|  | /* | 
|  | * Copyright (C) 2017 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic push | 
|  | #pragma clang diagnostic ignored "-Wconversion" | 
|  | #pragma clang diagnostic ignored "-Wextra" | 
|  |  | 
|  | //#define LOG_NDEBUG 0 | 
|  | #undef LOG_TAG | 
|  | #define LOG_TAG "BufferStateLayer" | 
|  | #define ATRACE_TAG ATRACE_TAG_GRAPHICS | 
|  |  | 
|  | #include "BufferStateLayer.h" | 
|  |  | 
|  | #include <limits> | 
|  |  | 
|  | #include <FrameTimeline/FrameTimeline.h> | 
|  | #include <compositionengine/LayerFECompositionState.h> | 
|  | #include <gui/BufferQueue.h> | 
|  | #include <private/gui/SyncFeatures.h> | 
|  | #include <renderengine/Image.h> | 
|  |  | 
|  | #include "EffectLayer.h" | 
|  | #include "FrameTracer/FrameTracer.h" | 
|  | #include "TimeStats/TimeStats.h" | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | using PresentState = frametimeline::SurfaceFrame::PresentState; | 
|  | // clang-format off | 
|  | const std::array<float, 16> BufferStateLayer::IDENTITY_MATRIX{ | 
|  | 1, 0, 0, 0, | 
|  | 0, 1, 0, 0, | 
|  | 0, 0, 1, 0, | 
|  | 0, 0, 0, 1 | 
|  | }; | 
|  | // clang-format on | 
|  |  | 
|  | BufferStateLayer::BufferStateLayer(const LayerCreationArgs& args) | 
|  | : BufferLayer(args), mHwcSlotGenerator(new HwcSlotGenerator()) { | 
|  | mCurrentState.dataspace = ui::Dataspace::V0_SRGB; | 
|  | } | 
|  |  | 
|  | BufferStateLayer::~BufferStateLayer() { | 
|  | // The original layer and the clone layer share the same texture and buffer. Therefore, only | 
|  | // one of the layers, in this case the original layer, needs to handle the deletion. The | 
|  | // original layer and the clone should be removed at the same time so there shouldn't be any | 
|  | // issue with the clone layer trying to use the texture. | 
|  | if (mBufferInfo.mBuffer != nullptr && !isClone()) { | 
|  | // Ensure that mBuffer is uncached from RenderEngine here, as | 
|  | // RenderEngine may have been using the buffer as an external texture | 
|  | // after the client uncached the buffer. | 
|  | auto& engine(mFlinger->getRenderEngine()); | 
|  | engine.unbindExternalTextureBuffer(mBufferInfo.mBuffer->getId()); | 
|  | } | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::addReleaseFence(const sp<CallbackHandle>& ch, | 
|  | const sp<Fence>& fence) { | 
|  | if (ch == nullptr) { | 
|  | return OK; | 
|  | } | 
|  | if (!ch->previousReleaseFence.get()) { | 
|  | ch->previousReleaseFence = fence; | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | // Below logic is lifted from ConsumerBase.cpp: | 
|  | // Check status of fences first because merging is expensive. | 
|  | // Merging an invalid fence with any other fence results in an | 
|  | // invalid fence. | 
|  | auto currentStatus = ch->previousReleaseFence->getStatus(); | 
|  | if (currentStatus == Fence::Status::Invalid) { | 
|  | ALOGE("Existing fence has invalid state, layer: %s", mName.c_str()); | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | auto incomingStatus = fence->getStatus(); | 
|  | if (incomingStatus == Fence::Status::Invalid) { | 
|  | ALOGE("New fence has invalid state, layer: %s", mName.c_str()); | 
|  | ch->previousReleaseFence = fence; | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | // If both fences are signaled or both are unsignaled, we need to merge | 
|  | // them to get an accurate timestamp. | 
|  | if (currentStatus == incomingStatus) { | 
|  | char fenceName[32] = {}; | 
|  | snprintf(fenceName, 32, "%.28s", mName.c_str()); | 
|  | sp<Fence> mergedFence = Fence::merge( | 
|  | fenceName, ch->previousReleaseFence, fence); | 
|  | if (!mergedFence.get()) { | 
|  | ALOGE("failed to merge release fences, layer: %s", mName.c_str()); | 
|  | // synchronization is broken, the best we can do is hope fences | 
|  | // signal in order so the new fence will act like a union | 
|  | ch->previousReleaseFence = fence; | 
|  | return BAD_VALUE; | 
|  | } | 
|  | ch->previousReleaseFence = mergedFence; | 
|  | } else if (incomingStatus == Fence::Status::Unsignaled) { | 
|  | // If one fence has signaled and the other hasn't, the unsignaled | 
|  | // fence will approximately correspond with the correct timestamp. | 
|  | // There's a small race if both fences signal at about the same time | 
|  | // and their statuses are retrieved with unfortunate timing. However, | 
|  | // by this point, they will have both signaled and only the timestamp | 
