|  | /* | 
|  | * Copyright (C) 2010 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H | 
|  | #define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  |  | 
|  | #include <utils/Errors.h> | 
|  | #include <utils/RefBase.h> | 
|  |  | 
|  | #include <binder/IInterface.h> | 
|  |  | 
|  | #include <ui/Fence.h> | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include <ui/Rect.h> | 
|  | #include <ui/Region.h> | 
|  |  | 
|  | #include <gui/FrameTimestamps.h> | 
|  |  | 
|  | #include <hidl/HybridInterface.h> | 
|  | #include <android/hardware/graphics/bufferqueue/1.0/IGraphicBufferProducer.h> | 
|  |  | 
|  | namespace android { | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | class IProducerListener; | 
|  | class NativeHandle; | 
|  | class Surface; | 
|  | typedef ::android::hardware::graphics::bufferqueue::V1_0::IGraphicBufferProducer | 
|  | HGraphicBufferProducer; | 
|  |  | 
|  | /* | 
|  | * This class defines the Binder IPC interface for the producer side of | 
|  | * a queue of graphics buffers.  It's used to send graphics data from one | 
|  | * component to another.  For example, a class that decodes video for | 
|  | * playback might use this to provide frames.  This is typically done | 
|  | * indirectly, through Surface. | 
|  | * | 
|  | * The underlying mechanism is a BufferQueue, which implements | 
|  | * BnGraphicBufferProducer.  In normal operation, the producer calls | 
|  | * dequeueBuffer() to get an empty buffer, fills it with data, then | 
|  | * calls queueBuffer() to make it available to the consumer. | 
|  | * | 
|  | * This class was previously called ISurfaceTexture. | 
|  | */ | 
|  | class IGraphicBufferProducer : public IInterface | 
|  | { | 
|  | public: | 
|  | DECLARE_HYBRID_META_INTERFACE(GraphicBufferProducer, HGraphicBufferProducer) | 
|  |  | 
|  | enum { | 
|  | // A flag returned by dequeueBuffer when the client needs to call | 
|  | // requestBuffer immediately thereafter. | 
|  | BUFFER_NEEDS_REALLOCATION = 0x1, | 
|  | // A flag returned by dequeueBuffer when all mirrored slots should be | 
|  | // released by the client. This flag should always be processed first. | 
|  | RELEASE_ALL_BUFFERS       = 0x2, | 
|  | }; | 
|  |  | 
|  | // requestBuffer requests a new buffer for the given index. The server (i.e. | 
|  | // the IGraphicBufferProducer implementation) assigns the newly created | 
|  | // buffer to the given slot index, and the client is expected to mirror the | 
|  | // slot->buffer mapping so that it's not necessary to transfer a | 
|  | // GraphicBuffer for every dequeue operation. | 
|  | // | 
|  | // The slot must be in the range of [0, NUM_BUFFER_SLOTS). | 
|  | // | 
|  | // Return of a value other than NO_ERROR means an error has occurred: | 
|  | // * NO_INIT - the buffer queue has been abandoned or the producer is not | 
|  | //             connected. | 
|  | // * BAD_VALUE - one of the two conditions occurred: | 
|  | //              * slot was out of range (see above) | 
|  | //              * buffer specified by the slot is not dequeued | 
|  | virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0; | 
|  |  | 
|  | // setMaxDequeuedBufferCount sets the maximum number of buffers that can be | 
|  | // dequeued by the producer at one time. If this method succeeds, any new | 
|  | // buffer slots will be both unallocated and owned by the BufferQueue object | 
|  | // (i.e. they are not owned by the producer or consumer). Calling this may | 
|  | // also cause some buffer slots to be emptied. If the caller is caching the | 
|  | // contents of the buffer slots, it should empty that cache after calling | 
|  | // this method. | 
|  | // | 
|  | // This function should not be called with a value of maxDequeuedBuffers | 
|  | // that is less than the number of currently dequeued buffer slots. Doing so | 
|  | // will result in a BAD_VALUE error. | 
|  | // | 
|  | // The buffer count should be at least 1 (inclusive), but at most | 
|  | // (NUM_BUFFER_SLOTS - the minimum undequeued buffer count) (exclusive). The | 
|  | // minimum undequeued buffer count can be obtained by calling | 
|  | // query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS). | 
|  | // | 
|  | // Return of a value other than NO_ERROR means an error has occurred: | 
|  | // * NO_INIT - the buffer queue has been abandoned. | 
|  | // * BAD_VALUE - one of the below conditions occurred: | 
|  | //     * bufferCount was out of range (see above). | 
