|  | /* | 
|  | * Copyright (C) 2007 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  | #include <errno.h> | 
|  | #include <math.h> | 
|  | #include <dlfcn.h> | 
|  |  | 
|  | #include <EGL/egl.h> | 
|  | #include <GLES/gl.h> | 
|  |  | 
|  | #include <cutils/log.h> | 
|  | #include <cutils/properties.h> | 
|  |  | 
|  | #include <binder/IPCThreadState.h> | 
|  | #include <binder/IServiceManager.h> | 
|  | #include <binder/MemoryHeapBase.h> | 
|  | #include <binder/PermissionCache.h> | 
|  |  | 
|  | #include <ui/DisplayInfo.h> | 
|  |  | 
|  | #include <gui/BitTube.h> | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <gui/GuiConfig.h> | 
|  | #include <gui/IDisplayEventConnection.h> | 
|  | #include <gui/Surface.h> | 
|  | #include <gui/GraphicBufferAlloc.h> | 
|  |  | 
|  | #include <ui/GraphicBufferAllocator.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/UiConfig.h> | 
|  |  | 
|  | #include <utils/misc.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/String16.h> | 
|  | #include <utils/StopWatch.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include <private/android_filesystem_config.h> | 
|  |  | 
|  | #include "clz.h" | 
|  | #include "DdmConnection.h" | 
|  | #include "DisplayDevice.h" | 
|  | #include "Client.h" | 
|  | #include "EventThread.h" | 
|  | #include "GLExtensions.h" | 
|  | #include "Layer.h" | 
|  | #include "LayerDim.h" | 
|  | #include "LayerScreenshot.h" | 
|  | #include "SurfaceFlinger.h" | 
|  |  | 
|  | #include "DisplayHardware/FramebufferSurface.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  |  | 
|  |  | 
|  | #define EGL_VERSION_HW_ANDROID  0x3143 | 
|  |  | 
|  | #define DISPLAY_COUNT       1 | 
|  |  | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | const String16 sHardwareTest("android.permission.HARDWARE_TEST"); | 
|  | const String16 sAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"); | 
|  | const String16 sReadFramebuffer("android.permission.READ_FRAME_BUFFER"); | 
|  | const String16 sDump("android.permission.DUMP"); | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | SurfaceFlinger::SurfaceFlinger() | 
|  | :   BnSurfaceComposer(), Thread(false), | 
|  | mTransactionFlags(0), | 
|  | mTransactionPending(false), | 
|  | mAnimTransactionPending(false), | 
|  | mLayersRemoved(false), | 
|  | mRepaintEverything(0), | 
|  | mBootTime(systemTime()), | 
|  | mVisibleRegionsDirty(false), | 
|  | mHwWorkListDirty(false), | 
|  | mAnimCompositionPending(false), | 
|  | mDebugRegion(0), | 
|  | mDebugDDMS(0), | 
|  | mDebugDisableHWC(0), | 
|  | mDebugDisableTransformHint(0), | 
|  | mDebugInSwapBuffers(0), | 
|  | mLastSwapBufferTime(0), | 
|  | mDebugInTransaction(0), | 
|  | mLastTransactionTime(0), | 
|  | mBootFinished(false) | 
|  | { | 
|  | ALOGI("SurfaceFlinger is starting"); | 
|  |  | 
|  | // debugging stuff... | 
|  | char value[PROPERTY_VALUE_MAX]; | 
|  |  | 
|  | property_get("debug.sf.showupdates", value, "0"); | 
|  | mDebugRegion = atoi(value); | 
|  |  | 
|  | property_get("debug.sf.ddms", value, "0"); | 
|  | mDebugDDMS = atoi(value); | 
|  | if (mDebugDDMS) { | 
|  | if (!startDdmConnection()) { | 
|  | // start failed, and DDMS debugging not enabled | 
|  | mDebugDDMS = 0; | 
|  | } | 
|  | } | 
|  | ALOGI_IF(mDebugRegion, "showupdates enabled"); | 
|  | ALOGI_IF(mDebugDDMS, "DDMS debugging enabled"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onFirstRef() | 
|  | { | 
|  | mEventQueue.init(this); | 
|  |  | 
|  | run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); | 
|  |  | 
|  | // Wait for the main thread to be done with its initialization | 
|  | mReadyToRunBarrier.wait(); | 
|  | } | 
|  |  | 
|  |  | 
|  | SurfaceFlinger::~SurfaceFlinger() | 
|  | { | 
|  | EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); | 
|  | eglTerminate(display); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::binderDied(const wp<IBinder>& who) | 
|  | { | 
|  | // the window manager died on us. prepare its eulogy. | 
|  |  | 
|  | // restore initial conditions (default device unblank, etc) | 
|  | initializeDisplays(); | 
|  |  | 
|  | // restart the boot-animation | 
|  | startBootAnim(); | 
|  | } | 
|  |  | 
|  | sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() | 
|  | { | 
|  | sp<ISurfaceComposerClient> bclient; | 
|  | sp<Client> client(new Client(this)); | 
|  | status_t err = client->initCheck(); | 
|  | if (err == NO_ERROR) { | 
|  | bclient = client; | 
|  | } | 
|  | return bclient; | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::createDisplay(const String8& displayName, | 
|  | bool secure) | 
|  | { | 
|  | class DisplayToken : public BBinder { | 
|  | sp<SurfaceFlinger> flinger; | 
|  | virtual ~DisplayToken() { | 
|  | // no more references, this display must be terminated | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | flinger->mCurrentState.displays.removeItem(this); | 
|  | flinger->setTransactionFlags(eDisplayTransactionNeeded); | 
|  | } | 
|  | public: | 
|  | DisplayToken(const sp<SurfaceFlinger>& flinger) | 
|  | : flinger(flinger) { | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<BBinder> token = new DisplayToken(this); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | DisplayDeviceState info(DisplayDevice::DISPLAY_VIRTUAL); | 
|  | info.displayName = displayName; | 
|  | info.isSecure = secure; | 
|  | mCurrentState.displays.add(token, info); | 
|  |  | 
|  | return token; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::createBuiltinDisplayLocked(DisplayDevice::DisplayType type) { | 
|  | ALOGW_IF(mBuiltinDisplays[type], | 
|  | "Overwriting display token for display type %d", type); | 
|  | mBuiltinDisplays[type] = new BBinder(); | 
|  | DisplayDeviceState info(type); | 
|  | // All non-virtual displays are currently considered secure. | 
|  | info.isSecure = true; | 
|  | mCurrentState.displays.add(mBuiltinDisplays[type], info); | 
|  | } | 
|  |  | 
|  | sp<IBinder> SurfaceFlinger::getBuiltInDisplay(int32_t id) { | 
|  | if (uint32_t(id) >= DisplayDevice::NUM_DISPLAY_TYPES) { | 
|  | ALOGE("getDefaultDisplay: id=%d is not a valid default display id", id); | 
|  | return NULL; | 
|  | } | 
|  | return mBuiltinDisplays[id]; | 
|  | } | 
|  |  | 
|  | sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() | 
|  | { | 
|  | sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); | 
|  | return gba; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::bootFinished() | 
|  | { | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t duration = now - mBootTime; | 
|  | ALOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | 
|  | mBootFinished = true; | 
|  |  | 
|  | // wait patiently for the window manager death | 
|  | const String16 name("window"); | 
|  | sp<IBinder> window(defaultServiceManager()->getService(name)); | 
|  | if (window != 0) { | 
|  | window->linkToDeath(static_cast<IBinder::DeathRecipient*>(this)); | 
|  | } | 
|  |  | 
|  | // stop boot animation | 
|  | // formerly we would just kill the process, but we now ask it to exit so it | 
|  | // can choose where to stop the animation. | 
|  | property_set("service.bootanim.exit", "1"); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::deleteTextureAsync(GLuint texture) { | 
|  | class MessageDestroyGLTexture : public MessageBase { | 
|  | GLuint texture; | 
|  | public: | 
|  | MessageDestroyGLTexture(GLuint texture) | 
|  | : texture(texture) { | 
|  | } | 
|  | virtual bool handler() { | 
|  | glDeleteTextures(1, &texture); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | postMessageAsync(new MessageDestroyGLTexture(texture)); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::selectConfigForAttribute( | 
|  | EGLDisplay dpy, | 
|  | EGLint const* attrs, | 
|  | EGLint attribute, EGLint wanted, | 
|  | EGLConfig* outConfig) | 
|  | { | 
|  | EGLConfig config = NULL; | 
|  | EGLint numConfigs = -1, n=0; | 
|  | eglGetConfigs(dpy, NULL, 0, &numConfigs); | 
|  | EGLConfig* const configs = new EGLConfig[numConfigs]; | 
|  | eglChooseConfig(dpy, attrs, configs, numConfigs, &n); | 
|  |  | 
|  | if (n) { | 
|  | if (attribute != EGL_NONE) { | 
|  | for (int i=0 ; i<n ; i++) { | 
|  | EGLint value = 0; | 
|  | eglGetConfigAttrib(dpy, configs[i], attribute, &value); | 
|  | if (wanted == value) { | 
|  | *outConfig = configs[i]; | 
|  | delete [] configs; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | } else { | 
|  | // just pick the first one | 
|  | *outConfig = configs[0]; | 
|  | delete [] configs; | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | delete [] configs; | 
|  | return NAME_NOT_FOUND; | 
|  | } | 
|  |  | 
|  | class EGLAttributeVector { | 
|  | struct Attribute; | 
|  | class Adder; | 
|  | friend class Adder; | 
|  | KeyedVector<Attribute, EGLint> mList; | 
|  | struct Attribute { | 
|  | Attribute() {}; | 
|  | Attribute(EGLint v) : v(v) { } | 
|  | EGLint v; | 
|  | bool operator < (const Attribute& other) const { | 
|  | // this places EGL_NONE at the end | 
|  | EGLint lhs(v); | 
|  | EGLint rhs(other.v); | 
|  | if (lhs == EGL_NONE) lhs = 0x7FFFFFFF; | 
|  | if (rhs == EGL_NONE) rhs = 0x7FFFFFFF; | 
|  | return lhs < rhs; | 
|  | } | 
|  | }; | 
|  | class Adder { | 
|  | friend class EGLAttributeVector; | 
|  | EGLAttributeVector& v; | 
|  | EGLint attribute; | 
|  | Adder(EGLAttributeVector& v, EGLint attribute) | 
|  | : v(v), attribute(attribute) { | 
|  | } | 
|  | public: | 
|  | void operator = (EGLint value) { | 
|  | if (attribute != EGL_NONE) { | 
|  | v.mList.add(attribute, value); | 
|  | } | 
|  | } | 
|  | operator EGLint () const { return v.mList[attribute]; } | 
|  | }; | 
|  | public: | 
|  | EGLAttributeVector() { | 
|  | mList.add(EGL_NONE, EGL_NONE); | 
|  | } | 
|  | void remove(EGLint attribute) { | 
|  | if (attribute != EGL_NONE) { | 
|  | mList.removeItem(attribute); | 
|  | } | 
|  | } | 
|  | Adder operator [] (EGLint attribute) { | 
|  | return Adder(*this, attribute); | 
|  | } | 
|  | EGLint operator [] (EGLint attribute) const { | 
|  | return mList[attribute]; | 
|  | } | 
|  | // cast-operator to (EGLint const*) | 
|  | operator EGLint const* () const { return &mList.keyAt(0).v; } | 
|  | }; | 
|  |  | 
|  | EGLConfig SurfaceFlinger::selectEGLConfig(EGLDisplay display, EGLint nativeVisualId) { | 
|  | // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if | 
|  | // it is to be used with WIFI displays | 
|  | EGLConfig config; | 
|  | EGLint dummy; | 
|  | status_t err; | 
|  |  | 
|  | EGLAttributeVector attribs; | 
|  | attribs[EGL_SURFACE_TYPE]               = EGL_WINDOW_BIT; | 
|  | attribs[EGL_RECORDABLE_ANDROID]         = EGL_TRUE; | 
|  | attribs[EGL_FRAMEBUFFER_TARGET_ANDROID] = EGL_TRUE; | 
|  | attribs[EGL_RED_SIZE]                   = 8; | 
|  | attribs[EGL_GREEN_SIZE]                 = 8; | 
|  | attribs[EGL_BLUE_SIZE]                  = 8; | 
|  |  | 
|  | err = selectConfigForAttribute(display, attribs, EGL_NONE, EGL_NONE, &config); | 
|  | if (!err) | 
|  | goto success; | 
|  |  | 
|  | // maybe we failed because of EGL_FRAMEBUFFER_TARGET_ANDROID | 
|  | ALOGW("no suitable EGLConfig found, trying without EGL_FRAMEBUFFER_TARGET_ANDROID"); | 
|  | attribs.remove(EGL_FRAMEBUFFER_TARGET_ANDROID); | 
|  | err = selectConfigForAttribute(display, attribs, | 
|  | EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); | 
|  | if (!err) | 
|  | goto success; | 
|  |  | 
|  | // maybe we failed because of EGL_RECORDABLE_ANDROID | 
|  | ALOGW("no suitable EGLConfig found, trying without EGL_RECORDABLE_ANDROID"); | 
|  | attribs.remove(EGL_RECORDABLE_ANDROID); | 
|  | err = selectConfigForAttribute(display, attribs, | 
|  | EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); | 
|  | if (!err) | 
|  | goto success; | 
|  |  | 
|  | // allow less than 24-bit color; the non-gpu-accelerated emulator only | 
|  | // supports 16-bit color | 
|  | ALOGW("no suitable EGLConfig found, trying with 16-bit color allowed"); | 
|  | attribs.remove(EGL_RED_SIZE); | 
|  | attribs.remove(EGL_GREEN_SIZE); | 
|  | attribs.remove(EGL_BLUE_SIZE); | 
|  | err = selectConfigForAttribute(display, attribs, | 
|  | EGL_NATIVE_VISUAL_ID, nativeVisualId, &config); | 
|  | if (!err) | 
|  | goto success; | 
|  |  | 
|  | // this EGL is too lame for Android | 
|  | ALOGE("no suitable EGLConfig found, giving up"); | 
|  |  | 
|  | return 0; | 
|  |  | 
|  | success: | 
