|  | /* | 
|  | * Copyright 2013 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include <GLES2/gl2.h> | 
|  | #include <GLES2/gl2ext.h> | 
|  |  | 
|  | #include <ui/Rect.h> | 
|  |  | 
|  | #include <utils/String8.h> | 
|  | #include <utils/Trace.h> | 
|  |  | 
|  | #include <cutils/compiler.h> | 
|  | #include <gui/ISurfaceComposer.h> | 
|  | #include <math.h> | 
|  |  | 
|  | #include "GLES20RenderEngine.h" | 
|  | #include "Program.h" | 
|  | #include "ProgramCache.h" | 
|  | #include "Description.h" | 
|  | #include "Mesh.h" | 
|  | #include "Texture.h" | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | namespace android { | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | GLES20RenderEngine::GLES20RenderEngine() : | 
|  | mVpWidth(0), mVpHeight(0) { | 
|  |  | 
|  | glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); | 
|  | glGetIntegerv(GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); | 
|  |  | 
|  | glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | 
|  | glPixelStorei(GL_PACK_ALIGNMENT, 4); | 
|  |  | 
|  | const uint16_t protTexData[] = { 0 }; | 
|  | glGenTextures(1, &mProtectedTexName); | 
|  | glBindTexture(GL_TEXTURE_2D, mProtectedTexName); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | 
|  | glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | 
|  | glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 1, 1, 0, | 
|  | GL_RGB, GL_UNSIGNED_SHORT_5_6_5, protTexData); | 
|  |  | 
|  | //mColorBlindnessCorrection = M; | 
|  | } | 
|  |  | 
|  | GLES20RenderEngine::~GLES20RenderEngine() { | 
|  | } | 
|  |  | 
|  |  | 
|  | size_t GLES20RenderEngine::getMaxTextureSize() const { | 
|  | return mMaxTextureSize; | 
|  | } | 
|  |  | 
|  | size_t GLES20RenderEngine::getMaxViewportDims() const { | 
|  | return | 
|  | mMaxViewportDims[0] < mMaxViewportDims[1] ? | 
|  | mMaxViewportDims[0] : mMaxViewportDims[1]; | 
|  | } | 
|  |  | 
|  | void GLES20RenderEngine::setViewportAndProjection( | 
|  | size_t vpw, size_t vph, Rect sourceCrop, size_t hwh, bool yswap, | 
|  | Transform::orientation_flags rotation) { | 
|  |  | 
|  | size_t l = sourceCrop.left; | 
|  | size_t r = sourceCrop.right; | 
|  |  | 
|  | // In GL, (0, 0) is the bottom-left corner, so flip y coordinates | 
|  | size_t t = hwh - sourceCrop.top; | 
|  | size_t b = hwh - sourceCrop.bottom; | 
|  |  | 
|  | mat4 m; | 
|  | if (yswap) { | 
|  | m = mat4::ortho(l, r, t, b, 0, 1); | 
|  | } else { | 
|  | m = mat4::ortho(l, r, b, t, 0, 1); | 
|  | } | 
|  |  | 
|  | // Apply custom rotation to the projection. | 
|  | float rot90InRadians = 2.0f * static_cast<float>(M_PI) / 4.0f; | 
|  | switch (rotation) { | 
|  | case Transform::ROT_0: | 
|  | break; | 
|  | case Transform::ROT_90: | 
|  | m = mat4::rotate(rot90InRadians, vec3(0,0,1)) * m; | 
|  | break; | 
|  | case Transform::ROT_180: | 
|  | m = mat4::rotate(rot90InRadians * 2.0f, vec3(0,0,1)) * m; | 
|  | break; | 
|  | case Transform::ROT_270: | 
|  | m = mat4::rotate(rot90InRadians * 3.0f, vec3(0,0,1)) * m; | 
|  | break; | 
|  | default: | 
|  | break; | 
|  | } | 
|  |  | 
|  | glViewport(0, 0, vpw, vph); | 
|  | mState.setProjectionMatrix(m); | 
|  | mVpWidth = vpw; | 
|  | mVpHeight = vph; | 
|  | } | 
|  |  | 
|  | #ifdef USE_HWC2 | 
|  | void GLES20RenderEngine::setupLayerBlending(bool premultipliedAlpha, | 
|  | bool opaque, float alpha) { | 
|  | #else | 
|  | void GLES20RenderEngine::setupLayerBlending( | 
|  | bool premultipliedAlpha, bool opaque, int alpha) { | 
|  | #endif | 
|  |  | 
|  | mState.setPremultipliedAlpha(premultipliedAlpha); | 
|  | mState.setOpaque(opaque); | 
|  | #ifdef USE_HWC2 | 
|  | mState.setPlaneAlpha(alpha); | 
|  |  | 
|  | if (alpha < 1.0f || !opaque) { | 
|  | #else | 
|  | mState.setPlaneAlpha(alpha / 255.0f); | 
|  |  | 
|  | if (alpha < 0xFF || !opaque) { | 
|  | #endif | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(premultipliedAlpha ? GL_ONE : GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
|  | } else { | 
|  | glDisable(GL_BLEND); | 
|  | } | 
|  | } | 
|  |  | 
|  | #ifdef USE_HWC2 | 
|  | void GLES20RenderEngine::setupDimLayerBlending(float alpha) { | 
|  | #else | 
|  | void GLES20RenderEngine::setupDimLayerBlending(int alpha) { | 
|  | #endif | 
|  | mState.setPlaneAlpha(1.0f); | 
