 5, DEFAULT_DISPLAY_HEIGHT - 5), 255, 0, 0, | 
 |                       255); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillBufferAndBlurBackground() { | 
 |     auto blurRadius = 50; | 
 |     auto center = DEFAULT_DISPLAY_WIDTH / 2; | 
 |  | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings backgroundLayer; | 
 |     backgroundLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     SourceVariant::fillColor(backgroundLayer, 0.0f, 1.0f, 0.0f, this); | 
 |     backgroundLayer.alpha = 1.0f; | 
 |     layers.push_back(&backgroundLayer); | 
 |  | 
 |     renderengine::LayerSettings leftLayer; | 
 |     leftLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     leftLayer.geometry.boundaries = | 
 |             Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT).toFloatRect(); | 
 |     SourceVariant::fillColor(leftLayer, 1.0f, 0.0f, 0.0f, this); | 
 |     leftLayer.alpha = 1.0f; | 
 |     layers.push_back(&leftLayer); | 
 |  | 
 |     renderengine::LayerSettings blurLayer; | 
 |     blurLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     blurLayer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     blurLayer.backgroundBlurRadius = blurRadius; | 
 |     SourceVariant::fillColor(blurLayer, 0.0f, 0.0f, 1.0f, this); | 
 |     blurLayer.alpha = 0; | 
 |     layers.push_back(&blurLayer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 |  | 
 |     // solid color | 
 |     expectBufferColor(Rect(0, 0, 1, 1), 255, 0, 0, 255, 0 /* tolerance */); | 
 |  | 
 |     if (mRE->supportsBackgroundBlur()) { | 
 |         // blurred color (downsampling should result in the center color being close to 128) | 
 |         expectBufferColor(Rect(center - 1, center - 5, center + 1, center + 5), 128, 128, 0, 255, | 
 |                           50 /* tolerance */); | 
 |     } | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::fillSmallLayerAndBlurBackground() { | 
 |     auto blurRadius = 50; | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings backgroundLayer; | 
 |     backgroundLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     backgroundLayer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     SourceVariant::fillColor(backgroundLayer, 1.0f, 0.0f, 0.0f, this); | 
 |     backgroundLayer.alpha = 1.0f; | 
 |     layers.push_back(&backgroundLayer); | 
 |  | 
 |     renderengine::LayerSettings blurLayer; | 
 |     blurLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     blurLayer.geometry.boundaries = FloatRect(0.f, 0.f, 1.f, 1.f); | 
 |     blurLayer.backgroundBlurRadius = blurRadius; | 
 |     SourceVariant::fillColor(blurLayer, 0.0f, 0.0f, 1.0f, this); | 
 |     blurLayer.alpha = 0; | 
 |     layers.push_back(&blurLayer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 |  | 
 |     // Give a generous tolerance - the blur rectangle is very small and this test is | 
 |     // mainly concerned with ensuring that there's no device failure. | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), 255, 0, 0, 255, | 
 |                       40 /* tolerance */); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::overlayCorners() { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layersFirst; | 
 |  | 
 |     renderengine::LayerSettings layerOne; | 
 |     layerOne.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     layerOne.geometry.boundaries = | 
 |             FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH / 3.0, DEFAULT_DISPLAY_HEIGHT / 3.0); | 
 |     SourceVariant::fillColor(layerOne, 1.0f, 0.0f, 0.0f, this); | 
 |     layerOne.alpha = 0.2; | 
 |  | 
 |     layersFirst.push_back(&layerOne); | 
 |     invokeDraw(settings, layersFirst); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3, DEFAULT_DISPLAY_HEIGHT / 3), 51, 0, 0, 51); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3 + 1, DEFAULT_DISPLAY_HEIGHT / 3 + 1, | 
 |                            DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), | 
 |                       0, 0, 0, 0); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layersSecond; | 
 |     renderengine::LayerSettings layerTwo; | 
 |     layerTwo.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     layerTwo.geometry.boundaries = | 
 |             FloatRect(DEFAULT_DISPLAY_WIDTH / 3.0, DEFAULT_DISPLAY_HEIGHT / 3.0, | 
 |                       DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT); | 
 |     SourceVariant::fillColor(layerTwo, 0.0f, 1.0f, 0.0f, this); | 
 |     layerTwo.alpha = 1.0f; | 
 |  | 
 |     layersSecond.push_back(&layerTwo); | 
 |     invokeDraw(settings, layersSecond); | 
 |  | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3, DEFAULT_DISPLAY_HEIGHT / 3), 0, 0, 0, 0); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 3 + 1, DEFAULT_DISPLAY_HEIGHT / 3 + 1, | 
 |                            DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), | 
 |                       0, 255, 0, 255); | 
 | } | 
 |  | 
 | void RenderEngineTest::fillRedBufferTextureTransform() { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = Rect(1, 1); | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings layer; | 