|  | //     * client would have more than the requested number of dequeued | 
|  | //       buffers after this call. | 
|  | //     * this call would cause the maxBufferCount value to be exceeded. | 
|  | //     * failure to adjust the number of available slots. | 
|  | virtual status_t setMaxDequeuedBufferCount(int maxDequeuedBuffers) = 0; | 
|  |  | 
|  | // Set the async flag if the producer intends to asynchronously queue | 
|  | // buffers without blocking. Typically this is used for triple-buffering | 
|  | // and/or when the swap interval is set to zero. | 
|  | // | 
|  | // Enabling async mode will internally allocate an additional buffer to | 
|  | // allow for the asynchronous behavior. If it is not enabled queue/dequeue | 
|  | // calls may block. | 
|  | // | 
|  | // Return of a value other than NO_ERROR means an error has occurred: | 
|  | // * NO_INIT - the buffer queue has been abandoned. | 
|  | // * BAD_VALUE - one of the following has occurred: | 
|  | //             * this call would cause the maxBufferCount value to be | 
|  | //               exceeded | 
|  | //             * failure to adjust the number of available slots. | 
|  | virtual status_t setAsyncMode(bool async) = 0; | 
|  |  | 
|  | // dequeueBuffer requests a new buffer slot for the client to use. Ownership | 
|  | // of the slot is transfered to the client, meaning that the server will not | 
|  | // use the contents of the buffer associated with that slot. | 
|  | // | 
|  | // The slot index returned may or may not contain a buffer (client-side). | 
|  | // If the slot is empty the client should call requestBuffer to assign a new | 
|  | // buffer to that slot. | 
|  | // | 
|  | // Once the client is done filling this buffer, it is expected to transfer | 
|  | // buffer ownership back to the server with either cancelBuffer on | 
|  | // the dequeued slot or to fill in the contents of its associated buffer | 
|  | // contents and call queueBuffer. | 
|  | // | 
|  | // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is | 
|  | // expected to call requestBuffer immediately. | 
|  | // | 
|  | // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is | 
|  | // expected to release all of the mirrored slot->buffer mappings. | 
|  | // | 
|  | // The fence parameter will be updated to hold the fence associated with | 
|  | // the buffer. The contents of the buffer must not be overwritten until the | 
|  | // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written | 
|  | // immediately. | 
|  | // | 
|  | // The width and height parameters must be no greater than the minimum of | 
|  | // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). | 
|  | // An error due to invalid dimensions might not be reported until | 
|  | // updateTexImage() is called.  If width and height are both zero, the | 
|  | // default values specified by setDefaultBufferSize() are used instead. | 
|  | // | 
|  | // If the format is 0, the default format will be used. | 
|  | // | 
|  | // The usage argument specifies gralloc buffer usage flags.  The values | 
|  | // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These | 
|  | // will be merged with the usage flags specified by | 
|  | // IGraphicBufferConsumer::setConsumerUsageBits. | 
|  | // | 
|  | // This call will block until a buffer is available to be dequeued. If | 
|  | // both the producer and consumer are controlled by the app, then this call | 
|  | // can never block and will return WOULD_BLOCK if no buffer is available. | 
|  | // | 
|  | // A non-negative value with flags set (see above) will be returned upon | 
|  | // success. | 
|  | // | 
|  | // Return of a negative means an error has occurred: | 
|  | // * NO_INIT - the buffer queue has been abandoned or the producer is not | 
|  | //             connected. | 
|  | // * BAD_VALUE - both in async mode and buffer count was less than the | 
|  | //               max numbers of buffers that can be allocated at once. | 
|  | // * INVALID_OPERATION - cannot attach the buffer because it would cause | 
|  | //                       too many buffers to be dequeued, either because | 
|  | //                       the producer already has a single buffer dequeued | 
|  | //                       and did not set a buffer count, or because a | 
|  | //                       buffer count was set and this call would cause | 
|  | //                       it to be exceeded. | 
