|  | /* | 
|  | * Copyright (C) 2017 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | #pragma once | 
|  |  | 
|  | #include "BufferLayerConsumer.h" | 
|  | #include "Client.h" | 
|  | #include "Layer.h" | 
|  | #include "DisplayHardware/HWComposer.h" | 
|  | #include "DisplayHardware/HWComposerBufferCache.h" | 
|  | #include "FrameTracker.h" | 
|  | #include "LayerVector.h" | 
|  | #include "MonitoredProducer.h" | 
|  | #include "SurfaceFlinger.h" | 
|  |  | 
|  | #include <gui/ISurfaceComposerClient.h> | 
|  | #include <gui/LayerState.h> | 
|  | #include <renderengine/Mesh.h> | 
|  | #include <renderengine/Texture.h> | 
|  | #include <ui/FrameStats.h> | 
|  | #include <ui/GraphicBuffer.h> | 
|  | #include <ui/PixelFormat.h> | 
|  | #include <ui/Region.h> | 
|  |  | 
|  | #include <utils/RefBase.h> | 
|  | #include <utils/String8.h> | 
|  | #include <utils/Timers.h> | 
|  |  | 
|  | #include <system/window.h> // For NATIVE_WINDOW_SCALING_MODE_FREEZE | 
|  |  | 
|  | #include <stdint.h> | 
|  | #include <sys/types.h> | 
|  | #include <list> | 
|  |  | 
|  | namespace android { | 
|  |  | 
|  | class BufferLayer : public Layer { | 
|  | public: | 
|  | explicit BufferLayer(const LayerCreationArgs& args); | 
|  | ~BufferLayer() override; | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Overriden from Layer | 
|  | // ----------------------------------------------------------------------- | 
|  | public: | 
|  | // If we have received a new buffer this frame, we will pass its surface | 
|  | // damage down to hardware composer. Otherwise, we must send a region with | 
|  | // one empty rect. | 
|  | void useSurfaceDamage() override; | 
|  | void useEmptyDamage() override; | 
|  |  | 
|  | // getTypeId - Provide unique string for each class type in the Layer | 
|  | // hierarchy | 
|  | const char* getTypeId() const override { return "BufferLayer"; } | 
|  |  | 
|  | bool isOpaque(const Layer::State& s) const override; | 
|  |  | 
|  | // isVisible - true if this layer is visible, false otherwise | 
|  | bool isVisible() const override; | 
|  |  | 
|  | // isFixedSize - true if content has a fixed size | 
|  | bool isFixedSize() const override; | 
|  |  | 
|  | // onDraw - draws the surface. | 
|  | void onDraw(const RenderArea& renderArea, const Region& clip, | 
|  | bool useIdentityTransform) override; | 
|  |  | 
|  | bool isHdrY410() const override; | 
|  |  | 
|  | void setPerFrameData(DisplayId displayId, const ui::Transform& transform, const Rect& viewport, | 
|  | int32_t supportedPerFrameMetadata) override; | 
|  |  | 
|  | bool onPreComposition(nsecs_t refreshStartTime) override; | 
|  | bool onPostComposition(const std::optional<DisplayId>& displayId, | 
|  | const std::shared_ptr<FenceTime>& glDoneFence, | 
|  | const std::shared_ptr<FenceTime>& presentFence, | 
|  | const CompositorTiming& compositorTiming) override; | 
|  |  | 
|  | // latchBuffer - called each time the screen is redrawn and returns whether | 
|  | // the visible regions need to be recomputed (this is a fairly heavy | 
|  | // operation, so this should be set only if needed). Typically this is used | 
|  | // to figure out if the content or size of a surface has changed. | 
|  | // If there was a GL composition step rendering the previous frame, then | 
|  | // releaseFence will be populated with a native fence that fires when | 
|  | // composition has completed. | 
|  | Region latchBuffer(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
|  | const sp<Fence>& releaseFence) override; | 
|  |  | 
|  | bool isBufferLatched() const override { return mRefreshPending; } | 
|  |  | 