|  | // will be slightly off; any dependencies after this point will | 
|  | // already have been met. | 
|  | ch->previousReleaseFence = fence; | 
|  | } | 
|  | // else if (currentStatus == Fence::Status::Unsignaled) is a no-op. | 
|  |  | 
|  | return OK; | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for Layer | 
|  | // ----------------------------------------------------------------------- | 
|  | void BufferStateLayer::onLayerDisplayed(const sp<Fence>& releaseFence) { | 
|  | if (!releaseFence->isValid()) { | 
|  | return; | 
|  | } | 
|  | // The previous release fence notifies the client that SurfaceFlinger is done with the previous | 
|  | // buffer that was presented on this layer. The first transaction that came in this frame that | 
|  | // replaced the previous buffer on this layer needs this release fence, because the fence will | 
|  | // let the client know when that previous buffer is removed from the screen. | 
|  | // | 
|  | // Every other transaction on this layer does not need a release fence because no other | 
|  | // Transactions that were set on this layer this frame are going to have their preceeding buffer | 
|  | // removed from the display this frame. | 
|  | // | 
|  | // For example, if we have 3 transactions this frame. The first transaction doesn't contain a | 
|  | // buffer so it doesn't need a previous release fence because the layer still needs the previous | 
|  | // buffer. The second transaction contains a buffer so it needs a previous release fence because | 
|  | // the previous buffer will be released this frame. The third transaction also contains a | 
|  | // buffer. It replaces the buffer in the second transaction. The buffer in the second | 
|  | // transaction will now no longer be presented so it is released immediately and the third | 
|  | // transaction doesn't need a previous release fence. | 
|  | sp<CallbackHandle> ch; | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | if (handle->releasePreviousBuffer) { | 
|  | ch = handle; | 
|  | break; | 
|  | } | 
|  | } | 
|  | auto status = addReleaseFence(ch, releaseFence); | 
|  | if (status != OK) { | 
|  | ALOGE("Failed to add release fence for layer %s", getName().c_str()); | 
|  | } | 
|  |  | 
|  | mPreviousReleaseFence = releaseFence; | 
|  |  | 
|  | // Prevent tracing the same release multiple times. | 
|  | if (mPreviousFrameNumber != mPreviousReleasedFrameNumber) { | 
|  | mPreviousReleasedFrameNumber = mPreviousFrameNumber; | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::onSurfaceFrameCreated( | 
|  | const std::shared_ptr<frametimeline::SurfaceFrame>& surfaceFrame) { | 
|  | mPendingJankClassifications.emplace_back(surfaceFrame); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::releasePendingBuffer(nsecs_t dequeueReadyTime) { | 
|  | for (const auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->transformHint = mTransformHint; | 
|  | handle->dequeueReadyTime = dequeueReadyTime; | 
|  | } | 
|  |  | 
|  | std::vector<JankData> jankData; | 
|  | jankData.reserve(mPendingJankClassifications.size()); | 
|  | while (!mPendingJankClassifications.empty() | 
|  | && mPendingJankClassifications.front()->getJankType()) { | 
|  | std::shared_ptr<frametimeline::SurfaceFrame> surfaceFrame = | 
|  | mPendingJankClassifications.front(); | 
|  | mPendingJankClassifications.pop_front(); | 
|  | jankData.emplace_back( | 
|  | JankData(surfaceFrame->getToken(), surfaceFrame->getJankType().value())); | 
|  | } | 
|  |  | 
|  | mFlinger->getTransactionCallbackInvoker().finalizePendingCallbackHandles( | 
|  | mDrawingState.callbackHandles, jankData); | 
|  |  | 
|  | mDrawingState.callbackHandles = {}; | 
|  |  | 
|  | const sp<Fence>& releaseFence(mPreviousReleaseFence); | 
|  | std::shared_ptr<FenceTime> releaseFenceTime = std::make_shared<FenceTime>(releaseFence); | 
|  | { | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | if (mPreviousFrameNumber != 0) { | 
|  | mFrameEventHistory.addRelease(mPreviousFrameNumber, dequeueReadyTime, | 
|  | std::move(releaseFenceTime)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::finalizeFrameEventHistory(const std::shared_ptr<FenceTime>& glDoneFence, | 
|  | const CompositorTiming& compositorTiming) { | 
|  | for (const auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->gpuCompositionDoneFence = glDoneFence; | 