 |     layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     // Here will allocate a checker board texture, but transform texture | 
 |     // coordinates so that only the upper left is applied. | 
 |     const auto buf = allocateSourceBuffer(2, 2); | 
 |     uint32_t texName; | 
 |     RenderEngineTest::mRE->genTextures(1, &texName); | 
 |     this->mTexNames.push_back(texName); | 
 |  | 
 |     uint8_t* pixels; | 
 |     buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, | 
 |                            reinterpret_cast<void**>(&pixels)); | 
 |     // Red top left, Green top right, Blue bottom left, Black bottom right | 
 |     pixels[0] = 255; | 
 |     pixels[1] = 0; | 
 |     pixels[2] = 0; | 
 |     pixels[3] = 255; | 
 |     pixels[4] = 0; | 
 |     pixels[5] = 255; | 
 |     pixels[6] = 0; | 
 |     pixels[7] = 255; | 
 |     pixels[8] = 0; | 
 |     pixels[9] = 0; | 
 |     pixels[10] = 255; | 
 |     pixels[11] = 255; | 
 |     buf->getBuffer()->unlock(); | 
 |  | 
 |     layer.source.buffer.buffer = buf; | 
 |     layer.source.buffer.textureName = texName; | 
 |     // Transform coordinates to only be inside the red quadrant. | 
 |     layer.source.buffer.textureTransform = mat4::scale(vec4(0.2, 0.2, 1, 1)); | 
 |     layer.alpha = 1.0f; | 
 |     layer.geometry.boundaries = Rect(1, 1).toFloatRect(); | 
 |  | 
 |     layers.push_back(&layer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | void RenderEngineTest::fillBufferTextureTransform() { | 
 |     fillRedBufferTextureTransform(); | 
 |     expectBufferColor(fullscreenRect(), 255, 0, 0, 255); | 
 | } | 
 |  | 
 | void RenderEngineTest::fillRedBufferWithPremultiplyAlpha() { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     // Here logical space is 1x1 | 
 |     settings.clip = Rect(1, 1); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings layer; | 
 |     const auto buf = allocateSourceBuffer(1, 1); | 
 |     uint32_t texName; | 
 |     RenderEngineTest::mRE->genTextures(1, &texName); | 
 |     this->mTexNames.push_back(texName); | 
 |  | 
 |     uint8_t* pixels; | 
 |     buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, | 
 |                            reinterpret_cast<void**>(&pixels)); | 
 |     pixels[0] = 255; | 
 |     pixels[1] = 0; | 
 |     pixels[2] = 0; | 
 |     pixels[3] = 255; | 
 |     buf->getBuffer()->unlock(); | 
 |  | 
 |     layer.source.buffer.buffer = buf; | 
 |     layer.source.buffer.textureName = texName; | 
 |     layer.source.buffer.usePremultipliedAlpha = true; | 
 |     layer.alpha = 0.5f; | 
 |     layer.geometry.boundaries = Rect(1, 1).toFloatRect(); | 
 |  | 
 |     layers.push_back(&layer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | void RenderEngineTest::fillBufferWithPremultiplyAlpha() { | 
 |     fillRedBufferWithPremultiplyAlpha(); | 
 |     expectBufferColor(fullscreenRect(), 128, 0, 0, 128); | 
 | } | 
 |  | 
 | void RenderEngineTest::fillRedBufferWithoutPremultiplyAlpha() { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     // Here logical space is 1x1 | 
 |     settings.clip = Rect(1, 1); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings layer; | 
 |     const auto buf = allocateSourceBuffer(1, 1); | 
 |     uint32_t texName; | 
 |     RenderEngineTest::mRE->genTextures(1, &texName); | 
 |     this->mTexNames.push_back(texName); | 
 |  | 
 |     uint8_t* pixels; | 
 |     buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, | 
 |                            reinterpret_cast<void**>(&pixels)); | 
 |     pixels[0] = 255; | 
 |     pixels[1] = 0; | 
 |     pixels[2] = 0; | 
 |     pixels[3] = 255; | 
 |     buf->getBuffer()->unlock(); | 
 |  | 
 |     layer.source.buffer.buffer = buf; | 
 |     layer.source.buffer.textureName = texName; | 
 |     layer.source.buffer.usePremultipliedAlpha = false; | 
 |     layer.alpha = 0.5f; | 
 |     layer.geometry.boundaries = Rect(1, 1).toFloatRect(); | 
 |  | 
 |     layers.push_back(&layer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | void RenderEngineTest::fillBufferWithoutPremultiplyAlpha() { | 
 |     fillRedBufferWithoutPremultiplyAlpha(); | 
 |     expectBufferColor(fullscreenRect(), 128, 0, 0, 128, 1); | 
 | } | 
 |  | 
 | void RenderEngineTest::clearLeftRegion() { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     // Here logical space is 4x4 | 
 |     settings.clip = Rect(4, 4); | 
 |     settings.clearRegion = Region(Rect(2, 4)); | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |     // fake layer, without bounds should not render anything | 
 |     renderengine::LayerSettings layer; | 
 |     layers.push_back(&layer); | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | void RenderEngineTest::clearRegion() { | 
 |     // Reuse mBuffer | 
 |     clearLeftRegion(); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT), 0, 0, 0, 255); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH / 2, 0, DEFAULT_DISPLAY_WIDTH, | 
 |                            DEFAULT_DISPLAY_HEIGHT), | 
 |                       0, 0, 0, 0); | 
 | } | 
 |  | 