|  | // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled | 
|  | //                 since both the producer/consumer are controlled by app | 
|  | // * NO_MEMORY - out of memory, cannot allocate the graphics buffer. | 
|  | // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while | 
|  | //               waiting for a buffer to become available. | 
|  | // | 
|  | // All other negative values are an unknown error returned downstream | 
|  | // from the graphics allocator (typically errno). | 
|  | virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, uint32_t w, | 
|  | uint32_t h, PixelFormat format, uint32_t usage, | 
|  | FrameEventHistoryDelta* outTimestamps) = 0; | 
|  |  | 
|  | // detachBuffer attempts to remove all ownership of the buffer in the given | 
|  | // slot from the buffer queue. If this call succeeds, the slot will be | 
|  | // freed, and there will be no way to obtain the buffer from this interface. | 
|  | // The freed slot will remain unallocated until either it is selected to | 
|  | // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached | 
|  | // to the slot. The buffer must have already been dequeued, and the caller | 
|  | // must already possesses the sp<GraphicBuffer> (i.e., must have called | 
|  | // requestBuffer). | 
|  | // | 
|  | // Return of a value other than NO_ERROR means an error has occurred: | 
|  | // * NO_INIT - the buffer queue has been abandoned or the producer is not | 
|  | //             connected. | 
|  | // * BAD_VALUE - the given slot number is invalid, either because it is | 
|  | //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot | 
|  | //               it refers to is not currently dequeued and requested. | 
|  | virtual status_t detachBuffer(int slot) = 0; | 
|  |  | 
|  | // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer, | 
|  | // and detachBuffer in sequence, except for two things: | 
|  | // | 
|  | // 1) It is unnecessary to know the dimensions, format, or usage of the | 
|  | //    next buffer. | 
|  | // 2) It will not block, since if it cannot find an appropriate buffer to | 
|  | //    return, it will return an error instead. | 
|  | // | 
|  | // Only slots that are free but still contain a GraphicBuffer will be | 
|  | // considered, and the oldest of those will be returned. outBuffer is | 
|  | // equivalent to outBuffer from the requestBuffer call, and outFence is | 
|  | // equivalent to fence from the dequeueBuffer call. | 
|  | // | 
|  | // Return of a value other than NO_ERROR means an error has occurred: | 
|  | // * NO_INIT - the buffer queue has been abandoned or the producer is not | 
|  | //             connected. | 
|  | // * BAD_VALUE - either outBuffer or outFence were NULL. | 
|  | // * NO_MEMORY - no slots were found that were both free and contained a | 
|  | //               GraphicBuffer. | 
|  | virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer, | 
|  | sp<Fence>* outFence) = 0; | 
|  |  | 
|  | // attachBuffer attempts to transfer ownership of a buffer to the buffer | 
|  | // queue. If this call succeeds, it will be as if this buffer was dequeued | 
|  | // from the returned slot number. As such, this call will fail if attaching | 
|  | // this buffer would cause too many buffers to be simultaneously dequeued. | 
|  | // | 
|  | // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is | 
|  | // expected to release all of the mirrored slot->buffer mappings. | 
|  | // | 
|  | // A non-negative value with flags set (see above) will be returned upon | 
|  | // success. | 
|  | // | 
|  | // Return of a negative value means an error has occurred: | 
|  | // * NO_INIT - the buffer queue has been abandoned or the producer is not | 
|  | //             connected. | 
|  | // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of | 
|  | //               async mode and buffer count override, or the generation | 
|  | //               number of the buffer did not match the buffer queue. | 
|  | // * INVALID_OPERATION - cannot attach the buffer because it would cause | 
|  | //                       too many buffers to be dequeued, either because | 
|  | //                       the producer already has a single buffer dequeued | 
|  | //                       and did not set a buffer count, or because a | 
|  | //                       buffer count was set and this call would cause | 
|  | //                       it to be exceeded. | 