|  | handle->compositorTiming = compositorTiming; | 
|  | } | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::willPresentCurrentTransaction() const { | 
|  | // Returns true if the most recent Transaction applied to CurrentState will be presented. | 
|  | return (getSidebandStreamChanged() || getAutoRefresh() || | 
|  | (mCurrentState.modified && | 
|  | (mCurrentState.buffer != nullptr || mCurrentState.bgColorLayer != nullptr))); | 
|  | } | 
|  |  | 
|  | /* TODO: vhau uncomment once deferred transaction migration complete in | 
|  | * WindowManager | 
|  | void BufferStateLayer::pushPendingState() { | 
|  | if (!mCurrentState.modified) { | 
|  | return; | 
|  | } | 
|  | mPendingStates.push_back(mCurrentState); | 
|  | ATRACE_INT(mTransactionName.c_str(), mPendingStates.size()); | 
|  | } | 
|  | */ | 
|  |  | 
|  | bool BufferStateLayer::applyPendingStates(Layer::State* stateToCommit) { | 
|  | mCurrentStateModified = mCurrentState.modified; | 
|  | bool stateUpdateAvailable = Layer::applyPendingStates(stateToCommit); | 
|  | mCurrentStateModified = stateUpdateAvailable && mCurrentStateModified; | 
|  | mCurrentState.modified = false; | 
|  | return stateUpdateAvailable; | 
|  | } | 
|  |  | 
|  | // Crop that applies to the window | 
|  | Rect BufferStateLayer::getCrop(const Layer::State& /*s*/) const { | 
|  | return Rect::INVALID_RECT; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransform(uint32_t transform) { | 
|  | if (mCurrentState.transform == transform) return false; | 
|  | mCurrentState.transform = transform; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { | 
|  | if (mCurrentState.transformToDisplayInverse == transformToDisplayInverse) return false; | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.transformToDisplayInverse = transformToDisplayInverse; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setCrop(const Rect& crop) { | 
|  | Rect c = crop; | 
|  | if (c.left < 0) { | 
|  | c.left = 0; | 
|  | } | 
|  | if (c.top < 0) { | 
|  | c.top = 0; | 
|  | } | 
|  | // If the width and/or height are < 0, make it [0, 0, -1, -1] so the equality comparision below | 
|  | // treats all invalid rectangles the same. | 
|  | if (!c.isValid()) { | 
|  | c.makeInvalid(); | 
|  | } | 
|  |  | 
|  | if (mCurrentState.crop == c) return false; | 
|  | mCurrentState.crop = c; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setFrame(const Rect& frame) { | 
|  | int x = frame.left; | 
|  | int y = frame.top; | 
|  | int w = frame.getWidth(); | 
|  | int h = frame.getHeight(); | 
|  |  | 
|  | if (x < 0) { | 
|  | x = 0; | 
|  | w = frame.right; | 
|  | } | 
|  |  | 
|  | if (y < 0) { | 
|  | y = 0; | 
|  | h = frame.bottom; | 
|  | } | 
|  |  | 
|  | if (mCurrentState.active.transform.tx() == x && mCurrentState.active.transform.ty() == y && | 
|  | mCurrentState.active.w == w && mCurrentState.active.h == h) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | if (!frame.isValid()) { | 
|  | x = y = w = h = 0; | 
|  | } | 
|  | mCurrentState.active.transform.set(x, y); | 
|  | mCurrentState.active.w = w; | 
|  | mCurrentState.active.h = h; | 
|  |  | 
|  | mCurrentState.sequence++; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::addFrameEvent(const sp<Fence>& acquireFence, nsecs_t postedTime, | 
|  | nsecs_t desiredPresentTime) { | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | mAcquireTimeline.updateSignalTimes(); | 
|  | std::shared_ptr<FenceTime> acquireFenceTime = | 
|  | std::make_shared<FenceTime>((acquireFence ? acquireFence : Fence::NO_FENCE)); | 
|  | NewFrameEventsEntry newTimestamps = {mCurrentState.frameNumber, postedTime, desiredPresentTime, | 
|  | acquireFenceTime}; | 
|  | mFrameEventHistory.setProducerWantsEvents(); | 
|  | mFrameEventHistory.addQueue(newTimestamps); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setBuffer(const sp<GraphicBuffer>& buffer, const sp<Fence>& acquireFence, | 
|  | nsecs_t postTime, nsecs_t desiredPresentTime, bool isAutoTimestamp, | 
|  | const client_cache_t& clientCacheId, uint64_t frameNumber, | 
|  | std::optional<nsecs_t> dequeueTime, | 
|  | const FrameTimelineInfo& info) { | 
|  | ATRACE_CALL(); | 
|  |  | 
|  | if (mCurrentState.buffer) { | 
|  | mReleasePreviousBuffer = true; | 
|  | if (mCurrentState.buffer != mDrawingState.buffer) { | 
|  | // If mCurrentState has a buffer, and we are about to update again | 