 | template <typename SourceVariant> | 
 | void RenderEngineTest::drawShadow(const renderengine::LayerSettings& castingLayer, | 
 |                                   const renderengine::ShadowSettings& shadow, | 
 |                                   const ubyte4& casterColor, const ubyte4& backgroundColor) { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     // add background layer | 
 |     renderengine::LayerSettings bgLayer; | 
 |     bgLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     ColorSourceVariant::fillColor(bgLayer, backgroundColor.r / 255.0f, backgroundColor.g / 255.0f, | 
 |                                   backgroundColor.b / 255.0f, this); | 
 |     bgLayer.alpha = backgroundColor.a / 255.0f; | 
 |     layers.push_back(&bgLayer); | 
 |  | 
 |     // add shadow layer | 
 |     renderengine::LayerSettings shadowLayer; | 
 |     shadowLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     shadowLayer.geometry.boundaries = castingLayer.geometry.boundaries; | 
 |     shadowLayer.alpha = castingLayer.alpha; | 
 |     shadowLayer.shadow = shadow; | 
 |     layers.push_back(&shadowLayer); | 
 |  | 
 |     // add layer casting the shadow | 
 |     renderengine::LayerSettings layer = castingLayer; | 
 |     layer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     SourceVariant::fillColor(layer, casterColor.r / 255.0f, casterColor.g / 255.0f, | 
 |                              casterColor.b / 255.0f, this); | 
 |     layers.push_back(&layer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | void RenderEngineTest::drawShadowWithoutCaster(const FloatRect& castingBounds, | 
 |                                                const renderengine::ShadowSettings& shadow, | 
 |                                                const ubyte4& backgroundColor) { | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     // add background layer | 
 |     renderengine::LayerSettings bgLayer; | 
 |     bgLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     ColorSourceVariant::fillColor(bgLayer, backgroundColor.r / 255.0f, backgroundColor.g / 255.0f, | 
 |                                   backgroundColor.b / 255.0f, this); | 
 |     bgLayer.alpha = backgroundColor.a / 255.0f; | 
 |     layers.push_back(&bgLayer); | 
 |  | 
 |     // add shadow layer | 
 |     renderengine::LayerSettings shadowLayer; | 
 |     shadowLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     shadowLayer.geometry.boundaries = castingBounds; | 
 |     shadowLayer.skipContentDraw = true; | 
 |     shadowLayer.alpha = 1.0f; | 
 |     ColorSourceVariant::fillColor(shadowLayer, 0, 0, 0, this); | 
 |     shadowLayer.shadow = shadow; | 
 |     layers.push_back(&shadowLayer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 | } | 
 |  | 
 | INSTANTIATE_TEST_SUITE_P(PerRenderEngineType, RenderEngineTest, | 
 |                          testing::Values(std::make_shared<GLESRenderEngineFactory>(), | 
 |                                          std::make_shared<GLESCMRenderEngineFactory>(), | 
 |                                          std::make_shared<SkiaGLESRenderEngineFactory>(), | 
 |                                          std::make_shared<SkiaGLESCMRenderEngineFactory>())); | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_noLayersToDraw) { | 
 |     initializeRenderEngine(); | 
 |     drawEmptyLayers(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_withoutBuffers_withColorTransform) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |  | 
 |     // 255, 255, 255, 255 is full opaque white. | 
 |     const ubyte4 backgroundColor(255.f, 255.f, 255.f, 255.f); | 
 |     // Create layer with given color. | 
 |     renderengine::LayerSettings bgLayer; | 
 |     bgLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     bgLayer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     bgLayer.source.solidColor = half3(backgroundColor.r / 255.0f, backgroundColor.g / 255.0f, | 
 |                                       backgroundColor.b / 255.0f); | 
 |     bgLayer.alpha = backgroundColor.a / 255.0f; | 
 |     // Transform the red color. | 
 |     bgLayer.colorTransform = mat4(-1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |     layers.push_back(&bgLayer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 |  | 
 |     // Expect to see full opaque pixel (with inverted red from the transform). | 
 |     expectBufferColor(Rect(0, 0, 10, 10), 0.f, backgroundColor.g, backgroundColor.b, | 
 |                       backgroundColor.a); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_nullOutputBuffer) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |     renderengine::LayerSettings layer; | 
 |     layer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this); | 
 |     layers.push_back(&layer); | 
 |     base::unique_fd fence; | 
 |     status_t status = mRE->drawLayers(settings, layers, nullptr, true, base::unique_fd(), &fence); | 
 |  | 
 |     ASSERT_EQ(BAD_VALUE, status); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_nullOutputFence) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |     renderengine::LayerSettings layer; | 