|  | // * WOULD_BLOCK - no buffer slot is currently available, and blocking is | 
|  | //                 disabled since both the producer/consumer are | 
|  | //                 controlled by the app. | 
|  | // * TIMED_OUT - the timeout set by setDequeueTimeout was exceeded while | 
|  | //               waiting for a slot to become available. | 
|  | virtual status_t attachBuffer(int* outSlot, | 
|  | const sp<GraphicBuffer>& buffer) = 0; | 
|  |  | 
|  | // queueBuffer indicates that the client has finished filling in the | 
|  | // contents of the buffer associated with slot and transfers ownership of | 
|  | // that slot back to the server. | 
|  | // | 
|  | // It is not valid to call queueBuffer on a slot that is not owned | 
|  | // by the client or one for which a buffer associated via requestBuffer | 
|  | // (an attempt to do so will fail with a return value of BAD_VALUE). | 
|  | // | 
|  | // In addition, the input must be described by the client (as documented | 
|  | // below). Any other properties (zero point, etc) | 
|  | // are client-dependent, and should be documented by the client. | 
|  | // | 
|  | // The slot must be in the range of [0, NUM_BUFFER_SLOTS). | 
|  | // | 
|  | // Upon success, the output will be filled with meaningful values | 
|  | // (refer to the documentation below). | 
|  | // | 
|  | // Return of a value other than NO_ERROR means an error has occurred: | 
|  | // * NO_INIT - the buffer queue has been abandoned or the producer is not | 
|  | //             connected. | 
|  | // * BAD_VALUE - one of the below conditions occurred: | 
|  | //              * fence was NULL | 
|  | //              * scaling mode was unknown | 
|  | //              * both in async mode and buffer count was less than the | 
|  | //                max numbers of buffers that can be allocated at once | 
|  | //              * slot index was out of range (see above). | 
|  | //              * the slot was not in the dequeued state | 
|  | //              * the slot was enqueued without requesting a buffer | 
|  | //              * crop rect is out of bounds of the buffer dimensions | 
|  |  | 
|  | struct QueueBufferInput : public Flattenable<QueueBufferInput> { | 
|  | friend class Flattenable<QueueBufferInput>; | 
|  | explicit inline QueueBufferInput(const Parcel& parcel); | 
|  |  | 
|  | // timestamp - a monotonically increasing value in nanoseconds | 
|  | // isAutoTimestamp - if the timestamp was synthesized at queue time | 
|  | // dataSpace - description of the contents, interpretation depends on format | 
|  | // crop - a crop rectangle that's used as a hint to the consumer | 
|  | // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h> | 
|  | // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h> | 
|  | // fence - a fence that the consumer must wait on before reading the buffer, | 
|  | //         set this to Fence::NO_FENCE if the buffer is ready immediately | 
|  | // sticky - the sticky transform set in Surface (only used by the LEGACY | 
|  | //          camera mode). | 
|  | // getFrameTimestamps - whether or not the latest frame timestamps | 
|  | //                      should be retrieved from the consumer. | 
|  | inline QueueBufferInput(int64_t _timestamp, bool _isAutoTimestamp, | 
|  | android_dataspace _dataSpace, const Rect& _crop, | 
|  | int _scalingMode, uint32_t _transform, const sp<Fence>& _fence, | 
|  | uint32_t _sticky = 0, bool _getFrameTimestamps = false) | 
|  | : timestamp(_timestamp), isAutoTimestamp(_isAutoTimestamp), | 
|  | dataSpace(_dataSpace), crop(_crop), scalingMode(_scalingMode), | 
|  | transform(_transform), stickyTransform(_sticky), fence(_fence), | 
|  | surfaceDamage(), getFrameTimestamps(_getFrameTimestamps) { } | 
|  |  | 
|  | inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp, | 
|  | android_dataspace* outDataSpace, | 
|  | Rect* outCrop, int* outScalingMode, | 
|  | uint32_t* outTransform, sp<Fence>* outFence, | 
|  | uint32_t* outStickyTransform = nullptr, | 
|  | bool* outGetFrameTimestamps = nullptr) const { | 
|  | *outTimestamp = timestamp; | 
|  | *outIsAutoTimestamp = bool(isAutoTimestamp); | 
|  | *outDataSpace = dataSpace; | 
|  | *outCrop = crop; | 
|  | *outScalingMode = scalingMode; | 
|  | *outTransform = transform; | 
|  | *outFence = fence; | 
|  | if (outStickyTransform != NULL) { | 
|  | *outStickyTransform = stickyTransform; | 
|  | } | 
|  | if (outGetFrameTimestamps) { | 
|  | *outGetFrameTimestamps = getFrameTimestamps; | 