|  | // before swapping to drawing state, then the first buffer will be | 
|  | // dropped and we should decrement the pending buffer count. | 
|  | decrementPendingBufferCount(); | 
|  | if (mCurrentState.bufferSurfaceFrameTX != nullptr) { | 
|  | addSurfaceFrameDroppedForBuffer(mCurrentState.bufferSurfaceFrameTX); | 
|  | mCurrentState.bufferSurfaceFrameTX.reset(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | mCurrentState.frameNumber = frameNumber; | 
|  |  | 
|  | mCurrentState.buffer = buffer; | 
|  | mCurrentState.clientCacheId = clientCacheId; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | const int32_t layerId = getSequence(); | 
|  | mFlinger->mTimeStats->setPostTime(layerId, mCurrentState.frameNumber, getName().c_str(), | 
|  | mOwnerUid, postTime); | 
|  | mCurrentState.desiredPresentTime = desiredPresentTime; | 
|  | mCurrentState.isAutoTimestamp = isAutoTimestamp; | 
|  |  | 
|  | mFlinger->mScheduler->recordLayerHistory(this, isAutoTimestamp ? 0 : desiredPresentTime, | 
|  | LayerHistory::LayerUpdateType::Buffer); | 
|  |  | 
|  | addFrameEvent(acquireFence, postTime, isAutoTimestamp ? 0 : desiredPresentTime); | 
|  |  | 
|  | setFrameTimelineVsyncForBufferTransaction(info, postTime); | 
|  |  | 
|  | if (dequeueTime && *dequeueTime != 0) { | 
|  | const uint64_t bufferId = buffer->getId(); | 
|  | mFlinger->mFrameTracer->traceNewLayer(layerId, getName().c_str()); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, *dequeueTime, | 
|  | FrameTracer::FrameEvent::DEQUEUE); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, postTime, | 
|  | FrameTracer::FrameEvent::QUEUE); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setAcquireFence(const sp<Fence>& fence) { | 
|  | // The acquire fences of BufferStateLayers have already signaled before they are set | 
|  | mCallbackHandleAcquireTime = fence->getSignalTime(); | 
|  |  | 
|  | mCurrentState.acquireFence = fence; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setDataspace(ui::Dataspace dataspace) { | 
|  | if (mCurrentState.dataspace == dataspace) return false; | 
|  | mCurrentState.dataspace = dataspace; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setHdrMetadata(const HdrMetadata& hdrMetadata) { | 
|  | if (mCurrentState.hdrMetadata == hdrMetadata) return false; | 
|  | mCurrentState.hdrMetadata = hdrMetadata; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setSurfaceDamageRegion(const Region& surfaceDamage) { | 
|  | mCurrentState.surfaceDamageRegion = surfaceDamage; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setApi(int32_t api) { | 
|  | if (mCurrentState.api == api) return false; | 
|  | mCurrentState.api = api; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setSidebandStream(const sp<NativeHandle>& sidebandStream) { | 
|  | if (mCurrentState.sidebandStream == sidebandStream) return false; | 
|  | mCurrentState.sidebandStream = sidebandStream; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  |  | 
|  | if (!mSidebandStreamChanged.exchange(true)) { | 
|  | // mSidebandStreamChanged was false | 
|  | mFlinger->signalLayerUpdate(); | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransactionCompletedListeners( | 
|  | const std::vector<sp<CallbackHandle>>& handles) { | 
|  | // If there is no handle, we will not send a callback so reset mReleasePreviousBuffer and return | 
|  | if (handles.empty()) { | 
|  | mReleasePreviousBuffer = false; | 
|  | return false; | 
|  | } | 
|  |  | 
|  | const bool willPresent = willPresentCurrentTransaction(); | 
|  |  | 
|  | for (const auto& handle : handles) { | 
|  | // If this transaction set a buffer on this layer, release its previous buffer | 
|  | handle->releasePreviousBuffer = mReleasePreviousBuffer; | 
|  |  | 
|  | // If this layer will be presented in this frame | 
|  | if (willPresent) { | 
|  | // If this transaction set an acquire fence on this layer, set its acquire time | 
|  | handle->acquireTime = mCallbackHandleAcquireTime; | 
|  | handle->frameNumber = mCurrentState.frameNumber; | 
|  |  | 
|  | // Notify the transaction completed thread that there is a pending latched callback | 
|  | // handle | 
|  | mFlinger->getTransactionCallbackInvoker().registerPendingCallbackHandle(handle); | 
|  |  | 
|  | // Store so latched time and release fence can be set | 
|  | mCurrentState.callbackHandles.push_back(handle); | 
|  |  | 
|  | } else { // If this layer will NOT need to be relatched and presented this frame | 