 |     layer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this); | 
 |     layer.alpha = 1.0; | 
 |     layers.push_back(&layer); | 
 |  | 
 |     status_t status = mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), nullptr); | 
 |     ASSERT_EQ(NO_ERROR, status); | 
 |     expectBufferColor(fullscreenRect(), 255, 0, 0, 255); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_doesNotCacheFramebuffer) { | 
 |     const auto& renderEngineFactory = GetParam(); | 
 |  | 
 |     if (renderEngineFactory->type() != renderengine::RenderEngine::RenderEngineType::GLES) { | 
 |         // GLES-specific test | 
 |         return; | 
 |     } | 
 |  | 
 |     initializeRenderEngine(); | 
 |  | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |     renderengine::LayerSettings layer; | 
 |     layer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this); | 
 |     layer.alpha = 1.0; | 
 |     layers.push_back(&layer); | 
 |  | 
 |     status_t status = mRE->drawLayers(settings, layers, mBuffer, false, base::unique_fd(), nullptr); | 
 |     ASSERT_EQ(NO_ERROR, status); | 
 |     ASSERT_FALSE(mGLESRE->isFramebufferImageCachedForTesting(mBuffer->getBuffer()->getId())); | 
 |     expectBufferColor(fullscreenRect(), 255, 0, 0, 255); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillRedBuffer_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillRedBuffer<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillGreenBuffer_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillGreenBuffer<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBlueBuffer_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBlueBuffer<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillRedTransparentBuffer_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillRedTransparentBuffer<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferPhysicalOffset_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferPhysicalOffset<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate0_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate0<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate90_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate90<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate180_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate180<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate270_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate270<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferLayerTransform_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferLayerTransform<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferColorTransform<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferRoundedCorners_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferWithRoundedCorners<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformZeroLayerAlpha_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferColorTransformZeroLayerAlpha<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferAndBlurBackground<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillSmallLayerAndBlurBackground_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     fillSmallLayerAndBlurBackground<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_overlayCorners_colorSource) { | 
 |     initializeRenderEngine(); | 
 |     overlayCorners<ColorSourceVariant>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillRedBuffer_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillRedBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillGreenBuffer_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillGreenBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBlueBuffer_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBlueBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillRedTransparentBuffer_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillRedTransparentBuffer<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferPhysicalOffset_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferPhysicalOffset<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate0_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate0<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate90_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate90<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate180_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate180<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate270_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate270<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferLayerTransform_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferLayerTransform<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferColorTransform<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferRoundedCorners_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferWithRoundedCorners<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformZeroLayerAlpha_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferColorTransformZeroLayerAlpha<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferAndBlurBackground<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillSmallLayerAndBlurBackground_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillSmallLayerAndBlurBackground<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_overlayCorners_opaqueBufferSource) { | 