|  | } | 
|  | } | 
|  |  | 
|  | // Flattenable protocol | 
|  | static constexpr size_t minFlattenedSize(); | 
|  | size_t getFlattenedSize() const; | 
|  | size_t getFdCount() const; | 
|  | status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; | 
|  | status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); | 
|  |  | 
|  | const Region& getSurfaceDamage() const { return surfaceDamage; } | 
|  | void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; } | 
|  |  | 
|  | private: | 
|  | int64_t timestamp{0}; | 
|  | int isAutoTimestamp{0}; | 
|  | android_dataspace dataSpace{HAL_DATASPACE_UNKNOWN}; | 
|  | Rect crop; | 
|  | int scalingMode{0}; | 
|  | uint32_t transform{0}; | 
|  | uint32_t stickyTransform{0}; | 
|  | sp<Fence> fence; | 
|  | Region surfaceDamage; | 
|  | bool getFrameTimestamps{false}; | 
|  | }; | 
|  |  | 
|  | struct QueueBufferOutput : public Flattenable<QueueBufferOutput> { | 
|  | QueueBufferOutput() = default; | 
|  |  | 
|  | // Moveable. | 
|  | QueueBufferOutput(QueueBufferOutput&& src) = default; | 
|  | QueueBufferOutput& operator=(QueueBufferOutput&& src) = default; | 
|  | // Not copyable. | 
|  | QueueBufferOutput(const QueueBufferOutput& src) = delete; | 
|  | QueueBufferOutput& operator=(const QueueBufferOutput& src) = delete; | 
|  |  | 
|  | // Flattenable protocol | 
|  | static constexpr size_t minFlattenedSize(); | 
|  | size_t getFlattenedSize() const; | 
|  | size_t getFdCount() const; | 
|  | status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; | 
|  | status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); | 
|  |  | 
|  | uint32_t width{0}; | 
|  | uint32_t height{0}; | 
|  | uint32_t transformHint{0}; | 
|  | uint32_t numPendingBuffers{0}; | 
|  | uint64_t nextFrameNumber{0}; | 
|  | FrameEventHistoryDelta frameTimestamps; | 
|  | bool bufferReplaced{false}; | 
|  | }; | 
|  |  | 
|  | virtual status_t queueBuffer(int slot, const QueueBufferInput& input, | 
|  | QueueBufferOutput* output) = 0; | 
|  |  | 
|  | // cancelBuffer indicates that the client does not wish to fill in the | 
|  | // buffer associated with slot and transfers ownership of the slot back to | 
|  | // the server. | 
|  | // | 
|  | // The buffer is not queued for use by the consumer. | 
|  | // | 
|  | // The slot must be in the range of [0, NUM_BUFFER_SLOTS). | 
|  | // | 
|  | // The buffer will not be overwritten until the fence signals.  The fence | 
|  | // will usually be the one obtained from dequeueBuffer. | 
|  | // | 
|  | // Return of a value other than NO_ERROR means an error has occurred: | 
|  | // * NO_INIT - the buffer queue has been abandoned or the producer is not | 
|  | //             connected. | 
|  | // * BAD_VALUE - one of the below conditions occurred: | 
|  | //              * fence was NULL | 
|  | //              * slot index was out of range (see above). | 
|  | //              * the slot was not in the dequeued state | 
|  | virtual status_t cancelBuffer(int slot, const sp<Fence>& fence) = 0; | 
|  |  | 
|  | // query retrieves some information for this surface | 
|  | // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h> | 
|  | // | 
|  | // Return of a value other than NO_ERROR means an error has occurred: | 
|  | // * NO_INIT - the buffer queue has been abandoned. | 
|  | // * BAD_VALUE - what was out of range | 
|  | virtual int query(int what, int* value) = 0; | 
|  |  | 
|  | // connect attempts to connect a client API to the IGraphicBufferProducer. | 
|  | // This must be called before any other IGraphicBufferProducer methods are | 
|  | // called except for getAllocator. A consumer must be already connected. | 
|  | // | 
|  | // This method will fail if the connect was previously called on the | 
|  | // IGraphicBufferProducer and no corresponding disconnect call was made. | 
|  | // | 
|  | // The listener is an optional binder callback object that can be used if | 
|  | // the producer wants to be notified when the consumer releases a buffer | 
|  | // back to the BufferQueue. It is also used to detect the death of the | 
|  | // producer. If only the latter functionality is desired, there is a | 
|  | // DummyProducerListener class in IProducerListener.h that can be used. | 
|  | // | 
|  | // The api should be one of the NATIVE_WINDOW_API_* values in <window.h> | 
|  | // | 
|  | // The producerControlledByApp should be set to true if the producer is hosted | 