|  | // Notify the transaction completed thread this handle is done | 
|  | mFlinger->getTransactionCallbackInvoker().registerUnpresentedCallbackHandle(handle); | 
|  | } | 
|  | } | 
|  |  | 
|  | mReleasePreviousBuffer = false; | 
|  | mCallbackHandleAcquireTime = -1; | 
|  |  | 
|  | return willPresent; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::setTransparentRegionHint(const Region& transparent) { | 
|  | mCurrentState.transparentRegionHint = transparent; | 
|  | mCurrentState.modified = true; | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | Rect BufferStateLayer::getBufferSize(const State& s) const { | 
|  | // for buffer state layers we use the display frame size as the buffer size. | 
|  | if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) { | 
|  | return Rect(getActiveWidth(s), getActiveHeight(s)); | 
|  | } | 
|  |  | 
|  | if (mBufferInfo.mBuffer == nullptr) { | 
|  | return Rect::INVALID_RECT; | 
|  | } | 
|  |  | 
|  | // if the display frame is not defined, use the parent bounds as the buffer size. | 
|  | const auto& p = mDrawingParent.promote(); | 
|  | if (p != nullptr) { | 
|  | Rect parentBounds = Rect(p->getBounds(Region())); | 
|  | if (!parentBounds.isEmpty()) { | 
|  | return parentBounds; | 
|  | } | 
|  | } | 
|  |  | 
|  | return Rect::INVALID_RECT; | 
|  | } | 
|  |  | 
|  | FloatRect BufferStateLayer::computeSourceBounds(const FloatRect& parentBounds) const { | 
|  | const State& s(getDrawingState()); | 
|  | // for buffer state layers we use the display frame size as the buffer size. | 
|  | if (getActiveWidth(s) < UINT32_MAX && getActiveHeight(s) < UINT32_MAX) { | 
|  | return FloatRect(0, 0, getActiveWidth(s), getActiveHeight(s)); | 
|  | } | 
|  |  | 
|  | // if the display frame is not defined, use the parent bounds as the buffer size. | 
|  | return parentBounds; | 
|  | } | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Interface implementation for BufferLayer | 
|  | // ----------------------------------------------------------------------- | 
|  | bool BufferStateLayer::fenceHasSignaled() const { | 
|  | const bool fenceSignaled = | 
|  | getDrawingState().acquireFence->getStatus() == Fence::Status::Signaled; | 
|  | if (!fenceSignaled) { | 
|  | mFlinger->mTimeStats->incrementLatchSkipped(getSequence(), | 
|  | TimeStats::LatchSkipReason::LateAcquire); | 
|  | } | 
|  |  | 
|  | return fenceSignaled; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::framePresentTimeIsCurrent(nsecs_t expectedPresentTime) const { | 
|  | if (!hasFrameUpdate() || isRemovedFromCurrentState()) { | 
|  | return true; | 
|  | } | 
|  |  | 
|  | return mCurrentState.isAutoTimestamp || mCurrentState.desiredPresentTime <= expectedPresentTime; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::onPreComposition(nsecs_t refreshStartTime) { | 
|  | for (const auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->refreshStartTime = refreshStartTime; | 
|  | } | 
|  | return BufferLayer::onPreComposition(refreshStartTime); | 
|  | } | 
|  |  | 
|  | uint64_t BufferStateLayer::getFrameNumber(nsecs_t /*expectedPresentTime*/) const { | 
|  | return mDrawingState.frameNumber; | 
|  | } | 
|  |  | 
|  | /** | 
|  | * This is the frameNumber used for deferred transaction signalling. We need to use this because | 
|  | * of cases where we defer a transaction for a surface to itself. In the BLAST world this | 
|  | * may not make a huge amount of sense (Why not just merge the Buffer transaction with the | 
|  | * deferred transaction?) but this is an important legacy use case, for example moving | 
|  | * a window at the same time it draws makes use of this kind of technique. So anyway | 
|  | * imagine we have something like this: | 
|  | * | 
|  | * Transaction { // containing | 
|  | *     Buffer -> frameNumber = 2 | 
|  | *     DeferTransactionUntil -> frameNumber = 2 | 
|  | *     Random other stuff | 
|  | *  } | 
|  | * Now imagine getHeadFrameNumber returned mDrawingState.mFrameNumber (or mCurrentFrameNumber). | 
|  | * Prior to doTransaction SurfaceFlinger will call notifyAvailableFrames, but because we | 
|  | * haven't swapped mCurrentState to mDrawingState yet we will think the sync point | 
|  | * is not ready. So we will return false from applyPendingState and not swap | 
|  | * current state to drawing state. But because we don't swap current state | 