|  | void notifyAvailableFrames() override; | 
|  |  | 
|  | bool hasReadyFrame() const override; | 
|  |  | 
|  | // Returns the current scaling mode, unless mOverrideScalingMode | 
|  | // is set, in which case, it returns mOverrideScalingMode | 
|  | uint32_t getEffectiveScalingMode() const override; | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  | // Functions that must be implemented by derived classes | 
|  | // ----------------------------------------------------------------------- | 
|  | private: | 
|  | virtual bool fenceHasSignaled() const = 0; | 
|  |  | 
|  | virtual nsecs_t getDesiredPresentTime() = 0; | 
|  | virtual std::shared_ptr<FenceTime> getCurrentFenceTime() const = 0; | 
|  |  | 
|  | virtual void getDrawingTransformMatrix(float *matrix) = 0; | 
|  | virtual uint32_t getDrawingTransform() const = 0; | 
|  | virtual ui::Dataspace getDrawingDataSpace() const = 0; | 
|  | virtual Rect getDrawingCrop() const = 0; | 
|  | virtual uint32_t getDrawingScalingMode() const = 0; | 
|  | virtual Region getDrawingSurfaceDamage() const = 0; | 
|  | virtual const HdrMetadata& getDrawingHdrMetadata() const = 0; | 
|  | virtual int getDrawingApi() const = 0; | 
|  | virtual PixelFormat getPixelFormat() const = 0; | 
|  |  | 
|  | virtual uint64_t getFrameNumber() const = 0; | 
|  |  | 
|  | virtual bool getAutoRefresh() const = 0; | 
|  | virtual bool getSidebandStreamChanged() const = 0; | 
|  |  | 
|  | virtual std::optional<Region> latchSidebandStream(bool& recomputeVisibleRegions) = 0; | 
|  |  | 
|  | virtual bool hasFrameUpdate() const = 0; | 
|  |  | 
|  | virtual void setFilteringEnabled(bool enabled) = 0; | 
|  |  | 
|  | virtual status_t bindTextureImage() = 0; | 
|  | virtual status_t updateTexImage(bool& recomputeVisibleRegions, nsecs_t latchTime, | 
|  | const sp<Fence>& flushFence) = 0; | 
|  |  | 
|  | virtual status_t updateActiveBuffer() = 0; | 
|  | virtual status_t updateFrameNumber(nsecs_t latchTime) = 0; | 
|  |  | 
|  | virtual void setHwcLayerBuffer(DisplayId displayId) = 0; | 
|  |  | 
|  | // ----------------------------------------------------------------------- | 
|  |  | 
|  | public: | 
|  | // isProtected - true if the layer may contain protected content in the | 
|  | // GRALLOC_USAGE_PROTECTED sense. | 
|  | bool isProtected() const; | 
|  |  | 
|  | protected: | 
|  | // Loads the corresponding system property once per process | 
|  | static bool latchUnsignaledBuffers(); | 
|  |  | 
|  | // Check all of the local sync points to ensure that all transactions | 
|  | // which need to have been applied prior to the frame which is about to | 
|  | // be latched have signaled | 
|  | bool allTransactionsSignaled(); | 
|  |  | 
|  | static bool getOpacityForFormat(uint32_t format); | 
|  |  | 
|  | // from GLES | 
|  | const uint32_t mTextureName; | 
|  |  | 
|  | private: | 
|  | // needsLinearFiltering - true if this surface's state requires filtering | 
|  | bool needsFiltering(const RenderArea& renderArea) const; | 
|  |  | 
|  | // drawing | 
|  | void drawWithOpenGL(const RenderArea& renderArea, bool useIdentityTransform) const; | 
|  |  | 
|  | uint64_t getHeadFrameNumber() const; | 
|  |  | 
|  | uint32_t mCurrentScalingMode{NATIVE_WINDOW_SCALING_MODE_FREEZE}; | 
|  |  | 
|  | // main thread. | 
|  | bool mBufferLatched{false}; // TODO: Use mActiveBuffer? | 
|  |  | 
|  | // The texture used to draw the layer in GLES composition mode | 
|  | mutable renderengine::Texture mTexture; | 
|  |  | 
|  | bool mRefreshPending{false}; | 
|  |  | 
|  | Rect getBufferSize(const State& s) const override; | 
|  | }; | 
|  |  | 
|  | } // namespace android |