|  | if (eglGetConfigAttrib(display, config, EGL_CONFIG_CAVEAT, &dummy)) | 
|  | ALOGW_IF(dummy == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!"); | 
|  | return config; | 
|  | } | 
|  |  | 
|  | EGLContext SurfaceFlinger::createGLContext(EGLDisplay display, EGLConfig config) { | 
|  | // Also create our EGLContext | 
|  | EGLint contextAttributes[] = { | 
|  | #ifdef EGL_IMG_context_priority | 
|  | #ifdef HAS_CONTEXT_PRIORITY | 
|  | #warning "using EGL_IMG_context_priority" | 
|  | EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG, | 
|  | #endif | 
|  | #endif | 
|  | EGL_NONE, EGL_NONE | 
|  | }; | 
|  | EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes); | 
|  | ALOGE_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed"); | 
|  | return ctxt; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initializeGL(EGLDisplay display) { | 
|  | GLExtensions& extensions(GLExtensions::getInstance()); | 
|  | extensions.initWithGLStrings( | 
|  | glGetString(GL_VENDOR), | 
|  | glGetString(GL_RENDERER), | 
|  | glGetString(GL_VERSION), | 
|  | glGetString(GL_EXTENSIONS), | 
|  | eglQueryString(display, EGL_VENDOR), | 
|  | eglQueryString(display, EGL_VERSION), | 
|  | eglQueryString(display, EGL_EXTENSIONS)); | 
|  |  | 
|  | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); | 
|  | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); | 
|  |  | 
|  | glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | 
|  | glPixelStorei(GL_PACK_ALIGNMENT, 4); | 
|  | glEnableClientState(GL_VERTEX_ARRAY); | 
|  | glShadeModel(GL_FLAT); | 
|  | glDisable(GL_DITHER); | 
|  | glDisable(GL_CULL_FACE); | 
|  |  | 
|  | struct pack565 { | 
|  | inline uint16_t operator() (int r, int g, int b) const { | 
|  | return (r<<11)|(g<<5)|b; | 
|  | } | 
|  | } pack565; | 
|  |  | 
|  | const uint16_t protTexData[] = { pack565(0x03, 0x03, 0x03) }; | 
|  | glGenTextures(1, &mProtectedTexName); | 
|  | glBindTexture(GL_TEXTURE_2D, mProtectedTexName); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, | 
|  | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); | 
|  |  | 
|  | // print some debugging info | 
|  | EGLint r,g,b,a; | 
|  | eglGetConfigAttrib(display, mEGLConfig, EGL_RED_SIZE,   &r); | 
|  | eglGetConfigAttrib(display, mEGLConfig, EGL_GREEN_SIZE, &g); | 
|  | eglGetConfigAttrib(display, mEGLConfig, EGL_BLUE_SIZE,  &b); | 
|  | eglGetConfigAttrib(display, mEGLConfig, EGL_ALPHA_SIZE, &a); | 
|  | ALOGI("EGL informations:"); | 
|  | ALOGI("vendor    : %s", extensions.getEglVendor()); | 
|  | ALOGI("version   : %s", extensions.getEglVersion()); | 
|  | ALOGI("extensions: %s", extensions.getEglExtension()); | 
|  | ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS)?:"Not Supported"); | 
|  | ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, mEGLConfig); | 
|  | ALOGI("OpenGL ES informations:"); | 
|  | ALOGI("vendor    : %s", extensions.getVendor()); | 
|  | ALOGI("renderer  : %s", extensions.getRenderer()); | 
|  | ALOGI("version   : %s", extensions.getVersion()); | 
|  | ALOGI("extensions: %s", extensions.getExtension()); | 
|  | ALOGI("GL_MAX_TEXTURE_SIZE = %d", mMaxTextureSize); | 
|  | ALOGI("GL_MAX_VIEWPORT_DIMS = %d x %d", mMaxViewportDims[0], mMaxViewportDims[1]); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::readyToRun() | 
|  | { | 
|  | ALOGI(  "SurfaceFlinger's main thread ready to run. " | 
|  | "Initializing graphics H/W..."); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  |  | 
|  | // initialize EGL for the default display | 
|  | mEGLDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY); | 
|  | eglInitialize(mEGLDisplay, NULL, NULL); | 
|  |  | 
|  | // Initialize the H/W composer object.  There may or may not be an | 
|  | // actual hardware composer underneath. | 
|  | mHwc = new HWComposer(this, | 
|  | *static_cast<HWComposer::EventHandler *>(this)); | 
|  |  | 
|  | // initialize the config and context | 
|  | EGLint format = mHwc->getVisualID(); | 
|  | mEGLConfig  = selectEGLConfig(mEGLDisplay, format); | 
|  | mEGLContext = createGLContext(mEGLDisplay, mEGLConfig); | 
|  |  | 
|  | LOG_ALWAYS_FATAL_IF(mEGLContext == EGL_NO_CONTEXT, | 
|  | "couldn't create EGLContext"); | 
|  |  | 
|  | // initialize our non-virtual displays | 
|  | for (size_t i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { | 
|  | DisplayDevice::DisplayType type((DisplayDevice::DisplayType)i); | 
|  | // set-up the displays that are already connected | 
|  | if (mHwc->isConnected(i) || type==DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // All non-virtual displays are currently considered secure. | 
|  | bool isSecure = true; | 
|  | createBuiltinDisplayLocked(type); | 
|  | wp<IBinder> token = mBuiltinDisplays[i]; | 
|  |  | 
|  | sp<FramebufferSurface> fbs = new FramebufferSurface(*mHwc, i); | 
|  | sp<Surface> stc = new Surface( | 
|  | static_cast< sp<IGraphicBufferProducer> >(fbs->getBufferQueue())); | 
|  | sp<DisplayDevice> hw = new DisplayDevice(this, | 
|  | type, isSecure, token, stc, fbs, mEGLConfig); | 
|  | if (i > DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // FIXME: currently we don't get blank/unblank requests | 
|  | // for displays other than the main display, so we always | 
|  | // assume a connected display is unblanked. | 
|  | ALOGD("marking display %d as acquired/unblanked", i); | 
|  | hw->acquireScreen(); | 
|  | } | 
|  | mDisplays.add(token, hw); | 
|  | } | 
|  | } | 
|  |  | 
|  | //  we need a GL context current in a few places, when initializing | 
|  | //  OpenGL ES (see below), or creating a layer, | 
|  | //  or when a texture is (asynchronously) destroyed, and for that | 
|  | //  we need a valid surface, so it's convenient to use the main display | 
|  | //  for that. | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  |  | 
|  | //  initialize OpenGL ES | 
|  | DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); | 
|  | initializeGL(mEGLDisplay); | 
|  |  | 
|  | // start the EventThread | 
|  | mEventThread = new EventThread(this); | 
|  | mEventQueue.setEventThread(mEventThread); | 
|  |  | 
|  | // initialize our drawing state | 
|  | mDrawingState = mCurrentState; | 
|  |  | 
|  |  | 
|  | // We're now ready to accept clients... | 
|  | mReadyToRunBarrier.open(); | 
|  |  | 
|  | // set initial conditions (e.g. unblank default device) | 
|  | initializeDisplays(); | 
|  |  | 
|  | // start boot animation | 
|  | startBootAnim(); | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | int32_t SurfaceFlinger::allocateHwcDisplayId(DisplayDevice::DisplayType type) { | 
|  | return (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) ? | 
|  | type : mHwc->allocateDisplayId(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::startBootAnim() { | 
|  | // start boot animation | 
|  | property_set("service.bootanim.exit", "0"); | 
|  | property_set("ctl.start", "bootanim"); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getMaxTextureSize() const { | 
|  | return mMaxTextureSize; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getMaxViewportDims() const { | 
|  | return mMaxViewportDims[0] < mMaxViewportDims[1] ? | 
|  | mMaxViewportDims[0] : mMaxViewportDims[1]; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | bool SurfaceFlinger::authenticateSurfaceTexture( | 
|  | const sp<IGraphicBufferProducer>& bufferProducer) const { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | sp<IBinder> surfaceTextureBinder(bufferProducer->asBinder()); | 
|  |  | 
|  | // We want to determine whether the IGraphicBufferProducer was created by | 
|  | // SurfaceFlinger.  Check to see if we can find it in the layer list. | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); | 
|  | if (lbc != NULL) { | 
|  | // If this is an instance of Layer (as opposed to, say, LayerDim), | 
|  | // we will get the consumer interface of SurfaceFlingerConsumer's | 
|  | // BufferQueue.  If it's the same Binder object as the graphic | 
|  | // buffer producer interface, return success. | 
|  | wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); | 
|  | if (lbcBinder == surfaceTextureBinder) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Check the layers in the purgatory.  This check is here so that if a | 
|  | // GLConsumer gets destroyed before all the clients are done using it, | 
|  | // the error will not be reported as "surface XYZ is not authenticated", but | 
|  | // will instead fail later on when the client tries to use the surface, | 
|  | // which should be reported as "surface XYZ returned an -ENODEV".  The | 
|  | // purgatorized layers are no less authentic than the visible ones, so this | 
|  | // should not cause any harm. | 
|  | size_t purgatorySize =  mLayerPurgatory.size(); | 
|  | for (size_t i=0 ; i<purgatorySize ; i++) { | 
|  | const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); | 
|  | sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); | 
|  | if (lbc != NULL) { | 
|  | wp<IBinder> lbcBinder = lbc->getSurfaceTextureBinder(); | 
|  | if (lbcBinder == surfaceTextureBinder) { | 
|  | return true; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | return false; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::getDisplayInfo(const sp<IBinder>& display, DisplayInfo* info) { | 
|  | int32_t type = NAME_NOT_FOUND; | 
|  | for (int i=0 ; i<DisplayDevice::NUM_DISPLAY_TYPES ; i++) { | 
|  | if (display == mBuiltinDisplays[i]) { | 
|  | type = i; | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (type < 0) { | 
|  | return type; | 
|  | } | 
|  |  | 
|  | const HWComposer& hwc(getHwComposer()); | 
|  | float xdpi = hwc.getDpiX(type); | 
|  | float ydpi = hwc.getDpiY(type); | 
|  |  | 
|  | // TODO: Not sure if display density should handled by SF any longer | 
|  | class Density { | 
|  | static int getDensityFromProperty(char const* propName) { | 
|  | char property[PROPERTY_VALUE_MAX]; | 
|  | int density = 0; | 
|  | if (property_get(propName, property, NULL) > 0) { | 
|  | density = atoi(property); | 
|  | } | 
|  | return density; | 
|  | } | 
|  | public: | 
|  | static int getEmuDensity() { | 
|  | return getDensityFromProperty("qemu.sf.lcd_density"); } | 
|  | static int getBuildDensity()  { | 
|  | return getDensityFromProperty("ro.sf.lcd_density"); } | 
|  | }; | 
|  |  | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // The density of the device is provided by a build property | 
|  | float density = Density::getBuildDensity() / 160.0f; | 
|  | if (density == 0) { | 
|  | // the build doesn't provide a density -- this is wrong! | 
|  | // use xdpi instead | 
|  | ALOGE("ro.sf.lcd_density must be defined as a build property"); | 
|  | density = xdpi / 160.0f; | 
|  | } | 
|  | if (Density::getEmuDensity()) { | 
|  | // if "qemu.sf.lcd_density" is specified, it overrides everything | 
|  | xdpi = ydpi = density = Density::getEmuDensity(); | 
|  | density /= 160.0f; | 
|  | } | 
|  | info->density = density; | 
|  |  | 
|  | // TODO: this needs to go away (currently needed only by webkit) | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  | info->orientation = hw->getOrientation(); | 
|  | getPixelFormatInfo(hw->getFormat(), &info->pixelFormatInfo); | 
|  | } else { | 
|  | // TODO: where should this value come from? | 
|  | static const int TV_DENSITY = 213; | 
|  | info->density = TV_DENSITY / 160.0f; | 
|  | info->orientation = 0; | 
|  | } | 
|  |  | 
|  | info->w = hwc.getWidth(type); | 
|  | info->h = hwc.getHeight(type); | 
|  | info->xdpi = xdpi; | 
|  | info->ydpi = ydpi; | 
|  | info->fps = float(1e9 / hwc.getRefreshPeriod(type)); | 
|  |  | 
|  | // All non-virtual displays are currently considered secure. | 
|  | info->secure = true; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | sp<IDisplayEventConnection> SurfaceFlinger::createDisplayEventConnection() { | 
|  | return mEventThread->createEventConnection(); | 
|  | } | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::waitForEvent() { | 
|  | mEventQueue.waitMessage(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalTransaction() { | 
|  | mEventQueue.invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalLayerUpdate() { | 
|  | mEventQueue.invalidate(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::signalRefresh() { | 
|  | mEventQueue.refresh(); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t flags) { | 
|  | return mEventQueue.postMessage(msg, reltime); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | 
|  | nsecs_t reltime, uint32_t flags) { | 
|  | status_t res = mEventQueue.postMessage(msg, reltime); | 
|  | if (res == NO_ERROR) { | 
|  | msg->wait(); | 
|  | } | 
|  | return res; | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::threadLoop() { | 
|  | waitForEvent(); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onVSyncReceived(int type, nsecs_t timestamp) { | 
|  | if (mEventThread == NULL) { | 
|  | // This is a temporary workaround for b/7145521.  A non-null pointer | 
|  | // does not mean EventThread has finished initializing, so this | 
|  | // is not a correct fix. | 
|  | ALOGW("WARNING: EventThread not started, ignoring vsync"); | 
|  | return; | 
|  | } | 
|  | if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { | 
|  | // we should only receive DisplayDevice::DisplayType from the vsync callback | 
|  | mEventThread->onVSyncReceived(type, timestamp); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onHotplugReceived(int type, bool connected) { | 
|  | if (mEventThread == NULL) { | 
|  | // This is a temporary workaround for b/7145521.  A non-null pointer | 
|  | // does not mean EventThread has finished initializing, so this | 
|  | // is not a correct fix. | 
|  | ALOGW("WARNING: EventThread not started, ignoring hotplug"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | if (uint32_t(type) < DisplayDevice::NUM_DISPLAY_TYPES) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | if (connected) { | 
|  | createBuiltinDisplayLocked((DisplayDevice::DisplayType)type); | 
|  | } else { | 
|  | mCurrentState.displays.removeItem(mBuiltinDisplays[type]); | 
|  | mBuiltinDisplays[type].clear(); | 
|  | } | 
|  | setTransactionFlags(eDisplayTransactionNeeded); | 
|  |  | 
|  | // Defer EventThread notification until SF has updated mDisplays. | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::eventControl(int disp, int event, int enabled) { | 
|  | getHwComposer().eventControl(disp, event, enabled); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onMessageReceived(int32_t what) { | 
|  | ATRACE_CALL(); | 
|  | switch (what) { | 
|  | case MessageQueue::INVALIDATE: | 
|  | handleMessageTransaction(); | 
|  | handleMessageInvalidate(); | 
|  | signalRefresh(); | 
|  | break; | 
|  | case MessageQueue::REFRESH: | 
|  | handleMessageRefresh(); | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleMessageTransaction() { | 
|  | uint32_t transactionFlags = peekTransactionFlags(eTransactionMask); | 
|  | if (transactionFlags) { | 
|  | handleTransaction(transactionFlags); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleMessageInvalidate() { | 
|  | ATRACE_CALL(); | 
|  | handlePageFlip(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleMessageRefresh() { | 
|  | ATRACE_CALL(); | 
|  | preComposition(); | 
|  | rebuildLayerStacks(); | 
|  | setUpHWComposer(); | 
|  | doDebugFlashRegions(); | 
|  | doComposition(); | 
|  | postComposition(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doDebugFlashRegions() | 
|  | { | 
|  | // is debugging enabled | 
|  | if (CC_LIKELY(!mDebugRegion)) | 
|  | return; | 
|  |  | 
|  | const bool repaintEverything = mRepaintEverything; | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
|  | if (hw->canDraw()) { | 
|  | // transform the dirty region into this screen's coordinate space | 
|  | const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | 
|  | if (!dirtyRegion.isEmpty()) { | 
|  | // redraw the whole screen | 
|  | doComposeSurfaces(hw, Region(hw->bounds())); | 
|  |  | 
|  | // and draw the dirty region | 
|  | glDisable(GL_TEXTURE_EXTERNAL_OES); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glDisable(GL_BLEND); | 
|  | glColor4f(1, 0, 1, 1); | 
|  | const int32_t height = hw->getHeight(); | 
|  | Region::const_iterator it = dirtyRegion.begin(); | 
|  | Region::const_iterator const end = dirtyRegion.end(); | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | GLfloat vertices[][2] = { | 
|  | { (GLfloat) r.left,  (GLfloat) (height - r.top) }, | 
|  | { (GLfloat) r.left,  (GLfloat) (height - r.bottom) }, | 
|  | { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, | 
|  | { (GLfloat) r.right, (GLfloat) (height - r.top) } | 
|  | }; | 
|  | glVertexPointer(2, GL_FLOAT, 0, vertices); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  | hw->compositionComplete(); | 
|  | hw->swapBuffers(getHwComposer()); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | postFramebuffer(); | 
|  |  | 
|  | if (mDebugRegion > 1) { | 
|  | usleep(mDebugRegion * 1000); | 
|  | } | 
|  |  | 
|  | HWComposer& hwc(getHwComposer()); | 
|  | if (hwc.initCheck() == NO_ERROR) { | 
|  | status_t err = hwc.prepare(); | 
|  | ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::preComposition() | 
|  | { | 
|  | bool needExtraInvalidate = false; | 
|  | const LayerVector& currentLayers(mDrawingState.layersSortedByZ); | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | if (currentLayers[i]->onPreComposition()) { | 
|  | needExtraInvalidate = true; | 
|  | } | 
|  | } | 
|  | if (needExtraInvalidate) { | 
|  | signalLayerUpdate(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postComposition() | 
|  | { | 
|  | const LayerVector& currentLayers(mDrawingState.layersSortedByZ); | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | currentLayers[i]->onPostComposition(); | 
|  | } | 
|  |  | 
|  | if (mAnimCompositionPending) { | 
|  | mAnimCompositionPending = false; | 
|  |  | 
|  | const HWComposer& hwc = getHwComposer(); | 
|  | sp<Fence> presentFence = hwc.getDisplayFence(HWC_DISPLAY_PRIMARY); | 
|  | if (presentFence->isValid()) { | 
|  | mAnimFrameTracker.setActualPresentFence(presentFence); | 
|  | } else { | 
|  | // The HWC doesn't support present fences, so use the refresh | 
|  | // timestamp instead. | 
|  | nsecs_t presentTime = hwc.getRefreshTimestamp(HWC_DISPLAY_PRIMARY); | 
|  | mAnimFrameTracker.setActualPresentTime(presentTime); | 
|  | } | 
|  | mAnimFrameTracker.advanceFrame(); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::rebuildLayerStacks() { | 
|  | // rebuild the visible layer list per screen | 
|  | if (CC_UNLIKELY(mVisibleRegionsDirty)) { | 
|  | ATRACE_CALL(); | 
|  | mVisibleRegionsDirty = false; | 
|  | invalidateHwcGeometry(); | 
|  |  | 
|  | const LayerVector& currentLayers(mDrawingState.layersSortedByZ); | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | Region opaqueRegion; | 
|  | Region dirtyRegion; | 
|  | Vector< sp<LayerBase> > layersSortedByZ; | 
|  | const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
|  | const Transform& tr(hw->getTransform()); | 
|  | const Rect bounds(hw->getBounds()); | 
|  | if (hw->canDraw()) { | 
|  | SurfaceFlinger::computeVisibleRegions(currentLayers, | 
|  | hw->getLayerStack(), dirtyRegion, opaqueRegion); | 
|  |  | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | const Layer::State& s(layer->drawingState()); | 
|  | if (s.layerStack == hw->getLayerStack()) { | 
|  | Region drawRegion(tr.transform( | 
|  | layer->visibleNonTransparentRegion)); | 
|  | drawRegion.andSelf(bounds); | 
|  | if (!drawRegion.isEmpty()) { | 
|  | layersSortedByZ.add(layer); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | hw->setVisibleLayersSortedByZ(layersSortedByZ); | 
|  | hw->undefinedRegion.set(bounds); | 
|  | hw->undefinedRegion.subtractSelf(tr.transform(opaqueRegion)); | 
|  | hw->dirtyRegion.orSelf(dirtyRegion); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setUpHWComposer() { | 
|  | HWComposer& hwc(getHwComposer()); | 
|  | if (hwc.initCheck() == NO_ERROR) { | 
|  | // build the h/w work list | 
|  | if (CC_UNLIKELY(mHwWorkListDirty)) { | 
|  | mHwWorkListDirty = false; | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | sp<const DisplayDevice> hw(mDisplays[dpy]); | 
|  | const int32_t id = hw->getHwcDisplayId(); | 
|  | if (id >= 0) { | 
|  | const Vector< sp<LayerBase> >& currentLayers( | 
|  | hw->getVisibleLayersSortedByZ()); | 
|  | const size_t count = currentLayers.size(); | 
|  | if (hwc.createWorkList(id, count) == NO_ERROR) { | 
|  | HWComposer::LayerListIterator cur = hwc.begin(id); | 
|  | const HWComposer::LayerListIterator end = hwc.end(id); | 
|  | for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | layer->setGeometry(hw, *cur); | 
|  | if (mDebugDisableHWC || mDebugRegion) { | 
|  | cur->setSkip(true); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // set the per-frame data | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | sp<const DisplayDevice> hw(mDisplays[dpy]); | 
|  | const int32_t id = hw->getHwcDisplayId(); | 
|  | if (id >= 0) { | 
|  | const Vector< sp<LayerBase> >& currentLayers( | 
|  | hw->getVisibleLayersSortedByZ()); | 
|  | const size_t count = currentLayers.size(); | 
|  | HWComposer::LayerListIterator cur = hwc.begin(id); | 
|  | const HWComposer::LayerListIterator end = hwc.end(id); | 
|  | for (size_t i=0 ; cur!=end && i<count ; ++i, ++cur) { | 
|  | /* | 
|  | * update the per-frame h/w composer data for each layer | 
|  | * and build the transparent region of the FB | 
|  | */ | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | layer->setPerFrameData(hw, *cur); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t err = hwc.prepare(); | 
|  | ALOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doComposition() { | 
|  | ATRACE_CALL(); | 
|  | const bool repaintEverything = android_atomic_and(0, &mRepaintEverything); | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
|  | if (hw->canDraw()) { | 
|  | // transform the dirty region into this screen's coordinate space | 
|  | const Region dirtyRegion(hw->getDirtyRegion(repaintEverything)); | 
|  |  | 
|  | // repaint the framebuffer (if needed) | 
|  | doDisplayComposition(hw, dirtyRegion); | 
|  |  | 
|  | hw->dirtyRegion.clear(); | 
|  | hw->flip(hw->swapRegion); | 
|  | hw->swapRegion.clear(); | 
|  | } | 
|  | // inform the h/w that we're done compositing | 
|  | hw->compositionComplete(); | 
|  | } | 
|  | postFramebuffer(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::postFramebuffer() | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | const nsecs_t now = systemTime(); | 
|  | mDebugInSwapBuffers = now; | 
|  |  | 
|  | HWComposer& hwc(getHwComposer()); | 
|  | if (hwc.initCheck() == NO_ERROR) { | 
|  | if (!hwc.supportsFramebufferTarget()) { | 
|  | // EGL spec says: | 
|  | //   "surface must be bound to the calling thread's current context, | 
|  | //    for the current rendering API." | 
|  | DisplayDevice::makeCurrent(mEGLDisplay, | 
|  | getDefaultDisplayDevice(), mEGLContext); | 
|  | } | 
|  | hwc.commit(); | 
|  | } | 
|  |  | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | sp<const DisplayDevice> hw(mDisplays[dpy]); | 
|  | const Vector< sp<LayerBase> >& currentLayers(hw->getVisibleLayersSortedByZ()); | 
|  | hw->onSwapBuffersCompleted(hwc); | 
|  | const size_t count = currentLayers.size(); | 
|  | int32_t id = hw->getHwcDisplayId(); | 
|  | if (id >=0 && hwc.initCheck() == NO_ERROR) { | 
|  | HWComposer::LayerListIterator cur = hwc.begin(id); | 
|  | const HWComposer::LayerListIterator end = hwc.end(id); | 
|  | for (size_t i = 0; cur != end && i < count; ++i, ++cur) { | 
|  | currentLayers[i]->onLayerDisplayed(hw, &*cur); | 
|  | } | 
|  | } else { | 
|  | for (size_t i = 0; i < count; i++) { | 
|  | currentLayers[i]->onLayerDisplayed(hw, NULL); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mLastSwapBufferTime = systemTime() - now; | 
|  | mDebugInSwapBuffers = 0; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | const nsecs_t now = systemTime(); | 
|  | mDebugInTransaction = now; | 
|  |  | 
|  | // Here we're guaranteed that some transaction flags are set | 
|  | // so we can call handleTransactionLocked() unconditionally. | 
|  | // We call getTransactionFlags(), which will also clear the flags, | 
|  | // with mStateLock held to guarantee that mCurrentState won't change | 
|  | // until the transaction is committed. | 
|  |  | 
|  | transactionFlags = getTransactionFlags(eTransactionMask); | 
|  | handleTransactionLocked(transactionFlags); | 
|  |  | 
|  | mLastTransactionTime = systemTime() - now; | 
|  | mDebugInTransaction = 0; | 
|  | invalidateHwcGeometry(); | 
|  | // here the transaction has been committed | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handleTransactionLocked(uint32_t transactionFlags) | 
|  | { | 
|  | const LayerVector& currentLayers(mCurrentState.layersSortedByZ); | 
|  | const size_t count = currentLayers.size(); | 
|  |  | 
|  | /* | 
|  | * Traversal of the children | 
|  | * (perform the transaction for each of them if needed) | 
|  | */ | 
|  |  | 
|  | if (transactionFlags & eTraversalNeeded) { | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | 
|  | if (!trFlags) continue; | 
|  |  | 
|  | const uint32_t flags = layer->doTransaction(0); | 
|  | if (flags & Layer::eVisibleRegion) | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Perform display own transactions if needed | 
|  | */ | 
|  |  | 
|  | if (transactionFlags & eDisplayTransactionNeeded) { | 
|  | // here we take advantage of Vector's copy-on-write semantics to | 
|  | // improve performance by skipping the transaction entirely when | 
|  | // know that the lists are identical | 
|  | const KeyedVector<  wp<IBinder>, DisplayDeviceState>& curr(mCurrentState.displays); | 
|  | const KeyedVector<  wp<IBinder>, DisplayDeviceState>& draw(mDrawingState.displays); | 
|  | if (!curr.isIdenticalTo(draw)) { | 
|  | mVisibleRegionsDirty = true; | 
|  | const size_t cc = curr.size(); | 
|  | size_t dc = draw.size(); | 
|  |  | 
|  | // find the displays that were removed | 
|  | // (ie: in drawing state but not in current state) | 
|  | // also handle displays that changed | 
|  | // (ie: displays that are in both lists) | 
|  | for (size_t i=0 ; i<dc ; i++) { | 
|  | const ssize_t j = curr.indexOfKey(draw.keyAt(i)); | 
|  | if (j < 0) { | 
|  | // in drawing state but not in current state | 
|  | if (!draw[i].isMainDisplay()) { | 
|  | // Call makeCurrent() on the primary display so we can | 
|  | // be sure that nothing associated with this display | 
|  | // is current. | 
|  | const sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  | DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); | 
|  | mDisplays.removeItem(draw.keyAt(i)); | 
|  | getHwComposer().disconnectDisplay(draw[i].type); | 
|  | mEventThread->onHotplugReceived(draw[i].type, false); | 
|  | } else { | 
|  | ALOGW("trying to remove the main display"); | 
|  | } | 
|  | } else { | 
|  | // this display is in both lists. see if something changed. | 
|  | const DisplayDeviceState& state(curr[j]); | 
|  | const wp<IBinder>& display(curr.keyAt(j)); | 
|  | if (state.surface->asBinder() != draw[i].surface->asBinder()) { | 
|  | // changing the surface is like destroying and | 
|  | // recreating the DisplayDevice, so we just remove it | 
|  | // from the drawing state, so that it get re-added | 
|  | // below. | 
|  | mDisplays.removeItem(display); | 
|  | mDrawingState.displays.removeItemsAt(i); | 
|  | dc--; i--; | 
|  | // at this point we must loop to the next item | 
|  | continue; | 
|  | } | 
|  |  | 
|  | const sp<DisplayDevice> disp(getDisplayDevice(display)); | 
|  | if (disp != NULL) { | 
|  | if (state.layerStack != draw[i].layerStack) { | 
|  | disp->setLayerStack(state.layerStack); | 
|  | } | 
|  | if ((state.orientation != draw[i].orientation) | 
|  | || (state.viewport != draw[i].viewport) | 
|  | || (state.frame != draw[i].frame)) | 
|  | { | 
|  | disp->setProjection(state.orientation, | 
|  | state.viewport, state.frame); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // find displays that were added | 
|  | // (ie: in current state but not in drawing state) | 
|  | for (size_t i=0 ; i<cc ; i++) { | 
|  | if (draw.indexOfKey(curr.keyAt(i)) < 0) { | 
|  | const DisplayDeviceState& state(curr[i]); | 
|  |  | 
|  | sp<FramebufferSurface> fbs; | 
|  | sp<Surface> stc; | 
|  | if (!state.isVirtualDisplay()) { | 
|  |  | 
|  | ALOGE_IF(state.surface!=NULL, | 
|  | "adding a supported display, but rendering " | 
|  | "surface is provided (%p), ignoring it", | 
|  | state.surface.get()); | 
|  |  | 
|  | // for supported (by hwc) displays we provide our | 
|  | // own rendering surface | 
|  | fbs = new FramebufferSurface(*mHwc, state.type); | 
|  | stc = new Surface( | 
|  | static_cast< sp<IGraphicBufferProducer> >( | 
|  | fbs->getBufferQueue())); | 
|  | } else { | 
|  | if (state.surface != NULL) { | 
|  | stc = new Surface(state.surface); | 
|  | } | 
|  | } | 
|  |  | 
|  | const wp<IBinder>& display(curr.keyAt(i)); | 
|  | if (stc != NULL) { | 
|  | sp<DisplayDevice> hw = new DisplayDevice(this, | 
|  | state.type, state.isSecure, display, stc, fbs, | 
|  | mEGLConfig); | 
|  | hw->setLayerStack(state.layerStack); | 
|  | hw->setProjection(state.orientation, | 
|  | state.viewport, state.frame); | 
|  | hw->setDisplayName(state.displayName); | 
|  | mDisplays.add(display, hw); | 
|  | mEventThread->onHotplugReceived(state.type, true); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (transactionFlags & (eTraversalNeeded|eDisplayTransactionNeeded)) { | 
|  | // The transform hint might have changed for some layers | 
|  | // (either because a display has changed, or because a layer | 
|  | // as changed). | 
|  | // | 
|  | // Walk through all the layers in currentLayers, | 
|  | // and update their transform hint. | 
|  | // | 
|  | // If a layer is visible only on a single display, then that | 
|  | // display is used to calculate the hint, otherwise we use the | 
|  | // default display. | 
|  | // | 
|  | // NOTE: we do this here, rather than in rebuildLayerStacks() so that | 
|  | // the hint is set before we acquire a buffer from the surface texture. | 
|  | // | 
|  | // NOTE: layer transactions have taken place already, so we use their | 
|  | // drawing state. However, SurfaceFlinger's own transaction has not | 
|  | // happened yet, so we must use the current state layer list | 
|  | // (soon to become the drawing state list). | 
|  | // | 
|  | sp<const DisplayDevice> disp; | 
|  | uint32_t currentlayerStack = 0; | 
|  | for (size_t i=0; i<count; i++) { | 
|  | // NOTE: we rely on the fact that layers are sorted by | 
|  | // layerStack first (so we don't have to traverse the list | 
|  | // of displays for every layer). | 
|  | const sp<LayerBase>& layerBase(currentLayers[i]); | 
|  | uint32_t layerStack = layerBase->drawingState().layerStack; | 
|  | if (i==0 || currentlayerStack != layerStack) { | 
|  | currentlayerStack = layerStack; | 
|  | // figure out if this layerstack is mirrored | 
|  | // (more than one display) if so, pick the default display, | 
|  | // if not, pick the only display it's on. | 
|  | disp.clear(); | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | sp<const DisplayDevice> hw(mDisplays[dpy]); | 
|  | if (hw->getLayerStack() == currentlayerStack) { | 
|  | if (disp == NULL) { | 
|  | disp = hw; | 
|  | } else { | 
|  | disp = getDefaultDisplayDevice(); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  | if (disp != NULL) { | 
|  | // presumably this means this layer is using a layerStack | 
|  | // that is not visible on any display | 
|  | layerBase->updateTransformHint(disp); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  |  | 
|  | /* | 
|  | * Perform our own transaction if needed | 
|  | */ | 
|  |  | 
|  | const LayerVector& previousLayers(mDrawingState.layersSortedByZ); | 
|  | if (currentLayers.size() > previousLayers.size()) { | 
|  | // layers have been added | 
|  | mVisibleRegionsDirty = true; | 
|  | } | 
|  |  | 
|  | // some layers might have been removed, so | 
|  | // we need to update the regions they're exposing. | 
|  | if (mLayersRemoved) { | 
|  | mLayersRemoved = false; | 
|  | mVisibleRegionsDirty = true; | 
|  | const size_t count = previousLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(previousLayers[i]); | 
|  | if (currentLayers.indexOf(layer) < 0) { | 
|  | // this layer is not visible anymore | 
|  | // TODO: we could traverse the tree from front to back and | 
|  | //       compute the actual visible region | 
|  | // TODO: we could cache the transformed region | 
|  | const Layer::State& s(layer->drawingState()); | 
|  | Region visibleReg = s.transform.transform( | 
|  | Region(Rect(s.active.w, s.active.h))); | 
|  | invalidateLayerStack(s.layerStack, visibleReg); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | commitTransaction(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::commitTransaction() | 
|  | { | 
|  | if (!mLayersPendingRemoval.isEmpty()) { | 
|  | // Notify removed layers now that they can't be drawn from | 
|  | for (size_t i = 0; i < mLayersPendingRemoval.size(); i++) { | 
|  | mLayersPendingRemoval[i]->onRemoved(); | 
|  | } | 
|  | mLayersPendingRemoval.clear(); | 
|  | } | 
|  |  | 
|  | // If this transaction is part of a window animation then the next frame | 
|  | // we composite should be considered an animation as well. | 
|  | mAnimCompositionPending = mAnimTransactionPending; | 
|  |  | 
|  | mDrawingState = mCurrentState; | 
|  | mTransactionPending = false; | 
|  | mAnimTransactionPending = false; | 
|  | mTransactionCV.broadcast(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::computeVisibleRegions( | 
|  | const LayerVector& currentLayers, uint32_t layerStack, | 
|  | Region& outDirtyRegion, Region& outOpaqueRegion) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | Region aboveOpaqueLayers; | 
|  | Region aboveCoveredLayers; | 
|  | Region dirty; | 
|  |  | 
|  | outDirtyRegion.clear(); | 
|  |  | 
|  | size_t i = currentLayers.size(); | 
|  | while (i--) { | 
|  | const sp<LayerBase>& layer = currentLayers[i]; | 
|  |  | 
|  | // start with the whole surface at its current location | 
|  | const Layer::State& s(layer->drawingState()); | 
|  |  | 
|  | // only consider the layers on the given layer stack | 
|  | if (s.layerStack != layerStack) | 
|  | continue; | 
|  |  | 
|  | /* | 
|  | * opaqueRegion: area of a surface that is fully opaque. | 
|  | */ | 
|  | Region opaqueRegion; | 
|  |  | 
|  | /* | 
|  | * visibleRegion: area of a surface that is visible on screen | 
|  | * and not fully transparent. This is essentially the layer's | 
|  | * footprint minus the opaque regions above it. | 
|  | * Areas covered by a translucent surface are considered visible. | 
|  | */ | 
|  | Region visibleRegion; | 
|  |  | 
|  | /* | 
|  | * coveredRegion: area of a surface that is covered by all | 
|  | * visible regions above it (which includes the translucent areas). | 
|  | */ | 
|  | Region coveredRegion; | 
|  |  | 
|  | /* | 
|  | * transparentRegion: area of a surface that is hinted to be completely | 
|  | * transparent. This is only used to tell when the layer has no visible | 
|  | * non-transparent regions and can be removed from the layer list. It | 
|  | * does not affect the visibleRegion of this layer or any layers | 
|  | * beneath it. The hint may not be correct if apps don't respect the | 
|  | * SurfaceView restrictions (which, sadly, some don't). | 
|  | */ | 
|  | Region transparentRegion; | 
|  |  | 
|  |  | 
|  | // handle hidden surfaces by setting the visible region to empty | 
|  | if (CC_LIKELY(layer->isVisible())) { | 
|  | const bool translucent = !layer->isOpaque(); | 
|  | Rect bounds(s.transform.transform(layer->computeBounds())); | 
|  | visibleRegion.set(bounds); | 
|  | if (!visibleRegion.isEmpty()) { | 
|  | // Remove the transparent area from the visible region | 
|  | if (translucent) { | 
|  | const Transform tr(s.transform); | 
|  | if (tr.transformed()) { | 
|  | if (tr.preserveRects()) { | 
|  | // transform the transparent region | 
|  | transparentRegion = tr.transform(s.transparentRegion); | 
|  | } else { | 
|  | // transformation too complex, can't do the | 
|  | // transparent region optimization. | 
|  | transparentRegion.clear(); | 
|  | } | 
|  | } else { | 
|  | transparentRegion = s.transparentRegion; | 
|  | } | 
|  | } | 
|  |  | 
|  | // compute the opaque region | 
|  | const int32_t layerOrientation = s.transform.getOrientation(); | 
|  | if (s.alpha==255 && !translucent && | 
|  | ((layerOrientation & Transform::ROT_INVALID) == false)) { | 
|  | // the opaque region is the layer's footprint | 
|  | opaqueRegion = visibleRegion; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // Clip the covered region to the visible region | 
|  | coveredRegion = aboveCoveredLayers.intersect(visibleRegion); | 
|  |  | 
|  | // Update aboveCoveredLayers for next (lower) layer | 
|  | aboveCoveredLayers.orSelf(visibleRegion); | 
|  |  | 
|  | // subtract the opaque region covered by the layers above us | 
|  | visibleRegion.subtractSelf(aboveOpaqueLayers); | 
|  |  | 
|  | // compute this layer's dirty region | 
|  | if (layer->contentDirty) { | 
|  | // we need to invalidate the whole region | 
|  | dirty = visibleRegion; | 
|  | // as well, as the old visible region | 
|  | dirty.orSelf(layer->visibleRegion); | 
|  | layer->contentDirty = false; | 
|  | } else { | 
|  | /* compute the exposed region: | 
|  | *   the exposed region consists of two components: | 
|  | *   1) what's VISIBLE now and was COVERED before | 
|  | *   2) what's EXPOSED now less what was EXPOSED before | 
|  | * | 
|  | * note that (1) is conservative, we start with the whole | 
|  | * visible region but only keep what used to be covered by | 
|  | * something -- which mean it may have been exposed. | 
|  | * | 
|  | * (2) handles areas that were not covered by anything but got | 
|  | * exposed because of a resize. | 
|  | */ | 
|  | const Region newExposed = visibleRegion - coveredRegion; | 
|  | const Region oldVisibleRegion = layer->visibleRegion; | 
|  | const Region oldCoveredRegion = layer->coveredRegion; | 
|  | const Region oldExposed = oldVisibleRegion - oldCoveredRegion; | 
|  | dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); | 
|  | } | 
|  | dirty.subtractSelf(aboveOpaqueLayers); | 
|  |  | 
|  | // accumulate to the screen dirty region | 
|  | outDirtyRegion.orSelf(dirty); | 
|  |  | 
|  | // Update aboveOpaqueLayers for next (lower) layer | 
|  | aboveOpaqueLayers.orSelf(opaqueRegion); | 
|  |  | 
|  | // Store the visible region in screen space | 
|  | layer->setVisibleRegion(visibleRegion); | 
|  | layer->setCoveredRegion(coveredRegion); | 
|  | layer->setVisibleNonTransparentRegion( | 
|  | visibleRegion.subtract(transparentRegion)); | 
|  | } | 
|  |  | 
|  | outOpaqueRegion = aboveOpaqueLayers; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateLayerStack(uint32_t layerStack, | 
|  | const Region& dirty) { | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<DisplayDevice>& hw(mDisplays[dpy]); | 
|  | if (hw->getLayerStack() == layerStack) { | 
|  | hw->dirtyRegion.orSelf(dirty); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::handlePageFlip() | 
|  | { | 
|  | Region dirtyRegion; | 
|  |  | 
|  | bool visibleRegions = false; | 
|  | const LayerVector& currentLayers(mDrawingState.layersSortedByZ); | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | const Region dirty(layer->latchBuffer(visibleRegions)); | 
|  | const Layer::State& s(layer->drawingState()); | 
|  | invalidateLayerStack(s.layerStack, dirty); | 
|  | } | 
|  |  | 
|  | mVisibleRegionsDirty |= visibleRegions; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::invalidateHwcGeometry() | 
|  | { | 
|  | mHwWorkListDirty = true; | 
|  | } | 
|  |  | 
|  |  | 
|  | void SurfaceFlinger::doDisplayComposition(const sp<const DisplayDevice>& hw, | 
|  | const Region& inDirtyRegion) | 
|  | { | 
|  | Region dirtyRegion(inDirtyRegion); | 
|  |  | 
|  | // compute the invalid region | 
|  | hw->swapRegion.orSelf(dirtyRegion); | 
|  |  | 
|  | uint32_t flags = hw->getFlags(); | 
|  | if (flags & DisplayDevice::SWAP_RECTANGLE) { | 
|  | // we can redraw only what's dirty, but since SWAP_RECTANGLE only | 
|  | // takes a rectangle, we must make sure to update that whole | 
|  | // rectangle in that case | 
|  | dirtyRegion.set(hw->swapRegion.bounds()); | 
|  | } else { | 
|  | if (flags & DisplayDevice::PARTIAL_UPDATES) { | 
|  | // We need to redraw the rectangle that will be updated | 
|  | // (pushed to the framebuffer). | 
|  | // This is needed because PARTIAL_UPDATES only takes one | 
|  | // rectangle instead of a region (see DisplayDevice::flip()) | 
|  | dirtyRegion.set(hw->swapRegion.bounds()); | 
|  | } else { | 
|  | // we need to redraw everything (the whole screen) | 
|  | dirtyRegion.set(hw->bounds()); | 
|  | hw->swapRegion = dirtyRegion; | 
|  | } | 
|  | } | 
|  |  | 
|  | doComposeSurfaces(hw, dirtyRegion); | 
|  |  | 
|  | // update the swap region and clear the dirty region | 
|  | hw->swapRegion.orSelf(dirtyRegion); | 
|  |  | 
|  | // swap buffers (presentation) | 
|  | hw->swapBuffers(getHwComposer()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::doComposeSurfaces(const sp<const DisplayDevice>& hw, const Region& dirty) | 
|  | { | 
|  | const int32_t id = hw->getHwcDisplayId(); | 
|  | HWComposer& hwc(getHwComposer()); | 
|  | HWComposer::LayerListIterator cur = hwc.begin(id); | 
|  | const HWComposer::LayerListIterator end = hwc.end(id); | 
|  |  | 
|  | const bool hasGlesComposition = hwc.hasGlesComposition(id) || (cur==end); | 
|  | if (hasGlesComposition) { | 
|  | DisplayDevice::makeCurrent(mEGLDisplay, hw, mEGLContext); | 
|  |  | 
|  | // set the frame buffer | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | glLoadIdentity(); | 
|  |  | 
|  | // Never touch the framebuffer if we don't have any framebuffer layers | 
|  | const bool hasHwcComposition = hwc.hasHwcComposition(id); | 
|  | if (hasHwcComposition) { | 
|  | // when using overlays, we assume a fully transparent framebuffer | 
|  | // NOTE: we could reduce how much we need to clear, for instance | 
|  | // remove where there are opaque FB layers. however, on some | 
|  | // GPUs doing a "clean slate" glClear might be more efficient. | 
|  | // We'll revisit later if needed. | 
|  | glClearColor(0, 0, 0, 0); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | } else { | 
|  | // we start with the whole screen area | 
|  | const Region bounds(hw->getBounds()); | 
|  |  | 
|  | // we remove the scissor part | 
|  | // we're left with the letterbox region | 
|  | // (common case is that letterbox ends-up being empty) | 
|  | const Region letterbox(bounds.subtract(hw->getScissor())); | 
|  |  | 
|  | // compute the area to clear | 
|  | Region region(hw->undefinedRegion.merge(letterbox)); | 
|  |  | 
|  | // but limit it to the dirty region | 
|  | region.andSelf(dirty); | 
|  |  | 
|  | // screen is already cleared here | 
|  | if (!region.isEmpty()) { | 
|  | // can happen with SurfaceView | 
|  | drawWormhole(hw, region); | 
|  | } | 
|  | } | 
|  |  | 
|  | if (hw->getDisplayType() != DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // just to be on the safe side, we don't set the | 
|  | // scissor on the main display. It should never be needed | 
|  | // anyways (though in theory it could since the API allows it). | 
|  | const Rect& bounds(hw->getBounds()); | 
|  | const Rect& scissor(hw->getScissor()); | 
|  | if (scissor != bounds) { | 
|  | // scissor doesn't match the screen's dimensions, so we | 
|  | // need to clear everything outside of it and enable | 
|  | // the GL scissor so we don't draw anything where we shouldn't | 
|  | const GLint height = hw->getHeight(); | 
|  | glScissor(scissor.left, height - scissor.bottom, | 
|  | scissor.getWidth(), scissor.getHeight()); | 
|  | // enable scissor for this frame | 
|  | glEnable(GL_SCISSOR_TEST); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /* | 
|  | * and then, render the layers targeted at the framebuffer | 
|  | */ | 
|  |  | 
|  | const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); | 
|  | const size_t count = layers.size(); | 
|  | const Transform& tr = hw->getTransform(); | 
|  | if (cur != end) { | 
|  | // we're using h/w composer | 
|  | for (size_t i=0 ; i<count && cur!=end ; ++i, ++cur) { | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | const Region clip(dirty.intersect(tr.transform(layer->visibleRegion))); | 
|  | if (!clip.isEmpty()) { | 
|  | switch (cur->getCompositionType()) { | 
|  | case HWC_OVERLAY: { | 
|  | if ((cur->getHints() & HWC_HINT_CLEAR_FB) | 
|  | && i | 
|  | && layer->isOpaque() | 
|  | && hasGlesComposition) { | 
|  | // never clear the very first layer since we're | 
|  | // guaranteed the FB is already cleared | 
|  | layer->clearWithOpenGL(hw, clip); | 
|  | } | 
|  | break; | 
|  | } | 
|  | case HWC_FRAMEBUFFER: { | 
|  | layer->draw(hw, clip); | 
|  | break; | 
|  | } | 
|  | case HWC_FRAMEBUFFER_TARGET: { | 
|  | // this should not happen as the iterator shouldn't | 
|  | // let us get there. | 
|  | ALOGW("HWC_FRAMEBUFFER_TARGET found in hwc list (index=%d)", i); | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | layer->setAcquireFence(hw, *cur); | 
|  | } | 
|  | } else { | 
|  | // we're not using h/w composer | 
|  | for (size_t i=0 ; i<count ; ++i) { | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | const Region clip(dirty.intersect( | 
|  | tr.transform(layer->visibleRegion))); | 
|  | if (!clip.isEmpty()) { | 
|  | layer->draw(hw, clip); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | // disable scissor at the end of the frame | 
|  | glDisable(GL_SCISSOR_TEST); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::drawWormhole(const sp<const DisplayDevice>& hw, | 
|  | const Region& region) const | 
|  | { | 
|  | glDisable(GL_TEXTURE_EXTERNAL_OES); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glDisable(GL_BLEND); | 
|  | glColor4f(0,0,0,0); | 
|  |  | 
|  | const int32_t height = hw->getHeight(); | 
|  | Region::const_iterator it = region.begin(); | 
|  | Region::const_iterator const end = region.end(); | 
|  | while (it != end) { | 
|  | const Rect& r = *it++; | 
|  | GLfloat vertices[][2] = { | 
|  | { (GLfloat) r.left,  (GLfloat) (height - r.top) }, | 
|  | { (GLfloat) r.left,  (GLfloat) (height - r.bottom) }, | 
|  | { (GLfloat) r.right, (GLfloat) (height - r.bottom) }, | 
|  | { (GLfloat) r.right, (GLfloat) (height - r.top) } | 
|  | }; | 
|  | glVertexPointer(2, GL_FLOAT, 0, vertices); | 
|  | glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::addClientLayer(const sp<Client>& client, | 
|  | const sp<IBinder>& handle, | 
|  | const sp<LayerBaseClient>& lbc) | 
|  | { | 
|  | // attach this layer to the client | 
|  | client->attachLayer(handle, lbc); | 
|  |  | 
|  | // add this layer to the current state list | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | mCurrentState.layersSortedByZ.add(lbc); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | status_t err = purgatorizeLayer_l(layer); | 
|  | if (err == NO_ERROR) | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) | 
|  | { | 
|  | ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); | 
|  | if (index >= 0) { | 
|  | mLayersRemoved = true; | 
|  | return NO_ERROR; | 
|  | } | 
|  | return status_t(index); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) | 
|  | { | 
|  | // First add the layer to the purgatory list, which makes sure it won't | 
|  | // go away, then remove it from the main list (through a transaction). | 
|  | ssize_t err = removeLayer_l(layerBase); | 
|  | if (err >= 0) { | 
|  | mLayerPurgatory.add(layerBase); | 
|  | } | 
|  |  | 
|  | mLayersPendingRemoval.push(layerBase); | 
|  |  | 
|  | // it's possible that we don't find a layer, because it might | 
|  | // have been destroyed already -- this is not technically an error | 
|  | // from the user because there is a race between Client::destroySurface(), | 
|  | // ~Client() and ~ISurface(). | 
|  | return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::peekTransactionFlags(uint32_t flags) | 
|  | { | 
|  | return android_atomic_release_load(&mTransactionFlags); | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) | 
|  | { | 
|  | return android_atomic_and(~flags, &mTransactionFlags) & flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) | 
|  | { | 
|  | uint32_t old = android_atomic_or(flags, &mTransactionFlags); | 
|  | if ((old & flags)==0) { // wake the server up | 
|  | signalTransaction(); | 
|  | } | 
|  | return old; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::setTransactionState( | 
|  | const Vector<ComposerState>& state, | 
|  | const Vector<DisplayState>& displays, | 
|  | uint32_t flags) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | uint32_t transactionFlags = 0; | 
|  |  | 
|  | if (flags & eAnimation) { | 
|  | // For window updates that are part of an animation we must wait for | 
|  | // previous animation "frames" to be handled. | 
|  | while (mAnimTransactionPending) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | // just in case something goes wrong in SF, return to the | 
|  | // caller after a few seconds. | 
|  | ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out " | 