|  | // by an untrusted process (typically app_process-forked processes). If both | 
|  | // the producer and the consumer are app-controlled then all buffer queues | 
|  | // will operate in async mode regardless of the async flag. | 
|  | // | 
|  | // Upon success, the output will be filled with meaningful data | 
|  | // (refer to QueueBufferOutput documentation above). | 
|  | // | 
|  | // Return of a value other than NO_ERROR means an error has occurred: | 
|  | // * NO_INIT - one of the following occurred: | 
|  | //             * the buffer queue was abandoned | 
|  | //             * no consumer has yet connected | 
|  | // * BAD_VALUE - one of the following has occurred: | 
|  | //             * the producer is already connected | 
|  | //             * api was out of range (see above). | 
|  | //             * output was NULL. | 
|  | //             * Failure to adjust the number of available slots. This can | 
|  | //               happen because of trying to allocate/deallocate the async | 
|  | //               buffer in response to the value of producerControlledByApp. | 
|  | // * DEAD_OBJECT - the token is hosted by an already-dead process | 
|  | // | 
|  | // Additional negative errors may be returned by the internals, they | 
|  | // should be treated as opaque fatal unrecoverable errors. | 
|  | virtual status_t connect(const sp<IProducerListener>& listener, | 
|  | int api, bool producerControlledByApp, QueueBufferOutput* output) = 0; | 
|  |  | 
|  | enum class DisconnectMode { | 
|  | // Disconnect only the specified API. | 
|  | Api, | 
|  | // Disconnect any API originally connected from the process calling disconnect. | 
|  | AllLocal | 
|  | }; | 
|  |  | 
|  | // disconnect attempts to disconnect a client API from the | 
|  | // IGraphicBufferProducer.  Calling this method will cause any subsequent | 
|  | // calls to other IGraphicBufferProducer methods to fail except for | 
|  | // getAllocator and connect.  Successfully calling connect after this will | 
|  | // allow the other methods to succeed again. | 
|  | // | 
|  | // The api should be one of the NATIVE_WINDOW_API_* values in <window.h> | 
|  | // | 
|  | // Alternatively if mode is AllLocal, then the API value is ignored, and any API | 
|  | // connected from the same PID calling disconnect will be disconnected. | 
|  | // | 
|  | // Disconnecting from an abandoned IGraphicBufferProducer is legal and | 
|  | // is considered a no-op. | 
|  | // | 
|  | // Return of a value other than NO_ERROR means an error has occurred: | 
|  | // * BAD_VALUE - one of the following has occurred: | 
|  | //             * the api specified does not match the one that was connected | 
|  | //             * api was out of range (see above). | 
|  | // * DEAD_OBJECT - the token is hosted by an already-dead process | 
|  | virtual status_t disconnect(int api, DisconnectMode mode = DisconnectMode::Api) = 0; | 
|  |  | 
|  | // Attaches a sideband buffer stream to the IGraphicBufferProducer. | 
|  | // | 
|  | // A sideband stream is a device-specific mechanism for passing buffers | 
|  | // from the producer to the consumer without using dequeueBuffer/ | 
|  | // queueBuffer. If a sideband stream is present, the consumer can choose | 
|  | // whether to acquire buffers from the sideband stream or from the queued | 
|  | // buffers. | 
|  | // | 
|  | // Passing NULL or a different stream handle will detach the previous | 
|  | // handle if any. | 
|  | virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0; | 
|  |  | 
|  | // Allocates buffers based on the given dimensions/format. | 
|  | // | 
|  | // This function will allocate up to the maximum number of buffers | 
|  | // permitted by the current BufferQueue configuration. It will use the | 
|  | // given format, dimensions, and usage bits, which are interpreted in the | 
|  | // same way as for dequeueBuffer, and the async flag must be set the same | 
|  | // way as for dequeueBuffer to ensure that the correct number of buffers are | 
|  | // allocated. This is most useful to avoid an allocation delay during | 
|  | // dequeueBuffer. If there are already the maximum number of buffers | 
|  | // allocated, this function has no effect. | 
|  | virtual void allocateBuffers(uint32_t width, uint32_t height, | 
|  | PixelFormat format, uint32_t usage) = 0; | 
|  |  | 
|  | // Sets whether dequeueBuffer is allowed to allocate new buffers. | 
|  | // | 