 |     initializeRenderEngine(); | 
 |     overlayCorners<BufferSourceVariant<ForceOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillRedBuffer_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillRedBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillGreenBuffer_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillGreenBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBlueBuffer_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBlueBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillRedTransparentBuffer_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillRedTransparentBuffer<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferPhysicalOffset_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferPhysicalOffset<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate0_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate0<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate90_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate90<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate180_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate180<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferCheckersRotate270_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferCheckersRotate270<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferLayerTransform_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferLayerTransform<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransform_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferColorTransform<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferRoundedCorners_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferWithRoundedCorners<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferColorTransformZeroLayerAlpha_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferColorTransformZeroLayerAlpha<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferAndBlurBackground_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferAndBlurBackground<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillSmallLayerAndBlurBackground_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     fillSmallLayerAndBlurBackground<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_overlayCorners_bufferSource) { | 
 |     initializeRenderEngine(); | 
 |     overlayCorners<BufferSourceVariant<RelaxOpaqueBufferVariant>>(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBufferTextureTransform) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferTextureTransform(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBuffer_premultipliesAlpha) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferWithPremultiplyAlpha(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillBuffer_withoutPremultiplyingAlpha) { | 
 |     initializeRenderEngine(); | 
 |     fillBufferWithoutPremultiplyAlpha(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_clearRegion) { | 
 |     initializeRenderEngine(); | 
 |     clearRegion(); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillShadow_castsWithoutCasterLayer) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     const ubyte4 backgroundColor(255, 255, 255, 255); | 
 |     const float shadowLength = 5.0f; | 
 |     Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f); | 
 |     casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); | 
 |     renderengine::ShadowSettings settings = | 
 |             getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, | 
 |                               false /* casterIsTranslucent */); | 
 |  | 
 |     drawShadowWithoutCaster(casterBounds.toFloatRect(), settings, backgroundColor); | 
 |     expectShadowColorWithoutCaster(casterBounds.toFloatRect(), settings, backgroundColor); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillShadow_casterLayerMinSize) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     const ubyte4 casterColor(255, 0, 0, 255); | 
 |     const ubyte4 backgroundColor(255, 255, 255, 255); | 
 |     const float shadowLength = 5.0f; | 
 |     Rect casterBounds(1, 1); | 
 |     casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); | 
 |     renderengine::LayerSettings castingLayer; | 
 |     castingLayer.geometry.boundaries = casterBounds.toFloatRect(); | 
 |     castingLayer.alpha = 1.0f; | 
 |     renderengine::ShadowSettings settings = | 
 |             getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, | 
 |                               false /* casterIsTranslucent */); | 
 |  | 
 |     drawShadow<ColorSourceVariant>(castingLayer, settings, casterColor, backgroundColor); | 
 |     expectShadowColor(castingLayer, settings, casterColor, backgroundColor); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillShadow_casterColorLayer) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     const ubyte4 casterColor(255, 0, 0, 255); | 