|  | mState.setPremultipliedAlpha(true); | 
|  | mState.setOpaque(false); | 
|  | #ifdef USE_HWC2 | 
|  | mState.setColor(0, 0, 0, alpha); | 
|  | #else | 
|  | mState.setColor(0, 0, 0, alpha/255.0f); | 
|  | #endif | 
|  | mState.disableTexture(); | 
|  |  | 
|  | #ifdef USE_HWC2 | 
|  | if (alpha == 1.0f) { | 
|  | #else | 
|  | if (alpha == 0xFF) { | 
|  | #endif | 
|  | glDisable(GL_BLEND); | 
|  | } else { | 
|  | glEnable(GL_BLEND); | 
|  | glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GLES20RenderEngine::setupLayerTexturing(const Texture& texture) { | 
|  | GLuint target = texture.getTextureTarget(); | 
|  | glBindTexture(target, texture.getTextureName()); | 
|  | GLenum filter = GL_NEAREST; | 
|  | if (texture.getFiltering()) { | 
|  | filter = GL_LINEAR; | 
|  | } | 
|  | glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 
|  | glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 
|  | glTexParameteri(target, GL_TEXTURE_MAG_FILTER, filter); | 
|  | glTexParameteri(target, GL_TEXTURE_MIN_FILTER, filter); | 
|  |  | 
|  | mState.setTexture(texture); | 
|  | } | 
|  |  | 
|  | void GLES20RenderEngine::setupLayerBlackedOut() { | 
|  | glBindTexture(GL_TEXTURE_2D, mProtectedTexName); | 
|  | Texture texture(Texture::TEXTURE_2D, mProtectedTexName); | 
|  | texture.setDimensions(1, 1); // FIXME: we should get that from somewhere | 
|  | mState.setTexture(texture); | 
|  | } | 
|  |  | 
|  | mat4 GLES20RenderEngine::setupColorTransform(const mat4& colorTransform) { | 
|  | mat4 oldTransform = mState.getColorMatrix(); | 
|  | mState.setColorMatrix(colorTransform); | 
|  | return oldTransform; | 
|  | } | 
|  |  | 
|  | void GLES20RenderEngine::disableTexturing() { | 
|  | mState.disableTexture(); | 
|  | } | 
|  |  | 
|  | void GLES20RenderEngine::disableBlending() { | 
|  | glDisable(GL_BLEND); | 
|  | } | 
|  |  | 
|  |  | 
|  | void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, | 
|  | uint32_t* texName, uint32_t* fbName, uint32_t* status) { | 
|  | GLuint tname, name; | 
|  | // turn our EGLImage into a texture | 
|  | glGenTextures(1, &tname); | 
|  | glBindTexture(GL_TEXTURE_2D, tname); | 
|  | glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, (GLeglImageOES)image); | 
|  |  | 
|  | // create a Framebuffer Object to render into | 
|  | glGenFramebuffers(1, &name); | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, name); | 
|  | glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tname, 0); | 
|  |  | 
|  | *status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | 
|  | *texName = tname; | 
|  | *fbName = name; | 
|  | } | 
|  |  | 
|  | void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { | 
|  | glBindFramebuffer(GL_FRAMEBUFFER, 0); | 
|  | glDeleteFramebuffers(1, &fbName); | 
|  | glDeleteTextures(1, &texName); | 
|  | } | 
|  |  | 
|  | void GLES20RenderEngine::setupFillWithColor(float r, float g, float b, float a) { | 
|  | mState.setPlaneAlpha(1.0f); | 
|  | mState.setPremultipliedAlpha(true); | 
|  | mState.setOpaque(false); | 
|  | mState.setColor(r, g, b, a); | 
|  | mState.disableTexture(); | 
|  | glDisable(GL_BLEND); | 
|  | } | 
|  |  | 
|  | void GLES20RenderEngine::drawMesh(const Mesh& mesh) { | 
|  |  | 
|  | ProgramCache::getInstance().useProgram(mState); | 
|  |  | 
|  | if (mesh.getTexCoordsSize()) { | 
|  | glEnableVertexAttribArray(Program::texCoords); | 
|  | glVertexAttribPointer(Program::texCoords, | 
|  | mesh.getTexCoordsSize(), | 
|  | GL_FLOAT, GL_FALSE, | 
|  | mesh.getByteStride(), | 
|  | mesh.getTexCoords()); | 
|  | } | 
|  |  | 
|  | glVertexAttribPointer(Program::position, | 
|  | mesh.getVertexSize(), | 
|  | GL_FLOAT, GL_FALSE, | 
|  | mesh.getByteStride(), | 
|  | mesh.getPositions()); | 
|  |  | 
|  | glDrawArrays(mesh.getPrimitive(), 0, mesh.getVertexCount()); | 
|  |  | 
|  | if (mesh.getTexCoordsSize()) { | 
|  | glDisableVertexAttribArray(Program::texCoords); | 
|  | } | 
|  | } | 
|  |  | 
|  | void GLES20RenderEngine::dump(String8& result) { | 
|  | RenderEngine::dump(result); | 
|  | } | 
|  |  | 
|  | // --------------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  | // --------------------------------------------------------------------------- | 
|  |  | 
|  | #if defined(__gl_h_) | 
|  | #error "don't include gl/gl.h in this file" | 
|  | #endif |