|  | * to drawing state the number will never update and we will be stuck. This way | 
|  | * we can see we need to return the frame number for the buffer we are about | 
|  | * to apply. | 
|  | */ | 
|  | uint64_t BufferStateLayer::getHeadFrameNumber(nsecs_t /* expectedPresentTime */) const { | 
|  | return mCurrentState.frameNumber; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::setAutoRefresh(bool autoRefresh) { | 
|  | if (!mAutoRefresh.exchange(autoRefresh)) { | 
|  | mFlinger->signalLayerUpdate(); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::latchSidebandStream(bool& recomputeVisibleRegions) { | 
|  | if (mSidebandStreamChanged.exchange(false)) { | 
|  | const State& s(getDrawingState()); | 
|  | // mSidebandStreamChanged was true | 
|  | mSidebandStream = s.sidebandStream; | 
|  | editCompositionState()->sidebandStream = mSidebandStream; | 
|  | if (mSidebandStream != nullptr) { | 
|  | setTransactionFlags(eTransactionNeeded); | 
|  | mFlinger->setTransactionFlags(eTraversalNeeded); | 
|  | } | 
|  | recomputeVisibleRegions = true; | 
|  |  | 
|  | return true; | 
|  | } | 
|  | return false; | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::hasFrameUpdate() const { | 
|  | const State& c(getCurrentState()); | 
|  | return mCurrentStateModified && (c.buffer != nullptr || c.bgColorLayer != nullptr); | 
|  | } | 
|  |  | 
|  | std::optional<nsecs_t> BufferStateLayer::nextPredictedPresentTime() const { | 
|  | const State& drawingState(getDrawingState()); | 
|  | if (!drawingState.isAutoTimestamp || !drawingState.bufferSurfaceFrameTX) { | 
|  | return std::nullopt; | 
|  | } | 
|  |  | 
|  | return drawingState.bufferSurfaceFrameTX->getPredictions().presentTime; | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateTexImage(bool& /*recomputeVisibleRegions*/, nsecs_t latchTime, | 
|  | nsecs_t /*expectedPresentTime*/) { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (!s.buffer) { | 
|  | if (s.bgColorLayer) { | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | handle->latchTime = latchTime; | 
|  | } | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | for (auto& handle : mDrawingState.callbackHandles) { | 
|  | if (handle->frameNumber == mDrawingState.frameNumber) { | 
|  | handle->latchTime = latchTime; | 
|  | } | 
|  | } | 
|  |  | 
|  | const int32_t layerId = getSequence(); | 
|  | const uint64_t bufferId = mDrawingState.buffer->getId(); | 
|  | const uint64_t frameNumber = mDrawingState.frameNumber; | 
|  | const auto acquireFence = std::make_shared<FenceTime>(mDrawingState.acquireFence); | 
|  | mFlinger->mTimeStats->setAcquireFence(layerId, frameNumber, acquireFence); | 
|  | mFlinger->mTimeStats->setLatchTime(layerId, frameNumber, latchTime); | 
|  |  | 
|  | mFlinger->mFrameTracer->traceFence(layerId, bufferId, frameNumber, acquireFence, | 
|  | FrameTracer::FrameEvent::ACQUIRE_FENCE); | 
|  | mFlinger->mFrameTracer->traceTimestamp(layerId, bufferId, frameNumber, latchTime, | 
|  | FrameTracer::FrameEvent::LATCH); | 
|  |  | 
|  | auto& bufferSurfaceFrame = mDrawingState.bufferSurfaceFrameTX; | 
|  | if (bufferSurfaceFrame != nullptr && | 
|  | bufferSurfaceFrame->getPresentState() != PresentState::Presented) { | 
|  | // Update only if the bufferSurfaceFrame wasn't already presented. A Presented | 
|  | // bufferSurfaceFrame could be seen here if a pending state was applied successfully and we | 
|  | // are processing the next state. | 
|  | addSurfaceFramePresentedForBuffer(bufferSurfaceFrame, | 
|  | mDrawingState.acquireFence->getSignalTime(), latchTime); | 
|  | bufferSurfaceFrame.reset(); | 
|  | } | 
|  |  | 
|  | mCurrentStateModified = false; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateActiveBuffer() { | 
|  | const State& s(getDrawingState()); | 
|  |  | 
|  | if (s.buffer == nullptr) { | 
|  | return BAD_VALUE; | 
|  | } | 
|  |  | 
|  | if (s.buffer != mBufferInfo.mBuffer) { | 
|  | decrementPendingBufferCount(); | 
|  | } | 
|  |  | 
|  | mPreviousBufferId = getCurrentBufferId(); | 
|  | mBufferInfo.mBuffer = s.buffer; | 
|  | mBufferInfo.mFence = s.acquireFence; | 
|  |  | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | status_t BufferStateLayer::updateFrameNumber(nsecs_t latchTime) { | 
|  | // TODO(marissaw): support frame history events | 
|  | mPreviousFrameNumber = mCurrentFrameNumber; | 
|  | mCurrentFrameNumber = mDrawingState.frameNumber; | 