 |     const ubyte4 backgroundColor(255, 255, 255, 255); | 
 |     const float shadowLength = 5.0f; | 
 |     Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f); | 
 |     casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); | 
 |     renderengine::LayerSettings castingLayer; | 
 |     castingLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     castingLayer.geometry.boundaries = casterBounds.toFloatRect(); | 
 |     castingLayer.alpha = 1.0f; | 
 |     renderengine::ShadowSettings settings = | 
 |             getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, | 
 |                               false /* casterIsTranslucent */); | 
 |  | 
 |     drawShadow<ColorSourceVariant>(castingLayer, settings, casterColor, backgroundColor); | 
 |     expectShadowColor(castingLayer, settings, casterColor, backgroundColor); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillShadow_casterOpaqueBufferLayer) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     const ubyte4 casterColor(255, 0, 0, 255); | 
 |     const ubyte4 backgroundColor(255, 255, 255, 255); | 
 |     const float shadowLength = 5.0f; | 
 |     Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f); | 
 |     casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); | 
 |     renderengine::LayerSettings castingLayer; | 
 |     castingLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     castingLayer.geometry.boundaries = casterBounds.toFloatRect(); | 
 |     castingLayer.alpha = 1.0f; | 
 |     renderengine::ShadowSettings settings = | 
 |             getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, | 
 |                               false /* casterIsTranslucent */); | 
 |  | 
 |     drawShadow<BufferSourceVariant<ForceOpaqueBufferVariant>>(castingLayer, settings, casterColor, | 
 |                                                               backgroundColor); | 
 |     expectShadowColor(castingLayer, settings, casterColor, backgroundColor); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillShadow_casterWithRoundedCorner) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     const ubyte4 casterColor(255, 0, 0, 255); | 
 |     const ubyte4 backgroundColor(255, 255, 255, 255); | 
 |     const float shadowLength = 5.0f; | 
 |     Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f); | 
 |     casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); | 
 |     renderengine::LayerSettings castingLayer; | 
 |     castingLayer.geometry.boundaries = casterBounds.toFloatRect(); | 
 |     castingLayer.geometry.roundedCornersRadius = 3.0f; | 
 |     castingLayer.geometry.roundedCornersCrop = casterBounds.toFloatRect(); | 
 |     castingLayer.alpha = 1.0f; | 
 |     renderengine::ShadowSettings settings = | 
 |             getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, | 
 |                               false /* casterIsTranslucent */); | 
 |  | 
 |     drawShadow<BufferSourceVariant<ForceOpaqueBufferVariant>>(castingLayer, settings, casterColor, | 
 |                                                               backgroundColor); | 
 |     expectShadowColor(castingLayer, settings, casterColor, backgroundColor); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, drawLayers_fillShadow_translucentCasterWithAlpha) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     const ubyte4 casterColor(255, 0, 0, 255); | 
 |     const ubyte4 backgroundColor(255, 255, 255, 255); | 
 |     const float shadowLength = 5.0f; | 
 |     Rect casterBounds(DEFAULT_DISPLAY_WIDTH / 3.0f, DEFAULT_DISPLAY_HEIGHT / 3.0f); | 
 |     casterBounds.offsetBy(shadowLength + 1, shadowLength + 1); | 
 |     renderengine::LayerSettings castingLayer; | 
 |     castingLayer.geometry.boundaries = casterBounds.toFloatRect(); | 
 |     castingLayer.alpha = 0.5f; | 
 |     renderengine::ShadowSettings settings = | 
 |             getShadowSettings(vec2(casterBounds.left, casterBounds.top), shadowLength, | 
 |                               true /* casterIsTranslucent */); | 
 |  | 
 |     drawShadow<BufferSourceVariant<RelaxOpaqueBufferVariant>>(castingLayer, settings, casterColor, | 
 |                                                               backgroundColor); | 
 |  | 
 |     // verify only the background since the shadow will draw behind the caster | 
 |     const float shadowInset = settings.length * -1.0f; | 
 |     const Rect casterWithShadow = | 
 |             Rect(casterBounds).inset(shadowInset, shadowInset, shadowInset, shadowInset); | 
 |     const Region backgroundRegion = Region(fullscreenRect()).subtractSelf(casterWithShadow); | 
 |     expectBufferColor(backgroundRegion, backgroundColor.r, backgroundColor.g, backgroundColor.b, | 
 |                       backgroundColor.a); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, cleanupPostRender_cleansUpOnce) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |     renderengine::LayerSettings layer; | 
 |     layer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     BufferSourceVariant<ForceOpaqueBufferVariant>::fillColor(layer, 1.0f, 0.0f, 0.0f, this); | 
