Add a flag for refresh rate switching

Some devices don't do refresh rate switching, so we should take that
into account when filtering display manager config settings and deciding
scheduling behavior.

This CL adds a sysprop that can be set to indicate if surface flinger
should do refresh rate switching, and modifies surface flinger to have
the correct behavior when we're not doing refresh rate switching.

Bug: 147233255
Bug: 136592946
Bug: 138261472

Test: Ran through various 60/90 switching scenarios on a device with
refresh rate switching.

Test: Set the refresh rate switching sysprop to false, and confirmed we
get a consistent 60Hz.

Test: Inspected dumpsys output and confirmed it looks correct. In
particular, refresh rate stats are output correctly.

Test: Ran automated tests: RefreshRateConfigsTest, RefreshRateStatsTest,
SchedulerTest.

Change-Id: I54cd5be9d2c1b9abc8475c3ce39846cbe9f9fe53
Merged-In: I54cd5be9d2c1b9abc8475c3ce39846cbe9f9fe53
diff --git a/services/surfaceflinger/Scheduler/Scheduler.cpp b/services/surfaceflinger/Scheduler/Scheduler.cpp
index 8da5612..b2c069e 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.cpp
+++ b/services/surfaceflinger/Scheduler/Scheduler.cpp
@@ -133,7 +133,6 @@
 
 sp<Scheduler::ConnectionHandle> Scheduler::createConnection(
         const char* connectionName, nsecs_t phaseOffsetNs, nsecs_t offsetThresholdForNextVsync,
-        ResyncCallback resyncCallback,
         impl::EventThread::InterceptVSyncsCallback interceptCallback) {
     const int64_t id = sNextId++;
     ALOGV("Creating a connection handle with ID: %" PRId64 "\n", id);
@@ -143,8 +142,7 @@
                             offsetThresholdForNextVsync, std::move(interceptCallback));
 
     auto eventThreadConnection =
-            createConnectionInternal(eventThread.get(), std::move(resyncCallback),
-                                     ISurfaceComposer::eConfigChangedSuppress);
+            createConnectionInternal(eventThread.get(), ISurfaceComposer::eConfigChangedSuppress);
     mConnections.emplace(id,
                          std::make_unique<Connection>(new ConnectionHandle(id),
                                                       eventThreadConnection,
@@ -164,17 +162,15 @@
 }
 
 sp<EventThreadConnection> Scheduler::createConnectionInternal(
-        EventThread* eventThread, ResyncCallback&& resyncCallback,
-        ISurfaceComposer::ConfigChanged configChanged) {
-    return eventThread->createEventConnection(std::move(resyncCallback), configChanged);
+        EventThread* eventThread, ISurfaceComposer::ConfigChanged configChanged) {
+    return eventThread->createEventConnection([&] { resync(); }, configChanged);
 }
 
 sp<IDisplayEventConnection> Scheduler::createDisplayEventConnection(
-        const sp<Scheduler::ConnectionHandle>& handle, ResyncCallback resyncCallback,
+        const sp<Scheduler::ConnectionHandle>& handle,
         ISurfaceComposer::ConfigChanged configChanged) {
     RETURN_VALUE_IF_INVALID(nullptr);
-    return createConnectionInternal(mConnections[handle->id]->thread.get(),
-                                    std::move(resyncCallback), configChanged);
+    return createConnectionInternal(mConnections[handle->id]->thread.get(), configChanged);
 }
 
 EventThread* Scheduler::getEventThread(const sp<Scheduler::ConnectionHandle>& handle) {
@@ -264,23 +260,15 @@
     setVsyncPeriod(period);
 }
 
-ResyncCallback Scheduler::makeResyncCallback(GetVsyncPeriod&& getVsyncPeriod) {
-    std::weak_ptr<VsyncState> ptr = mPrimaryVsyncState;
-    return [ptr, getVsyncPeriod = std::move(getVsyncPeriod)]() {
-        if (const auto vsync = ptr.lock()) {
-            vsync->resync(getVsyncPeriod);
-        }
-    };
-}
-
-void Scheduler::VsyncState::resync(const GetVsyncPeriod& getVsyncPeriod) {
+void Scheduler::resync() {
     static constexpr nsecs_t kIgnoreDelay = ms2ns(750);
 
     const nsecs_t now = systemTime();
-    const nsecs_t last = lastResyncTime.exchange(now);
+    const nsecs_t last = mLastResyncTime.exchange(now);
 
     if (now - last > kIgnoreDelay) {
-        scheduler.resyncToHardwareVsync(false, getVsyncPeriod());
+        resyncToHardwareVsync(false,
+                              mRefreshRateConfigs.getCurrentRefreshRate().second.vsyncPeriod);
     }
 }
 
@@ -338,15 +326,19 @@
 
 std::unique_ptr<scheduler::LayerHistory::LayerHandle> Scheduler::registerLayer(
         std::string const& name, int windowType) {
-    RefreshRateType refreshRateType = (windowType == InputWindowInfo::TYPE_WALLPAPER)
-            ? RefreshRateType::DEFAULT
-            : RefreshRateType::PERFORMANCE;
-
-    const auto refreshRate = mRefreshRateConfigs.getRefreshRate(refreshRateType);
-    const uint32_t performanceFps = (refreshRate) ? refreshRate->fps : 0;
-
-    const auto defaultRefreshRate = mRefreshRateConfigs.getRefreshRate(RefreshRateType::DEFAULT);
-    const uint32_t defaultFps = (defaultRefreshRate) ? defaultRefreshRate->fps : 0;
+    uint32_t defaultFps, performanceFps;
+    if (mRefreshRateConfigs.refreshRateSwitchingSupported()) {
+        defaultFps = mRefreshRateConfigs.getRefreshRateFromType(RefreshRateType::DEFAULT).fps;
+        performanceFps =
+                mRefreshRateConfigs
+                        .getRefreshRateFromType((windowType == InputWindowInfo::TYPE_WALLPAPER)
+                                                        ? RefreshRateType::DEFAULT
+                                                        : RefreshRateType::PERFORMANCE)
+                        .fps;
+    } else {
+        defaultFps = mRefreshRateConfigs.getCurrentRefreshRate().second.fps;
+        performanceFps = defaultFps;
+    }
     return mLayerHistory.createLayer(name, defaultFps, performanceFps);
 }
 
@@ -398,17 +390,6 @@
     mChangeRefreshRateCallback = changeRefreshRateCallback;
 }
 
-void Scheduler::setGetCurrentRefreshRateTypeCallback(
-        const GetCurrentRefreshRateTypeCallback&& getCurrentRefreshRateTypeCallback) {
-    std::lock_guard<std::mutex> lock(mCallbackLock);
-    mGetCurrentRefreshRateTypeCallback = getCurrentRefreshRateTypeCallback;
-}
-
-void Scheduler::setGetVsyncPeriodCallback(const GetVsyncPeriod&& getVsyncPeriod) {
-    std::lock_guard<std::mutex> lock(mCallbackLock);
-    mGetVsyncPeriod = getVsyncPeriod;
-}
-
 void Scheduler::updateFrameSkipping(const int64_t skipCount) {
     ATRACE_INT("FrameSkipCount", skipCount);
     if (mSkipCount != skipCount) {
@@ -460,14 +441,12 @@
 
 void Scheduler::resetKernelTimerCallback() {
     ATRACE_INT("ExpiredKernelIdleTimer", 0);
-    std::lock_guard<std::mutex> lock(mCallbackLock);
-    if (mGetVsyncPeriod && mGetCurrentRefreshRateTypeCallback) {
+    const auto refreshRate = mRefreshRateConfigs.getCurrentRefreshRate();
+    if (refreshRate.first == RefreshRateType::PERFORMANCE) {
         // If we're not in performance mode then the kernel timer shouldn't do
         // anything, as the refresh rate during DPU power collapse will be the
         // same.
-        if (mGetCurrentRefreshRateTypeCallback() == Scheduler::RefreshRateType::PERFORMANCE) {
-            resyncToHardwareVsync(true, mGetVsyncPeriod());
-        }
+        resyncToHardwareVsync(true, refreshRate.second.vsyncPeriod);
     }
 }
 
