| /* | 
 |  * Copyright 2014 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H | 
 | #define ANDROID_GUI_BUFFERQUEUEPRODUCER_H | 
 |  | 
 | #include <gui/BufferQueueDefs.h> | 
 | #include <gui/IGraphicBufferProducer.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | class BufferSlot; | 
 |  | 
 | class BufferQueueProducer : public BnGraphicBufferProducer, | 
 |                             private IBinder::DeathRecipient { | 
 | public: | 
 |     friend class BufferQueue; // Needed to access binderDied | 
 |  | 
 |     BufferQueueProducer(const sp<BufferQueueCore>& core); | 
 |     virtual ~BufferQueueProducer(); | 
 |  | 
 |     // requestBuffer returns the GraphicBuffer for slot N. | 
 |     // | 
 |     // In normal operation, this is called the first time slot N is returned | 
 |     // by dequeueBuffer.  It must be called again if dequeueBuffer returns | 
 |     // flags indicating that previously-returned buffers are no longer valid. | 
 |     virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); | 
 |  | 
 |     // setBufferCount updates the number of available buffer slots.  If this | 
 |     // method succeeds, buffer slots will be both unallocated and owned by | 
 |     // the BufferQueue object (i.e. they are not owned by the producer or | 
 |     // consumer). | 
 |     // | 
 |     // This will fail if the producer has dequeued any buffers, or if | 
 |     // bufferCount is invalid.  bufferCount must generally be a value | 
 |     // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS | 
 |     // (inclusive).  It may also be set to zero (the default) to indicate | 
 |     // that the producer does not wish to set a value.  The minimum value | 
 |     // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, | 
 |     // ...). | 
 |     // | 
 |     // This may only be called by the producer.  The consumer will be told | 
 |     // to discard buffers through the onBuffersReleased callback. | 
 |     virtual status_t setBufferCount(int bufferCount); | 
 |  | 
 |     // dequeueBuffer gets the next buffer slot index for the producer to use. | 
 |     // If a buffer slot is available then that slot index is written to the | 
 |     // location pointed to by the buf argument and a status of OK is returned. | 
 |     // If no slot is available then a status of -EBUSY is returned and buf is | 
 |     // unmodified. | 
 |     // | 
 |     // The outFence parameter will be updated to hold the fence associated with | 
 |     // the buffer. The contents of the buffer must not be overwritten until the | 
 |     // fence signals. If the fence is Fence::NO_FENCE, the buffer may be | 
 |     // written immediately. | 
 |     // | 
 |     // The width and height parameters must be no greater than the minimum of | 
 |     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). | 
 |     // An error due to invalid dimensions might not be reported until | 
 |     // updateTexImage() is called.  If width and height are both zero, the | 
 |     // default values specified by setDefaultBufferSize() are used instead. | 
 |     // | 
 |     // If the format is 0, the default format will be used. | 
 |     // | 
 |     // The usage argument specifies gralloc buffer usage flags.  The values | 
 |     // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER.  These | 
 |     // will be merged with the usage flags specified by setConsumerUsageBits. | 
 |     // | 
 |     // The return value may be a negative error value or a non-negative | 
 |     // collection of flags.  If the flags are set, the return values are | 
 |     // valid, but additional actions must be performed. | 
 |     // | 
 |     // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the | 
 |     // producer must discard cached GraphicBuffer references for the slot | 
 |     // returned in buf. | 
 |     // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer | 
 |     // must discard cached GraphicBuffer references for all slots. | 
 |     // | 
 |     // In both cases, the producer will need to call requestBuffer to get a | 
 |     // GraphicBuffer handle for the returned slot. | 
 |     virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, | 
 |             bool async, uint32_t width, uint32_t height, PixelFormat format, | 
 |             uint32_t usage); | 
 |  | 
 |     // See IGraphicBufferProducer::detachBuffer | 
 |     virtual status_t detachBuffer(int slot); | 
 |  | 
 |     // See IGraphicBufferProducer::detachNextBuffer | 
 |     virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, | 
 |             sp<Fence>* outFence); | 
 |  | 
 |     // See IGraphicBufferProducer::attachBuffer | 
 |     virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer); | 
 |  | 
 |     // queueBuffer returns a filled buffer to the BufferQueue. | 
 |     // | 
 |     // Additional data is provided in the QueueBufferInput struct.  Notably, | 
 |     // a timestamp must be provided for the buffer. The timestamp is in | 
 |     // nanoseconds, and must be monotonically increasing. Its other semantics | 
 |     // (zero point, etc) are producer-specific and should be documented by the | 
 |     // producer. | 
 |     // | 
 |     // The caller may provide a fence that signals when all rendering | 
 |     // operations have completed.  Alternatively, NO_FENCE may be used, | 
 |     // indicating that the buffer is ready immediately. | 
 |     // | 
 |     // Some values are returned in the output struct: the current settings | 