 |     layer.alpha = 1.0; | 
 |     layers.push_back(&layer); | 
 |  | 
 |     base::unique_fd fenceOne; | 
 |     mRE->drawLayers(settings, layers, mBuffer, true, base::unique_fd(), &fenceOne); | 
 |     base::unique_fd fenceTwo; | 
 |     mRE->drawLayers(settings, layers, mBuffer, true, std::move(fenceOne), &fenceTwo); | 
 |  | 
 |     const int fd = fenceTwo.get(); | 
 |     if (fd >= 0) { | 
 |         sync_wait(fd, -1); | 
 |     } | 
 |     // Only cleanup the first time. | 
 |     EXPECT_FALSE(mRE->canSkipPostRenderCleanup()); | 
 |     mRE->cleanupPostRender(); | 
 |     EXPECT_TRUE(mRE->canSkipPostRenderCleanup()); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, testRoundedCornersCrop) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings redLayer; | 
 |     redLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     redLayer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     redLayer.geometry.roundedCornersRadius = 5.0f; | 
 |     redLayer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); | 
 |     // Red background. | 
 |     redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f); | 
 |     redLayer.alpha = 1.0f; | 
 |  | 
 |     layers.push_back(&redLayer); | 
 |  | 
 |     // Green layer with 1/3 size. | 
 |     renderengine::LayerSettings greenLayer; | 
 |     greenLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     greenLayer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     greenLayer.geometry.roundedCornersRadius = 5.0f; | 
 |     // Bottom right corner is not going to be rounded. | 
 |     greenLayer.geometry.roundedCornersCrop = | 
 |             Rect(DEFAULT_DISPLAY_WIDTH / 3, DEFAULT_DISPLAY_HEIGHT / 3, DEFAULT_DISPLAY_HEIGHT, | 
 |                  DEFAULT_DISPLAY_HEIGHT) | 
 |                     .toFloatRect(); | 
 |     greenLayer.source.solidColor = half3(0.0f, 1.0f, 0.0f); | 
 |     greenLayer.alpha = 1.0f; | 
 |  | 
 |     layers.push_back(&greenLayer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 |  | 
 |     // Corners should be ignored... | 
 |     // Screen size: width is 128, height is 256. | 
 |     expectBufferColor(Rect(0, 0, 1, 1), 0, 0, 0, 0); | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH - 1, 0, DEFAULT_DISPLAY_WIDTH, 1), 0, 0, 0, 0); | 
 |     expectBufferColor(Rect(0, DEFAULT_DISPLAY_HEIGHT - 1, 1, DEFAULT_DISPLAY_HEIGHT), 0, 0, 0, 0); | 
 |     // Bottom right corner is kept out of the clipping, and it's green. | 
 |     expectBufferColor(Rect(DEFAULT_DISPLAY_WIDTH - 1, DEFAULT_DISPLAY_HEIGHT - 1, | 
 |                            DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT), | 
 |                       0, 255, 0, 255); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, testRoundedCornersParentCrop) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     renderengine::DisplaySettings settings; | 
 |     settings.physicalDisplay = fullscreenRect(); | 
 |     settings.clip = fullscreenRect(); | 
 |     settings.outputDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers; | 
 |  | 
 |     renderengine::LayerSettings redLayer; | 
 |     redLayer.sourceDataspace = ui::Dataspace::V0_SRGB_LINEAR; | 
 |     redLayer.geometry.boundaries = fullscreenRect().toFloatRect(); | 
 |     redLayer.geometry.roundedCornersRadius = 5.0f; | 
 |     redLayer.geometry.roundedCornersCrop = fullscreenRect().toFloatRect(); | 
 |     // Red background. | 
 |     redLayer.source.solidColor = half3(1.0f, 0.0f, 0.0f); | 
 |     redLayer.alpha = 1.0f; | 
 |  | 
 |     layers.push_back(&redLayer); | 
 |  | 
 |     // Green layer with 1/2 size with parent crop rect. | 
 |     renderengine::LayerSettings greenLayer = redLayer; | 
 |     greenLayer.geometry.boundaries = | 
 |             FloatRect(0, 0, DEFAULT_DISPLAY_WIDTH, DEFAULT_DISPLAY_HEIGHT / 2); | 
 |     greenLayer.source.solidColor = half3(0.0f, 1.0f, 0.0f); | 
 |  | 
 |     layers.push_back(&greenLayer); | 
 |  | 
 |     invokeDraw(settings, layers); | 
 |  | 
 |     // Due to roundedCornersRadius, the corners are untouched. | 
 |     expectBufferColor(Point(0, 0), 0, 0, 0, 0); | 
 |     expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, 0), 0, 0, 0, 0); | 
 |     expectBufferColor(Point(0, DEFAULT_DISPLAY_HEIGHT - 1), 0, 0, 0, 0); | 
 |     expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH - 1, DEFAULT_DISPLAY_HEIGHT - 1), 0, 0, 0, 0); | 
 |  | 
 |     // top middle should be green and the bottom middle red | 
 |     expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH / 2, 0), 0, 255, 0, 255); | 
 |     expectBufferColor(Point(DEFAULT_DISPLAY_WIDTH / 2, DEFAULT_DISPLAY_HEIGHT / 2), 255, 0, 0, 255); | 
 |  | 
 |     // the bottom edge of the green layer should not be rounded | 
 |     expectBufferColor(Point(0, (DEFAULT_DISPLAY_HEIGHT / 2) - 1), 0, 255, 0, 255); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, testClear) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     const auto rect = fullscreenRect(); | 
 |     const renderengine::DisplaySettings display{ | 
 |             .physicalDisplay = rect, | 
 |             .clip = rect, | 