|  | { | 
|  | Mutex::Autolock lock(mFrameEventHistoryMutex); | 
|  | mFrameEventHistory.addLatch(mCurrentFrameNumber, latchTime); | 
|  | } | 
|  | return NO_ERROR; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::HwcSlotGenerator::bufferErased(const client_cache_t& clientCacheId) { | 
|  | std::lock_guard lock(mMutex); | 
|  | if (!clientCacheId.isValid()) { | 
|  | ALOGE("invalid process, failed to erase buffer"); | 
|  | return; | 
|  | } | 
|  | eraseBufferLocked(clientCacheId); | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::HwcSlotGenerator::getHwcCacheSlot(const client_cache_t& clientCacheId) { | 
|  | std::lock_guard<std::mutex> lock(mMutex); | 
|  | auto itr = mCachedBuffers.find(clientCacheId); | 
|  | if (itr == mCachedBuffers.end()) { | 
|  | return addCachedBuffer(clientCacheId); | 
|  | } | 
|  | auto& [hwcCacheSlot, counter] = itr->second; | 
|  | counter = mCounter++; | 
|  | return hwcCacheSlot; | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::HwcSlotGenerator::addCachedBuffer(const client_cache_t& clientCacheId) | 
|  | REQUIRES(mMutex) { | 
|  | if (!clientCacheId.isValid()) { | 
|  | ALOGE("invalid process, returning invalid slot"); | 
|  | return BufferQueue::INVALID_BUFFER_SLOT; | 
|  | } | 
|  |  | 
|  | ClientCache::getInstance().registerErasedRecipient(clientCacheId, wp<ErasedRecipient>(this)); | 
|  |  | 
|  | uint32_t hwcCacheSlot = getFreeHwcCacheSlot(); | 
|  | mCachedBuffers[clientCacheId] = {hwcCacheSlot, mCounter++}; | 
|  | return hwcCacheSlot; | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::HwcSlotGenerator::getFreeHwcCacheSlot() REQUIRES(mMutex) { | 
|  | if (mFreeHwcCacheSlots.empty()) { | 
|  | evictLeastRecentlyUsed(); | 
|  | } | 
|  |  | 
|  | uint32_t hwcCacheSlot = mFreeHwcCacheSlots.top(); | 
|  | mFreeHwcCacheSlots.pop(); | 
|  | return hwcCacheSlot; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::HwcSlotGenerator::evictLeastRecentlyUsed() REQUIRES(mMutex) { | 
|  | uint64_t minCounter = UINT_MAX; | 
|  | client_cache_t minClientCacheId = {}; | 
|  | for (const auto& [clientCacheId, slotCounter] : mCachedBuffers) { | 
|  | const auto& [hwcCacheSlot, counter] = slotCounter; | 
|  | if (counter < minCounter) { | 
|  | minCounter = counter; | 
|  | minClientCacheId = clientCacheId; | 
|  | } | 
|  | } | 
|  | eraseBufferLocked(minClientCacheId); | 
|  |  | 
|  | ClientCache::getInstance().unregisterErasedRecipient(minClientCacheId, this); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::HwcSlotGenerator::eraseBufferLocked(const client_cache_t& clientCacheId) | 
|  | REQUIRES(mMutex) { | 
|  | auto itr = mCachedBuffers.find(clientCacheId); | 
|  | if (itr == mCachedBuffers.end()) { | 
|  | return; | 
|  | } | 
|  | auto& [hwcCacheSlot, counter] = itr->second; | 
|  |  | 
|  | // TODO send to hwc cache and resources | 
|  |  | 
|  | mFreeHwcCacheSlots.push(hwcCacheSlot); | 
|  | mCachedBuffers.erase(clientCacheId); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::gatherBufferInfo() { | 
|  | BufferLayer::gatherBufferInfo(); | 
|  |  | 
|  | const State& s(getDrawingState()); | 
|  | mBufferInfo.mDesiredPresentTime = s.desiredPresentTime; | 
|  | mBufferInfo.mFenceTime = std::make_shared<FenceTime>(s.acquireFence); | 
|  | mBufferInfo.mFence = s.acquireFence; | 
|  | mBufferInfo.mTransform = s.transform; | 
|  | mBufferInfo.mDataspace = translateDataspace(s.dataspace); | 
|  | mBufferInfo.mCrop = computeCrop(s); | 
|  | mBufferInfo.mScaleMode = NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
|  | mBufferInfo.mSurfaceDamage = s.surfaceDamageRegion; | 
|  | mBufferInfo.mHdrMetadata = s.hdrMetadata; | 
|  | mBufferInfo.mApi = s.api; | 
|  | mBufferInfo.mTransformToDisplayInverse = s.transformToDisplayInverse; | 
|  | mBufferInfo.mBufferSlot = mHwcSlotGenerator->getHwcCacheSlot(s.clientCacheId); | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::getEffectiveScalingMode() const { | 
|  | return NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW; | 
|  | } | 
|  |  | 
|  | Rect BufferStateLayer::computeCrop(const State& s) { | 
|  | if (s.crop.isEmpty() && s.buffer) { | 
|  | return s.buffer->getBounds(); | 
|  | } else if (s.buffer) { | 
|  | Rect crop = s.crop; | 
|  | crop.left = std::max(crop.left, 0); | 
|  | crop.top = std::max(crop.top, 0); | 
|  | uint32_t bufferWidth = s.buffer->getWidth(); | 