|  | // Normally dequeueBuffer does not discriminate between free slots which | 
|  | // already have an allocated buffer and those which do not, and will | 
|  | // allocate a new buffer if the slot doesn't have a buffer or if the slot's | 
|  | // buffer doesn't match the requested size, format, or usage. This method | 
|  | // allows the producer to restrict the eligible slots to those which already | 
|  | // have an allocated buffer of the correct size, format, and usage. If no | 
|  | // eligible slot is available, dequeueBuffer will block or return an error | 
|  | // as usual. | 
|  | virtual status_t allowAllocation(bool allow) = 0; | 
|  |  | 
|  | // Sets the current generation number of the BufferQueue. | 
|  | // | 
|  | // This generation number will be inserted into any buffers allocated by the | 
|  | // BufferQueue, and any attempts to attach a buffer with a different | 
|  | // generation number will fail. Buffers already in the queue are not | 
|  | // affected and will retain their current generation number. The generation | 
|  | // number defaults to 0. | 
|  | virtual status_t setGenerationNumber(uint32_t generationNumber) = 0; | 
|  |  | 
|  | // Returns the name of the connected consumer. | 
|  | virtual String8 getConsumerName() const = 0; | 
|  |  | 
|  | // Used to enable/disable shared buffer mode. | 
|  | // | 
|  | // When shared buffer mode is enabled the first buffer that is queued or | 
|  | // dequeued will be cached and returned to all subsequent calls to | 
|  | // dequeueBuffer and acquireBuffer. This allows the producer and consumer to | 
|  | // simultaneously access the same buffer. | 
|  | virtual status_t setSharedBufferMode(bool sharedBufferMode) = 0; | 
|  |  | 
|  | // Used to enable/disable auto-refresh. | 
|  | // | 
|  | // Auto refresh has no effect outside of shared buffer mode. In shared | 
|  | // buffer mode, when enabled, it indicates to the consumer that it should | 
|  | // attempt to acquire buffers even if it is not aware of any being | 
|  | // available. | 
|  | virtual status_t setAutoRefresh(bool autoRefresh) = 0; | 
|  |  | 
|  | // Sets how long dequeueBuffer will wait for a buffer to become available | 
|  | // before returning an error (TIMED_OUT). | 
|  | // | 
|  | // This timeout also affects the attachBuffer call, which will block if | 
|  | // there is not a free slot available into which the attached buffer can be | 
|  | // placed. | 
|  | // | 
|  | // By default, the BufferQueue will wait forever, which is indicated by a | 
|  | // timeout of -1. If set (to a value other than -1), this will disable | 
|  | // non-blocking mode and its corresponding spare buffer (which is used to | 
|  | // ensure a buffer is always available). | 
|  | // | 
|  | // Return of a value other than NO_ERROR means an error has occurred: | 
|  | // * BAD_VALUE - Failure to adjust the number of available slots. This can | 
|  | //               happen because of trying to allocate/deallocate the async | 
|  | //               buffer. | 
|  | virtual status_t setDequeueTimeout(nsecs_t timeout) = 0; | 
|  |  | 
|  | // Returns the last queued buffer along with a fence which must signal | 
|  | // before the contents of the buffer are read. If there are no buffers in | 
|  | // the queue, outBuffer will be populated with nullptr and outFence will be | 
|  | // populated with Fence::NO_FENCE | 
|  | // | 
|  | // outTransformMatrix is not modified if outBuffer is null. | 
|  | // | 
|  | // Returns NO_ERROR or the status of the Binder transaction | 
|  | virtual status_t getLastQueuedBuffer(sp<GraphicBuffer>* outBuffer, | 
|  | sp<Fence>* outFence, float outTransformMatrix[16]) = 0; | 
|  |  | 
|  | // Gets the frame events that haven't already been retrieved. | 
|  | virtual void getFrameTimestamps(FrameEventHistoryDelta* /*outDelta*/) {} | 
|  |  | 
|  | // Returns a unique id for this BufferQueue | 
|  | virtual status_t getUniqueId(uint64_t* outId) const = 0; | 
|  | }; | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  |  | 
|  | class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer> | 
|  | { | 
|  | public: | 
|  | virtual status_t    onTransact( uint32_t code, | 
|  | const Parcel& data, | 
|  | Parcel* reply, | 
|  | uint32_t flags = 0); | 
|  | }; | 
|  |  | 
|  | // ---------------------------------------------------------------------------- | 
|  | }; // namespace android | 
|  |  | 
|  | #endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H |