 |     }; | 
 |  | 
 |     const renderengine::LayerSettings redLayer{ | 
 |             .geometry.boundaries = rect.toFloatRect(), | 
 |             .source.solidColor = half3(1.0f, 0.0f, 0.0f), | 
 |             .alpha = 1.0f, | 
 |     }; | 
 |  | 
 |     // This mimics prepareClearClientComposition. This layer should overwrite | 
 |     // the redLayer, so that the buffer is transparent, rather than red. | 
 |     const renderengine::LayerSettings clearLayer{ | 
 |             .geometry.boundaries = rect.toFloatRect(), | 
 |             .source.solidColor = half3(0.0f, 0.0f, 0.0f), | 
 |             .alpha = 0.0f, | 
 |             .disableBlending = true, | 
 |     }; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers{&redLayer, &clearLayer}; | 
 |     invokeDraw(display, layers); | 
 |     expectBufferColor(rect, 0, 0, 0, 0); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, testDisableBlendingBuffer) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     const auto rect = Rect(0, 0, 1, 1); | 
 |     const renderengine::DisplaySettings display{ | 
 |             .physicalDisplay = rect, | 
 |             .clip = rect, | 
 |     }; | 
 |  | 
 |     const renderengine::LayerSettings redLayer{ | 
 |             .geometry.boundaries = rect.toFloatRect(), | 
 |             .source.solidColor = half3(1.0f, 0.0f, 0.0f), | 
 |             .alpha = 1.0f, | 
 |     }; | 
 |  | 
 |     // The next layer will overwrite redLayer with a GraphicBuffer that is green | 
 |     // applied with a translucent alpha. | 
 |     const auto buf = allocateSourceBuffer(1, 1); | 
 |     { | 
 |         uint8_t* pixels; | 
 |         buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, | 
 |                                reinterpret_cast<void**>(&pixels)); | 
 |         pixels[0] = 0; | 
 |         pixels[1] = 255; | 
 |         pixels[2] = 0; | 
 |         pixels[3] = 255; | 
 |         buf->getBuffer()->unlock(); | 
 |     } | 
 |  | 
 |     const renderengine::LayerSettings greenLayer{ | 
 |             .geometry.boundaries = rect.toFloatRect(), | 
 |             .source = | 
 |                     renderengine::PixelSource{ | 
 |                             .buffer = | 
 |                                     renderengine::Buffer{ | 
 |                                             .buffer = buf, | 
 |                                             .usePremultipliedAlpha = true, | 
 |                                     }, | 
 |                     }, | 
 |             .alpha = 0.5f, | 
 |             .disableBlending = true, | 
 |     }; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers{&redLayer, &greenLayer}; | 
 |     invokeDraw(display, layers); | 
 |     expectBufferColor(rect, 0, 128, 0, 128); | 
 | } | 
 |  | 
 | TEST_P(RenderEngineTest, test_isOpaque) { | 
 |     initializeRenderEngine(); | 
 |  | 
 |     const auto rect = Rect(0, 0, 1, 1); | 
 |     const renderengine::DisplaySettings display{ | 
 |             .physicalDisplay = rect, | 
 |             .clip = rect, | 
 |             .outputDataspace = ui::Dataspace::DISPLAY_P3, | 
 |     }; | 
 |  | 
 |     // Create an unpremul buffer that is green with no alpha. Using isOpaque | 
 |     // should make the green show. | 
 |     const auto buf = allocateSourceBuffer(1, 1); | 
 |     { | 
 |         uint8_t* pixels; | 
 |         buf->getBuffer()->lock(GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN, | 
 |                                reinterpret_cast<void**>(&pixels)); | 
 |         pixels[0] = 0; | 
 |         pixels[1] = 255; | 
 |         pixels[2] = 0; | 
 |         pixels[3] = 0; | 
 |         buf->getBuffer()->unlock(); | 
 |     } | 
 |  | 
 |     const renderengine::LayerSettings greenLayer{ | 
 |             .geometry.boundaries = rect.toFloatRect(), | 
 |             .source = | 
 |                     renderengine::PixelSource{ | 
 |                             .buffer = | 
 |                                     renderengine::Buffer{ | 
 |                                             .buffer = buf, | 
 |                                             // Although the pixels are not | 
 |                                             // premultiplied in practice, this | 
 |                                             // matches the input we see. | 
 |                                             .usePremultipliedAlpha = true, | 
 |                                             .isOpaque = true, | 
 |                                     }, | 
 |                     }, | 
 |             .alpha = 1.0f, | 
 |     }; | 
 |  | 
 |     std::vector<const renderengine::LayerSettings*> layers{&greenLayer}; | 
 |     invokeDraw(display, layers); | 
 |  | 
 |     if (GetParam()->useColorManagement()) { | 
 |         expectBufferColor(rect, 117, 251, 76, 255); | 
 |     } else { | 
 |         expectBufferColor(rect, 0, 255, 0, 255); | 
 |     } | 
 | } | 
 | } // namespace renderengine | 
 | } // namespace android | 
 |  | 
 | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
 | #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |