SF: Fix synthetic VSYNC after first powering on
After onActiveDisplayChangedLocked, isActiveDisplay was stale, so the
first powering on of a newly active display did not enable and resync
to hardware VSYNC, i.e. EventThread stayed in SyntheticVsync.
Also, merge EventThread APIs to enable/disable synthetic VSYNC.
Fixes: 264700488
Bug: 255635821
Test: dumpsys SurfaceFlinger --events
Change-Id: Ibd4099bb856adc11d887f3b7b9432fbc4cb2e33d
diff --git a/services/surfaceflinger/Scheduler/Scheduler.h b/services/surfaceflinger/Scheduler/Scheduler.h
index a340919..67f4daa 100644
--- a/services/surfaceflinger/Scheduler/Scheduler.h
+++ b/services/surfaceflinger/Scheduler/Scheduler.h
@@ -157,8 +157,8 @@
void onHotplugReceived(ConnectionHandle, PhysicalDisplayId, bool connected);
void onPrimaryDisplayModeChanged(ConnectionHandle, const FrameRateMode&) EXCLUDES(mPolicyLock);
void onNonPrimaryDisplayModeChanged(ConnectionHandle, const FrameRateMode&);
- void onScreenAcquired(ConnectionHandle);
- void onScreenReleased(ConnectionHandle);
+
+ void enableSyntheticVsync(bool = true) REQUIRES(kMainThreadContext);
void onFrameRateOverridesChanged(ConnectionHandle, PhysicalDisplayId)
EXCLUDES(mConnectionsLock);