|  | "waiting for previous animation frame"); | 
|  | mAnimTransactionPending = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | size_t count = displays.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const DisplayState& s(displays[i]); | 
|  | transactionFlags |= setDisplayStateLocked(s); | 
|  | } | 
|  |  | 
|  | count = state.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const ComposerState& s(state[i]); | 
|  | // Here we need to check that the interface we're given is indeed | 
|  | // one of our own. A malicious client could give us a NULL | 
|  | // IInterface, or one of its own or even one of our own but a | 
|  | // different type. All these situations would cause us to crash. | 
|  | // | 
|  | // NOTE: it would be better to use RTTI as we could directly check | 
|  | // that we have a Client*. however, RTTI is disabled in Android. | 
|  | if (s.client != NULL) { | 
|  | sp<IBinder> binder = s.client->asBinder(); | 
|  | if (binder != NULL) { | 
|  | String16 desc(binder->getInterfaceDescriptor()); | 
|  | if (desc == ISurfaceComposerClient::descriptor) { | 
|  | sp<Client> client( static_cast<Client *>(s.client.get()) ); | 
|  | transactionFlags |= setClientStateLocked(client, s.state); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | if (transactionFlags) { | 
|  | // this triggers the transaction | 
|  | setTransactionFlags(transactionFlags); | 
|  |  | 
|  | // if this is a synchronous transaction, wait for it to take effect | 
|  | // before returning. | 
|  | if (flags & eSynchronous) { | 
|  | mTransactionPending = true; | 
|  | } | 
|  | if (flags & eAnimation) { | 
|  | mAnimTransactionPending = true; | 
|  | } | 
|  | while (mTransactionPending) { | 
|  | status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | 
|  | if (CC_UNLIKELY(err != NO_ERROR)) { | 
|  | // just in case something goes wrong in SF, return to the | 
|  | // called after a few seconds. | 
|  | ALOGW_IF(err == TIMED_OUT, "setTransactionState timed out!"); | 
|  | mTransactionPending = false; | 
|  | break; | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setDisplayStateLocked(const DisplayState& s) | 
|  | { | 
|  | ssize_t dpyIdx = mCurrentState.displays.indexOfKey(s.token); | 
|  | if (dpyIdx < 0) | 
|  | return 0; | 
|  |  | 
|  | uint32_t flags = 0; | 
|  | DisplayDeviceState& disp(mCurrentState.displays.editValueAt(dpyIdx)); | 
|  | if (disp.isValid()) { | 
|  | const uint32_t what = s.what; | 
|  | if (what & DisplayState::eSurfaceChanged) { | 
|  | if (disp.surface->asBinder() != s.surface->asBinder()) { | 
|  | disp.surface = s.surface; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eLayerStackChanged) { | 
|  | if (disp.layerStack != s.layerStack) { | 
|  | disp.layerStack = s.layerStack; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | if (what & DisplayState::eDisplayProjectionChanged) { | 
|  | if (disp.orientation != s.orientation) { | 
|  | disp.orientation = s.orientation; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (disp.frame != s.frame) { | 
|  | disp.frame = s.frame; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | if (disp.viewport != s.viewport) { | 
|  | disp.viewport = s.viewport; | 
|  | flags |= eDisplayTransactionNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | uint32_t SurfaceFlinger::setClientStateLocked( | 
|  | const sp<Client>& client, | 
|  | const layer_state_t& s) | 
|  | { | 
|  | uint32_t flags = 0; | 
|  | sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); | 
|  | if (layer != 0) { | 
|  | const uint32_t what = s.what; | 
|  | if (what & layer_state_t::ePositionChanged) { | 
|  | if (layer->setPosition(s.x, s.y)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eLayerChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setLayer(s.z)) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eSizeChanged) { | 
|  | if (layer->setSize(s.w, s.h)) { | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | if (what & layer_state_t::eAlphaChanged) { | 
|  | if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eMatrixChanged) { | 
|  | if (layer->setMatrix(s.matrix)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eTransparentRegionChanged) { | 
|  | if (layer->setTransparentRegionHint(s.transparentRegion)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eVisibilityChanged) { | 
|  | if (layer->setFlags(s.flags, s.mask)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eCropChanged) { | 
|  | if (layer->setCrop(s.crop)) | 
|  | flags |= eTraversalNeeded; | 
|  | } | 
|  | if (what & layer_state_t::eLayerStackChanged) { | 
|  | // NOTE: index needs to be calculated before we update the state | 
|  | ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | 
|  | if (layer->setLayerStack(s.layerStack)) { | 
|  | mCurrentState.layersSortedByZ.removeAt(idx); | 
|  | mCurrentState.layersSortedByZ.add(layer); | 
|  | // we need traversal (state changed) | 
|  | // AND transaction (list changed) | 
|  | flags |= eTransactionNeeded|eTraversalNeeded; | 
|  | } | 
|  | } | 
|  | } | 
|  | return flags; | 
|  | } | 
|  |  | 
|  | sp<ISurface> SurfaceFlinger::createLayer( | 
|  | const String8& name, | 
|  | const sp<Client>& client, | 
|  | uint32_t w, uint32_t h, PixelFormat format, | 
|  | uint32_t flags) | 
|  | { | 
|  | sp<LayerBaseClient> layer; | 
|  | sp<ISurface> surfaceHandle; | 
|  |  | 
|  | if (int32_t(w|h) < 0) { | 
|  | ALOGE("createLayer() failed, w or h is negative (w=%d, h=%d)", | 
|  | int(w), int(h)); | 
|  | return surfaceHandle; | 
|  | } | 
|  |  | 
|  | //ALOGD("createLayer for (%d x %d), name=%s", w, h, name.string()); | 
|  | switch (flags & ISurfaceComposerClient::eFXSurfaceMask) { | 
|  | case ISurfaceComposerClient::eFXSurfaceNormal: | 
|  | layer = createNormalLayer(client, w, h, flags, format); | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceBlur: | 
|  | case ISurfaceComposerClient::eFXSurfaceDim: | 
|  | layer = createDimLayer(client, w, h, flags); | 
|  | break; | 
|  | case ISurfaceComposerClient::eFXSurfaceScreenshot: | 
|  | layer = createScreenshotLayer(client, w, h, flags); | 
|  | break; | 
|  | } | 
|  |  | 
|  | if (layer != 0) { | 
|  | layer->initStates(w, h, flags); | 
|  | layer->setName(name); | 
|  | surfaceHandle = layer->getSurface(); | 
|  | if (surfaceHandle != 0) { | 
|  | addClientLayer(client, surfaceHandle->asBinder(), layer); | 
|  | } | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  |  | 
|  | return surfaceHandle; | 
|  | } | 
|  |  | 
|  | sp<Layer> SurfaceFlinger::createNormalLayer( | 
|  | const sp<Client>& client, | 
|  | uint32_t w, uint32_t h, uint32_t flags, | 
|  | PixelFormat& format) | 
|  | { | 
|  | // initialize the surfaces | 
|  | switch (format) { | 
|  | case PIXEL_FORMAT_TRANSPARENT: | 
|  | case PIXEL_FORMAT_TRANSLUCENT: | 
|  | format = PIXEL_FORMAT_RGBA_8888; | 
|  | break; | 
|  | case PIXEL_FORMAT_OPAQUE: | 
|  | #ifdef NO_RGBX_8888 | 
|  | format = PIXEL_FORMAT_RGB_565; | 
|  | #else | 
|  | format = PIXEL_FORMAT_RGBX_8888; | 
|  | #endif | 
|  | break; | 
|  | } | 
|  |  | 
|  | #ifdef NO_RGBX_8888 | 
|  | if (format == PIXEL_FORMAT_RGBX_8888) | 
|  | format = PIXEL_FORMAT_RGBA_8888; | 
|  | #endif | 
|  |  | 
|  | sp<Layer> layer = new Layer(this, client); | 
|  | status_t err = layer->setBuffers(w, h, format, flags); | 
|  | if (CC_LIKELY(err != NO_ERROR)) { | 
|  | ALOGE("createNormalLayer() failed (%s)", strerror(-err)); | 
|  | layer.clear(); | 
|  | } | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | sp<LayerDim> SurfaceFlinger::createDimLayer( | 
|  | const sp<Client>& client, | 
|  | uint32_t w, uint32_t h, uint32_t flags) | 
|  | { | 
|  | sp<LayerDim> layer = new LayerDim(this, client); | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | sp<LayerScreenshot> SurfaceFlinger::createScreenshotLayer( | 
|  | const sp<Client>& client, | 
|  | uint32_t w, uint32_t h, uint32_t flags) | 
|  | { | 
|  | sp<LayerScreenshot> layer = new LayerScreenshot(this, client); | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onLayerRemoved(const sp<Client>& client, const sp<IBinder>& handle) | 
|  | { | 
|  | /* | 
|  | * called by the window manager, when a surface should be marked for | 
|  | * destruction. | 
|  | * | 
|  | * The surface is removed from the current and drawing lists, but placed | 
|  | * in the purgatory queue, so it's not destroyed right-away (we need | 
|  | * to wait for all client's references to go away first). | 
|  | */ | 
|  |  | 
|  | status_t err = NAME_NOT_FOUND; | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | sp<LayerBaseClient> layer = client->getLayerUser(handle); | 
|  |  | 
|  | if (layer != 0) { | 
|  | err = purgatorizeLayer_l(layer); | 
|  | if (err == NO_ERROR) { | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onLayerDestroyed(const wp<LayerBaseClient>& layer) | 
|  | { | 
|  | // called by ~ISurface() when all references are gone | 
|  | status_t err = NO_ERROR; | 
|  | sp<LayerBaseClient> l(layer.promote()); | 
|  | if (l != NULL) { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | err = removeLayer_l(l); | 
|  | if (err == NAME_NOT_FOUND) { | 
|  | // The surface wasn't in the current list, which means it was | 
|  | // removed already, which means it is in the purgatory, | 
|  | // and need to be removed from there. | 
|  | ssize_t idx = mLayerPurgatory.remove(l); | 
|  | ALOGE_IF(idx < 0, | 
|  | "layer=%p is not in the purgatory list", l.get()); | 
|  | } | 
|  | ALOGE_IF(err<0 && err != NAME_NOT_FOUND, | 
|  | "error removing layer=%p (%s)", l.get(), strerror(-err)); | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | void SurfaceFlinger::onInitializeDisplays() { | 
|  | // reset screen orientation and use primary layer stack | 
|  | Vector<ComposerState> state; | 
|  | Vector<DisplayState> displays; | 
|  | DisplayState d; | 
|  | d.what = DisplayState::eDisplayProjectionChanged | | 
|  | DisplayState::eLayerStackChanged; | 
|  | d.token = mBuiltinDisplays[DisplayDevice::DISPLAY_PRIMARY]; | 
|  | d.layerStack = 0; | 
|  | d.orientation = DisplayState::eOrientationDefault; | 
|  | d.frame.makeInvalid(); | 
|  | d.viewport.makeInvalid(); | 
|  | displays.add(d); | 
|  | setTransactionState(state, displays, 0); | 
|  | onScreenAcquired(getDefaultDisplayDevice()); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::initializeDisplays() { | 
|  | class MessageScreenInitialized : public MessageBase { | 
|  | SurfaceFlinger* flinger; | 
|  | public: | 
|  | MessageScreenInitialized(SurfaceFlinger* flinger) : flinger(flinger) { } | 
|  | virtual bool handler() { | 
|  | flinger->onInitializeDisplays(); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | sp<MessageBase> msg = new MessageScreenInitialized(this); | 
|  | postMessageAsync(msg);  // we may be called from main thread, use async message | 
|  | } | 
|  |  | 
|  |  | 
|  | void SurfaceFlinger::onScreenAcquired(const sp<const DisplayDevice>& hw) { | 
|  | ALOGD("Screen acquired, type=%d flinger=%p", hw->getDisplayType(), this); | 
|  | if (hw->isScreenAcquired()) { | 
|  | // this is expected, e.g. when power manager wakes up during boot | 
|  | ALOGD(" screen was previously acquired"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | hw->acquireScreen(); | 
|  | int32_t type = hw->getDisplayType(); | 
|  | if (type < DisplayDevice::NUM_DISPLAY_TYPES) { | 
|  | // built-in display, tell the HWC | 
|  | getHwComposer().acquire(type); | 
|  |  | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // FIXME: eventthread only knows about the main display right now | 
|  | mEventThread->onScreenAcquired(); | 
|  | } | 
|  | } | 
|  | mVisibleRegionsDirty = true; | 
|  | repaintEverything(); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::onScreenReleased(const sp<const DisplayDevice>& hw) { | 
|  | ALOGD("Screen released, type=%d flinger=%p", hw->getDisplayType(), this); | 
|  | if (!hw->isScreenAcquired()) { | 
|  | ALOGD(" screen was previously released"); | 
|  | return; | 
|  | } | 
|  |  | 
|  | hw->releaseScreen(); | 
|  | int32_t type = hw->getDisplayType(); | 
|  | if (type < DisplayDevice::NUM_DISPLAY_TYPES) { | 
|  | if (type == DisplayDevice::DISPLAY_PRIMARY) { | 
|  | // FIXME: eventthread only knows about the main display right now | 
|  | mEventThread->onScreenReleased(); | 
|  | } | 
|  |  | 
|  | // built-in display, tell the HWC | 
|  | getHwComposer().release(type); | 