@@ -497,15 +476,13 @@
 }
 
 void Scheduler::expiredKernelTimerCallback() {
-    std::lock_guard<std::mutex> lock(mCallbackLock);
     ATRACE_INT("ExpiredKernelIdleTimer", 1);
-    if (mGetCurrentRefreshRateTypeCallback) {
-        if (mGetCurrentRefreshRateTypeCallback() != Scheduler::RefreshRateType::PERFORMANCE) {
-            // Disable HW Vsync if the timer expired, as we don't need it
-            // enabled if we're not pushing frames, and if we're in PERFORMANCE
-            // mode then we'll need to re-update the DispSync model anyways.
-            disableHardwareVsync(false);
-        }
+    const auto refreshRate = mRefreshRateConfigs.getCurrentRefreshRate();
+    if (refreshRate.first != RefreshRateType::PERFORMANCE) {
+        // Disable HW Vsync if the timer expired, as we don't need it
+        // enabled if we're not pushing frames, and if we're in PERFORMANCE
+        // mode then we'll need to re-update the DispSync model anyways.
+        disableHardwareVsync(false);
     }
 }
 
@@ -540,6 +517,10 @@
 }
 
 Scheduler::RefreshRateType Scheduler::calculateRefreshRateType() {
+    if (!mRefreshRateConfigs.refreshRateSwitchingSupported()) {
+        return RefreshRateType::DEFAULT;
+    }
+
     // HDR content is not supported on PERFORMANCE mode
     if (mForceHDRContentToDefaultRefreshRate && mIsHDRContent) {
         return RefreshRateType::DEFAULT;
@@ -567,16 +548,12 @@
     }
 
     // Content detection is on, find the appropriate refresh rate with minimal error
-    auto begin = mRefreshRateConfigs.getRefreshRates().cbegin();
+    auto begin = mRefreshRateConfigs.getRefreshRateMap().cbegin();
 
-    // Skip POWER_SAVING config as it is not a real config
-    if (begin->first == RefreshRateType::POWER_SAVING) {
-        ++begin;
-    }
-    auto iter = min_element(begin, mRefreshRateConfigs.getRefreshRates().cend(),
+    auto iter = min_element(begin, mRefreshRateConfigs.getRefreshRateMap().cend(),
                             [rate = mContentRefreshRate](const auto& l, const auto& r) -> bool {
-                                return std::abs(l.second->fps - static_cast<float>(rate)) <
-                                        std::abs(r.second->fps - static_cast<float>(rate));
+                                return std::abs(l.second.fps - static_cast<float>(rate)) <
+                                        std::abs(r.second.fps - static_cast<float>(rate));
                             });
     RefreshRateType currRefreshRateType = iter->first;
 
@@ -584,11 +561,11 @@
     // 90Hz config. However we should still prefer a lower refresh rate if the content doesn't
     // align well with both
     constexpr float MARGIN = 0.05f;
-    float ratio = mRefreshRateConfigs.getRefreshRate(currRefreshRateType)->fps /
+    float ratio = mRefreshRateConfigs.getRefreshRateFromType(currRefreshRateType).fps /
             float(mContentRefreshRate);
     if (std::abs(std::round(ratio) - ratio) > MARGIN) {
-        while (iter != mRefreshRateConfigs.getRefreshRates().cend()) {
-            ratio = iter->second->fps / float(mContentRefreshRate);
+        while (iter != mRefreshRateConfigs.getRefreshRateMap().cend()) {
+            ratio = iter->second.fps / float(mContentRefreshRate);
 
             if (std::abs(std::round(ratio) - ratio) <= MARGIN) {
                 currRefreshRateType = iter->first;