 |     // for default width and height, the current transform hint, and the | 
 |     // number of queued buffers. | 
 |     virtual status_t queueBuffer(int slot, | 
 |             const QueueBufferInput& input, QueueBufferOutput* output); | 
 |  | 
 |     // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't | 
 |     // queue it for use by the consumer. | 
 |     // | 
 |     // The buffer will not be overwritten until the fence signals.  The fence | 
 |     // will usually be the one obtained from dequeueBuffer. | 
 |     virtual void cancelBuffer(int slot, const sp<Fence>& fence); | 
 |  | 
 |     // Query native window attributes.  The "what" values are enumerated in | 
 |     // window.h (e.g. NATIVE_WINDOW_FORMAT). | 
 |     virtual int query(int what, int* outValue); | 
 |  | 
 |     // connect attempts to connect a producer API to the BufferQueue.  This | 
 |     // must be called before any other IGraphicBufferProducer methods are | 
 |     // called except for getAllocator.  A consumer must already be connected. | 
 |     // | 
 |     // This method will fail if connect was previously called on the | 
 |     // BufferQueue and no corresponding disconnect call was made (i.e. if | 
 |     // it's still connected to a producer). | 
 |     // | 
 |     // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). | 
 |     virtual status_t connect(const sp<IProducerListener>& listener, | 
 |             int api, bool producerControlledByApp, QueueBufferOutput* output); | 
 |  | 
 |     // disconnect attempts to disconnect a producer API from the BufferQueue. | 
 |     // Calling this method will cause any subsequent calls to other | 
 |     // IGraphicBufferProducer methods to fail except for getAllocator and connect. | 
 |     // Successfully calling connect after this will allow the other methods to | 
 |     // succeed again. | 
 |     // | 
 |     // This method will fail if the the BufferQueue is not currently | 
 |     // connected to the specified producer API. | 
 |     virtual status_t disconnect(int api); | 
 |  | 
 |     // Attaches a sideband buffer stream to the IGraphicBufferProducer. | 
 |     // | 
 |     // A sideband stream is a device-specific mechanism for passing buffers | 
 |     // from the producer to the consumer without using dequeueBuffer/ | 
 |     // queueBuffer. If a sideband stream is present, the consumer can choose | 
 |     // whether to acquire buffers from the sideband stream or from the queued | 
 |     // buffers. | 
 |     // | 
 |     // Passing NULL or a different stream handle will detach the previous | 
 |     // handle if any. | 
 |     virtual status_t setSidebandStream(const sp<NativeHandle>& stream); | 
 |  | 
 |     // See IGraphicBufferProducer::allocateBuffers | 
 |     virtual void allocateBuffers(bool async, uint32_t width, uint32_t height, | 
 |             PixelFormat format, uint32_t usage); | 
 |  | 
 |     // See IGraphicBufferProducer::allowAllocation | 
 |     virtual status_t allowAllocation(bool allow); | 
 |  | 
 |     // See IGraphicBufferProducer::setGenerationNumber | 
 |     virtual status_t setGenerationNumber(uint32_t generationNumber); | 
 |  | 
 |     // See IGraphicBufferProducer::getConsumerName | 
 |     virtual String8 getConsumerName() const override; | 
 |  | 
 | private: | 
 |     // This is required by the IBinder::DeathRecipient interface | 
 |     virtual void binderDied(const wp<IBinder>& who); | 
 |  | 
 |     // waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may | 
 |     // block if there are no available slots and we are not in non-blocking | 
 |     // mode (producer and consumer controlled by the application). If it blocks, | 
 |     // it will release mCore->mMutex while blocked so that other operations on | 
 |     // the BufferQueue may succeed. | 
 |     status_t waitForFreeSlotThenRelock(const char* caller, bool async, | 
 |             int* found, status_t* returnFlags) const; | 
 |  | 
 |     sp<BufferQueueCore> mCore; | 
 |  | 
 |     // This references mCore->mSlots. Lock mCore->mMutex while accessing. | 
 |     BufferQueueDefs::SlotsType& mSlots; | 
 |  | 
 |     // This is a cached copy of the name stored in the BufferQueueCore. | 
 |     // It's updated during connect and dequeueBuffer (which should catch | 
 |     // most updates). | 
 |     String8 mConsumerName; | 
 |  | 
 |     uint32_t mStickyTransform; | 
 |  | 
 |     // This saves the fence from the last queueBuffer, such that the | 
 |     // next queueBuffer call can throttle buffer production. The prior | 
 |     // queueBuffer's fence is not nessessarily available elsewhere, | 
 |     // since the previous buffer might have already been acquired. | 
 |     sp<Fence> mLastQueueBufferFence; | 
 |  | 
 |     // Take-a-ticket system for ensuring that onFrame* callbacks are called in | 
 |     // the order that frames are queued. While the BufferQueue lock | 
 |     // (mCore->mMutex) is held, a ticket is retained by the producer. After | 
 |     // dropping the BufferQueue lock, the producer must wait on the condition | 
 |     // variable until the current callback ticket matches its retained ticket. | 
 |     Mutex mCallbackMutex; | 
 |     int mNextCallbackTicket; // Protected by mCore->mMutex | 
 |     int mCurrentCallbackTicket; // Protected by mCallbackMutex | 
 |     Condition mCallbackCondition; | 
 |  | 
 | }; // class BufferQueueProducer | 
 |  | 
 | } // namespace android | 
 |  | 
 | #endif |