|  | } | 
|  | mVisibleRegionsDirty = true; | 
|  | // from this point on, SF will stop drawing on this display | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::unblank(const sp<IBinder>& display) { | 
|  | class MessageScreenAcquired : public MessageBase { | 
|  | SurfaceFlinger& mFlinger; | 
|  | sp<IBinder> mDisplay; | 
|  | public: | 
|  | MessageScreenAcquired(SurfaceFlinger& flinger, | 
|  | const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } | 
|  | virtual bool handler() { | 
|  | const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
|  | if (hw == NULL) { | 
|  | ALOGE("Attempt to unblank null display %p", mDisplay.get()); | 
|  | } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { | 
|  | ALOGW("Attempt to unblank virtual display"); | 
|  | } else { | 
|  | mFlinger.onScreenAcquired(hw); | 
|  | } | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | sp<MessageBase> msg = new MessageScreenAcquired(*this, display); | 
|  | postMessageSync(msg); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::blank(const sp<IBinder>& display) { | 
|  | class MessageScreenReleased : public MessageBase { | 
|  | SurfaceFlinger& mFlinger; | 
|  | sp<IBinder> mDisplay; | 
|  | public: | 
|  | MessageScreenReleased(SurfaceFlinger& flinger, | 
|  | const sp<IBinder>& disp) : mFlinger(flinger), mDisplay(disp) { } | 
|  | virtual bool handler() { | 
|  | const sp<DisplayDevice> hw(mFlinger.getDisplayDevice(mDisplay)); | 
|  | if (hw == NULL) { | 
|  | ALOGE("Attempt to blank null display %p", mDisplay.get()); | 
|  | } else if (hw->getDisplayType() >= DisplayDevice::NUM_DISPLAY_TYPES) { | 
|  | ALOGW("Attempt to blank virtual display"); | 
|  | } else { | 
|  | mFlinger.onScreenReleased(hw); | 
|  | } | 
|  | return true; | 
|  | } | 
|  | }; | 
|  | sp<MessageBase> msg = new MessageScreenReleased(*this, display); | 
|  | postMessageSync(msg); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) | 
|  | { | 
|  | const size_t SIZE = 4096; | 
|  | char buffer[SIZE]; | 
|  | String8 result; | 
|  |  | 
|  | if (!PermissionCache::checkCallingPermission(sDump)) { | 
|  | snprintf(buffer, SIZE, "Permission Denial: " | 
|  | "can't dump SurfaceFlinger from pid=%d, uid=%d\n", | 
|  | IPCThreadState::self()->getCallingPid(), | 
|  | IPCThreadState::self()->getCallingUid()); | 
|  | result.append(buffer); | 
|  | } else { | 
|  | // Try to get the main lock, but don't insist if we can't | 
|  | // (this would indicate SF is stuck, but we want to be able to | 
|  | // print something in dumpsys). | 
|  | int retry = 3; | 
|  | while (mStateLock.tryLock()<0 && --retry>=0) { | 
|  | usleep(1000000); | 
|  | } | 
|  | const bool locked(retry >= 0); | 
|  | if (!locked) { | 
|  | snprintf(buffer, SIZE, | 
|  | "SurfaceFlinger appears to be unresponsive, " | 
|  | "dumping anyways (no locks held)\n"); | 
|  | result.append(buffer); | 
|  | } | 
|  |  | 
|  | bool dumpAll = true; | 
|  | size_t index = 0; | 
|  | size_t numArgs = args.size(); | 
|  | if (numArgs) { | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--list"))) { | 
|  | index++; | 
|  | listLayersLocked(args, index, result, buffer, SIZE); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--latency"))) { | 
|  | index++; | 
|  | dumpStatsLocked(args, index, result, buffer, SIZE); | 
|  | dumpAll = false; | 
|  | } | 
|  |  | 
|  | if ((index < numArgs) && | 
|  | (args[index] == String16("--latency-clear"))) { | 
|  | index++; | 
|  | clearStatsLocked(args, index, result, buffer, SIZE); | 
|  | dumpAll = false; | 
|  | } | 
|  | } | 
|  |  | 
|  | if (dumpAll) { | 
|  | dumpAllLocked(result, buffer, SIZE); | 
|  | } | 
|  |  | 
|  | if (locked) { | 
|  | mStateLock.unlock(); | 
|  | } | 
|  | } | 
|  | write(fd, result.string(), result.size()); | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::listLayersLocked(const Vector<String16>& args, size_t& index, | 
|  | String8& result, char* buffer, size_t SIZE) const | 
|  | { | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | snprintf(buffer, SIZE, "%s\n", layer->getName().string()); | 
|  | result.append(buffer); | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpStatsLocked(const Vector<String16>& args, size_t& index, | 
|  | String8& result, char* buffer, size_t SIZE) const | 
|  | { | 
|  | String8 name; | 
|  | if (index < args.size()) { | 
|  | name = String8(args[index]); | 
|  | index++; | 
|  | } | 
|  |  | 
|  | const nsecs_t period = | 
|  | getHwComposer().getRefreshPeriod(HWC_DISPLAY_PRIMARY); | 
|  | result.appendFormat("%lld\n", period); | 
|  |  | 
|  | if (name.isEmpty()) { | 
|  | mAnimFrameTracker.dump(result); | 
|  | } else { | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | if (name == layer->getName()) { | 
|  | layer->dumpStats(result, buffer, SIZE); | 
|  | } | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::clearStatsLocked(const Vector<String16>& args, size_t& index, | 
|  | String8& result, char* buffer, size_t SIZE) | 
|  | { | 
|  | String8 name; | 
|  | if (index < args.size()) { | 
|  | name = String8(args[index]); | 
|  | index++; | 
|  | } | 
|  |  | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | if (name.isEmpty() || (name == layer->getName())) { | 
|  | layer->clearStats(); | 
|  | } | 
|  | } | 
|  |  | 
|  | mAnimFrameTracker.clear(); | 
|  | } | 
|  |  | 
|  | /*static*/ void SurfaceFlinger::appendSfConfigString(String8& result) | 
|  | { | 
|  | static const char* config = | 
|  | " [sf" | 
|  | #ifdef NO_RGBX_8888 | 
|  | " NO_RGBX_8888" | 
|  | #endif | 
|  | #ifdef HAS_CONTEXT_PRIORITY | 
|  | " HAS_CONTEXT_PRIORITY" | 
|  | #endif | 
|  | #ifdef NEVER_DEFAULT_TO_ASYNC_MODE | 
|  | " NEVER_DEFAULT_TO_ASYNC_MODE" | 
|  | #endif | 
|  | #ifdef TARGET_DISABLE_TRIPLE_BUFFERING | 
|  | " TARGET_DISABLE_TRIPLE_BUFFERING" | 
|  | #endif | 
|  | "]"; | 
|  | result.append(config); | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::dumpAllLocked( | 
|  | String8& result, char* buffer, size_t SIZE) const | 
|  | { | 
|  | // figure out if we're stuck somewhere | 
|  | const nsecs_t now = systemTime(); | 
|  | const nsecs_t inSwapBuffers(mDebugInSwapBuffers); | 
|  | const nsecs_t inTransaction(mDebugInTransaction); | 
|  | nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; | 
|  | nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | 
|  |  | 
|  | /* | 
|  | * Dump library configuration. | 
|  | */ | 
|  | result.append("Build configuration:"); | 
|  | appendSfConfigString(result); | 
|  | appendUiConfigString(result); | 
|  | appendGuiConfigString(result); | 
|  | result.append("\n"); | 
|  |  | 
|  | /* | 
|  | * Dump the visible layer list | 
|  | */ | 
|  | const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | 
|  | const size_t count = currentLayers.size(); | 
|  | snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); | 
|  | result.append(buffer); | 
|  | for (size_t i=0 ; i<count ; i++) { | 
|  | const sp<LayerBase>& layer(currentLayers[i]); | 
|  | layer->dump(result, buffer, SIZE); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump the layers in the purgatory | 
|  | */ | 
|  |  | 
|  | const size_t purgatorySize = mLayerPurgatory.size(); | 
|  | snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); | 
|  | result.append(buffer); | 
|  | for (size_t i=0 ; i<purgatorySize ; i++) { | 
|  | const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); | 
|  | layer->shortDump(result, buffer, SIZE); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump Display state | 
|  | */ | 
|  |  | 
|  | snprintf(buffer, SIZE, "Displays (%d entries)\n", mDisplays.size()); | 
|  | result.append(buffer); | 
|  | for (size_t dpy=0 ; dpy<mDisplays.size() ; dpy++) { | 
|  | const sp<const DisplayDevice>& hw(mDisplays[dpy]); | 
|  | hw->dump(result, buffer, SIZE); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Dump SurfaceFlinger global state | 
|  | */ | 
|  |  | 
|  | snprintf(buffer, SIZE, "SurfaceFlinger global state:\n"); | 
|  | result.append(buffer); | 
|  |  | 
|  | HWComposer& hwc(getHwComposer()); | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  | const GLExtensions& extensions(GLExtensions::getInstance()); | 
|  | snprintf(buffer, SIZE, "GLES: %s, %s, %s\n", | 
|  | extensions.getVendor(), | 
|  | extensions.getRenderer(), | 
|  | extensions.getVersion()); | 
|  | result.append(buffer); | 
|  |  | 
|  | snprintf(buffer, SIZE, "EGL : %s\n", | 
|  | eglQueryString(mEGLDisplay, EGL_VERSION_HW_ANDROID)); | 
|  | result.append(buffer); | 
|  |  | 
|  | snprintf(buffer, SIZE, "EXTS: %s\n", extensions.getExtension()); | 
|  | result.append(buffer); | 
|  |  | 
|  | hw->undefinedRegion.dump(result, "undefinedRegion"); | 
|  | snprintf(buffer, SIZE, | 
|  | "  orientation=%d, canDraw=%d\n", | 
|  | hw->getOrientation(), hw->canDraw()); | 
|  | result.append(buffer); | 
|  | snprintf(buffer, SIZE, | 
|  | "  last eglSwapBuffers() time: %f us\n" | 
|  | "  last transaction time     : %f us\n" | 
|  | "  transaction-flags         : %08x\n" | 
|  | "  refresh-rate              : %f fps\n" | 
|  | "  x-dpi                     : %f\n" | 
|  | "  y-dpi                     : %f\n", | 
|  | mLastSwapBufferTime/1000.0, | 
|  | mLastTransactionTime/1000.0, | 
|  | mTransactionFlags, | 
|  | 1e9 / hwc.getRefreshPeriod(HWC_DISPLAY_PRIMARY), | 
|  | hwc.getDpiX(HWC_DISPLAY_PRIMARY), | 
|  | hwc.getDpiY(HWC_DISPLAY_PRIMARY)); | 
|  | result.append(buffer); | 
|  |  | 
|  | snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n", | 
|  | inSwapBuffersDuration/1000.0); | 
|  | result.append(buffer); | 
|  |  | 
|  | snprintf(buffer, SIZE, "  transaction time: %f us\n", | 
|  | inTransactionDuration/1000.0); | 
|  | result.append(buffer); | 
|  |  | 
|  | /* | 
|  | * VSYNC state | 
|  | */ | 
|  | mEventThread->dump(result, buffer, SIZE); | 
|  |  | 
|  | /* | 
|  | * Dump HWComposer state | 
|  | */ | 
|  | snprintf(buffer, SIZE, "h/w composer state:\n"); | 
|  | result.append(buffer); | 
|  | snprintf(buffer, SIZE, "  h/w composer %s and %s\n", | 
|  | hwc.initCheck()==NO_ERROR ? "present" : "not present", | 
|  | (mDebugDisableHWC || mDebugRegion) ? "disabled" : "enabled"); | 
|  | result.append(buffer); | 
|  | hwc.dump(result, buffer, SIZE); | 
|  |  | 
|  | /* | 
|  | * Dump gralloc state | 
|  | */ | 
|  | const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | 
|  | alloc.dump(result); | 
|  | } | 
|  |  | 
|  | const Vector< sp<LayerBase> >& | 
|  | SurfaceFlinger::getLayerSortedByZForHwcDisplay(int disp) { | 
|  | // Note: mStateLock is held here | 
|  | return getDisplayDevice( getBuiltInDisplay(disp) )->getVisibleLayersSortedByZ(); | 
|  | } | 
|  |  | 
|  | bool SurfaceFlinger::startDdmConnection() | 
|  | { | 
|  | void* libddmconnection_dso = | 
|  | dlopen("libsurfaceflinger_ddmconnection.so", RTLD_NOW); | 
|  | if (!libddmconnection_dso) { | 
|  | return false; | 
|  | } | 
|  | void (*DdmConnection_start)(const char* name); | 
|  | DdmConnection_start = | 
|  | (typeof DdmConnection_start)dlsym(libddmconnection_dso, "DdmConnection_start"); | 
|  | if (!DdmConnection_start) { | 
|  | dlclose(libddmconnection_dso); | 
|  | return false; | 
|  | } | 
|  | (*DdmConnection_start)(getServiceName()); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::onTransact( | 
|  | uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | 
|  | { | 
|  | switch (code) { | 
|  | case CREATE_CONNECTION: | 
|  | case SET_TRANSACTION_STATE: | 
|  | case BOOT_FINISHED: | 
|  | case BLANK: | 
|  | case UNBLANK: | 
|  | { | 
|  | // codes that require permission check | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sAccessSurfaceFlinger, pid, uid)) { | 
|  | ALOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | break; | 
|  | } | 
|  | case CAPTURE_SCREEN: | 
|  | { | 
|  | // codes that require permission check | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | if ((uid != AID_GRAPHICS) && | 
|  | !PermissionCache::checkPermission(sReadFramebuffer, pid, uid)) { | 
|  | ALOGE("Permission Denial: " | 
|  | "can't read framebuffer pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | break; | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | 
|  | if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | 
|  | CHECK_INTERFACE(ISurfaceComposer, data, reply); | 
|  | if (CC_UNLIKELY(!PermissionCache::checkCallingPermission(sHardwareTest))) { | 
