| /* | 
 |  * Copyright 2020 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef SF_SKIARENDERENGINE_H_ | 
 | #define SF_SKIARENDERENGINE_H_ | 
 |  | 
 | #include <renderengine/RenderEngine.h> | 
 | #include <sys/types.h> | 
 |  | 
 | namespace android { | 
 |  | 
 | namespace renderengine { | 
 |  | 
 | class Mesh; | 
 | class Texture; | 
 |  | 
 | namespace skia { | 
 |  | 
 | class BlurFilter; | 
 |  | 
 | // TODO: Put common skia stuff here that can be shared between the GL & Vulkan backends | 
 | // Currently mostly just handles all the no-op / missing APIs | 
 | class SkiaRenderEngine : public RenderEngine { | 
 | public: | 
 |     static std::unique_ptr<SkiaRenderEngine> create(const RenderEngineCreationArgs& args); | 
 |     SkiaRenderEngine(RenderEngineType type); | 
 |     ~SkiaRenderEngine() override {} | 
 |  | 
 |     virtual std::future<void> primeCache() override { return {}; }; | 
 |     virtual void genTextures(size_t /*count*/, uint32_t* /*names*/) override{}; | 
 |     virtual void deleteTextures(size_t /*count*/, uint32_t const* /*names*/) override{}; | 
 |     virtual bool isProtected() const override { return false; } // mInProtectedContext; } | 
 |     virtual bool supportsProtectedContent() const override { return false; }; | 
 |     virtual status_t drawLayers(const DisplaySettings& /*display*/, | 
 |                                 const std::vector<const LayerSettings*>& /*layers*/, | 
 |                                 const std::shared_ptr<ExternalTexture>& /*buffer*/, | 
 |                                 const bool /*useFramebufferCache*/, | 
 |                                 base::unique_fd&& /*bufferFence*/, | 
 |                                 base::unique_fd* /*drawFence*/) override { | 
 |         return 0; | 
 |     }; | 
 |     virtual int getContextPriority() override { return 0; } | 
 |     virtual void assertShadersCompiled(int numShaders) {} | 
 |     virtual int reportShadersCompiled() { return 0; } | 
 |  | 
 | protected: | 
 |     virtual void mapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/, | 
 |                                           bool /*isRenderable*/) override = 0; | 
 |     virtual void unmapExternalTextureBuffer(const sp<GraphicBuffer>& /*buffer*/) override = 0; | 
 | }; | 
 |  | 
 | } // namespace skia | 
 | } // namespace renderengine | 
 | } // namespace android | 
 |  | 
 | #endif /* SF_GLESRENDERENGINE_H_ */ |