|  | uint32_t bufferHeight = s.buffer->getHeight(); | 
|  | if (bufferHeight <= std::numeric_limits<int32_t>::max() && | 
|  | bufferWidth <= std::numeric_limits<int32_t>::max()) { | 
|  | crop.right = std::min(crop.right, static_cast<int32_t>(bufferWidth)); | 
|  | crop.bottom = std::min(crop.bottom, static_cast<int32_t>(bufferHeight)); | 
|  | } | 
|  | if (!crop.isValid()) { | 
|  | // Crop rect is out of bounds, return whole buffer | 
|  | return s.buffer->getBounds(); | 
|  | } | 
|  | return crop; | 
|  | } | 
|  | return s.crop; | 
|  | } | 
|  |  | 
|  | sp<Layer> BufferStateLayer::createClone() { | 
|  | LayerCreationArgs args(mFlinger.get(), nullptr, mName + " (Mirror)", 0, 0, 0, LayerMetadata()); | 
|  | args.textureName = mTextureName; | 
|  | sp<BufferStateLayer> layer = mFlinger->getFactory().createBufferStateLayer(args); | 
|  | layer->mHwcSlotGenerator = mHwcSlotGenerator; | 
|  | layer->setInitialValuesForClone(this); | 
|  | return layer; | 
|  | } | 
|  |  | 
|  | Layer::RoundedCornerState BufferStateLayer::getRoundedCornerState() const { | 
|  | const auto& p = mDrawingParent.promote(); | 
|  | if (p != nullptr) { | 
|  | RoundedCornerState parentState = p->getRoundedCornerState(); | 
|  | if (parentState.radius > 0) { | 
|  | ui::Transform t = getActiveTransform(getDrawingState()); | 
|  | t = t.inverse(); | 
|  | parentState.cropRect = t.transform(parentState.cropRect); | 
|  | // The rounded corners shader only accepts 1 corner radius for performance reasons, | 
|  | // but a transform matrix can define horizontal and vertical scales. | 
|  | // Let's take the average between both of them and pass into the shader, practically we | 
|  | // never do this type of transformation on windows anyway. | 
|  | parentState.radius *= (t[0][0] + t[1][1]) / 2.0f; | 
|  | return parentState; | 
|  | } | 
|  | } | 
|  | const float radius = getDrawingState().cornerRadius; | 
|  | const State& s(getDrawingState()); | 
|  | if (radius <= 0 || (getActiveWidth(s) == UINT32_MAX && getActiveHeight(s) == UINT32_MAX)) | 
|  | return RoundedCornerState(); | 
|  | return RoundedCornerState(FloatRect(static_cast<float>(s.active.transform.tx()), | 
|  | static_cast<float>(s.active.transform.ty()), | 
|  | static_cast<float>(s.active.transform.tx() + s.active.w), | 
|  | static_cast<float>(s.active.transform.ty() + s.active.h)), | 
|  | radius); | 
|  | } | 
|  |  | 
|  | bool BufferStateLayer::bufferNeedsFiltering() const { | 
|  | const State& s(getDrawingState()); | 
|  | if (!s.buffer) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | uint32_t bufferWidth = s.buffer->width; | 
|  | uint32_t bufferHeight = s.buffer->height; | 
|  |  | 
|  | // Undo any transformations on the buffer and return the result. | 
|  | if (s.transform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  |  | 
|  | if (s.transformToDisplayInverse) { | 
|  | uint32_t invTransform = DisplayDevice::getPrimaryDisplayRotationFlags(); | 
|  | if (invTransform & ui::Transform::ROT_90) { | 
|  | std::swap(bufferWidth, bufferHeight); | 
|  | } | 
|  | } | 
|  |  | 
|  | const Rect layerSize{getBounds()}; | 
|  | return layerSize.width() != bufferWidth || layerSize.height() != bufferHeight; | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::decrementPendingBufferCount() { | 
|  | int32_t pendingBuffers = --mPendingBufferTransactions; | 
|  | tracePendingBufferCount(pendingBuffers); | 
|  | } | 
|  |  | 
|  | void BufferStateLayer::tracePendingBufferCount(int32_t pendingBuffers) { | 
|  | ATRACE_INT(mBlastTransactionName.c_str(), pendingBuffers); | 
|  | } | 
|  |  | 
|  | uint32_t BufferStateLayer::doTransaction(uint32_t flags) { | 
|  | if (mDrawingState.buffer != nullptr && mDrawingState.buffer != mBufferInfo.mBuffer) { | 
|  | // If we are about to update mDrawingState.buffer but it has not yet latched | 
|  | // then we will drop a buffer and should decrement the pending buffer count. | 
|  | // This logic may not work perfectly in the face of a BufferStateLayer being the | 
|  | // deferred side of a deferred transaction, but we don't expect this use case. | 
|  | decrementPendingBufferCount(); | 
|  | } | 
|  | return Layer::doTransaction(flags); | 
|  | } | 
|  |  | 
|  | } // namespace android | 
|  |  | 
|  | // TODO(b/129481165): remove the #pragma below and fix conversion issues | 
|  | #pragma clang diagnostic pop // ignored "-Wconversion -Wextra" |