|  | IPCThreadState* ipc = IPCThreadState::self(); | 
|  | const int pid = ipc->getCallingPid(); | 
|  | const int uid = ipc->getCallingUid(); | 
|  | ALOGE("Permission Denial: " | 
|  | "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  | int n; | 
|  | switch (code) { | 
|  | case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | 
|  | case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | 
|  | return NO_ERROR; | 
|  | case 1002:  // SHOW_UPDATES | 
|  | n = data.readInt32(); | 
|  | mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1004:{ // repaint everything | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1005:{ // force transaction | 
|  | setTransactionFlags( | 
|  | eTransactionNeeded| | 
|  | eDisplayTransactionNeeded| | 
|  | eTraversalNeeded); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1006:{ // send empty update | 
|  | signalRefresh(); | 
|  | return NO_ERROR; | 
|  | } | 
|  | case 1008:  // toggle use of hw composer | 
|  | n = data.readInt32(); | 
|  | mDebugDisableHWC = n ? 1 : 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1009:  // toggle use of transform hint | 
|  | n = data.readInt32(); | 
|  | mDebugDisableTransformHint = n ? 1 : 0; | 
|  | invalidateHwcGeometry(); | 
|  | repaintEverything(); | 
|  | return NO_ERROR; | 
|  | case 1010:  // interrogate. | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugRegion); | 
|  | reply->writeInt32(0); | 
|  | reply->writeInt32(mDebugDisableHWC); | 
|  | return NO_ERROR; | 
|  | case 1013: { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  | reply->writeInt32(hw->getPageFlipCount()); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  | } | 
|  | return err; | 
|  | } | 
|  |  | 
|  | void SurfaceFlinger::repaintEverything() { | 
|  | android_atomic_or(1, &mRepaintEverything); | 
|  | signalTransaction(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::renderScreenToTexture(uint32_t layerStack, | 
|  | GLuint* textureName, GLfloat* uOut, GLfloat* vOut) | 
|  | { | 
|  | Mutex::Autolock _l(mStateLock); | 
|  | return renderScreenToTextureLocked(layerStack, textureName, uOut, vOut); | 
|  | } | 
|  |  | 
|  | status_t SurfaceFlinger::renderScreenToTextureLocked(uint32_t layerStack, | 
|  | GLuint* textureName, GLfloat* uOut, GLfloat* vOut) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (!GLExtensions::getInstance().haveFramebufferObject()) | 
|  | return INVALID_OPERATION; | 
|  |  | 
|  | // get screen geometry | 
|  | // FIXME: figure out what it means to have a screenshot texture w/ multi-display | 
|  | sp<const DisplayDevice> hw(getDefaultDisplayDevice()); | 
|  | const uint32_t hw_w = hw->getWidth(); | 
|  | const uint32_t hw_h = hw->getHeight(); | 
|  | GLfloat u = 1; | 
|  | GLfloat v = 1; | 
|  |  | 
|  | // make sure to clear all GL error flags | 
|  | while ( glGetError() != GL_NO_ERROR ) ; | 
|  |  | 
|  | // create a FBO | 
|  | GLuint name, tname; | 
|  | glGenTextures(1, &tname); | 
|  | glBindTexture(GL_TEXTURE_2D, tname); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, | 
|  | hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | 
|  | if (glGetError() != GL_NO_ERROR) { | 
|  | while ( glGetError() != GL_NO_ERROR ) ; | 
|  | GLint tw = (2 << (31 - clz(hw_w))); | 
|  | GLint th = (2 << (31 - clz(hw_h))); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, | 
|  | tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | 
|  | u = GLfloat(hw_w) / tw; | 
|  | v = GLfloat(hw_h) / th; | 
|  | } | 
|  | glGenFramebuffersOES(1, &name); | 
|  | glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); | 
|  | glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, | 
|  | GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); | 
|  |  | 
|  | DisplayDevice::setViewportAndProjection(hw); | 
|  |  | 
|  | // redraw the screen entirely... | 
|  | glDisable(GL_TEXTURE_EXTERNAL_OES); | 
|  | glDisable(GL_TEXTURE_2D); | 
|  | glClearColor(0,0,0,1); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | glLoadIdentity(); | 
|  | const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); | 
|  | const size_t count = layers.size(); | 
|  | for (size_t i=0 ; i<count ; ++i) { | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | layer->draw(hw); | 
|  | } | 
|  |  | 
|  | hw->compositionComplete(); | 
|  |  | 
|  | // back to main framebuffer | 
|  | glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); | 
|  | glDeleteFramebuffersOES(1, &name); | 
|  |  | 
|  | *textureName = tname; | 
|  | *uOut = u; | 
|  | *vOut = v; | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreenImplLocked(const sp<IBinder>& display, | 
|  | sp<IMemoryHeap>* heap, | 
|  | uint32_t* w, uint32_t* h, PixelFormat* f, | 
|  | uint32_t sw, uint32_t sh, | 
|  | uint32_t minLayerZ, uint32_t maxLayerZ) | 
|  | { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | status_t result = PERMISSION_DENIED; | 
|  |  | 
|  | if (!GLExtensions::getInstance().haveFramebufferObject()) { | 
|  | return INVALID_OPERATION; | 
|  | } | 
|  |  | 
|  | // get screen geometry | 
|  | sp<const DisplayDevice> hw(getDisplayDevice(display)); | 
|  | const uint32_t hw_w = hw->getWidth(); | 
|  | const uint32_t hw_h = hw->getHeight(); | 
|  |  | 
|  | // if we have secure windows on this display, never allow the screen capture | 
|  | if (hw->getSecureLayerVisible()) { | 
|  | ALOGW("FB is protected: PERMISSION_DENIED"); | 
|  | return PERMISSION_DENIED; | 
|  | } | 
|  |  | 
|  | if ((sw > hw_w) || (sh > hw_h)) { | 
|  | ALOGE("size mismatch (%d, %d) > (%d, %d)", sw, sh, hw_w, hw_h); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | sw = (!sw) ? hw_w : sw; | 
|  | sh = (!sh) ? hw_h : sh; | 
|  | const size_t size = sw * sh * 4; | 
|  | const bool filtering = sw != hw_w || sh != hw_h; | 
|  |  | 
|  | //    ALOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", | 
|  | //            sw, sh, minLayerZ, maxLayerZ); | 
|  |  | 
|  | // make sure to clear all GL error flags | 
|  | while ( glGetError() != GL_NO_ERROR ) ; | 
|  |  | 
|  | // create a FBO | 
|  | GLuint name, tname; | 
|  | glGenRenderbuffersOES(1, &tname); | 
|  | glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); | 
|  | glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); | 
|  |  | 
|  | glGenFramebuffersOES(1, &name); | 
|  | glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); | 
|  | glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, | 
|  | GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); | 
|  |  | 
|  | GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); | 
|  |  | 
|  | if (status == GL_FRAMEBUFFER_COMPLETE_OES) { | 
|  |  | 
|  | // invert everything, b/c glReadPixel() below will invert the FB | 
|  | GLint  viewport[4]; | 
|  | glGetIntegerv(GL_VIEWPORT, viewport); | 
|  | glViewport(0, 0, sw, sh); | 
|  | glMatrixMode(GL_PROJECTION); | 
|  | glPushMatrix(); | 
|  | glLoadIdentity(); | 
|  | glOrthof(0, hw_w, hw_h, 0, 0, 1); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  |  | 
|  | // redraw the screen entirely... | 
|  | glClearColor(0,0,0,1); | 
|  | glClear(GL_COLOR_BUFFER_BIT); | 
|  |  | 
|  | const Vector< sp<LayerBase> >& layers(hw->getVisibleLayersSortedByZ()); | 
|  | const size_t count = layers.size(); | 
|  | for (size_t i=0 ; i<count ; ++i) { | 
|  | const sp<LayerBase>& layer(layers[i]); | 
|  | const uint32_t z = layer->drawingState().z; | 
|  | if (z >= minLayerZ && z <= maxLayerZ) { | 
|  | if (filtering) layer->setFiltering(true); | 
|  | layer->draw(hw); | 
|  | if (filtering) layer->setFiltering(false); | 
|  | } | 
|  | } | 
|  |  | 
|  | // check for errors and return screen capture | 
|  | if (glGetError() != GL_NO_ERROR) { | 
|  | // error while rendering | 
|  | result = INVALID_OPERATION; | 
|  | } else { | 
|  | // allocate shared memory large enough to hold the | 
|  | // screen capture | 
|  | sp<MemoryHeapBase> base( | 
|  | new MemoryHeapBase(size, 0, "screen-capture") ); | 
|  | void* const ptr = base->getBase(); | 
|  | if (ptr != MAP_FAILED) { | 
|  | // capture the screen with glReadPixels() | 
|  | ScopedTrace _t(ATRACE_TAG, "glReadPixels"); | 
|  | glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); | 
|  | if (glGetError() == GL_NO_ERROR) { | 
|  | *heap = base; | 
|  | *w = sw; | 
|  | *h = sh; | 
|  | *f = PIXEL_FORMAT_RGBA_8888; | 
|  | result = NO_ERROR; | 
|  | } | 
|  | } else { | 
|  | result = NO_MEMORY; | 
|  | } | 
|  | } | 
|  | glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); | 
|  | glMatrixMode(GL_PROJECTION); | 
|  | glPopMatrix(); | 
|  | glMatrixMode(GL_MODELVIEW); | 
|  | } else { | 
|  | result = BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // release FBO resources | 
|  | glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); | 
|  | glDeleteRenderbuffersOES(1, &tname); | 
|  | glDeleteFramebuffersOES(1, &name); | 
|  |  | 
|  | hw->compositionComplete(); | 
|  |  | 
|  | //    ALOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); | 
|  |  | 
|  | return result; | 
|  | } | 
|  |  | 
|  |  | 
|  | status_t SurfaceFlinger::captureScreen(const sp<IBinder>& display, | 
|  | sp<IMemoryHeap>* heap, | 
|  | uint32_t* width, uint32_t* height, PixelFormat* format, | 
|  | uint32_t sw, uint32_t sh, | 
|  | uint32_t minLayerZ, uint32_t maxLayerZ) | 
|  | { | 
|  | if (CC_UNLIKELY(display == 0)) | 
|  | return BAD_VALUE; | 
|  |  | 
|  | if (!GLExtensions::getInstance().haveFramebufferObject()) | 
|  | return INVALID_OPERATION; | 
|  |  | 
|  | class MessageCaptureScreen : public MessageBase { | 
|  | SurfaceFlinger* flinger; | 
|  | sp<IBinder> display; | 
|  | sp<IMemoryHeap>* heap; | 
|  | uint32_t* w; | 
|  | uint32_t* h; | 
|  | PixelFormat* f; | 
|  | uint32_t sw; | 
|  | uint32_t sh; | 
|  | uint32_t minLayerZ; | 
|  | uint32_t maxLayerZ; | 
|  | status_t result; | 
|  | public: | 
|  | MessageCaptureScreen(SurfaceFlinger* flinger, const sp<IBinder>& display, | 
|  | sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, | 
|  | uint32_t sw, uint32_t sh, | 
|  | uint32_t minLayerZ, uint32_t maxLayerZ) | 
|  | : flinger(flinger), display(display), | 
|  | heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), | 
|  | minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), | 
|  | result(PERMISSION_DENIED) | 
|  | { | 
|  | } | 
|  | status_t getResult() const { | 
|  | return result; | 
|  | } | 
|  | virtual bool handler() { | 
|  | Mutex::Autolock _l(flinger->mStateLock); | 
|  | result = flinger->captureScreenImplLocked(display, | 
|  | heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); | 
|  | return true; | 
|  | } | 
|  | }; | 
|  |  | 
|  | sp<MessageBase> msg = new MessageCaptureScreen(this, | 
|  | display, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); | 
|  | status_t res = postMessageSync(msg); | 
|  | if (res == NO_ERROR) { | 
|  | res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); | 
|  | } | 
|  | return res; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | SurfaceFlinger::LayerVector::LayerVector() { | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::LayerVector::LayerVector(const LayerVector& rhs) | 
|  | : SortedVector<sp<LayerBase> >(rhs) { | 
|  | } | 
|  |  | 
|  | int SurfaceFlinger::LayerVector::do_compare(const void* lhs, | 
|  | const void* rhs) const | 
|  | { | 
|  | // sort layers per layer-stack, then by z-order and finally by sequence | 
|  | const sp<LayerBase>& l(*reinterpret_cast<const sp<LayerBase>*>(lhs)); | 
|  | const sp<LayerBase>& r(*reinterpret_cast<const sp<LayerBase>*>(rhs)); | 
|  |  | 
|  | uint32_t ls = l->currentState().layerStack; | 
|  | uint32_t rs = r->currentState().layerStack; | 
|  | if (ls != rs) | 
|  | return ls - rs; | 
|  |  | 
|  | uint32_t lz = l->currentState().z; | 
|  | uint32_t rz = r->currentState().z; | 
|  | if (lz != rz) | 
|  | return lz - rz; | 
|  |  | 
|  | return l->sequence - r->sequence; | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | SurfaceFlinger::DisplayDeviceState::DisplayDeviceState() | 
|  | : type(DisplayDevice::DISPLAY_ID_INVALID) { | 
|  | } | 
|  |  | 
|  | SurfaceFlinger::DisplayDeviceState::DisplayDeviceState(DisplayDevice::DisplayType type) | 
|  | : type(type), layerStack(DisplayDevice::NO_LAYER_STACK), orientation(0) { | 
|  | viewport.makeInvalid(); | 
|  | frame.makeInvalid(); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | }; // namespace android |